/**
 * This file is part of aion-emu <aion-emu.com>.
 *
 *  aion-emu is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-emu is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-emu.  If not, see <http://www.gnu.org/licenses/>.
 */

package com.aionemu.gameserver.network.aion.serverpackets;

import com.aionemu.gameserver.model.DescriptionId;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.AionServerPacket;
import com.aionemu.gameserver.network.aion.SystemMessageId;

/**
 * System message packet.
 * 
 * @author -Nemesiss-
 * @author EvilSpirit
 * @author Luno :D
 * @author Avol!
 * @author Simple :)
 * @author Sarynth
 */
public final class SM_SYSTEM_MESSAGE extends AionServerPacket {
	
	private static DescriptionId calculateNameId(int id) {
		return new DescriptionId(id * 2 + 1);
	}
	
	/**
	* You inflicted %num1 damage on %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_MY_ATTACK(int num1, String value0) {
		return new SM_SYSTEM_MESSAGE(1200000, num1, value0);
	}

	/**
	* Critical Hit! You inflicted %num1 critical damage on %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_MY_CRITICAL(int num1, String value0) {
		return new SM_SYSTEM_MESSAGE(1200001, num1, value0);
	}

	/**
	* %0 inflicted %num2 damage on %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_MY_SUMMONED_ATTACK(String value0, int num2, String value1) {
		return new SM_SYSTEM_MESSAGE(1200002, value0, num2, value1);
	}

	/**
	* Critical Hit! %0 inflicted %num2 critical damage on %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_MY_SUMMONED_CRITICAL(String value0, int num2, String value1) {
		return new SM_SYSTEM_MESSAGE(1200003, value0, num2, value1);
	}

	/**
	* %1 received %num2 damage from %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_MY_SUMMONED_ENEMY_ATTACK(String value1, int num2, String value0) {
		return new SM_SYSTEM_MESSAGE(1200004, value1, num2, value0);
	}

	/**
	* Critical Hit! %0 inflicted %num2 critical damage on %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_MY_SUMMONED_ENEMY_CRITICAL(String value0, int num2, String value1) {
		return new SM_SYSTEM_MESSAGE(1200005, value0, num2, value1);
	}

	/**
	* %0 has been dismissed.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUMMON_UNSUMMONED(int value0) {
		return new SM_SYSTEM_MESSAGE(1200006, calculateNameId(value0));
	}

	/**
	* %0 is in Stand-by mode.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUMMON_STAY_MODE(String value0) {
		return new SM_SYSTEM_MESSAGE(1200007, value0);
	}

	/**
	* %0 starts to attack the enemy.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUMMON_ATTACK_MODE(int value0) {
		return new SM_SYSTEM_MESSAGE(1200008, calculateNameId(value0));
	}

	/**
	* %0 is in Guard mode.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUMMON_GUARD_MODE(int value0) {
		return new SM_SYSTEM_MESSAGE(1200009, calculateNameId(value0));
	}

	/**
	* %0 is in Resting mode.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUMMON_REST_MODE(int value0) {
		return new SM_SYSTEM_MESSAGE(1200010, calculateNameId(value0));
	}

	/**
	* You unsummon %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUMMON_UNSUMMON_FOLLOWER(int value0) {
		return new SM_SYSTEM_MESSAGE(1200011, calculateNameId(value0));
	}

	/**
	* You summon %0 Spirit. Cooldown time begins when it is unsummoned, and takes longer when the spirit is killed by an enemy.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUMMON_COOLDOWN(String value0) {
		return new SM_SYSTEM_MESSAGE(1200012, value0);
	}

	/**
	* You are bleeding.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_BLEED_BEGIN = new SM_SYSTEM_MESSAGE(1200214);

	/**
	* You are no longer bleeding.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_BLEED_END = new SM_SYSTEM_MESSAGE(1200215);

	/**
	* You cannot see.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_BLIND_BEGIN = new SM_SYSTEM_MESSAGE(1200216);

	/**
	* You can see again.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_BLIND_END = new SM_SYSTEM_MESSAGE(1200217);

	/**
	* You are charmed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_CHARM_BEGIN = new SM_SYSTEM_MESSAGE(1200218);

	/**
	* You are no longer charmed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_CHARM_END = new SM_SYSTEM_MESSAGE(1200219);

	/**
	* You are confused.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_CONFUSE_BEGIN = new SM_SYSTEM_MESSAGE(1200220);

	/**
	* You are no longer confused.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_CONFUSE_END = new SM_SYSTEM_MESSAGE(1200221);

	/**
	* A defense wall has been created to convert received damage into HP.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_CONVERT_HEAL_BEGIN = new SM_SYSTEM_MESSAGE(1200222);

	/**
	* The defense wall that converts received damage into HP has expired.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_CONVERT_HEAL_END = new SM_SYSTEM_MESSAGE(1200223);

	/**
	* A defense wall that absorbs damage has been created.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_SHIELD_MAGIC_BEGIN = new SM_SYSTEM_MESSAGE(1200224);

	/**
	* The defense wall that absorbs damage has expired.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_SHIELD_MAGIC_END = new SM_SYSTEM_MESSAGE(1200225);

	/**
	* You are cursed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_CURSE_BEGIN = new SM_SYSTEM_MESSAGE(1200226);

	/**
	* You are no longer cursed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_CURSE_END = new SM_SYSTEM_MESSAGE(1200227);

	/**
	* You are diseased.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_DISEASE_BEGIN = new SM_SYSTEM_MESSAGE(1200228);

	/**
	* You recovered from the disease.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_DISEASE_END = new SM_SYSTEM_MESSAGE(1200229);

	/**
	* You are struck by fear.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_FEAR_BEGIN = new SM_SYSTEM_MESSAGE(1200230);

	/**
	* You recovered from your fear.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_FEAR_END = new SM_SYSTEM_MESSAGE(1200231);

	/**
	* You are invisible.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_INVISIBLE_BEGIN = new SM_SYSTEM_MESSAGE(1200232);

	/**
	* You are no longer invisible.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_INVISIBLE_END = new SM_SYSTEM_MESSAGE(1200233);

	/**
	* You are paralyzed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_PARALYZE_BEGIN = new SM_SYSTEM_MESSAGE(1200234);

	/**
	* You are no longer paralyzed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_PARALYZE_END = new SM_SYSTEM_MESSAGE(1200235);

	/**
	* You are petrified.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_PETRIFICATION_BEGIN = new SM_SYSTEM_MESSAGE(1200236);

	/**
	* You are no longer petrified.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_PETRIFICATION_END = new SM_SYSTEM_MESSAGE(1200237);

	/**
	* You are poisoned.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_POISON_BEGIN = new SM_SYSTEM_MESSAGE(1200238);

	/**
	* You are no longer poisoned.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_POISON_END = new SM_SYSTEM_MESSAGE(1200239);

	/**
	* You are immobilized.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_ROOT_BEGIN = new SM_SYSTEM_MESSAGE(1200240);

	/**
	* You are no longer immobilized.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_ROOT_END = new SM_SYSTEM_MESSAGE(1200241);

	/**
	* You fell asleep.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_SLEEP_BEGIN = new SM_SYSTEM_MESSAGE(1200242);

	/**
	* You woke up.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_SLEEP_END = new SM_SYSTEM_MESSAGE(1200243);

	/**
	* You have been stunned.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_STUN_BEGIN = new SM_SYSTEM_MESSAGE(1200244);

	/**
	* You are no longer stunned.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_STUN_END = new SM_SYSTEM_MESSAGE(1200245);

	/**
	* You are silenced.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_SILENCE_BEGIN = new SM_SYSTEM_MESSAGE(1200246);

	/**
	* You are no longer silenced.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_SILENCE_END = new SM_SYSTEM_MESSAGE(1200247);

	/**
	* You are snared in mid-air.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_OPEN_AERIAL_BEGIN = new SM_SYSTEM_MESSAGE(1200248);

	/**
	* You are released from the Aerial Snare.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_OPEN_AERIAL_END = new SM_SYSTEM_MESSAGE(1200249);

	/**
	* Your movement speed has decreased.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_SNARE_BEGIN = new SM_SYSTEM_MESSAGE(1200250);

	/**
	* You have normal movement speed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_SNARE_END = new SM_SYSTEM_MESSAGE(1200251);

	/**
	* Your attack speed is decreased.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_SLOW_BEGIN = new SM_SYSTEM_MESSAGE(1200252);

	/**
	* You have normal attack speed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_SLOW_END = new SM_SYSTEM_MESSAGE(1200253);

	/**
	* You are spinning from shock.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_SPIN_BEGIN = new SM_SYSTEM_MESSAGE(1200254);

	/**
	* You are no longer in shock.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_SPIN_END = new SM_SYSTEM_MESSAGE(1200255);

	/**
	* You fell down from shock.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_STUMBLE_BEGIN = new SM_SYSTEM_MESSAGE(1200256);

	/**
	* You are no longer in shock.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_STUMBLE_END = new SM_SYSTEM_MESSAGE(1200257);

	/**
	* You are stunned.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_STAGGER_BEGIN = new SM_SYSTEM_MESSAGE(1200258);

	/**
	* You are no longer stunned.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_STAGGER_END = new SM_SYSTEM_MESSAGE(1200259);

	/**
	* You are bound.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_BIND_BEGIN = new SM_SYSTEM_MESSAGE(1200260);

	/**
	* You are no longer bound.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_BIND_END = new SM_SYSTEM_MESSAGE(1200261);

	/**
	* You are being pulled.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_PULLED_BEGIN = new SM_SYSTEM_MESSAGE(1200262);

	/**
	* You are no longer being pulled.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_EFFECT_PULLED_END = new SM_SYSTEM_MESSAGE(1200263);

	/**
	* You became blinded after using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Blind_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200277, skillname);
	}

	/**
	* You became confused after using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Confuse_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200278, skillname);
	}

	/**
	* You became diseased after using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Disease_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200279, skillname);
	}

	/**
	* You are struck with fear after using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Fear_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200280, skillname);
	}

	/**
	* You became paralyzed after using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Paralyze_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200281, skillname);
	}

	/**
	* You became immobilized after using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Root_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200282, skillname);
	}

	/**
	* You became silenced after using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Silence_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200283, skillname);
	}

	/**
	* You fell asleep after using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Sleep_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200284, skillname);
	}

	/**
	* You are spinning after using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Spin_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200285, skillname);
	}

	/**
	* You were knocked back from a shock after using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stagger_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200286, skillname);
	}

	/**
	* You fell down from shock after using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stumble_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200287, skillname);
	}

	/**
	* You became stunned after using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stun_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200288, skillname);
	}

	/**
	* You can see again
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Blind_END_ME_TO_SELF = new SM_SYSTEM_MESSAGE(1200289);

	/**
	* You are no longer confused.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Confuse_END_ME_TO_SELF = new SM_SYSTEM_MESSAGE(1200290);

	/**
	* You are no longer diseased.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Disease_END_ME_TO_SELF = new SM_SYSTEM_MESSAGE(1200291);

	/**
	* You recovered from your fear.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Fear_END_ME_TO_SELF = new SM_SYSTEM_MESSAGE(1200292);

	/**
	* You are no longer paralyzed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Paralyze_END_ME_TO_SELF = new SM_SYSTEM_MESSAGE(1200293);

	/**
	* You are no longer immobilized.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Root_END_ME_TO_SELF = new SM_SYSTEM_MESSAGE(1200294);

	/**
	* You are no longer silenced.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Silence_END_ME_TO_SELF = new SM_SYSTEM_MESSAGE(1200295);

	/**
	* You woke up.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Sleep_END_ME_TO_SELF = new SM_SYSTEM_MESSAGE(1200296);

	/**
	* You have stopped spinning.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Spin_END_ME_TO_SELF = new SM_SYSTEM_MESSAGE(1200297);

	/**
	* You are no longer staggering.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stagger_END_ME_TO_SELF = new SM_SYSTEM_MESSAGE(1200298);

	/**
	* You are no longer shocked.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stumble_END_ME_TO_SELF = new SM_SYSTEM_MESSAGE(1200299);

	/**
	* You are no longer stunned.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stun_END_ME_TO_SELF = new SM_SYSTEM_MESSAGE(1200300);

	/**
	* Your loot rate has increased because you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BoostDropRate_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200301, skillname);
	}

	/**
	* Your visual range has reduced because you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OutofSight_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200302, skillname);
	}

	/**
	* You exchanged your enmity with the spirit's by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SwitchHostile_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200303, skillname);
	}

	/**
	* You used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ReturnHome_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200304, skillname);
	}

	/**
	* You began using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Aura_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200305, skillname);
	}

	/**
	* You stopped using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Aura_END_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200306, skillname);
	}

	/**
	* You used [%SkillName] and became bound.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Bind_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200307, skillname);
	}

	/**
	* You are bleeding after using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Bleed_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200308, skillname);
	}

	/**
	* You are cursed after using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Curse_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200309, skillname);
	}

	/**
	* You are unable to fly because you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_NoFly_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200310, skillname);
	}

	/**
	* You are snared in mid-air after using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OpenAerial_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200311, skillname);
	}

	/**
	* You became petrified after using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Petrification_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200312, skillname);
	}

	/**
	* You became poisoned after using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Poison_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200313, skillname);
	}

	/**
	* Your attack speed has decreased after you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Slow_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200314, skillname);
	}

	/**
	* Your movement speed has decreased after you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Snare_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200315, skillname);
	}

	/**
	* You are no longer bound
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Bind_END_ME_TO_SELF = new SM_SYSTEM_MESSAGE(1200316);

	/**
	* You are no longer bleeding.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Bleed_END_ME_TO_SELF = new SM_SYSTEM_MESSAGE(1200317);

	/**
	* You are released from the cursed state.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Curse_END_ME_TO_SELF = new SM_SYSTEM_MESSAGE(1200318);

	/**
	* You are able to fly again.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_NoFly_END_ME_TO_SELF = new SM_SYSTEM_MESSAGE(1200319);

	/**
	* You are released from the Aerial Snare.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OpenAerial_END_ME_TO_SELF = new SM_SYSTEM_MESSAGE(1200320);

	/**
	* You are no longer petrified.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Petrification_END_ME_TO_SELF = new SM_SYSTEM_MESSAGE(1200321);

	/**
	* You are no longer poisoned.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Poison_END_ME_TO_SELF = new SM_SYSTEM_MESSAGE(1200322);

	/**
	* Your attack speed is restored to normal.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Slow_END_ME_TO_SELF = new SM_SYSTEM_MESSAGE(1200323);

	/**
	* Your movement speed is restored to normal.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Snare_END_ME_TO_SELF = new SM_SYSTEM_MESSAGE(1200324);

	/**
	* You boosted your block by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_AlwaysBlock_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200325, skillname);
	}

	/**
	* You boosted your evasion by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_AlwaysDodge_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200326, skillname);
	}

	/**
	* You boosted your accuracy by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_AlwaysHit_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200327, skillname);
	}

	/**
	* You removed your elemental defense by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_AlwaysNoResist_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200328, skillname);
	}

	/**
	* You boosted your parry by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_AlwaysParry_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200329, skillname);
	}

	/**
	* You boosted your elemental defense by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_AlwaysResist_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200330, skillname);
	}

	/**
	* You boosted your recovery by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BoostHealEffect_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200331, skillname);
	}

	/**
	* You changed your casting speed by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BoostSkillCastingTime_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200332, skillname);
	}

	/**
	* You changed your MP consumption by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BoostSkillCost_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200333, skillname);
	}

	/**
	* You reduced your MP consumption for mantra skills by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BoostSkillToggleCost_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200334, skillname);
	}

	/**
	* You boosted your spell skill by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BoostSpellAttackEffect_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200335, skillname);
	}

	/**
	* You inflicted %num0 damage on yourself by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BackDashATK_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200336, num0, skillname);
	}

	/**
	* You %0d your enmity by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BoostHate_ME_TO_SELF(String value0d, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200337, value0d, skillname);
	}

	/**
	* You inflicted %num0 damage and the rune carve effect on yourself by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_CarveSignet_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200338, num0, skillname);
	}

	/**
	* You received the HP recovery effect by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_CaseHeal_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200339, skillname);
	}

	/**
	* You recovered %num0 HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_CaseHeal_INTERVAL_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200340, num0, skillname);
	}

	/**
	* You %0d your enmity by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ChangeHateOnAttacked_ME_TO_SELF(String value0d, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200341, value0d, skillname);
	}

	/**
	* You are released from the Aerial Snare by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_CloseAerial_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200342, skillname);
	}

	/**
	* You recovered from the transformation by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ConvertHeal_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200343, skillname);
	}

	/**
	* You recovered HP by %num0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ConvertHeal_INTERVAL_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200344, num0, skillname);
	}

	/**
	* You inflicted %num0 damage on yourself by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DashATK_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200345, num0, skillname);
	}

	/**
	* You inflicted %num0 damage on yourself by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DeathBlow_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200346, num0, skillname);
	}

	/**
	* Your recovery amount changed after using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DeboostHealAmount_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200347, skillname);
	}

	/**
	* You transformed yourself into a(n) %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Deform_ME_TO_SELF(String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200348, value0, skillname);
	}

	/**
	* You decreased your own flight time by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DelayedFPATK_Instant_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200349, skillname);
	}

	/**
	* You reduced your flight time by %num0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DelayedFPATK_Instant_INTERVAL_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200350, num0, skillname);
	}

	/**
	* You will inflict damage on yourself in a moment because you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DelayedSpellATK_Instant_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200351, skillname);
	}

	/**
	* You reduced your flight time by %num0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DelayedSpellATK_Instant_INTERVAL_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200352, num0, skillname);
	}

	/**
	* You dispelled the magic effect by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Dispel_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200353, skillname);
	}

	/**
	* You dispelled magical buffs by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelBuff_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200354, skillname);
	}

	/**
	* You suffered %num0 damage and dispelled some of the magical buffs by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelBuffCounterATK_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200355, num0, skillname);
	}

	/**
	* You dispelled magical debuffs by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelDeBuff_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200356, skillname);
	}

	/**
	* You removed abnormal mental conditions by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelDeBuffMental_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200357, skillname);
	}

	/**
	* You removed abnormal physical conditions by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelDeBuffPhysical_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200358, skillname);
	}

	/**
	* You transferred %num0 DP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DPTransfer_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200359, num0, skillname);
	}

	/**
	* You expanded the range of mantra by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ExtendAuraRange_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200360, skillname);
	}

	/**
	* You were forced to crash by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Fall_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200361, skillname);
	}

	/**
	* You decreased your own flight time by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_FPATK_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200362, skillname);
	}

	/**
	* You reduced your flight time by %num0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_FPATK_INTERVAL_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200363, num0, skillname);
	}

	/**
	* Your flight time has increased by %num0 because you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_FPATK_Instant_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200364, num0, skillname);
	}

	/**
	* Your flight time has been restored by [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_FPHeal_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200365, skillname);
	}

	/**
	* You increased your flight time by %num0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_FPHeal_INTERVAL_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200366, num0, skillname);
	}

	/**
	* You increased the flight time by %num0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_FPHeal_Instant_HEAL_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200367, num0, skillname);
	}

	/**
	* You are continuously recovering HP because of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Heal_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200368, skillname);
	}

	/**
	* You recovered %num0 HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Heal_INTERVAL_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200369, num0, skillname);
	}

	/**
	* You recovered %num0 HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Heal_Instant_HEAL_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200370, num0, skillname);
	}

	/**
	* You converted damage to healing by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_HealCastorOnAttacked_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200371, skillname);
	}

	/**
	* You recovered %num0 HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_HealCastorOnAttacked_INTERVAL_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200372, num0, skillname);
	}

	/**
	* You converted death to healing by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_HealCastorOnTargetDead_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200373, skillname);
	}

	/**
	* You recovered %num0 HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_HealCastorOnTargetDead_INTERVAL_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200374, num0, skillname);
	}

	/**
	* You hid yourself by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Hide_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200375, skillname);
	}

	/**
	* You %0d your enmity by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_HostileUp_ME_TO_SELF(String value0d, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200376, value0d, skillname);
	}

	/**
	* You made a magical counterattack by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MagicCounterATK_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200377, skillname);
	}

	/**
	* You inflicted %num0 damage on yourself by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MagicCounterATK_INTERVAL_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200378, num0, skillname);
	}

	/**
	* You received %num0 damage due to [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MoveBehindATK_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200379, num0, skillname);
	}

	/**
	* You recovered %num0 MP after using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MPAttack_Instant_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200380, num0, skillname);
	}

	/**
	* You recovered MP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MPHeal_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200381, skillname);
	}

	/**
	* You recovered %num0 MP due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MPHeal_INTERVAL_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200382, num0, skillname);
	}

	/**
	* You recovered %num0 MP after using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MPHeal_Instant_HEAL_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200383, num0, skillname);
	}

	/**
	* You boosted your recovery by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OneTimeBoostHealEffect_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200384, skillname);
	}

	/**
	* You boosted your skill by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OneTimeBoostSkillAttack_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200385, skillname);
	}

	/**
	* You boosted your critical hit skill by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OneTimeBoostSkillCritical_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200386, skillname);
	}

	/**
	* You boosted your skill by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OneTimeTypeBoostSkillLevel_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200387, skillname);
	}

	/**
	* You made the spirit use its skills by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_PetOrderUseUltraSkill_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200388, skillname);
	}

	/**
	* You have transformed into %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Polymorph_ME_TO_SELF(String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200389, value0, skillname);
	}

	/**
	* You received %num0 damage due to [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ProcATK_Instant_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200390, num0, skillname);
	}

	/**
	* You received %num0 damage due to [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ProcATK_Instant_Ratio_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200391, num0, skillname);
	}

	/**
	* You increased the flight time by %num0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_PROCFPHeal_Instant_HEAL_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200392, num0, skillname);
	}

	/**
	* You recovered %num0 HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_PROCHeal_Instant_HEAL_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200393, num0, skillname);
	}

	/**
	* You recovered %num0 MP after using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_PROCMPHeal_Instant_HEAL_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200394, num0, skillname);
	}

	/**
	* You protected yourself by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Protect_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200395, skillname);
	}

	/**
	* You protected yourself from %num0 damage by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Protect_INTERVAL_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200396, num0, skillname);
	}

	/**
	* You received the effect by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Provoker_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200397, skillname);
	}

	/**
	* You inflicted %num0 damage and the pull effect on yourself by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Pulled_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200398, num0, skillname);
	}

	/**
	* You teleported yourself by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_RandomMoveLoc_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200399, skillname);
	}

	/**
	* You ensured resurrection by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Rebirth_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200400, skillname);
	}

	/**
	* You gave yourself the reflection effect by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Reflector_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200401, skillname);
	}

	/**
	* You reflected %num0 damage by the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Reflector_INTERVAL_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200402, num0, skillname);
	}

	/**
	* You resurrected yourself by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Resurrect_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200403, skillname);
	}

	/**
	* You resurrected and telerported yourself by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ResurrectPositional_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200404, skillname);
	}

	/**
	* You received the see-through effect by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Search_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200405, skillname);
	}

	/**
	* You have transformed into %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ShapeChange_ME_TO_SELF(String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200406, value0, skillname);
	}

	/**
	* You gave yourself a defense shield by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Shield_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200407, skillname);
	}

	/**
	* You protected yourself from %num0 damage by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Shield_INTERVAL_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200408, num0, skillname);
	}

	/**
	* You received %num0 damage due to [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SignetBurst_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200409, num0, skillname);
	}

	/**
	* You received %num0 damage due to [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SkillATK_Instant_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200410, num0, skillname);
	}

	/**
	* You absorb %num0 HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SkillATKDrain_Instant_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200411, num0, skillname);
	}

	/**
	* You received continuous damage due to [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SpellATK_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200412, skillname);
	}

	/**
	* You received %num0 damage due to [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SpellATK_Instant_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200413, num0, skillname);
	}

	/**
	* You absorb %num0 HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SpellATKDrain_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200414, num0, skillname);
	}

	/**
	* You absorb %num0 HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SpellATKDrain_Instant_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200415, num0, skillname);
	}

	/**
	* Your movement speed has been increased by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Sprint_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200416, skillname);
	}

	/**
	* Your %0 has been weakened by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_StatDown_ME_TO_SELF(String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200417, value0, skillname);
	}

	/**
	* Your %0 has been boosted by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_StatUp_ME_TO_SELF(String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200418, value0, skillname);
	}

	/**
	* Your %0 resistance effects are weakened after using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SubTypeBoostResist_ME_TO_SELF(String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200419, value0, skillname);
	}

	/**
	* You changed the duration of %0 skills by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SubTypeExtendDuration_ME_TO_SELF(String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200420, value0, skillname);
	}

	/**
	* You summoned %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Summon_ME_TO_SELF(String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200421, value0, skillname);
	}

	/**
	* You summoned %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SummonBindingGroupGate_ME_TO_SELF(String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200422, value0, skillname);
	}

	/**
	* You summoned %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SummonGroupGate_ME_TO_SELF(String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200423, value0, skillname);
	}

	/**
	* You summoned %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SummonHoming_ME_TO_SELF(String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200424, value0, skillname);
	}

	/**
	* You summoned %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SummonServant_ME_TO_SELF(String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200425, value0, skillname);
	}

	/**
	* You summoned %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SummonTotem_ME_TO_SELF(String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200426, value0, skillname);
	}

	/**
	* You summoned %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SummonTrap_ME_TO_SELF(String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200427, value0, skillname);
	}

	/**
	* You exchanged your MP with your HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SwitchHPMP_Instant_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200428, skillname);
	}

	/**
	* %0 was changed using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_WeaponStatUp_ME_TO_SELF(String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200429, value0, skillname);
	}

	/**
	* You blinded [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Blind_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200430, skilltarget, skillname);
	}

	/**
	* You confused [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Confuse_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200431, skilltarget, skillname);
	}

	/**
	* You diseased [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Disease_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200432, skilltarget, skillname);
	}

	/**
	* You made [%SkillTarget] afraid by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Fear_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200433, skilltarget, skillname);
	}

	/**
	* You paralyzed [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Paralyze_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200434, skilltarget, skillname);
	}

	/**
	* You immobilized [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Root_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200435, skilltarget, skillname);
	}

	/**
	* You silenced [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Silence_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200436, skilltarget, skillname);
	}

	/**
	* You put [%SkillTarget] to sleep by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Sleep_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200437, skilltarget, skillname);
	}

	/**
	* You span [%SkillTarget] around by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Spin_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200438, skilltarget, skillname);
	}

	/**
	* You knocked [%SkillTarget] back by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stagger_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200439, skilltarget, skillname);
	}

	/**
	* You knocked [%SkillTarget] over by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stumble_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200440, skilltarget, skillname);
	}

	/**
	* You stunned [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stun_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200441, skilltarget, skillname);
	}

	/**
	* [%SkillTarget] is no longer blind.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Blind_END_ME_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200442, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer confused.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Confuse_END_ME_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200443, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer diseased.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Disease_END_ME_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200444, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer afraid.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Fear_END_ME_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200445, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer paralyzed.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Paralyze_END_ME_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200446, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer immobilized.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Root_END_ME_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200447, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer silenced.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Silence_END_ME_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200448, skilltarget);
	}

	/**
	* [%SkillTarget] woke up.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Sleep_END_ME_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200449, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer spinning.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Spin_END_ME_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200450, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer staggering.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stagger_END_ME_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200451, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer shocked.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stumble_END_ME_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200452, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer stunned.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stun_END_ME_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200453, skilltarget);
	}

	/**
	* [%SkillTarget] was resurrected as you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BoostDropRate_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200454, skilltarget, skillname);
	}

	/**
	* [%SkillTarget]'s visual range has decreased because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OutofSight_ME_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200455, skilltarget, skillcaster, skillname);
	}

	/**
	* You exchanged [%SkillTarget]'s enmity with the spirit's by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SwitchHostile_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200456, skilltarget, skillname);
	}

	/**
	* You used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ReturnHome_ME_TO_B(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200457, skillname);
	}

	/**
	* You start using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Aura_ME_TO_B(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200458, skillname);
	}

	/**
	* You stop using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Aura_END_ME_TO_B(String skillname) {
		return new SM_SYSTEM_MESSAGE(1200459, skillname);
	}

	/**
	* You used [%SkillName] and [%SkillTarget] became bound.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Bind_ME_TO_B(String skillname, String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200460, skillname, skilltarget);
	}

	/**
	* You caused [%SkillTarget] to bleed by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Bleed_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200461, skilltarget, skillname);
	}

	/**
	* You cursed [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Curse_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200462, skilltarget, skillname);
	}

	/**
	* [%SkillTarget] is unable to fly because you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_NoFly_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200463, skilltarget, skillname);
	}

	/**
	* [%SkillTarget] became snared in mid-air because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OpenAerial_ME_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200464, skilltarget, skillcaster, skillname);
	}

	/**
	* You petrified [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Petrification_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200465, skilltarget, skillname);
	}

	/**
	* You poisoned [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Poison_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200466, skilltarget, skillname);
	}

	/**
	* [%SkillTarget]'s attack speed has decreased because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Slow_ME_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200467, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget]'s movement speed decreased as you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Snare_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200468, skilltarget, skillname);
	}

	/**
	* [%SkillTarget] is no longer bound
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Bind_END_ME_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200469, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer bleeding.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Bleed_END_ME_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200470, skilltarget);
	}

	/**
	* [%SkillTarget] recovered from the cursed state.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Curse_END_ME_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200471, skilltarget);
	}

	/**
	* [%SkillTarget] is able to fly again.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_NoFly_END_ME_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200472, skilltarget);
	}

	/**
	* [%SkillTarget] is released from the Aerial Snare.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OpenAerial_END_ME_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200473, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer petrified.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Petrification_END_ME_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200474, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer poisoned.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Poison_END_ME_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200475, skilltarget);
	}

	/**
	* [%SkillTarget]'s attack speed is restored to normal.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Slow_END_ME_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200476, skilltarget);
	}

	/**
	* [%SkillTarget]'s movement speed is restored to normal.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Snare_END_ME_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200477, skilltarget);
	}

	/**
	* [%SkillCaster] has boosted [%SkillTarget]'s block by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_AlwaysBlock_ME_TO_B(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200478, skillcaster, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] has boosted [%SkillTarget]'s evasion by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_AlwaysDodge_ME_TO_B(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200479, skillcaster, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] has boosted [%SkillTarget]'s parry by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_AlwaysHit_ME_TO_B(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200480, skillcaster, skilltarget, skillname);
	}

	/**
	* [%Skillcaster] removed [%SkillTarget]'s elemental defense by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_AlwaysNoResist_ME_TO_B(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200481, skillcaster, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] has boosted [%SkillTarget]'s parry by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_AlwaysParry_ME_TO_B(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200482, skillcaster, skilltarget, skillname);
	}

	/**
	* [%SkillTarget] is in the elemental maximum defense state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_AlwaysResist_ME_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200483, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has boosted [%SkillTarget]'s recovery skill by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BoostHealEffect_ME_TO_B(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200484, skillcaster, skilltarget, skillname);
	}

	/**
	* [%SkillTarget]'s casting time increased as you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BoostSkillCastingTime_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200485, skilltarget, skillname);
	}

	/**
	* [%SkillTarget]'s movement speed decreased as you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BoostSkillCost_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200486, skilltarget, skillname);
	}

	/**
	* [%SkillTarget]'s movement speed decreased as you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BoostSkillToggleCost_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200487, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] has boosted [%SkillTarget]'s spell skill by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BoostSpellAttackEffect_ME_TO_B(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200488, skillcaster, skilltarget, skillname);
	}

	/**
	* You inflicted %num0 damage on [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BackDashATK_ME_TO_B(int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200489, num0, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] %0d [%SkillTarget]'s enmity %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BoostHate_ME_TO_B(String skillcaster, String value0d, String skilltarget, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200490, skillcaster, value0d, skilltarget, value0, skillname);
	}

	/**
	* You inflicted %num0 damage and the rune carve effect on [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_CarveSignet_ME_TO_B(int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200491, num0, skilltarget, skillname);
	}

	/**
	* [%SkillTarget] is recovering HP as you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_CaseHeal_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200492, skilltarget, skillname);
	}

	/**
	* You restored %num0 of [%SkillTarget]'s HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_CaseHeal_INTERVAL_ME_TO_B(int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200493, num0, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] %0d [%SkillTarget]'s enmity %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ChangeHateOnAttacked_ME_TO_B(String skillcaster, String value0d, String skilltarget, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200494, skillcaster, value0d, skilltarget, value0, skillname);
	}

	/**
	* You released [%SkillTarget] from the Aerial Snare by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_CloseAerial_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200495, skilltarget, skillname);
	}

	/**
	* [%SkillTarget] received the transformation recovery effect as you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ConvertHeal_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200496, skilltarget, skillname);
	}

	/**
	* You restored %num0 of [%SkillTarget]'s HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ConvertHeal_INTERVAL_ME_TO_B(int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200497, num0, skilltarget, skillname);
	}

	/**
	* You inflicted %num0 damage on [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DashATK_ME_TO_B(int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200498, num0, skilltarget, skillname);
	}

	/**
	* You inflicted %num0 damage on [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DeathBlow_ME_TO_B(int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200499, num0, skilltarget, skillname);
	}

	/**
	* You changed [%SkillTarget]'s recovery amount by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DeboostHealAmount_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200500, skilltarget, skillname);
	}

	/**
	* You transformed [%SkillTarget] into %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Deform_ME_TO_B(String skilltarget, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200501, skilltarget, value0, skillname);
	}

	/**
	* In a moment, [%SkillTarget]'s flight time will decrease because you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DelayedFPATK_Instant_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200502, skilltarget, skillname);
	}

	/**
	* [%SkillTarget]'s flight time decreased by %num0 due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DelayedFPATK_Instant_INTERVAL_ME_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200503, skilltarget, num0, skillname);
	}

	/**
	* [%SkillTarget] received the Delayed Blast effect as you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DelayedSpellATK_Instant_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200504, skilltarget, skillname);
	}

	/**
	* [%SkillTarget]'s flight time decreased by %num0 due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DelayedSpellATK_Instant_INTERVAL_ME_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200505, skilltarget, num0, skillname);
	}

	/**
	* You dispelled the magic effect from [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Dispel_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200506, skilltarget, skillname);
	}

	/**
	* You dispelled magical buffs from [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelBuff_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200507, skilltarget, skillname);
	}

	/**
	* You inflicted %num0 damage on [%SkillTarget] and dispelled some of its magical buffs by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelBuffCounterATK_ME_TO_B(int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200508, num0, skilltarget, skillname);
	}

	/**
	* You dispelled magical debuffs from [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelDeBuff_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200509, skilltarget, skillname);
	}

	/**
	* You removed abnormal mental conditions from [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelDeBuffMental_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200510, skilltarget, skillname);
	}

	/**
	* You removed abnormal physical conditions from [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelDeBuffPhysical_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200511, skilltarget, skillname);
	}

	/**
	* [%SkillTarget] is in the DP recovery state because you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DPTransfer_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200512, skilltarget, skillname);
	}

	/**
	* You expanded [%SkillTarget]'s mantra range by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ExtendAuraRange_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200513, skilltarget, skillname);
	}

	/**
	* [%SkillTarget] received the forced crash effect as you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Fall_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200514, skilltarget, skillname);
	}

	/**
	* In a moment, [%SkillTarget]'s flight time will decrease because you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_FPATK_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200515, skilltarget, skillname);
	}

	/**
	* [%SkillTarget]'s flight time decreased by %num0 due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_FPATK_INTERVAL_ME_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200516, skilltarget, num0, skillname);
	}

	/**
	* [%SkillTarget]'s flight time has decreased by %num0 because you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_FPATK_Instant_ME_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200517, skilltarget, num0, skillname);
	}

	/**
	* You restored [%SkillTarget]'s flight time by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_FPHeal_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200518, skilltarget, skillname);
	}

	/**
	* [%SkillTarget]'s flight time increased by %num0 due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_FPHeal_INTERVAL_ME_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200519, skilltarget, num0, skillname);
	}

	/**
	* [%SkillTarget]'s flight time has increased by %num0 because you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_FPHeal_Instant_HEAL_ME_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200520, skilltarget, num0, skillname);
	}

	/**
	* [%SkillCaster] has caused [%SkillTarget] to recover HP over time by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Heal_ME_TO_B(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200521, skillcaster, skilltarget, skillname);
	}

	/**
	* [%SkillTarget] recovered its HP by %num0 due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Heal_INTERVAL_ME_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200522, skilltarget, num0, skillname);
	}

	/**
	* You restored %num0 of [%SkillTarget]'s HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Heal_Instant_HEAL_ME_TO_B(int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200523, num0, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] converted [%SkillTarget]'s damage to healing by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_HealCastorOnAttacked_ME_TO_B(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200524, skillcaster, skilltarget, skillname);
	}

	/**
	* [%SkillTarget] has recovered %num0 HP due to [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_HealCastorOnAttacked_INTERVAL_ME_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200525, skilltarget, num0, skillname);
	}

	/**
	* [%SkillTarget] converted death to healing by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_HealCastorOnTargetDead_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200526, skilltarget, skillname);
	}

	/**
	* [%SkillTarget] has recovered %num0 HP due to [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_HealCastorOnTargetDead_INTERVAL_ME_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200527, skilltarget, num0, skillname);
	}

	/**
	* You hid [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Hide_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200528, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] %0d [%SkillTarget]'s enmity %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_HostileUp_ME_TO_B(String skillcaster, String value0d, String skilltarget, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200529, skillcaster, value0d, skilltarget, value0, skillname);
	}

	/**
	* You granted [%SkillTarget] a magical counterattack by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MagicCounterATK_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200530, skilltarget, skillname);
	}

	/**
	* You inflicted %num0 damage on [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MagicCounterATK_INTERVAL_ME_TO_B(int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200531, num0, skilltarget, skillname);
	}

	/**
	* You inflicted %num0 damage on [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MoveBehindATK_ME_TO_B(int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200532, num0, skilltarget, skillname);
	}

	/**
	* You reduced [%SkillTarget]'s MP by %num0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MPAttack_Instant_ME_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200533, skilltarget, num0, skillname);
	}

	/**
	* [%SkillCaster] has boosted [%SkillTarget]'s MP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MPHeal_ME_TO_B(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200534, skillcaster, skilltarget, skillname);
	}

	/**
	* [%SkillTarget] recovered %num0 MP due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MPHeal_INTERVAL_ME_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200535, skilltarget, num0, skillname);
	}

	/**
	* [%SkillTarget] recovered %num0 MP because you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MPHeal_Instant_HEAL_ME_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200536, skilltarget, num0, skillname);
	}

	/**
	* [%SkillCaster] has boosted [%SkillTarget]'s recovery skill by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OneTimeBoostHealEffect_ME_TO_B(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200537, skillcaster, skilltarget, skillname);
	}

	/**
	* [%SkillTarget] received the boost skill effect as you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OneTimeBoostSkillAttack_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200538, skilltarget, skillname);
	}

	/**
	* [%SkillTarget] received the critical hit effect as you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OneTimeBoostSkillCritical_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200539, skilltarget, skillname);
	}

	/**
	* [%SkillTarget] received the boost skill effect as you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OneTimeTypeBoostSkillLevel_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200540, skilltarget, skillname);
	}

	/**
	* Your spirit uses its skills on [%SkillTarget] as you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_PetOrderUseUltraSkill_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200541, skilltarget, skillname);
	}

	/**
	* You transformed [%SkillTarget] into %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Polymorph_ME_TO_B(String skilltarget, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200542, skilltarget, value0, skillname);
	}

	/**
	* You inflicted %num0 damage on [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ProcATK_Instant_ME_TO_B(int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200543, num0, skilltarget, skillname);
	}

	/**
	* You inflicted %num0 damage on [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ProcATK_Instant_Ratio_ME_TO_B(int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200544, num0, skilltarget, skillname);
	}

	/**
	* [%SkillTarget]'s flight time has increased by %num0 because you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_PROCFPHeal_Instant_HEAL_ME_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200545, skilltarget, num0, skillname);
	}

	/**
	* You restored %num0 of [%SkillTarget]'s HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_PROCHeal_Instant_HEAL_ME_TO_B(int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200546, num0, skilltarget, skillname);
	}

	/**
	* [%SkillTarget] recovered MP by %num0 due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_PROCMPHeal_Instant_HEAL_ME_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200547, skilltarget, num0, skillname);
	}

	/**
	* You protected [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Protect_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200548, skilltarget, skillname);
	}

	/**
	* [%SkillTarget] blocked %num0 damage due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Protect_INTERVAL_ME_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200549, skilltarget, num0, skillname);
	}

	/**
	* You affected [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Provoker_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200550, skilltarget, skillname);
	}

	/**
	* [%SkillTarget] received %num0 damage and the pull effect as you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Pulled_ME_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200551, skilltarget, num0, skillname);
	}

	/**
	* [%SkillTarget] teleported as you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_RandomMoveLoc_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200552, skilltarget, skillname);
	}

	/**
	* You placed [%SkillTarget] in the reserved resurrection state as by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Rebirth_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200553, skilltarget, skillname);
	}

	/**
	* You gave [%SkillTarget] the reflection effect by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Reflector_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200554, skilltarget, skillname);
	}

	/**
	* [%SkillTarget] reflected %num0 damage due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Reflector_INTERVAL_ME_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200555, skilltarget, num0, skillname);
	}

	/**
	* [%SkillTarget] has resurrected as you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Resurrect_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200556, skilltarget, skillname);
	}

	/**
	* [%SkillTarget] is in the resurrection state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ResurrectPositional_ME_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200557, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the see-through state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Search_ME_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200558, skilltarget, skillcaster, skillname);
	}

	/**
	* You transformed [%SkillTarget] into %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ShapeChange_ME_TO_B(String skilltarget, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200559, skilltarget, value0, skillname);
	}

	/**
	* [%SkillTarget] received the defense shield effect as you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Shield_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200560, skilltarget, skillname);
	}

	/**
	* [%SkillTarget] blocked %num0 damage due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Shield_INTERVAL_ME_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200561, skilltarget, num0, skillname);
	}

	/**
	* You inflicted %num0 damage on [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SignetBurst_ME_TO_B(int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200562, num0, skilltarget, skillname);
	}

	/**
	* You inflicted %num0 damage on [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SkillATK_Instant_ME_TO_B(int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200563, num0, skilltarget, skillname);
	}

	/**
	* You inflicted %num0 damage on [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SkillATKDrain_Instant_ME_TO_B(int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200564, num0, skilltarget, skillname);
	}

	/**
	* You inflicted continuous damage on [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SpellATK_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200565, skilltarget, skillname);
	}

	/**
	* You inflicted %num0 damage on [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SpellATK_Instant_ME_TO_B(int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200566, num0, skilltarget, skillname);
	}

	/**
	* You start to absorb [%SkillTarget]'s HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SpellATKDrain_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200567, skilltarget, skillname);
	}

	/**
	* You inflicted %num0 damage on [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SpellATKDrain_Instant_ME_TO_B(int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200568, num0, skilltarget, skillname);
	}

	/**
	* [%SkillTarget] is in the movement speed increase state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Sprint_ME_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200569, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has weakened [%SkillTarget]'s %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_StatDown_ME_TO_B(String skillcaster, String skilltarget, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200570, skillcaster, skilltarget, value0, skillname);
	}

	/**
	* [%SkillCaster] has boosted [%SkillTarget]'s Physical Def by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_StatUp_ME_TO_B(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200571, skillcaster, skilltarget, skillname);
	}

	/**
	* [%SkillTarget]'s %0 resistance effects were weakened as you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SubTypeBoostResist_ME_TO_B(String skilltarget, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200572, skilltarget, value0, skillname);
	}

	/**
	* You changed [%SkillTarget]'s %0 skill duration by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SubTypeExtendDuration_ME_TO_B(String skilltarget, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200573, skilltarget, value0, skillname);
	}

	/**
	* You summoned %0 to [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Summon_ME_TO_B(String value0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200574, value0, skilltarget, skillname);
	}

	/**
	* You summoned %0 to [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SummonBindingGroupGate_ME_TO_B(String value0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200575, value0, skilltarget, skillname);
	}

	/**
	* You summoned %0 to [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SummonGroupGate_ME_TO_B(String value0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200576, value0, skilltarget, skillname);
	}

	/**
	* You summoned %0 by using [%SkillName] to let it attack [%SkillTarget].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SummonHoming_ME_TO_B(String value0, String skillname, String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200577, value0, skillname, skilltarget);
	}

	/**
	* You summoned %0 by using [%SkillName] to let it attack [%SkillTarget].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SummonServant_ME_TO_B(String value0, String skillname, String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200578, value0, skillname, skilltarget);
	}

	/**
	* You summoned %0 to [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SummonTotem_ME_TO_B(String value0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200579, value0, skilltarget, skillname);
	}

	/**
	* You summoned %0 to [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SummonTrap_ME_TO_B(String value0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200580, value0, skilltarget, skillname);
	}

	/**
	* You caused [%SkillTarget] to exchange MP with HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SwitchHPMP_Instant_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200581, skilltarget, skillname);
	}

	/**
	* You changed [%SkillTarget]'s %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_WeaponStatUp_ME_TO_B(String skilltarget, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200582, skilltarget, value0, skillname);
	}

	/**
	* [%SkillCaster] has blinded you by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Blind_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200583, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has confused you by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Confuse_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200584, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has diseased you by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Disease_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200585, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has made you afraid by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Fear_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200586, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has diseased you by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Paralyze_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200587, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has immobilized you by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Root_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200588, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has silenced you by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Silence_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200589, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has put you to sleep by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Sleep_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200590, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has spun you by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Spin_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200591, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has knocked you back by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stagger_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200592, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has knocked you down by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stumble_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200593, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has stunned you by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stun_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200594, skillcaster, skillname);
	}

	/**
	* You can see again
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Blind_END_A_TO_ME = new SM_SYSTEM_MESSAGE(1200595);

	/**
	* You are no longer confused.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Confuse_END_A_TO_ME = new SM_SYSTEM_MESSAGE(1200596);

	/**
	* You are no longer diseased.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Disease_END_A_TO_ME = new SM_SYSTEM_MESSAGE(1200597);

	/**
	* You recovered from your fear.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Fear_END_A_TO_ME = new SM_SYSTEM_MESSAGE(1200598);

	/**
	* You are no longer paralyzed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Paralyze_END_A_TO_ME = new SM_SYSTEM_MESSAGE(1200599);

	/**
	* You are no longer immobilized.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Root_END_A_TO_ME = new SM_SYSTEM_MESSAGE(1200600);

	/**
	* You are no longer silenced.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Silence_END_A_TO_ME = new SM_SYSTEM_MESSAGE(1200601);

	/**
	* You woke up.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Sleep_END_A_TO_ME = new SM_SYSTEM_MESSAGE(1200602);

	/**
	* You have stopped spinning.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Spin_END_A_TO_ME = new SM_SYSTEM_MESSAGE(1200603);

	/**
	* You are no longer staggering.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stagger_END_A_TO_ME = new SM_SYSTEM_MESSAGE(1200604);

	/**
	* You are no longer shocked.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stumble_END_A_TO_ME = new SM_SYSTEM_MESSAGE(1200605);

	/**
	* You are no longer stunned.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stun_END_A_TO_ME = new SM_SYSTEM_MESSAGE(1200606);

	/**
	* Your loot rate has increased because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BoostDropRate_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200607, skillcaster, skillname);
	}

	/**
	* Your visual range has decreased because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OutofSight_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200608, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] caused you to exchange your enmity with the spirit's by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SwitchHostile_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200609, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] used [%SkillName] on you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ReturnHome_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200610, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] started using [%SkillName] on you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Aura_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200611, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] stops using [%SkillName] on you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Aura_END_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200612, skillcaster, skillname);
	}

	/**
	* You became bound because [%SkillCaster] used [%SkillName] on you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Bind_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200613, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] caused you to bleed by using [%SkillName] on you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Bleed_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200614, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has cursed you by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Curse_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200615, skillcaster, skillname);
	}

	/**
	* You are unable to fly because [%SkillCaster] used [%SkillName] on you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_NoFly_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200616, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has snared you in mid-air by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OpenAerial_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200617, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has petrified you by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Petrification_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200618, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has poisoned you by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Poison_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200619, skillcaster, skillname);
	}

	/**
	* Your attack speed has decreased because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Slow_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200620, skillcaster, skillname);
	}

	/**
	* Your movement speed has decreased because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Snare_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200621, skillcaster, skillname);
	}

	/**
	* You are no longer bound
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Bind_END_A_TO_ME = new SM_SYSTEM_MESSAGE(1200622);

	/**
	* You are no longer bleeding.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Bleed_END_A_TO_ME = new SM_SYSTEM_MESSAGE(1200623);

	/**
	* You are released from the cursed state.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Curse_END_A_TO_ME = new SM_SYSTEM_MESSAGE(1200624);

	/**
	* You are able to fly again.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_NoFly_END_A_TO_ME = new SM_SYSTEM_MESSAGE(1200625);

	/**
	* You are released from the Aerial Snare.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OpenAerial_END_A_TO_ME = new SM_SYSTEM_MESSAGE(1200626);

	/**
	* You are no longer petrified.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Petrification_END_A_TO_ME = new SM_SYSTEM_MESSAGE(1200627);

	/**
	* You are no longer poisoned.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Poison_END_A_TO_ME = new SM_SYSTEM_MESSAGE(1200628);

	/**
	* Your attack speed is restored to normal.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Slow_END_A_TO_ME = new SM_SYSTEM_MESSAGE(1200629);

	/**
	* Your movement speed is restored to normal.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Snare_END_A_TO_ME = new SM_SYSTEM_MESSAGE(1200630);

	/**
	* [%SkillCaster] has boosted your block by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_AlwaysBlock_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200631, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has boosted your evasion by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_AlwaysDodge_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200632, skillcaster, skillname);
	}

	/**
	* You received the boost accuracy effect because [%SkillCaster] used [%SkillName] on you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_AlwaysHit_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200633, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has removed your elemental defense by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_AlwaysNoResist_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200634, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has boosted your parry by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_AlwaysParry_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200635, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has maximized your elemental defense by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_AlwaysResist_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200636, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has boosted your recovery skill by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BoostHealEffect_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200637, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has changed your casting speed by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BoostSkillCastingTime_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200638, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has changed your MP consumption by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BoostSkillCost_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200639, skillcaster, skillname);
	}

	/**
	* Your mantra skill MP consumption has changed because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BoostSkillToggleCost_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200640, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has boosted your spell skill by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BoostSpellAttackEffect_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200641, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has inflicted %num0 damage on you by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BackDashATK_A_TO_ME(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200642, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] inflicted enmity %0 on you by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BoostHate_A_TO_ME(String skillcaster, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200643, skillcaster, value0, skillname);
	}

	/**
	* [%SkillCaster] inflicted %num0 damage and the rune carve effect on you by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_CarveSignet_A_TO_ME(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200644, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] has boosted [%SkillTarget]'s HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_CaseHeal_A_TO_ME(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200645, skillcaster, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] recovered %num0 HP because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_CaseHeal_INTERVAL_A_TO_ME(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200646, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] inflicted enmity %0 on you by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ChangeHateOnAttacked_A_TO_ME(String skillcaster, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200647, skillcaster, value0, skillname);
	}

	/**
	* [%SkillCaster] released you from the aerial snare by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_CloseAerial_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200648, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] restored you from the transformation by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ConvertHeal_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200649, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] recovered %num0 HP because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ConvertHeal_INTERVAL_A_TO_ME(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200650, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] has inflicted %num0 damage on you by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DashATK_A_TO_ME(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200651, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] has inflicted %num0 damage on you by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DeathBlow_A_TO_ME(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200652, skillcaster, num0, skillname);
	}

	/**
	* Your recovery amount has changed because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DeboostHealAmount_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200653, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] transformed you into a(n) %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Deform_A_TO_ME(String skillcaster, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200654, skillcaster, value0, skillname);
	}

	/**
	* In a moment, [%SkillCaster] will decrease your flight time because they used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DelayedFPATK_Instant_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200655, skillcaster, skillname);
	}

	/**
	* Your flight time has increased by %num0 because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DelayedFPATK_Instant_INTERVAL_A_TO_ME(int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200656, num0, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has inflicted a Delayed Blast on you by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DelayedSpellATK_Instant_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200657, skillcaster, skillname);
	}

	/**
	* [%SkillCaster]'s flight time has decreased by %num0 because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DelayedSpellATK_Instant_INTERVAL_A_TO_ME(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200658, skillcaster, num0, skillname);
	}

	/**
	* Your magic effect was dispelled because [%SkillCaster] used [%SkillName] on you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Dispel_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200659, skillcaster, skillname);
	}

	/**
	* Your magical buffs were dispelled because [%SkillCaster] used [%SkillName] on you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelBuff_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200660, skillcaster, skillname);
	}

	/**
	* You suffered %num0 damage and lost some of your magical buffs because [%SkillCaster] used [%SkillName] on you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelBuffCounterATK_A_TO_ME(int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200661, num0, skillcaster, skillname);
	}

	/**
	* Your magical debuffs were dispelled because [%SkillCaster] used [%SkillName] on you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelDeBuff_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200662, skillcaster, skillname);
	}

	/**
	* Your abnormal mental conditions were removed because [%SkillCaster] used [%SkillName] on you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelDeBuffMental_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200663, skillcaster, skillname);
	}

	/**
	* Your abnormal physical conditions were removed because [%SkillCaster] used [%SkillName] on you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelDeBuffPhysical_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200664, skillcaster, skillname);
	}

	/**
	* You received %num0 DP because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DPTransfer_A_TO_ME(int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200665, num0, skillcaster, skillname);
	}

	/**
	* Your aura range has expanded because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ExtendAuraRange_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200666, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] forced you to crash by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Fall_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200667, skillcaster, skillname);
	}

	/**
	* In a moment, [%SkillCaster] will decrease your flight time because they used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_FPATK_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200668, skillcaster, skillname);
	}

	/**
	* Your flight time decreased by %num0 due to the effect of [%SkillName] used by [%SkillCaster].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_FPATK_INTERVAL_A_TO_ME(int num0, String skillname, String skillcaster) {
		return new SM_SYSTEM_MESSAGE(1200669, num0, skillname, skillcaster);
	}

	/**
	* Your flight time decreased by %num0 due to the effect of [%SkillName] used by [%SkillCaster].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_FPATK_Instant_A_TO_ME(int num0, String skillname, String skillcaster) {
		return new SM_SYSTEM_MESSAGE(1200670, num0, skillname, skillcaster);
	}

	/**
	* [%SkillCaster] restored your flight time by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_FPHeal_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200671, skillcaster, skillname);
	}

	/**
	* Your flight time has increased by %num0 because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_FPHeal_INTERVAL_A_TO_ME(int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200672, num0, skillcaster, skillname);
	}

	/**
	* Your flight time has increased by %num0 because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_FPHeal_Instant_HEAL_A_TO_ME(int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200673, num0, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] is continuously restoring your HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Heal_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200674, skillcaster, skillname);
	}

	/**
	* You recovered %num0 HP because [%SkillCaster] used [%SkillName] on you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Heal_INTERVAL_A_TO_ME(int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200675, num0, skillcaster, skillname);
	}

	/**
	* You recovered %num0 HP because [%SkillCaster] used [%SkillName] on you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Heal_Instant_HEAL_A_TO_ME(int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200676, num0, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has converted damage dealt to you to healing by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_HealCastorOnAttacked_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200677, skillcaster, skillname);
	}

	/**
	* You recovered %num0 HP because [%SkillCaster] used [%SkillName] on you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_HealCastorOnAttacked_INTERVAL_A_TO_ME(int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200678, num0, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has converted death dealt to you to healing by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_HealCastorOnTargetDead_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200679, skillcaster, skillname);
	}

	/**
	* You recovered %num0 HP because [%SkillCaster] used [%SkillName] on you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_HealCastorOnTargetDead_INTERVAL_A_TO_ME(int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200680, num0, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has hidden you by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Hide_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200681, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] inflicted enmity %0 on you by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_HostileUp_A_TO_ME(String skillcaster, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200682, skillcaster, value0, skillname);
	}

	/**
	* [%SkillCaster] has given you a magical counterattack by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MagicCounterATK_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200683, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has inflicted %num0 damage on you by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MagicCounterATK_INTERVAL_A_TO_ME(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200684, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] has inflicted %num0 damage on you by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MoveBehindATK_A_TO_ME(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200685, skillcaster, num0, skillname);
	}

	/**
	* Your MP has decreased by %num0 because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MPAttack_Instant_A_TO_ME(int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200686, num0, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has restored your MP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MPHeal_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200687, skillcaster, skillname);
	}

	/**
	* You recovered %num0 MP because [%SkillCaster] used [%SkillName] on you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MPHeal_INTERVAL_A_TO_ME(int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200688, num0, skillcaster, skillname);
	}

	/**
	* You recovered %num0 HP because [%SkillCaster] used [%SkillName] on you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MPHeal_Instant_HEAL_A_TO_ME(int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200689, num0, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has boosted your recovery skill by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OneTimeBoostHealEffect_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200690, skillcaster, skillname);
	}

	/**
	* You received the boost skill effect because [%SkillCaster] used [%SkillName] on you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OneTimeBoostSkillAttack_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200691, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has boosted your parry by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OneTimeBoostSkillCritical_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200692, skillcaster, skillname);
	}

	/**
	* You received the boost skill effect because [%SkillCaster] used [%SkillName] on you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OneTimeTypeBoostSkillLevel_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200693, skillcaster, skillname);
	}

	/**
	* The spirit uses its skills because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_PetOrderUseUltraSkill_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200694, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has transformed you into a(n) %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Polymorph_A_TO_ME(String skillcaster, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200695, skillcaster, value0, skillname);
	}

	/**
	* [%SkillCaster] has inflicted %num0 damage on you by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ProcATK_Instant_A_TO_ME(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200696, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] has inflicted %num0 damage on you by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ProcATK_Instant_Ratio_A_TO_ME(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200697, skillcaster, num0, skillname);
	}

	/**
	* Your flight time has increased by %num0 because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_PROCFPHeal_Instant_HEAL_A_TO_ME(int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200698, num0, skillcaster, skillname);
	}

	/**
	* You recovered %num0 HP because [%SkillCaster] used [%SkillName] on you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_PROCHeal_Instant_HEAL_A_TO_ME(int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200699, num0, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] recovered %num0 MP due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_PROCMPHeal_Instant_HEAL_A_TO_ME(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200700, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] has protected you by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Protect_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200701, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] blocked %num0 damage through the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Protect_INTERVAL_A_TO_ME(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200702, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster]'s [%SkillName] affected you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Provoker_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200703, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has inflicted %num0 damage and pulled you by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Pulled_A_TO_ME(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200704, skillcaster, num0, skillname);
	}

	/**
	* You teleported because [%SkillCaster] used [%SkillName] on you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_RandomMoveLoc_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200705, skillcaster, skillname);
	}

	/**
	* You entered the reserved resurrection state because [%SkillCaster] used [%SkillName] on you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Rebirth_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200706, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has cast a reflector on you by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Reflector_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200707, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] reflected %num0 damage through to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Reflector_INTERVAL_A_TO_ME(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200708, skillcaster, num0, skillname);
	}

	/**
	* You resurrected as [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Resurrect_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200709, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has decreased your movement speed by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ResurrectPositional_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200710, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has put a see-through effect on you by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Search_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200711, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has transformed you into a(n) %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ShapeChange_A_TO_ME(String skillcaster, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200712, skillcaster, value0, skillname);
	}

	/**
	* [%SkillCaster] has put a defense shield on you by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Shield_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200713, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] blocked %num0 damage through the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Shield_INTERVAL_A_TO_ME(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200714, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] has inflicted %num0 damage on you by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SignetBurst_A_TO_ME(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200715, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] has inflicted %num0 damage on you by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SkillATK_Instant_A_TO_ME(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200716, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] has inflicted %num0 damage on you by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SkillATKDrain_Instant_A_TO_ME(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200717, skillcaster, num0, skillname);
	}

	/**
	* You received continuous damage because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SpellATK_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200718, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has inflicted %num0 damage on you by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SpellATK_Instant_A_TO_ME(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200719, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] has begun draining your HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SpellATKDrain_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200720, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has inflicted %num0 damage on you by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SpellATKDrain_Instant_A_TO_ME(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200721, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] has increased your movement speed by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Sprint_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200722, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has weakened [%SkillTarget]'s %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_StatDown_A_TO_ME(String skillcaster, String skilltarget, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200723, skillcaster, skilltarget, value0, skillname);
	}

	/**
	* [%SkillCaster] has boosted your %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_StatUp_A_TO_ME(String skillcaster, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200724, skillcaster, value0, skillname);
	}

	/**
	* Your %0 resistance effect was weakened because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SubTypeBoostResist_A_TO_ME(String value0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200725, value0, skillcaster, skillname);
	}

	/**
	* Your %0 skill duration has changed because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SubTypeExtendDuration_A_TO_ME(String value0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200726, value0, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has caused you to summon %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Summon_A_TO_ME(String skillcaster, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200727, skillcaster, value0, skillname);
	}

	/**
	* [%SkillCaster] has caused you to summon %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SummonBindingGroupGate_A_TO_ME(String skillcaster, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200728, skillcaster, value0, skillname);
	}

	/**
	* [%SkillCaster] has caused you to summon %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SummonGroupGate_A_TO_ME(String skillcaster, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200729, skillcaster, value0, skillname);
	}

	/**
	* [%SkillCaster] has caused you to summon %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SummonHoming_A_TO_ME(String skillcaster, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200730, skillcaster, value0, skillname);
	}

	/**
	* [%SkillCaster] has caused you to summon %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SummonServant_A_TO_ME(String skillcaster, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200731, skillcaster, value0, skillname);
	}

	/**
	* [%SkillCaster] has caused you to summon %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SummonTotem_A_TO_ME(String skillcaster, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200732, skillcaster, value0, skillname);
	}

	/**
	* [%SkillCaster] has caused you to summon %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SummonTrap_A_TO_ME(String skillcaster, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200733, skillcaster, value0, skillname);
	}

	/**
	* You exchanged HP with MP because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SwitchHPMP_Instant_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200734, skillcaster, skillname);
	}

	/**
	* Your %0 has changed because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_WeaponStatUp_A_TO_ME(String value0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200735, value0, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] became blinded because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Blind_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200736, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] became confused because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Confuse_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200737, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] became diseased because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Disease_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200738, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] was put in the fear state because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Fear_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200739, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] became paralyzed because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Paralyze_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200740, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] became immobilized because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Root_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200741, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] became silenced because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Silence_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200742, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] fell asleep because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Sleep_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200743, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] is spinning because it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Spin_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200744, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] was knocked back from shock because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stagger_A_TO_SELF(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200745, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] fell down from shock because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stumble_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200746, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] became stunned because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stun_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200747, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is no longer blind.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Blind_END_A_TO_SELF(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200748, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer confused.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Confuse_END_A_TO_SELF(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200749, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer diseased.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Disease_END_A_TO_SELF(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200750, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer afraid.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Fear_END_A_TO_SELF(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200751, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer paralyzed.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Paralyze_END_A_TO_SELF(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200752, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer immobilized.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Root_END_A_TO_SELF(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200753, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer silenced.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Silence_END_A_TO_SELF(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200754, skilltarget);
	}

	/**
	* [%SkillTarget] woke up.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Sleep_END_A_TO_SELF(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200755, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer spinning.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Spin_END_A_TO_SELF(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200756, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer staggering.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stagger_END_A_TO_SELF(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200757, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer shocked.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stumble_END_A_TO_SELF(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200758, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer stunned.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stun_END_A_TO_SELF(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200759, skilltarget);
	}

	/**
	* [%SkillCaster]'s loot rate has increased because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BoostDropRate_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200760, skillcaster, skillname);
	}

	/**
	* [%SkillCaster]'s visual range has reduced because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OutofSight_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200761, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] exchanged its enmity with the spirit's by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SwitchHostile_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200762, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] used [%SkillName] on you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ReturnHome_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200763, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] started using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Aura_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200764, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] stops using [%SkillName] on you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Aura_END_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200765, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] used [%SkillName] and became bound.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Bind_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200766, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] is bleeding because it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Bleed_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200767, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] is cursed because it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Curse_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200768, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] is unable to fly because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_NoFly_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200769, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] became snared in mid-air because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OpenAerial_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200770, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] became petrified because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Petrification_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200771, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] became poisoned because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Poison_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200772, skillcaster, skillname);
	}

	/**
	* [%SkillCaster]'s attack speed has decreased because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Slow_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200773, skillcaster, skillname);
	}

	/**
	* [%SkillCaster]'s movement speed has decreased because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Snare_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200774, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is no longer bound
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Bind_END_A_TO_SELF(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200775, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer bleeding.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Bleed_END_A_TO_SELF(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200776, skilltarget);
	}

	/**
	* [%SkillTarget] is released from the cursed state.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Curse_END_A_TO_SELF(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200777, skilltarget);
	}

	/**
	* [%SkillTarget] is able to fly again.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_NoFly_END_A_TO_SELF(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200778, skilltarget);
	}

	/**
	* [%SkillTarget] is released from the Aerial Snare.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OpenAerial_END_A_TO_SELF(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200779, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer petrified.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Petrification_END_A_TO_SELF(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200780, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer poisoned.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Poison_END_A_TO_SELF(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200781, skilltarget);
	}

	/**
	* [%SkillTarget] restored its attack speed.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Slow_END_A_TO_SELF(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200782, skilltarget);
	}

	/**
	* [%SkillTarget] restored its movement speed.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Snare_END_A_TO_SELF(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200783, skilltarget);
	}

	/**
	* [%SkillTarget] is in the boost block state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_AlwaysBlock_A_TO_SELF(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200784, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] is in the boost evasion state as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_AlwaysDodge_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200785, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] is in the boost accuracy state as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_AlwaysHit_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200786, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the no elemental defense state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_AlwaysNoResist_A_TO_SELF(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200787, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] is in the boost parry state as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_AlwaysParry_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200788, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the elemental maximum defense state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_AlwaysResist_A_TO_SELF(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200789, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] is in the boost recovery skill state because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BoostHealEffect_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200790, skillcaster, skillname);
	}

	/**
	* [%SkillCaster]'s casting speed has changed because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BoostSkillCastingTime_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200791, skillcaster, skillname);
	}

	/**
	* [%SkillCaster]'s MP consumption has changed because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BoostSkillCost_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200792, skillcaster, skillname);
	}

	/**
	* [%SkillCaster]'s mantra skill MP consumption has decreased because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BoostSkillToggleCost_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200793, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] is in the boost recovery skill state because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BoostSpellAttackEffect_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200794, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] received %num0 damage as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BackDashATK_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200795, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] is in the enmity %0 state as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BoostHate_A_TO_SELF(String skillcaster, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200796, skillcaster, value0, skillname);
	}

	/**
	* [%SkillCaster] inflicted %num0 damage and the rune carve effect on themselves by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_CarveSignet_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200797, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] recovered HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_CaseHeal_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200798, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] recovered %num0 HP because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_CaseHeal_INTERVAL_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200799, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] is in the enmity %0 state as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ChangeHateOnAttacked_A_TO_SELF(String skillcaster, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200800, skillcaster, value0, skillname);
	}

	/**
	* [%SkillCaster] was released from the aerial snare by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_CloseAerial_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200801, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] recovered from the transformation by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ConvertHeal_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200802, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] recovered %num0 HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ConvertHeal_INTERVAL_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200803, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] received %num0 damage as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DashATK_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200804, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] received %num0 damage as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DeathBlow_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200805, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] changed his own recovery amount by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DeboostHealAmount_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200806, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has transformed into %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Deform_A_TO_SELF(String skillcaster, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200807, skillcaster, value0, skillname);
	}

	/**
	* [%SkillCaster] will receive the decrease flight time effect in a moment because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DelayedFPATK_Instant_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200808, skillcaster, skillname);
	}

	/**
	* [%SkillCaster]'s flight time decreased by %num0 as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DelayedFPATK_Instant_INTERVAL_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200809, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] will receive damage in a moment because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DelayedSpellATK_Instant_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200810, skillcaster, skillname);
	}

	/**
	* [%SkillCaster]'s flight time decreased by %num0 as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DelayedSpellATK_Instant_INTERVAL_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200811, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] dispelled its magic effect by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Dispel_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200812, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] dispelled its magical buffs by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelBuff_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200813, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] suffered %num0 damage and dispelled some of its magical buffs by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelBuffCounterATK_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200814, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] dispelled its magical debuffs by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelDeBuff_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200815, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] removed its abnormal mental conditions by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelDeBuffMental_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200816, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] removed its abnormal physical conditions by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelDeBuffPhysical_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200817, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] transferred %num0 DP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DPTransfer_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200818, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] boosted his mantra range by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ExtendAuraRange_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200819, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] is in the forced crash state as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Fall_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200820, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] will receive the decrease flight time effect in a moment because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_FPATK_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200821, skillcaster, skillname);
	}

	/**
	* [%SkillCaster]'s flight time decreased by %num0 as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_FPATK_INTERVAL_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200822, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster]'s flight time decreased by %num0 as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_FPATK_Instant_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200823, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] is in the flight time recovery state because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_FPHeal_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200824, skillcaster, skillname);
	}

	/**
	* [%SkillCaster]'s flight time increased by %num0 as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_FPHeal_INTERVAL_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200825, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster]'s flight time increased by %num0 as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_FPHeal_Instant_HEAL_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200826, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] is in the continuous healing state because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Heal_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200827, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] recovered %num0 HP because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Heal_INTERVAL_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200828, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] recovered %num0 HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Heal_Instant_HEAL_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200829, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] is in the convert damage healing state because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_HealCastorOnAttacked_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200830, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] recovered %num0 HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_HealCastorOnAttacked_INTERVAL_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200831, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] is in the convert death healing state because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_HealCastorOnTargetDead_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200832, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] recovered %num0 HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_HealCastorOnTargetDead_INTERVAL_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200833, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] is in the hide state as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Hide_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200834, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] is in the enmity %0 state as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_HostileUp_A_TO_SELF(String skillcaster, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200835, skillcaster, value0, skillname);
	}

	/**
	* [%SkillCaster] is in the magical counterattack state as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MagicCounterATK_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200836, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] received %num0 damage as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MagicCounterATK_INTERVAL_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200837, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] received %num0 damage as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MoveBehindATK_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200838, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster]'s MP was reduced by %num0 as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MPAttack_Instant_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200839, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] is in the Mana Treatment state because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MPHeal_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200840, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] recovered %num0 MP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MPHeal_INTERVAL_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200841, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] recovered %num0 MP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MPHeal_Instant_HEAL_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200842, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] is in the boost recovery skill state because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OneTimeBoostHealEffect_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200843, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] is in the boost skill state because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OneTimeBoostSkillAttack_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200844, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] is in the critical hit state because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OneTimeBoostSkillCritical_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200845, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] is in the boost skill state because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OneTimeTypeBoostSkillLevel_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200846, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] caused the spirit to use its skill by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_PetOrderUseUltraSkill_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200847, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has transformed into %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Polymorph_A_TO_SELF(String skillcaster, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200848, skillcaster, value0, skillname);
	}

	/**
	* [%SkillCaster] received %num0 damage as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ProcATK_Instant_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200849, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] received %num0 damage as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ProcATK_Instant_Ratio_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200850, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster]'s flight time increased by %num0 as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_PROCFPHeal_Instant_HEAL_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200851, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] recovered %num0 HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_PROCHeal_Instant_HEAL_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200852, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] recovered %num0 MP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_PROCMPHeal_Instant_HEAL_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200853, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] is in the protection state as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Protect_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200854, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] blocked %num0 damage by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Protect_INTERVAL_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200855, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] was affected by its own [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Provoker_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200856, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] received %num0 damage and was put in the pull state because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Pulled_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200857, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] is in the teleport state as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_RandomMoveLoc_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200858, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] is in the reserved resurrection state as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Rebirth_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200859, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] is in the reflection state as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Reflector_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200860, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] reflected %num0 damage by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Reflector_INTERVAL_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200861, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] is in the resurrection state as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Resurrect_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200862, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] is in the summon-resurrection state as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ResurrectPositional_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200863, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the see-through state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Search_A_TO_SELF(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200864, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] has transformed into %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ShapeChange_A_TO_SELF(String skillcaster, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200865, skillcaster, value0, skillname);
	}

	/**
	* [%SkillCaster] is in the defense shield state as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Shield_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200866, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] blocked %num0 damage by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Shield_INTERVAL_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200867, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] received %num0 damage as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SignetBurst_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200868, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] received %num0 damage as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SkillATK_Instant_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200869, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] received %num0 damage as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SkillATKDrain_Instant_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200870, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] received the continuous damage effect because he used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SpellATK_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200871, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] received %num0 damage as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SpellATK_Instant_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200872, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] absorbed %num0 HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SpellATKDrain_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200873, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] absorbed %num0 HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SpellATKDrain_Instant_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200874, skillcaster, num0, skillname);
	}

	/**
	* [%SkillTarget] is in the movement speed increase state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Sprint_A_TO_SELF(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200875, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the weaken %0 state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_StatDown_A_TO_SELF(String skilltarget, String value0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200876, skilltarget, value0, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the boost %0 state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_StatUp_A_TO_SELF(String skilltarget, String value0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200877, skilltarget, value0, skillcaster, skillname);
	}

	/**
	* [%SkillCaster]'s %0 resistance effects are weakened as it used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SubTypeBoostResist_A_TO_SELF(String skillcaster, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200878, skillcaster, value0, skillname);
	}

	/**
	* [%SkillCaster] changed his %0 skill duration by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SubTypeExtendDuration_A_TO_SELF(String skillcaster, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200879, skillcaster, value0, skillname);
	}

	/**
	* [%SkillCaster] summoned %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Summon_A_TO_SELF(String skillcaster, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200880, skillcaster, value0, skillname);
	}

	/**
	* [%SkillCaster] summoned %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SummonBindingGroupGate_A_TO_SELF(String skillcaster, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200881, skillcaster, value0, skillname);
	}

	/**
	* [%SkillCaster] summoned %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SummonGroupGate_A_TO_SELF(String skillcaster, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200882, skillcaster, value0, skillname);
	}

	/**
	* [%SkillCaster] summoned %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SummonHoming_A_TO_SELF(String skillcaster, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200883, skillcaster, value0, skillname);
	}

	/**
	* [%SkillCaster] summoned %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SummonServant_A_TO_SELF(String skillcaster, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200884, skillcaster, value0, skillname);
	}

	/**
	* [%SkillCaster] summoned %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SummonTotem_A_TO_SELF(String skillcaster, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200885, skillcaster, value0, skillname);
	}

	/**
	* [%SkillCaster] summoned %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SummonTrap_A_TO_SELF(String skillcaster, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200886, skillcaster, value0, skillname);
	}

	/**
	* [%SkillCaster] exchanged his HP and MP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SwitchHPMP_Instant_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200887, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] changed his %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_WeaponStatUp_A_TO_SELF(String skillcaster, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200888, skillcaster, value0, skillname);
	}

	/**
	* [%SkillTarget] became blinded because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Blind_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200889, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] became confused because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Confuse_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200890, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] became diseased because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Disease_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200891, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the fear state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Fear_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200892, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] became paralyzed because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Paralyze_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200893, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is unable to fly because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Root_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200894, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] became silenced because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Silence_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200895, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] fell asleep because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Sleep_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200896, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is spinning because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Spin_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200897, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] was knocked back from shock because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stagger_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200898, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] fell down from shock because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stumble_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200899, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] became stunned because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stun_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200900, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is no longer blind.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Blind_END_A_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200901, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer confused.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Confuse_END_A_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200902, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer diseased.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Disease_END_A_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200903, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer afraid.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Fear_END_A_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200904, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer paralyzed.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Paralyze_END_A_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200905, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer immobilized.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Root_END_A_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200906, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer silenced.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Silence_END_A_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200907, skilltarget);
	}

	/**
	* [%SkillTarget] woke up.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Sleep_END_A_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200908, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer spinning.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Spin_END_A_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200909, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer staggering.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stagger_END_A_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200910, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer shocked.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stumble_END_A_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200911, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer stunned.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stun_END_A_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200912, skilltarget);
	}

	/**
	* [%SkillTarget]'s loot rate has increased because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BoostDropRate_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200913, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget]'s visual range has decreased because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OutofSight_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200914, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] exchanged his enmity toward [%SkillTarget] with his spirit's by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SwitchHostile_A_TO_B(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200915, skillcaster, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ReturnHome_A_TO_B(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200916, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] started using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Aura_A_TO_B(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200917, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] stopped using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Aura_END_A_TO_B(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200918, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] became bound because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Bind_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200919, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is bleeding because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Bleed_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200920, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is cursed because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Curse_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200921, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is unable to fly because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_NoFly_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200922, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] became snared in mid-air because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OpenAerial_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200923, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] became petrified because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Petrification_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200924, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] became poisoned because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Poison_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200925, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget]'s attack speed has decreased because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Slow_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200926, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget]'s attack speed has decreased because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Snare_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200927, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is no longer bound
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Bind_END_A_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200928, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer bleeding.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Bleed_END_A_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200929, skilltarget);
	}

	/**
	* [%SkillTarget] recovered from the cursed state.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Curse_END_A_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200930, skilltarget);
	}

	/**
	* [%SkillTarget] is able to fly again.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_NoFly_END_A_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200931, skilltarget);
	}

	/**
	* [%SkillTarget] is released from the aerial snare.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OpenAerial_END_A_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200932, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer petrified.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Petrification_END_A_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200933, skilltarget);
	}

	/**
	* [%SkillTarget] is no longer poisoned.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Poison_END_A_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200934, skilltarget);
	}

	/**
	* [%SkillTarget]'s attack speed is restored to normal.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Slow_END_A_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200935, skilltarget);
	}

	/**
	* [%SkillTarget]'s movement speed is restored to normal.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Snare_END_A_TO_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1200936, skilltarget);
	}

	/**
	* [%SkillTarget] is in the boost block state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_AlwaysBlock_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200937, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the boost evasion state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_AlwaysDodge_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200938, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the boost accuracy state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_AlwaysHit_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200939, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the no elemental defense state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_AlwaysNoResist_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200940, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the boost parry state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_AlwaysParry_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200941, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the elemental maximum defense state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_AlwaysResist_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200942, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the boost recovery skill state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BoostHealEffect_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200943, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] changed [%SkillTarget]'s casting speed by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BoostSkillCastingTime_A_TO_B(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200944, skillcaster, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] changed [%SkillTarget]'s MP consumption by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BoostSkillCost_A_TO_B(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200945, skillcaster, skilltarget, skillname);
	}

	/**
	* [%SkillTarget]'s mantra skill MP consumption has decreased because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BoostSkillToggleCost_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200946, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the boost spell skill state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BoostSpellAttackEffect_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200947, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] inflicted %num0 damage on [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BackDashATK_A_TO_B(String skillcaster, int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200948, skillcaster, num0, skilltarget, skillname);
	}

	/**
	* [%SkillTarget] is in the spinning state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_BoostHate_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200949, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] inflicted %num0 damage on [%SkillTarget] and caused the Rune Carve effect by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_CarveSignet_A_TO_B(String skillcaster, int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200950, skillcaster, num0, skilltarget, skillname);
	}

	/**
	* [%SkillTarget] is recovering HP because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_CaseHeal_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200951, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] recovered %num0 HP because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_CaseHeal_INTERVAL_A_TO_B(String skilltarget, int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200952, skilltarget, num0, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the spinning state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ChangeHateOnAttacked_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200953, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] was released from the aerial snare because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_CloseAerial_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200954, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the transformation recovery state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ConvertHeal_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200955, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] recovered %num0 HP because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ConvertHeal_INTERVAL_A_TO_B(String skilltarget, int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200956, skilltarget, num0, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] inflicted %num0 damage on [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DashATK_A_TO_B(String skillcaster, int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200957, skillcaster, num0, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] inflicted %num0 damage on [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DeathBlow_A_TO_B(String skillcaster, int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200958, skillcaster, num0, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] changed [%SkillTarget]'s recovery amount by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DeboostHealAmount_A_TO_B(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200959, skillcaster, skilltarget, skillname);
	}

	/**
	* [%SkillTarget] has transformed into %0 because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Deform_A_TO_B(String skilltarget, String value0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200960, skilltarget, value0, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] will receive the decrease flight time effect in a moment because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DelayedFPATK_Instant_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200961, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget]'s flight time has decreased by %num0 because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DelayedFPATK_Instant_INTERVAL_A_TO_B(String skilltarget, int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200962, skilltarget, num0, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] received the Delayed Blast effect because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DelayedSpellATK_Instant_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200963, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget]'s flight time has decreased by %num0 because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DelayedSpellATK_Instant_INTERVAL_A_TO_B(String skilltarget, int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200964, skilltarget, num0, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] dispelled the magic effect from [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Dispel_A_TO_B(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200965, skillcaster, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] dispelled the magical buffs from [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelBuff_A_TO_B(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200966, skillcaster, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] inflicted %num0 damage on [%SkillTarget] and dispelled some of its magical buffs by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelBuffCounterATK_A_TO_B(String skillcaster, int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200967, skillcaster, num0, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] dispelled the magical debuffs from [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelDeBuff_A_TO_B(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200968, skillcaster, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] removed abnormal mental conditions from [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelDeBuffMental_A_TO_B(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200969, skillcaster, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] removed abnormal physical conditions from [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelDeBuffPhysical_A_TO_B(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200970, skillcaster, skilltarget, skillname);
	}

	/**
	* [%SkillTarget] transferred %num0 DP because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DPTransfer_A_TO_B(String skilltarget, int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200971, skilltarget, num0, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] boosted [%SkillTarget]'s mantra range by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ExtendAuraRange_A_TO_B(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200972, skillcaster, skilltarget, skillname);
	}

	/**
	* [%SkillTarget] was put in the forced crash state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Fall_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200973, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] will receive the decrease flight time effect in a moment because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_FPATK_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200974, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget]'s flight time has decreased by %num0 because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_FPATK_INTERVAL_A_TO_B(String skilltarget, int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200975, skilltarget, num0, skillcaster, skillname);
	}

	/**
	* [%SkillTarget]'s flight time has decreased by %num0 because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_FPATK_Instant_A_TO_B(String skilltarget, int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200976, skilltarget, num0, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the flight time recovery state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_FPHeal_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200977, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget]'s flight time increased by %num0 because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_FPHeal_INTERVAL_A_TO_B(String skilltarget, int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200978, skilltarget, num0, skillcaster, skillname);
	}

	/**
	* [%SkillTarget]'s flight time increased by %num0 because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_FPHeal_Instant_HEAL_A_TO_B(String skilltarget, int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200979, skilltarget, num0, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the continuous healing state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Heal_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200980, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] recovered %num0 HP because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Heal_INTERVAL_A_TO_B(String skilltarget, int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200981, skilltarget, num0, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] recovered %num0 HP because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Heal_Instant_HEAL_A_TO_B(String skilltarget, int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200982, skilltarget, num0, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the convert damage healing state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_HealCastorOnAttacked_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200983, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] recovered %num0 HP because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_HealCastorOnAttacked_INTERVAL_A_TO_B(String skilltarget, int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200984, skilltarget, num0, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the convert death healing state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_HealCastorOnTargetDead_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200985, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] recovered %num0 HP because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_HealCastorOnTargetDead_INTERVAL_A_TO_B(String skilltarget, int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200986, skilltarget, num0, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the spinning state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Hide_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200987, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the spinning state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_HostileUp_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200988, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] was put in the magical counterattack state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MagicCounterATK_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200989, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] inflicted %num0 damage on [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MagicCounterATK_INTERVAL_A_TO_B(String skillcaster, int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200990, skillcaster, num0, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] inflicted %num0 damage on [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MoveBehindATK_A_TO_B(String skillcaster, int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200991, skillcaster, num0, skilltarget, skillname);
	}

	/**
	* [%SkillTarget]'s MP was reduced by %num0 because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MPAttack_Instant_A_TO_B(String skilltarget, int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200992, skilltarget, num0, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the Mana Treatment state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MPHeal_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200993, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] recovered %num0 MP because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MPHeal_INTERVAL_A_TO_B(String skilltarget, int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200994, skilltarget, num0, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] recovered %num0 MP because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MPHeal_Instant_HEAL_A_TO_B(String skilltarget, int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200995, skilltarget, num0, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the boost recovery skill state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OneTimeBoostHealEffect_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200996, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the boost skill state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OneTimeBoostSkillAttack_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200997, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the critical hit state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OneTimeBoostSkillCritical_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200998, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the boost skill state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OneTimeTypeBoostSkillLevel_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1200999, skilltarget, skillcaster, skillname);
	}

	/**
	* The spirit used a skill on [%SkillTarget] because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_PetOrderUseUltraSkill_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201000, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] has transformed into %0 because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Polymorph_A_TO_B(String skilltarget, String value0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201001, skilltarget, value0, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] inflicted %num0 damage on [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ProcATK_Instant_A_TO_B(String skillcaster, int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201002, skillcaster, num0, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] inflicted %num0 damage on [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ProcATK_Instant_Ratio_A_TO_B(String skillcaster, int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201003, skillcaster, num0, skilltarget, skillname);
	}

	/**
	* [%SkillTarget]'s flight time increased by %num0 because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_PROCFPHeal_Instant_HEAL_A_TO_B(String skilltarget, int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201004, skilltarget, num0, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] recovered %num0 HP because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_PROCHeal_Instant_HEAL_A_TO_B(String skilltarget, int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201005, skilltarget, num0, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] recovered %num0 MP because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_PROCMPHeal_Instant_HEAL_A_TO_B(String skilltarget, int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201006, skilltarget, num0, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the protection state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Protect_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201007, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] blocked %num0 damage because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Protect_INTERVAL_A_TO_B(String skilltarget, int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201008, skilltarget, num0, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] was affected because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Provoker_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201009, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] received %num0 damage and was put in the pull state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Pulled_A_TO_B(String skilltarget, int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201010, skilltarget, num0, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the teleport state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_RandomMoveLoc_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201011, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] entered the reserved resurrection state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Rebirth_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201012, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the reflection state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Reflector_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201013, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] reflected %num0 damage because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Reflector_INTERVAL_A_TO_B(String skilltarget, int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201014, skilltarget, num0, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the resurrection state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Resurrect_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201015, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the resurrection summoning state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ResurrectPositional_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201016, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the see-through state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Search_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201017, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] has transformed into %0 because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ShapeChange_A_TO_B(String skilltarget, String value0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201018, skilltarget, value0, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the defense shield state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Shield_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201019, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] blocked %num0 damage because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Shield_INTERVAL_A_TO_B(String skilltarget, int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201020, skilltarget, num0, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] inflicted %num0 damage on [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SignetBurst_A_TO_B(String skillcaster, int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201021, skillcaster, num0, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] inflicted %num0 damage on [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SkillATK_Instant_A_TO_B(String skillcaster, int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201022, skillcaster, num0, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] inflicted %num0 damage on [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SkillATKDrain_Instant_A_TO_B(String skillcaster, int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201023, skillcaster, num0, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] used [%SkillName] to inflict the continuous damage effect on [%SkillTarget].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SpellATK_A_TO_B(String skillcaster, String skillname, String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1201024, skillcaster, skillname, skilltarget);
	}

	/**
	* [%SkillCaster] inflicted %num0 damage on [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SpellATK_Instant_A_TO_B(String skillcaster, int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201025, skillcaster, num0, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] absorbs [%SkillTarget]'s HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SpellATKDrain_A_TO_B(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201026, skillcaster, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] inflicted %num0 damage on [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SpellATKDrain_Instant_A_TO_B(String skillcaster, int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201027, skillcaster, num0, skilltarget, skillname);
	}

	/**
	* [%SkillTarget]'s movement speed increased because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Sprint_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201028, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the weaken %0 state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_StatDown_A_TO_B(String skilltarget, String value0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201029, skilltarget, value0, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is in the boost %0 state because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_StatUp_A_TO_B(String skilltarget, String value0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201030, skilltarget, value0, skillcaster, skillname);
	}

	/**
	* [%SkillTarget]'s %0 resistance effects were weakened because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SubTypeBoostResist_A_TO_B(String skilltarget, String value0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201031, skilltarget, value0, skillcaster, skillname);
	}

	/**
	* [%SkillTarget]'s %0 skill durations changed because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SubTypeExtendDuration_A_TO_B(String skilltarget, String value0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201032, skilltarget, value0, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] summoned %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Summon_A_TO_B(String skillcaster, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201033, skillcaster, value0, skillname);
	}

	/**
	* [%SkillCaster] summoned %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SummonBindingGroupGate_A_TO_B(String skillcaster, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201034, skillcaster, value0, skillname);
	}

	/**
	* [%SkillCaster] has summoned %0 to [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SummonGroupGate_A_TO_B(String skillcaster, String value0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201035, skillcaster, value0, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] has summoned %0 to attack [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SummonHoming_A_TO_B(String skillcaster, String value0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201036, skillcaster, value0, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] has summoned %0 to attack [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SummonServant_A_TO_B(String skillcaster, String value0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201037, skillcaster, value0, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] has summoned %0 to [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SummonTotem_A_TO_B(String skillcaster, String value0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201038, skillcaster, value0, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] has summoned %0 to [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SummonTrap_A_TO_B(String skillcaster, String value0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201039, skillcaster, value0, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] exchanged [%SkillTarget]'s HP and MP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SwitchHPMP_Instant_A_TO_B(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201040, skillcaster, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] changed [%SkillTarget]'s %0 by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_WeaponStatUp_A_TO_B(String skillcaster, String skilltarget, String value0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201041, skillcaster, skilltarget, value0, skillname);
	}

	/**
	* [%SkillTarget] received %num0 bleeding damage after you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Bleed_INTERVAL_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201042, skilltarget, num0, skillname);
	}

	/**
	* You received %num0 bleeding damage due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Bleed_INTERVAL_TO_ME(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201043, num0, skillname);
	}

	/**
	* You restored %num0 of [%SkillTarget]'s HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_CaseHeal_INTERVAL_HEAL_TO_B(int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201044, num0, skilltarget, skillname);
	}

	/**
	* You recovered %num0 HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_CaseHeal_INTERVAL_HEAL_TO_ME(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201045, num0, skillname);
	}

	/**
	* You restored %num0 of [%SkillTarget]'s HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ConvertHeal_INTERVAL_HEAL_TO_B(int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201046, num0, skilltarget, skillname);
	}

	/**
	* You recovered %num0 HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ConvertHeal_INTERVAL_HEAL_TO_ME(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201047, num0, skillname);
	}

	/**
	* [%SkillTarget] recovered %num0 MP due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ConvertHeal_INTERVAL_HEAL_MP_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201048, skilltarget, num0, skillname);
	}

	/**
	* You recovered %num0 MP due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ConvertHeal_INTERVAL_HEAL_MP_TO_ME(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201049, num0, skillname);
	}

	/**
	* [%SkillTarget]'s flight time decreased by %num0 due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DelayedFPATK_Instant_INTERVAL_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201050, skilltarget, num0, skillname);
	}

	/**
	* Your flight time decreased by %num0 due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DelayedFPATK_Instant_INTERVAL_TO_ME(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201051, num0, skillname);
	}

	/**
	* [%SkillTarget] received %num0 damage due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DelayedSpellATK_Instant_INTERVAL_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201052, skilltarget, num0, skillname);
	}

	/**
	* You received %num0 damage due to [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DelayedSpellATK_Instant_INTERVAL_TO_ME(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201053, num0, skillname);
	}

	/**
	* [%SkillTarget]'s flight time decreased by %num0 due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_FPATK_INTERVAL_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201054, skilltarget, num0, skillname);
	}

	/**
	* Your flight time decreased by %num0 due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_FPATK_INTERVAL_TO_ME(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201055, num0, skillname);
	}

	/**
	* [%SkillTarget]'s flight time increased by %num0 due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_FPHeal_INTERVAL_HEAL_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201056, skilltarget, num0, skillname);
	}

	/**
	* Your flight time increased by %num0 due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_FPHeal_INTERVAL_HEAL_TO_ME(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201057, num0, skillname);
	}

	/**
	* You restored %num0 of [%SkillTarget]'s HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Heal_INTERVAL_HEAL_TO_B(int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201058, num0, skilltarget, skillname);
	}

	/**
	* You recovered %num0 HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Heal_INTERVAL_HEAL_TO_ME(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201059, num0, skillname);
	}

	/**
	* You restored %num0 of [%SkillTarget]'s HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_HealCastorOnAttacked_INTERVAL_HEAL_TO_B(int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201060, num0, skilltarget, skillname);
	}

	/**
	* You recovered %num0 HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_HealCastorOnAttacked_INTERVAL_HEAL_TO_ME(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201061, num0, skillname);
	}

	/**
	* You restored %num0 of [%SkillTarget]'s HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_HealCastorOnTargetDead_INTERVAL_HEAL_TO_B(int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201062, num0, skilltarget, skillname);
	}

	/**
	* You recovered %num0 HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_HealCastorOnTargetDead_INTERVAL_HEAL_TO_ME(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201063, num0, skillname);
	}

	/**
	* [%SkillTarget] received %num0 damage due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MagicCounterATK_INTERVAL_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201064, skilltarget, num0, skillname);
	}

	/**
	* You receive %num0 damage due to [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MagicCounterATK_INTERVAL_TO_ME(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201065, num0, skillname);
	}

	/**
	* [%SkillTarget] recovered %num0 MP due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MPHeal_INTERVAL_HEAL_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201066, skilltarget, num0, skillname);
	}

	/**
	* You recovered %num0 MP due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MPHeal_INTERVAL_HEAL_TO_ME(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201067, num0, skillname);
	}

	/**
	* [%SkillTarget] received %num0 poisoning damage after you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Poison_INTERVAL_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201068, skilltarget, num0, skillname);
	}

	/**
	* You received %num0 poisoning damage due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Poison_INTERVAL_TO_ME(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201069, num0, skillname);
	}

	/**
	* [%SkillTarget] blocked %num0 damage through the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Protect_INTERVAL_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201070, skilltarget, num0, skillname);
	}

	/**
	* You blocked %num0 damage through the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Protect_INTERVAL_TO_ME(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201071, num0, skillname);
	}

	/**
	* [%SkillTarget] reflected %num0 damage.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Reflector_INTERVAL_TO_B(String skilltarget, int num0) {
		return new SM_SYSTEM_MESSAGE(1201072, skilltarget, num0);
	}

	/**
	* You reflected %num0 damage.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Reflector_INTERVAL_TO_ME(int num0) {
		return new SM_SYSTEM_MESSAGE(1201073, num0);
	}

	/**
	* [%SkillTarget] blocked %num0 damage.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Shield_INTERVAL_TO_B(String skilltarget, int num0) {
		return new SM_SYSTEM_MESSAGE(1201074, skilltarget, num0);
	}

	/**
	* You blocked %num0 damage.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Shield_INTERVAL_TO_ME(int num0) {
		return new SM_SYSTEM_MESSAGE(1201075, num0);
	}

	/**
	* You restored %num0 of [%SkillTarget]'s HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SkillATKDrain_Instant_INTERVAL_HEAL_TO_B(int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201076, num0, skilltarget, skillname);
	}

	/**
	* You recovered %num0 HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SkillATKDrain_Instant_INTERVAL_HEAL_TO_ME(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201077, num0, skillname);
	}

	/**
	* [%SkillTarget] absorbed [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_ABSORBED_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201078, skilltarget, skillname);
	}

	/**
	* [%SkillName] conflicted with [%SkillTarget]'s existing skill.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_CONFLICT_ME_TO_B(String skillname, String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1201079, skillname, skilltarget);
	}

	/**
	* %0 evaded the attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_DODGED_ME_TO_B(String value0) {
		return new SM_SYSTEM_MESSAGE(1201080, value0);
	}

	/**
	* [%SkillTarget] resisted [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_RESISTED_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201081, skilltarget, skillname);
	}

	/**
	* [%SkillTarget] is immune to your [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_IMMUNED_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201082, skilltarget, skillname);
	}

	/**
	* [%SkillName] was cancelled as [%SkillTarget] is under too many effects.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_NO_AVAILABLE_SLOT_ME_TO_B(String skillname, String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1201083, skillname, skilltarget);
	}

	/**
	* %0 blocked the attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_BLOCK_ME_TO_B(String value0) {
		return new SM_SYSTEM_MESSAGE(1201084, value0);
	}

	/**
	* %0 parried the attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_PARRY_ME_TO_B(String value0) {
		return new SM_SYSTEM_MESSAGE(1201085, value0);
	}

	/**
	* You absorbed [%SkillCaster]'s [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_ABSORBED_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201086, skillcaster, skillname);
	}

	/**
	* [%SkillCaster]'s [%SkillName] conflicted with your existing skill.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_CONFLICT_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201087, skillcaster, skillname);
	}

	/**
	* You evaded %0's attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_DODGED_A_TO_ME(String value0) {
		return new SM_SYSTEM_MESSAGE(1201088, value0);
	}

	/**
	* You resisted [%SkillCaster]'s [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_RESISTED_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201089, skillcaster, skillname);
	}

	/**
	* You are immune to [%SkillCaster]'s [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_IMMUNED_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201090, skillcaster, skillname);
	}

	/**
	* [%SkillCaster]'s [%SkillName] was cancelled as you are under too many effects.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_NO_AVAILABLE_SLOT_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201091, skillcaster, skillname);
	}

	/**
	* You blocked %0's attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_BLOCK_A_TO_ME(String value0) {
		return new SM_SYSTEM_MESSAGE(1201092, value0);
	}

	/**
	* You parried %0's attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_PARRY_A_TO_ME(String value0) {
		return new SM_SYSTEM_MESSAGE(1201093, value0);
	}

	/**
	* [%SkillTarget] was affected by [%SkillCaster]'s [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_ABSORBED_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201094, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillCaster]'s [%SkillName] conflicted with [%SkillTarget]'s existing skill.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_CONFLICT_A_TO_B(String skillcaster, String skillname, String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1201095, skillcaster, skillname, skilltarget);
	}

	/**
	* %0 evaded %1's attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_DODGED_A_TO_B(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1201096, value0, value1);
	}

	/**
	* [%SkillTarget] resisted [%SkillCaster]'s [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_RESISTED_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201097, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is immune to [%SkillCaster]'s [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_IMMUNED_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201098, skilltarget, skillcaster, skillname);
	}

	/**
	* [%SkillCaster]'s [%SkillName] was cancelled as [%SkillTarget] is under too many effects.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_NO_AVAILABLE_SLOT_A_TO_B(String skillcaster, String skillname, String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1201099, skillcaster, skillname, skilltarget);
	}

	/**
	* %0 blocked %1's attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_BLOCK_A_TO_B(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1201100, value0, value1);
	}

	/**
	* %0 parried %1's attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_PARRY_A_TO_B(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1201101, value0, value1);
	}

	/**
	* [%SkillTarget] evaded [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_DODGED_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201102, skilltarget, skillname);
	}

	/**
	* You evaded [%SkillCaster]'s [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_DODGED_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201103, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] evaded [%SkillCaster]'s [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_DODGED_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201104, skilltarget, skillcaster, skillname);
	}

	/**
	* You can see again
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Blind_END_ME = new SM_SYSTEM_MESSAGE(1201105);

	/**
	* You are no longer confused.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Confuse_END_ME = new SM_SYSTEM_MESSAGE(1201106);

	/**
	* You are no longer diseased.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Disease_END_ME = new SM_SYSTEM_MESSAGE(1201107);

	/**
	* You recovered from your fear.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Fear_END_ME = new SM_SYSTEM_MESSAGE(1201108);

	/**
	* You are no longer paralyzed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Paralyze_END_ME = new SM_SYSTEM_MESSAGE(1201109);

	/**
	* You are no longer immobilized.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Root_END_ME = new SM_SYSTEM_MESSAGE(1201110);

	/**
	* You are no longer silenced.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Silence_END_ME = new SM_SYSTEM_MESSAGE(1201111);

	/**
	* You woke up.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Sleep_END_ME = new SM_SYSTEM_MESSAGE(1201112);

	/**
	* You have stopped spinning.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Spin_END_ME = new SM_SYSTEM_MESSAGE(1201113);

	/**
	* You are no longer staggering.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stagger_END_ME = new SM_SYSTEM_MESSAGE(1201114);

	/**
	* You are no longer shocked.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stumble_END_ME = new SM_SYSTEM_MESSAGE(1201115);

	/**
	* You are no longer stunned.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stun_END_ME = new SM_SYSTEM_MESSAGE(1201116);

	/**
	* You are no longer bound.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Bind_END_ME = new SM_SYSTEM_MESSAGE(1201117);

	/**
	* You are no longer bleeding.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Bleed_END_ME = new SM_SYSTEM_MESSAGE(1201118);

	/**
	* You recovered from the cursed state.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Curse_END_ME = new SM_SYSTEM_MESSAGE(1201119);

	/**
	* You are able to fly again.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_NoFly_END_ME = new SM_SYSTEM_MESSAGE(1201120);

	/**
	* You are released from the Aerial Snare.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OpenAerial_END_ME = new SM_SYSTEM_MESSAGE(1201121);

	/**
	* You are no longer petrified.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Petrification_END_ME = new SM_SYSTEM_MESSAGE(1201122);

	/**
	* You are no longer poisoned.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Poison_END_ME = new SM_SYSTEM_MESSAGE(1201123);

	/**
	* Your attack speed is restored to normal.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Slow_END_ME = new SM_SYSTEM_MESSAGE(1201124);

	/**
	* Your movement speed is restored to normal.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Snare_END_ME = new SM_SYSTEM_MESSAGE(1201125);

	/**
	* %0 is no longer blinded.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Blind_END_A(String value0) {
		return new SM_SYSTEM_MESSAGE(1201126, value0);
	}

	/**
	* %0 is no longer confused.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Confuse_END_A(String value0) {
		return new SM_SYSTEM_MESSAGE(1201127, value0);
	}

	/**
	* %0 is no longer diseased.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Disease_END_A(String value0) {
		return new SM_SYSTEM_MESSAGE(1201128, value0);
	}

	/**
	* %0 is no longer afraid.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Fear_END_A(String value0) {
		return new SM_SYSTEM_MESSAGE(1201129, value0);
	}

	/**
	* %0 is no longer paralyzed.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Paralyze_END_A(String value0) {
		return new SM_SYSTEM_MESSAGE(1201130, value0);
	}

	/**
	* %0 is no longer immobilized.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Root_END_A(String value0) {
		return new SM_SYSTEM_MESSAGE(1201131, value0);
	}

	/**
	* %0 is no longer silenced.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Silence_END_A(String value0) {
		return new SM_SYSTEM_MESSAGE(1201132, value0);
	}

	/**
	* %0 woke up.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Sleep_END_A(String value0) {
		return new SM_SYSTEM_MESSAGE(1201133, value0);
	}

	/**
	* %0 is no longer spinning.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Spin_END_A(String value0) {
		return new SM_SYSTEM_MESSAGE(1201134, value0);
	}

	/**
	* %0 is no longer staggering.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stagger_END_A(String value0) {
		return new SM_SYSTEM_MESSAGE(1201135, value0);
	}

	/**
	* %0 is no longer shocked.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stumble_END_A(String value0) {
		return new SM_SYSTEM_MESSAGE(1201136, value0);
	}

	/**
	* %0 is no longer stunned.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Stun_END_A(String value0) {
		return new SM_SYSTEM_MESSAGE(1201137, value0);
	}

	/**
	* %0 is no longer bound.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Bind_END_A(String value0) {
		return new SM_SYSTEM_MESSAGE(1201138, value0);
	}

	/**
	* %0 is no longer bleeding.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Bleed_END_A(String value0) {
		return new SM_SYSTEM_MESSAGE(1201139, value0);
	}

	/**
	* %0 recovered from the cursed state.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Curse_END_A(String value0) {
		return new SM_SYSTEM_MESSAGE(1201140, value0);
	}

	/**
	* %0 is able to fly again.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_NoFly_END_A(String value0) {
		return new SM_SYSTEM_MESSAGE(1201141, value0);
	}

	/**
	* %0 is released from the Aerial Snare.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_OpenAerial_END_A(String value0) {
		return new SM_SYSTEM_MESSAGE(1201142, value0);
	}

	/**
	* %0 recovered from the petrified state.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Petrification_END_A(String value0) {
		return new SM_SYSTEM_MESSAGE(1201143, value0);
	}

	/**
	* %0 is no longer poisoned.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Poison_END_A(String value0) {
		return new SM_SYSTEM_MESSAGE(1201144, value0);
	}

	/**
	* %0's attack speed is restored to normal.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Slow_END_A(String value0) {
		return new SM_SYSTEM_MESSAGE(1201145, value0);
	}

	/**
	* %0's movement speed is restored to normal.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Snare_END_A(String value0) {
		return new SM_SYSTEM_MESSAGE(1201146, value0);
	}

	/**
	* You use [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SummonSkillArea_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1201147, skillname);
	}

	/**
	* [%SkillCaster] uses [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SummonSkillArea_ME_TO_B(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201148, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] uses [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SummonSkillArea_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201149, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] uses [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SummonSkillArea_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201150, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] uses [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SummonSkillArea_A_TO_B(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201151, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] received %num0 damage due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SpellATK_INTERVAL_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201152, skilltarget, num0, skillname);
	}

	/**
	* You receive %num0 damage due to [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SpellATK_INTERVAL_TO_ME(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201153, num0, skillname);
	}

	/**
	* You restored %num0 of [%SkillTarget]'s HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SpellATKDrain_Instant_INTERVAL_HEAL_TO_B(int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201154, num0, skilltarget, skillname);
	}

	/**
	* You recovered %num0 HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SpellATKDrain_Instant_INTERVAL_HEAL_TO_ME(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201155, num0, skillname);
	}

	/**
	* [%SkillTarget] recovered %num0 MP due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SpellATKDrain_Instant_INTERVAL_HEAL_MP_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201156, skilltarget, num0, skillname);
	}

	/**
	* You recovered %num0 MP due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SpellATKDrain_Instant_INTERVAL_HEAL_MP_TO_ME(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201157, num0, skillname);
	}

	/**
	* [%SkillTarget] received %num0 damage due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SpellATKDrain_INTERVAL_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201158, skilltarget, num0, skillname);
	}

	/**
	* You receive %num0 damage due to [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SpellATKDrain_INTERVAL_TO_ME(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201159, num0, skillname);
	}

	/**
	* You restored %num0 of [%SkillTarget]'s HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SpellATKDrain_INTERVAL_HEAL_TO_B(int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201160, num0, skilltarget, skillname);
	}

	/**
	* You recovered %num0 HP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SpellATKDrain_INTERVAL_HEAL_TO_ME(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201161, num0, skillname);
	}

	/**
	* [%SkillTarget] recovered %num0 MP due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SpellATKDrain_INTERVAL_HEAL_MP_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201162, skilltarget, num0, skillname);
	}

	/**
	* You recovered %num0 MP due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SpellATKDrain_INTERVAL_HEAL_MP_TO_ME(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201163, num0, skillname);
	}

	/**
	* You received %num0 damage as the [%SkillName] you used on [%SkillTarget] was reflected back at you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Reflector_PROTECT_SKILL_ME_to_B(int num0, String skillname, String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1201164, num0, skillname, skilltarget);
	}

	/**
	* [%SkillCaster] inflicted %num0 damage on [%SkillTarget] by reflecting [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Reflector_PROTECT_SKILL_A_to_ME(String skillcaster, int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201165, skillcaster, num0, skilltarget, skillname);
	}

	/**
	* [%SkillTarget] inflicted %num0 damage on [%SkillCaster] by reflecting [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Reflector_PROTECT_SKILL_A_to_B(String skilltarget, int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201166, skilltarget, num0, skillcaster, skillname);
	}

	/**
	* Your attack on [%SkillTarget] was reflected and inflicted %num0 damage on you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Reflector_PROTECT_ME_to_B(String skilltarget, int num0) {
		return new SM_SYSTEM_MESSAGE(1201167, skilltarget, num0);
	}

	/**
	* [%SkillTarget] inflicted %num0 damage on [%SkillCaster] by reflecting the attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Reflector_PROTECT_A_to_ME(String skilltarget, int num0, String skillcaster) {
		return new SM_SYSTEM_MESSAGE(1201168, skilltarget, num0, skillcaster);
	}

	/**
	* [%SkillTarget] inflicted %num0 damage on [%SkillCaster] by reflecting the attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Reflector_PROTECT_A_to_B(String skilltarget, int num0, String skillcaster) {
		return new SM_SYSTEM_MESSAGE(1201169, skilltarget, num0, skillcaster);
	}

	/**
	* [%SkillName] was blocked by the protective shield effect cast on [%SkillTarget].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Shield_PROTECT_SKILL_ME_to_B(String skillname, String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1201170, skillname, skilltarget);
	}

	/**
	* You blocked the [%SkillName] used by [%SkillCaster] with the protective shield effect.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Shield_PROTECT_SKILL_A_to_ME(String skillname, String skillcaster) {
		return new SM_SYSTEM_MESSAGE(1201171, skillname, skillcaster);
	}

	/**
	* [%SkillTarget] blocked the [%SkillName] used by [%SkillCaster] with the protective shield effect.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Shield_PROTECT_SKILL_A_to_B(String skilltarget, String skillname, String skillcaster) {
		return new SM_SYSTEM_MESSAGE(1201172, skilltarget, skillname, skillcaster);
	}

	/**
	* The attack was blocked by the protective shield effect cast on [%SkillTarget].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Shield_PROTECT_ME_to_B(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1201173, skilltarget);
	}

	/**
	* You blocked [%SkillCaster]'s attack with the protective shield effect.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Shield_PROTECT_A_to_ME(String skillcaster) {
		return new SM_SYSTEM_MESSAGE(1201174, skillcaster);
	}

	/**
	* [%SkillTarget] blocked [%SkillCaster]'s attack with the protective shield effect.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Shield_PROTECT_A_to_B(String skilltarget, String skillcaster) {
		return new SM_SYSTEM_MESSAGE(1201175, skilltarget, skillcaster);
	}

	/**
	* You received the %num0 damage inflicted on [%SkillTarget] by [%SkillCaster]'s [%SkillName], because of the protection effect you cast on it.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_protect_PROTECT_SKILL_A_to_B(int num0, String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201176, num0, skilltarget, skillcaster, skillname);
	}

	/**
	* You received the %num0 damage inflicted on [%SkillTarget] by [%SkillCaster], because of the protection effect you cast on it.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_protect_PROTECT_A_to_B(int num0, String skilltarget, String skillcaster) {
		return new SM_SYSTEM_MESSAGE(1201177, num0, skilltarget, skillcaster);
	}

	/**
	* [%Protector] received the %num0 damage inflicted on [%SkillTarget] by a [%SkillName], because of the protection effect cast on it.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_protect_PROTECT_SKILL_HEAL_ME_to_B(String protector, int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201178, protector, num0, skilltarget, skillname);
	}

	/**
	* [%Protector] received the %num0 damage inflicted by [%SkillCaster] 's [%SkillName], because of the protection effect.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_protect_PROTECT_SKILL_HEAL_A_to_ME(String protector, int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201179, protector, num0, skillcaster, skillname);
	}

	/**
	* [%Protector] received the %num0 damage inflicted on [%SkillTarget] by [%SkillCaster]'s [%SkillName], because of the protection effect cast on it.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_protect_PROTECT_SKILL_HEAL_A_to_B(String protector, int num0, String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201180, protector, num0, skilltarget, skillcaster, skillname);
	}

	/**
	* [%Protector] received %num0 damage inflicted on [%SkillTarget], because of the protection effect cast on it.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_protect_PROTECT_HEAL_ME_to_B(String protector, int num0, String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1201181, protector, num0, skilltarget);
	}

	/**
	* [%Protector] received %num0 damage inflicted on you by [%SkillCaster], because of the protection effect.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_protect_PROTECT_HEAL_A_to_ME(String protector, int num0, String skillcaster) {
		return new SM_SYSTEM_MESSAGE(1201182, protector, num0, skillcaster);
	}

	/**
	* [%Protector] received %num0 damage inflicted on [%SkillTarget] by [%SkillCaster], because of the protection effect cast on it.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_protect_PROTECT_HEAL_A_to_B(String protector, int num0, String skilltarget, String skillcaster) {
		return new SM_SYSTEM_MESSAGE(1201183, protector, num0, skilltarget, skillcaster);
	}

	/**
	* You recovered %num0 MP.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_MPHeal_TO_ME(int num0) {
		return new SM_SYSTEM_MESSAGE(1201196, num0);
	}

	/**
	* You restored your flight time by %num0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_FPHeal_TO_ME(int num0) {
		return new SM_SYSTEM_MESSAGE(1201197, num0);
	}

	/**
	* You recovered %num0 HP.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_Heal_TO_ME(int num0) {
		return new SM_SYSTEM_MESSAGE(1201198, num0);
	}

	/**
	* %0 restored %num1 MP.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_MPHeal_TO_OTHER(String value0, int num1) {
		return new SM_SYSTEM_MESSAGE(1201199, value0, num1);
	}

	/**
	* %0 restored his flight time by %num1.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_FPHeal_TO_OTHER(String value0, int num1) {
		return new SM_SYSTEM_MESSAGE(1201200, value0, num1);
	}

	/**
	* [%SkillTarget] received %num0 damage due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ProcATK_Instant_INTERVAL_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201201, skilltarget, num0, skillname);
	}

	/**
	* You receive %num0 damage due to [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ProcATK_Instant_INTERVAL_TO_ME(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201202, num0, skillname);
	}

	/**
	* %0 restored %num1 HP.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_Heal_TO_OTHER(String value0, int num1) {
		return new SM_SYSTEM_MESSAGE(1201203, value0, num1);
	}

	/**
	* You released [%SkillTarget]'s spirit by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_PetOrderUnSummon_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201204, skilltarget, skillname);
	}

	/**
	* Your spirit was unsummoned by the effect of [%SkillName] used by [%SkillCaster].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_PetOrderUnSummon_A_TO_ME(String skillname, String skillcaster) {
		return new SM_SYSTEM_MESSAGE(1201205, skillname, skillcaster);
	}

	/**
	* [%SkillCaster] released [%SkillTarget]'s spirit by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_PetOrderUnSummon_A_TO_B(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201206, skillcaster, skilltarget, skillname);
	}

	/**
	* You inflicted continuous damage on [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MPAttack_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201207, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] has reduced your MP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MPAttack_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201208, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] gave [%SkillTarget] the continuous MP reduction effect by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MPAttack_A_TO_B(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201209, skillcaster, skilltarget, skillname);
	}

	/**
	* [%SkillTarget]'s MP decreased by %num0 due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MPAttack_INTERVAL_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201210, skilltarget, num0, skillname);
	}

	/**
	* Your MP decreased by %num0 due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_MPAttack_INTERVAL_TO_ME(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201211, num0, skillname);
	}

	/**
	* You gave yourself an XP bonus by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_XPBoost_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1201212, skillname);
	}

	/**
	* You gave [%SkillTarget] an XP bonus by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_XPBoost_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201213, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] gave you an XP bonus by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_XPBoost_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201214, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] gave themselves an XP bonus by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_XPBoost_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201215, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] gave [%SkillTarget] an XP bonus by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_XPBoost_A_TO_B(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201216, skillcaster, skilltarget, skillname);
	}

	/**
	* You made yourself more resistant to crashing and prohibitions on flying by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_InvulnerableWing_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1201217, skillname);
	}

	/**
	* You gave [%SkillTarget] the crash and flying prohibition resistance effects by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_InvulnerableWing_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201218, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] made you more resistant to crashing and prohibitions on flying by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_InvulnerableWing_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201219, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] made themselves more resistant to crashing and prohibitions on flying by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_InvulnerableWing_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201220, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] made [%SkillTarget] more resistant to crashing and prohibitions on flying by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_InvulnerableWing_A_TO_B(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201221, skillcaster, skilltarget, skillname);
	}

	/**
	* You recovered %num0 DP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DPHeal_Instant_HEAL_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201222, num0, skillname);
	}

	/**
	* [%SkillTarget] recovered %num0 DP because you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DPHeal_Instant_HEAL_ME_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201223, skilltarget, num0, skillname);
	}

	/**
	* You recovered %num0 DP because [%SkillCaster] used [%SkillName] on you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DPHeal_Instant_HEAL_A_TO_ME(int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201224, num0, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] recovered %num0 DP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DPHeal_Instant_HEAL_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201225, skillcaster, num0, skillname);
	}

	/**
	* [%SkillTarget] recovered %num0 DP because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DPHeal_Instant_HEAL_A_TO_B(String skilltarget, int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201226, skilltarget, num0, skillcaster, skillname);
	}

	/**
	* You recovered some DP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DPHeal_HEAL_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1201227, skillname);
	}

	/**
	* You restored some of [%SkillTarget]'s DP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DPHeal_HEAL_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201228, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] has boosted [%SkillTarget]'s DP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DPHeal_HEAL_A_TO_ME(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201229, skillcaster, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] restored some DP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DPHeal_HEAL_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201230, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] restored some of [%SkillTarget]'s DP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DPHeal_HEAL_A_TO_B(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201231, skillcaster, skilltarget, skillname);
	}

	/**
	* You restored %num0 of [%SkillTarget]'s DP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DPHeal_INTERVAL_TO_B(int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201232, num0, skilltarget, skillname);
	}

	/**
	* You recovered %num0 MP due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DPHeal_INTERVAL_TO_ME(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201233, num0, skillname);
	}

	/**
	* You recovered %num0 DP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ProcDPHeal_Instant_HEAL_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201234, num0, skillname);
	}

	/**
	* [%SkillTarget] recovered %num0 DP because you used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ProcDPHeal_Instant_HEAL_ME_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201235, skilltarget, num0, skillname);
	}

	/**
	* You recovered %num0 DP because [%SkillCaster] used [%SkillName] on you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ProcDPHeal_Instant_HEAL_A_TO_ME(int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201236, num0, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] recovered %num0 DP by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ProcDPHeal_Instant_HEAL_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201237, skillcaster, num0, skillname);
	}

	/**
	* [%SkillTarget] recovered %num0 DP because [%SkillCaster] used [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ProcDPHeal_Instant_HEAL_A_TO_B(String skilltarget, int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201238, skilltarget, num0, skillcaster, skillname);
	}

	/**
	* You caused [%SkillTarget] to forcibly resurrect at the bind point by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ResurrectBase_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201239, skilltarget, skillname);
	}

	/**
	* You are forced to resurrect at the bind point because [%SkillCaster] used [%SkillName] on you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ResurrectBase_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201240, skillcaster, skillname);
	}

	/**
	* [%SkillTarget] is forced to resurrect at the bind point because [%SkillCaster] used [%SkillName] on it.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_ResurrectBase_A_TO_B(String skilltarget, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201241, skilltarget, skillcaster, skillname);
	}

	/**
	* You requested [%SkillTarget] to be summoned by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Recall_Instant_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201242, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] requested you to be summoned by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Recall_Instant_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201243, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] requested [%SkillTarget] to be summoned by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_Recall_Instant_A_TO_B(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201244, skillcaster, skilltarget, skillname);
	}

	/**
	* You dispelled magical buffs by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelNPCBuff_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1201245, skillname);
	}

	/**
	* You dispelled magical debuffs by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelNPCDeBuff_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1201246, skillname);
	}

	/**
	* You removed abnormal mental conditions by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelNPCDeBuffMental_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1201247, skillname);
	}

	/**
	* You removed abnormal physical conditions by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelNPCDeBuffPhysical_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1201248, skillname);
	}

	/**
	* You dispelled magical buffs from [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelNPCBuff_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201249, skilltarget, skillname);
	}

	/**
	* You dispelled magical debuffs from [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelNPCDeBuff_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201250, skilltarget, skillname);
	}

	/**
	* You removed abnormal mental conditions from [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelNPCDeBuffMental_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201251, skilltarget, skillname);
	}

	/**
	* You removed abnormal physical conditions from [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelNPCDeBuffPhysical_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201252, skilltarget, skillname);
	}

	/**
	* Your magical buffs were dispelled because [%SkillCaster] used [%SkillName] on you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelNPCBuff_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201253, skillcaster, skillname);
	}

	/**
	* Your magical debuffs were dispelled because [%SkillCaster] used [%SkillName] on you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelNPCDeBuff_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201254, skillcaster, skillname);
	}

	/**
	* Your abnormal mental conditions were removed because [%SkillCaster] used [%SkillName] on you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelNPCDeBuffMental_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201255, skillcaster, skillname);
	}

	/**
	* Your abnormal physical conditions were removed because [%SkillCaster] used [%SkillName] on you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelNPCDeBuffPhysical_A_TO_ME(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201256, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] dispelled its magical buffs by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelNPCBuff_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201257, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] dispelled its magical debuffs by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelNPCDeBuff_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201258, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] removed its abnormal mental conditions by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelNPCDeBuffMental_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201259, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] removed its abnormal physical conditions by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelNPCDeBuffPhysical_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201260, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] dispelled the magical buffs from [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelNPCBuff_A_TO_B(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201261, skillcaster, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] dispelled the magical debuffs from [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelNPCDeBuff_A_TO_B(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201262, skillcaster, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] removed abnormal mental conditions from [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelNPCDeBuffMental_A_TO_B(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201263, skillcaster, skilltarget, skillname);
	}

	/**
	* [%SkillCaster] removed abnormal physical conditions from [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DispelNPCDeBuffPhysical_A_TO_B(String skillcaster, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201264, skillcaster, skilltarget, skillname);
	}

	/**
	* You received a delayed chain effect by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DelayedSkill_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1201265, skillname);
	}

	/**
	* [%SkillTarget] received a delayed chain effect from [%SkillName] used by you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DelayedSkill_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201266, skilltarget, skillname);
	}

	/**
	* You received a delayed chain effect from [%SkillName] used by [%SkillCaster].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DelayedSkill_A_TO_ME(String skillname, String skillcaster) {
		return new SM_SYSTEM_MESSAGE(1201267, skillname, skillcaster);
	}

	/**
	* [%SkillCaster] used [%SkillName] and received a delayed chain effect.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DelayedSkill_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201268, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] used [%SkillName] to give [%SkillTarget] a delayed chain effect.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_DelayedSkill_A_TO_B(String skillcaster, String skillname, String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1201269, skillcaster, skillname, skilltarget);
	}

	/**
	* You received a periodic chain effect by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_InteralSkill_ME_TO_SELF(String skillname) {
		return new SM_SYSTEM_MESSAGE(1201270, skillname);
	}

	/**
	* [%SkillTarget] received a periodic chain effect from [%SkillName] used by you.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_InteralSkill_ME_TO_B(String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201271, skilltarget, skillname);
	}

	/**
	* You received a periodic chain effect from [%SkillName] used by [%SkillCaster].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_InteralSkill_A_TO_ME(String skillname, String skillcaster) {
		return new SM_SYSTEM_MESSAGE(1201272, skillname, skillcaster);
	}

	/**
	* [%SkillCaster] used [%SkillName] and received a periodic chain effect.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_InteralSkill_A_TO_SELF(String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201273, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] used [%SkillName] to give [%SkillTarget] a periodic chain effect.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_InteralSkill_A_TO_B(String skillcaster, String skillname, String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1201274, skillcaster, skillname, skilltarget);
	}

	/**
	* You suffer %num0 damage from [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_NoReduceSpellATK_Instant_ME_TO_SELF(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201275, num0, skillname);
	}

	/**
	* You inflicted %num0 damage on [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_NoReduceSpellATK_Instant_ME_TO_B(int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201276, num0, skilltarget, skillname);
	}

	/**
	* You receive %num0 damage from [%SkillCaster]'s [%SkillName] effect.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_NoReduceSpellATK_Instant_A_TO_ME(int num0, String skillcaster, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201277, num0, skillcaster, skillname);
	}

	/**
	* [%SkillCaster] suffers %num0 damage from [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_NoReduceSpellATK_Instant_A_TO_SELF(String skillcaster, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201278, skillcaster, num0, skillname);
	}

	/**
	* [%SkillCaster] inflicted %num0 damage on [%SkillTarget] by using [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_NoReduceSpellATK_Instant_A_TO_B(String skillcaster, int num0, String skilltarget, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201279, skillcaster, num0, skilltarget, skillname);
	}

	/**
	* [%SkillTarget] recovered %num0 MP due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SkillATKDrain_Instant_INTERVAL_HEAL_MP_TO_B(String skilltarget, int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201280, skilltarget, num0, skillname);
	}

	/**
	* You recovered %num0 MP due to the effect of [%SkillName].
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SUCC_SkillATKDrain_Instant_INTERVAL_HEAL_MP_TO_ME(int num0, String skillname) {
		return new SM_SYSTEM_MESSAGE(1201281, num0, skillname);
	}

	/**
	* You blocked %0's attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_MY_BLOCK(String value0) {
		return new SM_SYSTEM_MESSAGE(1210000, value0);
	}

	/**
	* You parried %0's attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_MY_PARRY(String value0) {
		return new SM_SYSTEM_MESSAGE(1210001, value0);
	}

	/**
	* You evaded %0's attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_MY_DODGE(String value0) {
		return new SM_SYSTEM_MESSAGE(1210002, value0);
	}

	/**
	* You resisted [%SkillCaster]'s magic.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_RESISTED_MAGIC_MY(String skillcaster) {
		return new SM_SYSTEM_MESSAGE(1210003, skillcaster);
	}

	/**
	* You are immune to [%SkillCaster]'s magic.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_IMMUNED_MAGIC_MY(String skillcaster) {
		return new SM_SYSTEM_MESSAGE(1210004, skillcaster);
	}

	/**
	* You absorbed [%SkillCaster]'s magic.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_ABSORBED_MY(String skillcaster) {
		return new SM_SYSTEM_MESSAGE(1210005, skillcaster);
	}

	/**
	* You received %num1 damage from %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_ENEMY_ATTACK(int num1, String value0) {
		return new SM_SYSTEM_MESSAGE(1210006, num1, value0);
	}

	/**
	* Critical Hit! You received %num1 damage from %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_ENEMY_CRITICAL(int num1, String value0) {
		return new SM_SYSTEM_MESSAGE(1210007, num1, value0);
	}

	/**
	* %0 blocked your attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_ENEMY_BLOCK(String value0) {
		return new SM_SYSTEM_MESSAGE(1210224, value0);
	}

	/**
	* %0 parried your attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_ENEMY_PARRY(String value0) {
		return new SM_SYSTEM_MESSAGE(1210225, value0);
	}

	/**
	* %0 evaded your attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_ENEMY_DODGE(String value0) {
		return new SM_SYSTEM_MESSAGE(1210226, value0);
	}

	/**
	* [%SkillTarget] resisted your magic.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_RESISTED_MAGIC_TARGET(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1210227, skilltarget);
	}

	/**
	* [%SkillTarget] is immune to your magic.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_IMMUNED_MAGIC_TARGET(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1210228, skilltarget);
	}

	/**
	* [%SkillTarget] absorbed your magic.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_ABSORBED_TARGET(String skilltarget) {
		return new SM_SYSTEM_MESSAGE(1210229, skilltarget);
	}

	/**
	* %0 inflicted %num2 damage on %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_PARTY_ATTACK(String value0, int num2, String value1) {
		return new SM_SYSTEM_MESSAGE(1220000, value0, num2, value1);
	}

	/**
	* Critical Hit! %0 inflicted %num2 critical damage on %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_PARTY_CRITICAL(String value0, int num2, String value1) {
		return new SM_SYSTEM_MESSAGE(1220001, value0, num2, value1);
	}

	/**
	* %0 blocked %1's attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_PARTY_BLOCK(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1220219, value0, value1);
	}

	/**
	* %0 parried %1's attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_PARTY_PARRY(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1220220, value0, value1);
	}

	/**
	* %0 evaded %1's attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_PARTY_DODGE(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1220221, value0, value1);
	}

	/**
	* [%SkillTarget] resisted [%SkillCaster]'s magic.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_RESISTED_TO_MAGIC_PARTY(String skilltarget, String skillcaster) {
		return new SM_SYSTEM_MESSAGE(1220222, skilltarget, skillcaster);
	}

	/**
	* [%SkillTarget] is immune to [%SkillCaster]'s magic.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_IMMUNED_MAGIC_PARTY(String skilltarget, String skillcaster) {
		return new SM_SYSTEM_MESSAGE(1220223, skilltarget, skillcaster);
	}

	/**
	* [%SkillTarget] absorbed [%SkillCaster]'s magic.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_ABSORBED_PARTY(String skilltarget, String skillcaster) {
		return new SM_SYSTEM_MESSAGE(1220224, skilltarget, skillcaster);
	}

	/**
	* %1 received %num2 damage from %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_PARTY_ENEMY_ATTACK(String value1, int num2, String value0) {
		return new SM_SYSTEM_MESSAGE(1230000, value1, num2, value0);
	}

	/**
	* Critical Hit! %1 received %num2 critical damage from %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_PARTY_ENEMY_CRITICAL(String value1, int num2, String value0) {
		return new SM_SYSTEM_MESSAGE(1230001, value1, num2, value0);
	}

	/**
	* %0 blocked %1's attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_PARTY_ENEMY_BLOCK(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1230218, value0, value1);
	}

	/**
	* %0 parried %1's attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_PARTY_ENEMY_PARRY(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1230219, value0, value1);
	}

	/**
	* %0 evaded %1's attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_PARTY_ENEMY_DODGE(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1230220, value0, value1);
	}

	/**
	* [%SkillTarget] resisted [%SkillCaster]'s magic.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_RESISTED_MAGIC_PARTY_ENEMY(String skilltarget, String skillcaster) {
		return new SM_SYSTEM_MESSAGE(1230221, skilltarget, skillcaster);
	}

	/**
	* [%SkillTarget] is immune to [%SkillCaster]'s magic.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_IMMUNED_MAGIC_PARTY_ENEMY(String skilltarget, String skillcaster) {
		return new SM_SYSTEM_MESSAGE(1230222, skilltarget, skillcaster);
	}

	/**
	* [%SkillTarget] absorbed [%SkillCaster]'s magic.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_ABSORBED_PARTY_ENEMY(String skilltarget, String skillcaster) {
		return new SM_SYSTEM_MESSAGE(1230223, skilltarget, skillcaster);
	}

	/**
	* %0 inflicted %num2 damage on %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_OTHER_FRIENDLY_ATTACK(String value0, int num2, String value1) {
		return new SM_SYSTEM_MESSAGE(1240000, value0, num2, value1);
	}

	/**
	* Critical Hit! %0 inflicted %num2 critical damage on %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_OTHER_FRIENDLY_CRITICAL(String value0, int num2, String value1) {
		return new SM_SYSTEM_MESSAGE(1240001, value0, num2, value1);
	}

	/**
	* %0 blocked %1's attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_OTHER_FRIENDLY_BLOCK(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1240217, value0, value1);
	}

	/**
	* %0 parried %1's attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_OTHER_FRIENDLY_PARRY(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1240218, value0, value1);
	}

	/**
	* %0 evaded %1's attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_OTHER_FRIENDLY_DODGE(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1240219, value0, value1);
	}

	/**
	* [%SkillTarget] resisted [%SkillCaster]'s magic.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_RESISTED_MAGIC_OTHER_FRIENDLY(String skilltarget, String skillcaster) {
		return new SM_SYSTEM_MESSAGE(1240220, skilltarget, skillcaster);
	}

	/**
	* [%SkillTarget] is immune to [%SkillCaster]'s magic.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_IMMUNED_MAGIC_OTHER_FRIENDLY(String skilltarget, String skillcaster) {
		return new SM_SYSTEM_MESSAGE(1240221, skilltarget, skillcaster);
	}

	/**
	* [%SkillTarget] absorbed [%SkillCaster]'s magic.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_ABSORBED_OTHER_FRIENDLY(String skilltarget, String skillcaster) {
		return new SM_SYSTEM_MESSAGE(1240222, skilltarget, skillcaster);
	}

	/**
	* %0 inflicted %num2 damage on %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_OTHER_HOSTILE_ATTACK(String value0, int num2, String value1) {
		return new SM_SYSTEM_MESSAGE(1250000, value0, num2, value1);
	}

	/**
	* Critical Hit! %0 inflicted %num2 critical damage on %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_OTHER_HOSTILE_CRITICAL(String value0, int num2, String value1) {
		return new SM_SYSTEM_MESSAGE(1250001, value0, num2, value1);
	}

	/**
	* %0 blocked %1's attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_OTHER_HOSTILE_BLOCK(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1250217, value0, value1);
	}

	/**
	* %0 parried %1's attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_OTHER_HOSTILE_PARRY(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1250218, value0, value1);
	}

	/**
	* %0 evaded %1's attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_OTHER_HOSTILE_DODGE(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1250219, value0, value1);
	}

	/**
	* [%SkillTarget] resisted [%SkillCaster]'s magic.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_RESISTED_MAGIC_OTHER_HOSTILE(String skilltarget, String skillcaster) {
		return new SM_SYSTEM_MESSAGE(1250220, skilltarget, skillcaster);
	}

	/**
	* [%SkillTarget] is immune to [%SkillCaster]'s magic.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_IMMUNED_MAGIC_OTHER_HOSTILE(String skilltarget, String skillcaster) {
		return new SM_SYSTEM_MESSAGE(1250221, skilltarget, skillcaster);
	}

	/**
	* [%SkillTarget] absorbed [%SkillCaster]'s magic.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_ABSORBED_OTHER_HOSTILE(String skilltarget, String skillcaster) {
		return new SM_SYSTEM_MESSAGE(1250222, skilltarget, skillcaster);
	}

	/**
	* %0 inflicted %num2 damage on %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_OTHER_NPC_ATTACK(String value0, int num2, String value1) {
		return new SM_SYSTEM_MESSAGE(1260000, value0, num2, value1);
	}

	/**
	* Critical Hit! %0 inflicted %num2 critical damage on %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_OTHER_NPC_CRITICAL(String value0, int num2, String value1) {
		return new SM_SYSTEM_MESSAGE(1260001, value0, num2, value1);
	}

	/**
	* %0 blocked %1's attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_OTHER_NPC_BLOCK(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1260217, value0, value1);
	}

	/**
	* %0 parried %1's attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_OTHER_NPC_PARRY(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1260218, value0, value1);
	}

	/**
	* %0 evaded %1's attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_OTHER_NPC_DODGE(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1260219, value0, value1);
	}

	/**
	* [%SkillTarget] resisted [%SkillCaster]'s magic.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_RESISTED_MAGIC_OTHER_NPC(String skilltarget, String skillcaster) {
		return new SM_SYSTEM_MESSAGE(1260220, skilltarget, skillcaster);
	}

	/**
	* [%SkillTarget] is immune to [%SkillCaster]'s magic.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_IMMUNED_MAGIC_OTHER_NPC(String skilltarget, String skillcaster) {
		return new SM_SYSTEM_MESSAGE(1260221, skilltarget, skillcaster);
	}

	/**
	* [%SkillTarget] absorbed [%SkillCaster]'s magic.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_ABSORBED_OTHER_NPC(String skilltarget, String skillcaster) {
		return new SM_SYSTEM_MESSAGE(1260222, skilltarget, skillcaster);
	}

	/**
	* The weapon has been changed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CHANGE_WEAPON = new SM_SYSTEM_MESSAGE(1300000);

	/**
	* You can use it after registering it on the Quickbar.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_NEED_TO_REGIST_SHORTCUT = new SM_SYSTEM_MESSAGE(1300001);

	/**
	* You do not have much flight time left. Please land on a secure place.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_WARNING_FLY = new SM_SYSTEM_MESSAGE(1300002);

	/**
	* Warning! You do not have much flight time left.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_WARNING_FLY_Notice = new SM_SYSTEM_MESSAGE(1300003);

	/**
	* You suffered damage as you have submerged deep in the water. Please get out of the water.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_WARNING_Swim = new SM_SYSTEM_MESSAGE(1300004);

	/**
	* Warning! You suffered damage as you have submerged deep in the water.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_WARNING_Swim_Notice = new SM_SYSTEM_MESSAGE(1300005);

	/**
	* No target has been selected.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_NO_TARGET = new SM_SYSTEM_MESSAGE(1300006);

	/**
	* Invalid target. You can only use this on objects.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_INVALID_TARGET_OBJECT_ONLY = new SM_SYSTEM_MESSAGE(1300007);

	/**
	* Invalid target. You can only use this on NPCs.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_INVALID_TARGET_NPC_ONLY = new SM_SYSTEM_MESSAGE(1300008);

	/**
	* Invalid target. You can only use this only on other players.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_INVALID_TARGET_PC_ONLY = new SM_SYSTEM_MESSAGE(1300009);

	/**
	* Invalid target. You can only use this on spirits.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_INVALID_TARGET_PET_ONLY = new SM_SYSTEM_MESSAGE(1300010);

	/**
	* Invalid target. You can only use this on group members.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_INVALID_TARGET_PARTY_ONLY = new SM_SYSTEM_MESSAGE(1300011);

	/**
	* You can only use this on living targets.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_TARGET_IS_NOT_ALIVE = new SM_SYSTEM_MESSAGE(1300012);

	/**
	* Invalid target.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_TARGET_IS_NOT_VALID = new SM_SYSTEM_MESSAGE(1300013);

	/**
	* You do not have enough health to use that skill.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_NOT_ENOUGH_HP = new SM_SYSTEM_MESSAGE(1300014);

	/**
	* You do not have enough mana to use that skill.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_NOT_ENOUGH_MP = new SM_SYSTEM_MESSAGE(1300015);

	/**
	* You do not have enough DP to use that skill.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_NOT_ENOUGH_DP = new SM_SYSTEM_MESSAGE(1300016);

	/**
	* You cannot learn the design because your skill level is not high enough.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_NOT_ENOUGH_DP_LEVEL = new SM_SYSTEM_MESSAGE(1300017);

	/**
	* You do not have enough %0 necessary to use the skill.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_NOT_ENOUGH_ITEM(DescriptionId value0) {
		return new SM_SYSTEM_MESSAGE(1300018, value0);
	}

	/**
	* You need to equip another weapon to use that skill.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_NO_WEAPON = new SM_SYSTEM_MESSAGE(1300019);

	/**
	* You have not learned the %0 skill.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_NOT_LEARNED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300020, value0);
	}

	/**
	* You are not ready to use that skill.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_NOT_READY = new SM_SYSTEM_MESSAGE(1300021);

	/**
	* You are too far from the target to use that skill.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_TOO_FAR = new SM_SYSTEM_MESSAGE(1300022);

	/**
	* The skill was cancelled.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CANCELED = new SM_SYSTEM_MESSAGE(1300023);

	/**
	* You have failed to use the skill because the target disappeared.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_TARGET_LOST = new SM_SYSTEM_MESSAGE(1300024);

	/**
	* You are using too many skills simultaneously.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_TOO_MANY_COOLING = new SM_SYSTEM_MESSAGE(1300025);

	/**
	* You cannot do that while you are %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_CANT_CAST(String value0) {
		return new SM_SYSTEM_MESSAGE(1300026, value0);
	}

	/**
	* You can use the skill only during combat.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CANT_CAST_NOT_IN_COMBAT_MODE = new SM_SYSTEM_MESSAGE(1300027);

	/**
	* That skill does not exist.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CANT_CAST_NO_SUCH_SKILL = new SM_SYSTEM_MESSAGE(1300028);

	/**
	* The skill has failed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_FAILED = new SM_SYSTEM_MESSAGE(1300029);

	/**
	* You cannot use that because there is an obstacle in the way.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_OBSTACLE = new SM_SYSTEM_MESSAGE(1300030);

	/**
	* You do not have a proper target for that skill.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CANT_FIND_VALID_TARGET = new SM_SYSTEM_MESSAGE(1300031);

	/**
	* The target is too far away.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ATTACK_TOO_FAR_FROM_TARGET = new SM_SYSTEM_MESSAGE(1300032);

	/**
	* You cannot attack as there is an obstacle in the way.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ATTACK_OBSTACLE_EXIST = new SM_SYSTEM_MESSAGE(1300033);

	/**
	* You cannot attack.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ATTACK_CANT_FINT_VALID_TARGET = new SM_SYSTEM_MESSAGE(1300034);

	/**
	* You acquired the %0 title as a quest reward.
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_GET_REWARD_TITLE(int value0) {
		return new SM_SYSTEM_MESSAGE(1300035, new DescriptionId(value0));
	}

	/**
	* A survey has arrived. Click the icon to open the survey window.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GMPOLL_GOT_POLL = new SM_SYSTEM_MESSAGE(1300036);

	/**
	* There is no remaining survey to take part in.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GMPOLL_NO_POLL_REMAINED = new SM_SYSTEM_MESSAGE(1300037);

	/**
	* %0 is running away.
	*/
	public static SM_SYSTEM_MESSAGE STR_UI_COMBAT_NPC_FLEE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300038, value0);
	}

	/**
	* %0 gives up the pursuit.
	*/
	public static SM_SYSTEM_MESSAGE STR_UI_COMBAT_NPC_RETURN(int nameId) {
		return new SM_SYSTEM_MESSAGE(1300039, calculateNameId(nameId));
	}

	/**
	* You have discovered [%subzone].
	*/
	public static SM_SYSTEM_MESSAGE STR_UI_DISCOVERY_NEWZONE(String subzone) {
		return new SM_SYSTEM_MESSAGE(1300040, subzone);
	}

	/**
	* You cannot remove the equipped item because the inventory is full.
	*/
	public static final SM_SYSTEM_MESSAGE STR_UI_INVENTORY_FULL = new SM_SYSTEM_MESSAGE(1300042);

	/**
	* You left the group.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_SECEDE = new SM_SYSTEM_MESSAGE(1300043);

	/**
	* A dead person cannot be invited to a group.
	*/
	public static final SM_SYSTEM_MESSAGE STR_UI_PARTY_DEAD = new SM_SYSTEM_MESSAGE(1300044);

	/**
	* You cannot check the information on characters of another race.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ASK_PCINFO_OTHER_RACE = new SM_SYSTEM_MESSAGE(1300045);

	/**
	* That person is not logged on.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ASK_PCINFO_LOGOFF = new SM_SYSTEM_MESSAGE(1300046);

	/**
	* You cannot leave the group in %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_CANNOT_LEAVE_PARTY_DURING_PATH_FLYING(String value0) {
		return new SM_SYSTEM_MESSAGE(1300047, value0);
	}

	/**
	* You cannot use an item while %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_CANNOT_USE_ITEM_DURING_PATH_FLYING(DescriptionId descriptionId) {
		return new SM_SYSTEM_MESSAGE(1300048, descriptionId);
	}

	/**
	* %0 gives up the attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_UI_COMBAT_NPC_RETURN_NOMOVE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300049, value0);
	}

	/**
	* You learned %0 (Level %1).
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_LEARNED_NEW_SKILL(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300050, value0, value1);
	}

	/**
	* You stopped using %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_TOGGLE_SKILL_TURNED_OFF(String value0) {
		return new SM_SYSTEM_MESSAGE(1300051, value0);
	}

	/**
	* That skill is not being used.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_TOGGLE_SKILL_ALREADY_TURNED_OFF = new SM_SYSTEM_MESSAGE(1300052);

	/**
	* You stopped using %0 skill.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_MAINTAIN_SKILL_TURNED_OFF(String value0) {
		return new SM_SYSTEM_MESSAGE(1300053, value0);
	}

	/**
	* That skill is not being used.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_MAINTAIN_SKILL_ALREADY_TURNED_OFF = new SM_SYSTEM_MESSAGE(1300054);

	/**
	* The %0 skill effect has been removed.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_ABSTATUS_SKILL_TURNED_OFF(String value0) {
		return new SM_SYSTEM_MESSAGE(1300055, value0);
	}

	/**
	* The %0 skill effect cannot be removed.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_ABSTATUS_SKILL_CAN_NOT_BE_TURNED_OFF_BY_TARGET(String value0) {
		return new SM_SYSTEM_MESSAGE(1300056, value0);
	}

	/**
	* The %0 skill effect cannot be removed.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_ABSTATUS_SKILL_CAN_NOT_BE_TURNED_OFF_BY_CASTOR(String value0) {
		return new SM_SYSTEM_MESSAGE(1300057, value0);
	}

	/**
	* You cured the altered state caused by %0 skill.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_TURN_OFF_ABNORMAL_STATUS(String value0) {
		return new SM_SYSTEM_MESSAGE(1300058, value0);
	}

	/**
	* The %0 skill was cancelled as %1 is already under a more powerful skill.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_CONFLICT_WITH_OTHER_SKILL(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300059, value0, value1);
	}

	/**
	* You have not learned the skill to equip this weapon.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_NO_WEAPON_MASTERY_SKILL = new SM_SYSTEM_MESSAGE(1300060);

	/**
	* You have not learned the skill to equip this armor.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_NO_ARMOR_MASTERY_SKILL = new SM_SYSTEM_MESSAGE(1300061);

	/**
	* You cannot cast spells while silenced.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CANT_CAST_MAGIC_SKILL_WHILE_SILENCED = new SM_SYSTEM_MESSAGE(1300062);

	/**
	* You cannot use physical skills while in a state of fear or restraint.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CANT_CAST_PHYSICAL_SKILL_IN_FEAR = new SM_SYSTEM_MESSAGE(1300063);

	/**
	* You cannot use the skill while in an Altered State.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CANT_CAST_IN_ABNORMAL_STATE = new SM_SYSTEM_MESSAGE(1300064);

	/**
	* Your actions are limited while in an Altered State.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CAN_NOT_ACT_WHILE_IN_ABNORMAL_STATE = new SM_SYSTEM_MESSAGE(1300065);

	/**
	* You cannot attack while in an Altered State.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CAN_NOT_ATTACK_WHILE_IN_ABNORMAL_STATE = new SM_SYSTEM_MESSAGE(1300066);

	/**
	* You cannot gather while in an Altered State.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CAN_NOT_GATHER_WHILE_IN_ABNORMAL_STATE = new SM_SYSTEM_MESSAGE(1300067);

	/**
	* You cannot use the item while in an Altered State.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CAN_NOT_USE_ITEM_WHILE_IN_ABNORMAL_STATE = new SM_SYSTEM_MESSAGE(1300068);

	/**
	* You cannot equip the item while in an Altered State.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CAN_NOT_EQUIP_ITEM_WHILE_IN_ABNORMAL_STATE = new SM_SYSTEM_MESSAGE(1300069);

	/**
	* The %0 skill failed as there are already too many skills in effect.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_SLOT_FULL(String value0) {
		return new SM_SYSTEM_MESSAGE(1300070, value0);
	}

	/**
	* You cannot use the %0 skill in your current stance.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_CANT_CAST_THIS_SKILL_IN_CURRENT_STANCE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300071, value0);
	}

	/**
	* You already have a spirit following you.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUMMON_ALREADY_HAVE_A_FOLLOWER = new SM_SYSTEM_MESSAGE(1300072);

	/**
	* As the spirit is too far, your summon has been forcibly canceled.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUMMON_UNSUMMON_BY_TOO_DISTANCE = new SM_SYSTEM_MESSAGE(1300073);

	/**
	* You are too far from the spirit is to issue an order.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUMMON_CANT_ORDER_BY_TOO_DISTANCE = new SM_SYSTEM_MESSAGE(1300074);

	/**
	* You have not learned the Advanced Dual-Wielding skill.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_NO_WEAPON_DUEL_SKILL = new SM_SYSTEM_MESSAGE(1300075);

	/**
	* The target cannot be charmed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_ENSLAVE_TARGET_CANT_BE_ENSLAVED = new SM_SYSTEM_MESSAGE(1300076);

	/**
	* You have failed to charm the target.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_ENSLAVE_FAILED_TO_ENSLAVE = new SM_SYSTEM_MESSAGE(1300077);

	/**
	* You have charmed the target.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_ENSLAVE_SUCCEDED_TO_ENSLAVE = new SM_SYSTEM_MESSAGE(1300078);

	/**
	* You have no dead pets.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ENSLAVE_RESURRECT_PET_DONT_HAVE_DEAD_STONE = new SM_SYSTEM_MESSAGE(1300079);

	/**
	* You do not have enough Kinah to resurrect the Charm Stone.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ENSLAVE_RESURRECT_PET_NOT_ENOUGH_MONEY = new SM_SYSTEM_MESSAGE(1300080);

	/**
	* You are too far from the NPC to resurrect it.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ENSLAVE_RESURRECT_PET_TOO_FAR_FROM_NPC = new SM_SYSTEM_MESSAGE(1300081);

	/**
	* You have resurrected the pet.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ENSLAVE_RESURRECT_PET_SUCCEEDED = new SM_SYSTEM_MESSAGE(1300082);

	/**
	* Please try again after you have closed other dialog boxes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ENSLAVE_RESURRECT_PET_RETRY_WHEN_CLOSE_OTHER_QUESTION_WND = new SM_SYSTEM_MESSAGE(1300083);

	/**
	* You cannot transfer XP.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ENSLAVE_GIVE_EXP_TO_PET_DONT_HAVE_PET = new SM_SYSTEM_MESSAGE(1300084);

	/**
	* The amount of XP you have transferred to the spirit is not enough.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ENSLAVE_GIVE_EXP_TO_PET_NOT_ENOUGH_EXP = new SM_SYSTEM_MESSAGE(1300085);

	/**
	* %0 has reached level %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_ENSLAVE_PET_LEVEL_CHANGE(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300086, value0, value1);
	}

	/**
	* There is no target.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUMMON_NO_TARGET = new SM_SYSTEM_MESSAGE(1300087);

	/**
	* Invalid target.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_SUMMON_IS_NOT_VALID = new SM_SYSTEM_MESSAGE(1300088);

	/**
	* You cannot use this on enemies.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_INVALID_TARGET_NOTENEMY_ONLY = new SM_SYSTEM_MESSAGE(1300089);

	/**
	* You can only use this on enemies.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_INVALID_TARGET_ENEMY_ONLY = new SM_SYSTEM_MESSAGE(1300090);

	/**
	* You cannot duel with %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_DUEL_PARTNER_INVALID(String value0) {
		return new SM_SYSTEM_MESSAGE(1300091, value0);
	}

	/**
	* %0 is already fighting a duel with another opponent.
	*/
	public static SM_SYSTEM_MESSAGE STR_DUEL_PARTNER_IN_DUEL_ALREADY(String value0) {
		return new SM_SYSTEM_MESSAGE(1300092, value0);
	}

	/**
	* You are already fighting a duel with another opponent.
	*/
	public static final SM_SYSTEM_MESSAGE STR_DUEL_YOU_ARE_IN_DUEL_ALREADY = new SM_SYSTEM_MESSAGE(1300093);

	/**
	* You challenged %0 to a duel.
	*/
	public static SM_SYSTEM_MESSAGE STR_DUEL_REQUEST_TO_PARTNER(String value0) {
		return new SM_SYSTEM_MESSAGE(1300094, value0);
	}

	/**
	* %0 is answering another request and cannot respond.
	*/
	public static SM_SYSTEM_MESSAGE STR_DUEL_CANT_REQUEST_WHEN_HE_IS_ASKED_QUESTION(String value0) {
		return new SM_SYSTEM_MESSAGE(1300095, value0);
	}

	/**
	* There is no one for you to challenge to a duel.
	*/
	public static final SM_SYSTEM_MESSAGE STR_DUEL_NO_USER_TO_REQUEST = new SM_SYSTEM_MESSAGE(1300096);

	/**
	* %0 declined your challenge.
	*/
	public static SM_SYSTEM_MESSAGE STR_DUEL_HE_REJECT_DUEL(String value0) {
		return new SM_SYSTEM_MESSAGE(1300097, value0);
	}

	/**
	* You won the duel against %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_DUEL_YOU_WIN(String value0) {
		return new SM_SYSTEM_MESSAGE(1300098, value0);
	}

	/**
	* You lost the duel against %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_DUEL_YOU_LOSE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300099, value0);
	}

	/**
	* The duel with %0 ended due to the time limit.
	*/
	public static SM_SYSTEM_MESSAGE STR_DUEL_TIMEOUT(String value0) {
		return new SM_SYSTEM_MESSAGE(1300100, value0);
	}

	/**
	* You are too far from %0 to start a duel.
	*/
	public static SM_SYSTEM_MESSAGE STR_DUEL_PARTNER_TOO_FAR_FOR_START(String value0) {
		return new SM_SYSTEM_MESSAGE(1300101, value0);
	}

	/**
	* You cannot find the user you have challenged to a duel.
	*/
	public static final SM_SYSTEM_MESSAGE STR_DUEL_LOST_REQUEST_DUEL_PARTNER = new SM_SYSTEM_MESSAGE(1300102);

	/**
	* You are not ready to start a duel.
	*/
	public static final SM_SYSTEM_MESSAGE STR_DUEL_NOT_READY_TO_START_DUEL = new SM_SYSTEM_MESSAGE(1300103);

	/**
	* The duel with %0 ended due to the time limit.
	*/
	public static SM_SYSTEM_MESSAGE STR_DUEL_TIMEOUT_WITHOUT_PARTNER(String value0) {
		return new SM_SYSTEM_MESSAGE(1300104, value0);
	}

	/**
	* You cannot use that on your target.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CANT_CAST_TO_CURRENT_TARGET = new SM_SYSTEM_MESSAGE(1300105);

	/**
	* You can use it only when you are in Counterattack mode.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CANT_CAST_IN_NONE_COUNTER_STATUS = new SM_SYSTEM_MESSAGE(1300106);

	/**
	* This skill can only be used as part of a Chain Skill.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CANT_CAST_IN_NONE_CHAINSKILL_STATUS = new SM_SYSTEM_MESSAGE(1300107);

	/**
	* You can only cast that on a group member who is using a Special Attack.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CAN_CAST_ONLY_TO_MY_PARTY_CASTING_ULTRASKILL = new SM_SYSTEM_MESSAGE(1300108);

	/**
	* You interrupted the target's skill.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_TARGET_SKILL_CANCELED = new SM_SYSTEM_MESSAGE(1300109);

	/**
	* You must be equipped with a shield to use this skill.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_NEED_SHIELD = new SM_SYSTEM_MESSAGE(1300110);

	/**
	* You must be equipped with an Off-hand Weapon to use the skill.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_NEED_DUAL_WEAPON = new SM_SYSTEM_MESSAGE(1300111);

	/**
	* This skill can only be used from the rear of your opponent.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CAN_USE_TO_TARGETS_BACK_ONLY = new SM_SYSTEM_MESSAGE(1300112);

	/**
	* You can use this skill only while flying.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_RESTRICTION_FLY_ONLY = new SM_SYSTEM_MESSAGE(1300113);

	/**
	* You cannot use a skill while you are flying.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_RESTRICTION_NO_FLY = new SM_SYSTEM_MESSAGE(1300114);

	/**
	* The attacker or the target is in a different area.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ATTACK_INVALID_POSITION = new SM_SYSTEM_MESSAGE(1300115);

	/**
	* Invalid target.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ATTACK_IMPROPER_TARGET = new SM_SYSTEM_MESSAGE(1300116);

	/**
	* You cannot equip the shield as you have not learned the Equip Shield skill.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_NO_SHIELD_MASTERY_SKILL = new SM_SYSTEM_MESSAGE(1300117);

	/**
	* You cannot attack in your current stance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CAN_NOT_ATTACK_WHILE_IN_CURRENT_STANCE = new SM_SYSTEM_MESSAGE(1300118);

	/**
	* You cannot gather in your current stance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CAN_NOT_GATHER_WHILE_IN_CURRENT_STANCE = new SM_SYSTEM_MESSAGE(1300119);

	/**
	* You cannot use that item in your current stance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CAN_NOT_USE_ITEM_WHILE_IN_CURRENT_STANCE = new SM_SYSTEM_MESSAGE(1300120);

	/**
	* You cannot change your equipment in your current stance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CAN_NOT_EQUIP_ITEM_WHILE_IN_CURRENT_STANCE = new SM_SYSTEM_MESSAGE(1300121);

	/**
	* You cannot craft in your current stance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CAN_NOT_COMBINE_WHILE_IN_CURRENT_STANCE = new SM_SYSTEM_MESSAGE(1300122);

	/**
	* You cannot use that skill in your current stance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CAN_NOT_CAST_IN_CURRENT_STANCE = new SM_SYSTEM_MESSAGE(1300123);

	/**
	* You cannot change mode in your current stance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CAN_NOT_CHANGE_MODE__WHILE_IN_CURRENT_STANCE = new SM_SYSTEM_MESSAGE(1300124);

	/**
	* You are too close to the target to use that skill.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_TOO_CLOSE = new SM_SYSTEM_MESSAGE(1300125);

	/**
	* You cannot use the magic passage while flying.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CAN_NOT_USE_GROUPGATE_WHEN_FLYING = new SM_SYSTEM_MESSAGE(1300126);

	/**
	* You can only use that when you have a spirit.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CANT_USE_THIS_SKILL_WITHOUT_A_PET = new SM_SYSTEM_MESSAGE(1300127);

	/**
	* You can only use it when your spirit is in attack mode.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CANT_USE_THIS_SKILL_WHEN_PET_IS_NOT_ATTACK_MODE = new SM_SYSTEM_MESSAGE(1300128);

	/**
	* You use the skill on yourself instead of the currently selected target.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_AUTO_CHANGE_TARGET_TO_MY = new SM_SYSTEM_MESSAGE(1300129);

	/**
	* Your spirit has no skill.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CANT_USE_THIS_SKILL_TO_A_PET_THAT_HAS_NO_ULTRASKILL = new SM_SYSTEM_MESSAGE(1300130);

	/**
	* You cannot use this skill during combat.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CANT_CAST_IN_COMBAT_STATE = new SM_SYSTEM_MESSAGE(1300131);

	/**
	* %0 is running away.
	*/
	public static SM_SYSTEM_MESSAGE STR_UI_COMBAT_NPC_FLEE_ORG(String value0) {
		return new SM_SYSTEM_MESSAGE(1300132, value0);
	}

	/**
	* %0 gives up the pursuit.
	*/
	public static SM_SYSTEM_MESSAGE STR_UI_COMBAT_NPC_RETURN_ORG(String value0) {
		return new SM_SYSTEM_MESSAGE(1300133, value0);
	}

	/**
	* %0 has withdrawn the challenge for a duel.
	*/
	public static SM_SYSTEM_MESSAGE STR_DUEL_REQUESTER_WITHDRAW_REQUEST(String value0) {
		return new SM_SYSTEM_MESSAGE(1300134, value0);
	}

	/**
	* You have withdrawn the challenge to %0 for a duel.
	*/
	public static SM_SYSTEM_MESSAGE STR_DUEL_WITHDRAW_REQUEST(String value0) {
		return new SM_SYSTEM_MESSAGE(1300135, value0);
	}

	/**
	* A duel between %0 and %1 has started.
	*/
	public static SM_SYSTEM_MESSAGE STR_DUEL_START_BROADCAST(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300136, value0, value1);
	}

	/**
	* %0 defeated %1 in a duel.
	*/
	public static SM_SYSTEM_MESSAGE STR_DUEL_STOP_BROADCAST(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300137, value0, value1);
	}

	/**
	* The duel between %0 and %1 was a draw.
	*/
	public static SM_SYSTEM_MESSAGE STR_DUEL_TIMEOUT_BROADCAST(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300138, value0, value1);
	}

	/**
	* The duel ends in %0 seconds.
	*/
	public static SM_SYSTEM_MESSAGE STR_DUEL_TIMEOUT_NOTIFY(String value0) {
		return new SM_SYSTEM_MESSAGE(1300139, value0);
	}

	/**
	* You cannot request a duel to %0 as the player is currently busy.
	*/
	public static SM_SYSTEM_MESSAGE STR_DUEL_START_OTHER_IS_BUSY(String value0) {
		return new SM_SYSTEM_MESSAGE(1300140, value0);
	}

	/**
	* You cannot learn this skill.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILLLEARNBOOK_CANT_USE_NO_SKILL = new SM_SYSTEM_MESSAGE(1300141);

	/**
	* You have already learned this skill.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILLLEARNBOOK_CANT_USE_ALREADY_HAS_SKILL = new SM_SYSTEM_MESSAGE(1300142);

	/**
	* You cannot use that item here.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CAN_NOT_USE_ITEM_IN_CURRENT_POSITION = new SM_SYSTEM_MESSAGE(1300143);

	/**
	* You cannot craft here.
	*/
	public static final SM_SYSTEM_MESSAGE STR_COMBINE_CAN_NOT_COMBINE_IN_CURRENT_POSITION = new SM_SYSTEM_MESSAGE(1300144);

	/**
	* You cannot gather here.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CAN_NOT_GATHER_IN_CURRENT_POSTION = new SM_SYSTEM_MESSAGE(1300145);

	/**
	* You cannot use the skill here.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CANT_CAST_IN_CURRENT_POSTION = new SM_SYSTEM_MESSAGE(1300146);

	/**
	* You cannot take off in your current stance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CAN_NOT_TAKE_OFF__WHILE_IN_CURRENT_STANCE = new SM_SYSTEM_MESSAGE(1300147);

	/**
	* %0 has logged out.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ASK_OTHER_HAS_LOGOUT(String value0) {
		return new SM_SYSTEM_MESSAGE(1300148, value0);
	}

	/**
	* You cannot use this skill while transformed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CAN_NOT_CAST_IN_SHAPECHANGE = new SM_SYSTEM_MESSAGE(1300149);

	/**
	* You have no right to use the selected Magic Passage.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CAN_NOT_USE_GROUPGATE_NO_RIGHT = new SM_SYSTEM_MESSAGE(1300150);

	/**
	* This skill can only be used in the Abyss.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CAN_NOT_CAST_IN_NOT_ABYSS_WORLD = new SM_SYSTEM_MESSAGE(1300151);

	/**
	* You cannot invite any more group members.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_CANT_ADD_NEW_MEMBER = new SM_SYSTEM_MESSAGE(1300152);

	/**
	* Only the group leader can transfer authority to another person.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_ONLY_LEADER_CAN_CHANGE_LEADER = new SM_SYSTEM_MESSAGE(1300153);

	/**
	* %0 has become the new group leader.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_HE_IS_NEW_LEADER(String value0) {
		return new SM_SYSTEM_MESSAGE(1300154, value0);
	}

	/**
	* You have become the new group leader.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_YOU_BECOME_NEW_LEADER = new SM_SYSTEM_MESSAGE(1300155);

	/**
	* Only the group leader can change the item distribution method.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_ONLY_LEADER_CAN_CHANGE_LOOTING = new SM_SYSTEM_MESSAGE(1300156);

	/**
	* The item distribution method of the group has been changed to Manual.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_LOOTING_CHANGED_TO_MANUAL = new SM_SYSTEM_MESSAGE(1300157);

	/**
	* The item distribution method of the group has been changed to Auto.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_LOOTING_CHANGED_TO_AUTO = new SM_SYSTEM_MESSAGE(1300158);

	/**
	* The user you invited to the group is currently offline.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_NO_USER_TO_INVITE = new SM_SYSTEM_MESSAGE(1300159);

	/**
	* Only group leader can invite.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_ONLY_LEADER_CAN_INVITE = new SM_SYSTEM_MESSAGE(1300160);

	/**
	* %0 has declined your invitation.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_HE_REJECT_INVITATION(String value0) {
		return new SM_SYSTEM_MESSAGE(1300161, value0);
	}

	/**
	* You cannot invite yourself to a group.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_CAN_NOT_INVITE_SELF = new SM_SYSTEM_MESSAGE(1300162);

	/**
	* You cannot issue an invitation while you are dead.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_CANT_INVITE_WHEN_DEAD = new SM_SYSTEM_MESSAGE(1300163);

	/**
	* The selected group member is currently offline.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_OFFLINE_MEMBER = new SM_SYSTEM_MESSAGE(1300164);

	/**
	* Only the group leader can kick a member out.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_ONLY_LEADER_CAN_BANISH = new SM_SYSTEM_MESSAGE(1300165);

	/**
	* You have been kicked out of the group.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_YOU_ARE_BANISHED = new SM_SYSTEM_MESSAGE(1300166);

	/**
	* The group has been disbanded.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_IS_DISPERSED = new SM_SYSTEM_MESSAGE(1300167);

	/**
	* %0 has left your group.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_HE_LEAVE_PARTY(String value0) {
		return new SM_SYSTEM_MESSAGE(1300168, value0);
	}

	/**
	* %0 is already a member of another group.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_HE_IS_ALREADY_MEMBER_OF_OTHER_PARTY(String value0) {
		return new SM_SYSTEM_MESSAGE(1300169, value0);
	}

	/**
	* %0 is already a member of your group.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_HE_IS_ALREADY_MEMBER_OF_OUR_PARTY(String value0) {
		return new SM_SYSTEM_MESSAGE(1300170, value0);
	}

	/**
	* You are not in any group.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_YOU_ARE_NOT_PARTY_MEMBER = new SM_SYSTEM_MESSAGE(1300171);

	/**
	* You are not a group member.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_NOT_PARTY_MEMBER = new SM_SYSTEM_MESSAGE(1300172);

	/**
	* You have invited %0 to join your group.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_INVITED_HIM(String value0) {
		return new SM_SYSTEM_MESSAGE(1300173, value0);
	}

	/**
	* Currently, %0 cannot accept your group invitation.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_CANT_INVITE_WHEN_HE_IS_ASKED_QUESTION(String value0) {
		return new SM_SYSTEM_MESSAGE(1300174, value0);
	}

	/**
	* %0 has been disconnected.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_HE_BECOME_OFFLINE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300175, value0);
	}

	/**
	* %0 has been offline for too long and is automatically excluded from the group.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_HE_BECOME_OFFLINE_TIMEOUT(String value0) {
		return new SM_SYSTEM_MESSAGE(1300176, value0);
	}

	/**
	* %0 has been kicked out of your group.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_HE_IS_BANISHED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300177, value0);
	}

	/**
	* The rare item distribution method of the group has been changed to Free-for-All.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_RARE_LOOTING_CHANGED_TO_MANUAL = new SM_SYSTEM_MESSAGE(1300178);

	/**
	* The rare item distribution method of the group has been changed to Auto.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_RARE_LOOTING_CHANGED_TO_AUTO = new SM_SYSTEM_MESSAGE(1300179);

	/**
	* The rare item distribution method of the group has been changed to Dice Roll.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_RARE_LOOTING_CHANGED_TO_DICE = new SM_SYSTEM_MESSAGE(1300180);

	/**
	* A group member cannot be kicked out before the completion of loot distribution.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_CANNOT_BANISH_ITEMPOOL_NOT_EMPTY = new SM_SYSTEM_MESSAGE(1300181);

	/**
	* %0 rolled the dice and got a %num1.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_ITEM_DICE(String value0, int num1) {
		return new SM_SYSTEM_MESSAGE(1300182, value0, num1);
	}

	/**
	* You can roll the dice once more if the rolled number is less than 100.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_ITEM_DICE_AGAIN = new SM_SYSTEM_MESSAGE(1300183);

	/**
	* The item distribution method of the group has been changed to Free-for-All.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_LOOTING_CHANGED_TO_FREEFORALL = new SM_SYSTEM_MESSAGE(1300184);

	/**
	* The item distribution method of the group has been changed to Round-robin.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_LOOTING_CHANGED_TO_ROUNDROBIN = new SM_SYSTEM_MESSAGE(1300185);

	/**
	* The item distribution method of the group has been changed to Group Leader.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_LOOTING_CHANGED_TO_LEADERONLY = new SM_SYSTEM_MESSAGE(1300186);

	/**
	* %0 rolled the dice and got a %num1 (max. %num2).
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_ITEM_DICE_CUSTOM(String value0, int num1, int num2) {
		return new SM_SYSTEM_MESSAGE(1300187, value0, num1, num2);
	}

	/**
	* You cannot invite members of other race.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_CANT_INVITE_OTHER_RACE = new SM_SYSTEM_MESSAGE(1300188);

	/**
	* You have invited %0's group to the alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_INVITED_HIS_PARTY(String value0) {
		return new SM_SYSTEM_MESSAGE(1300189, value0);
	}

	/**
	* %0 has declined your invitation to join the alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_HE_REJECT_INVITATION(String value0) {
		return new SM_SYSTEM_MESSAGE(1300190, value0);
	}

	/**
	* Currently, %0 cannot accept your invitation to join the alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_CANT_INVITE_WHEN_HE_IS_ASKED_QUESTION(String value0) {
		return new SM_SYSTEM_MESSAGE(1300191, value0);
	}

	/**
	* %0 is already a member of another alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_HE_IS_ALREADY_MEMBER_OF_OTHER_ALLIANCE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300192, value0);
	}

	/**
	* %0 is already a member of your alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_HE_IS_ALREADY_MEMBER_OF_OUR_ALLIANCE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300193, value0);
	}

	/**
	* You cannot invite %0 to the alliance as he or she is not a group leader.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_CAN_NOT_INVITE_HIM_HE_IS_NOT_PARTY_LEADER(String value0) {
		return new SM_SYSTEM_MESSAGE(1300194, value0);
	}

	/**
	* You cannot invite %0 to the alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_CAN_NOT_INVITE_HIM(String value0) {
		return new SM_SYSTEM_MESSAGE(1300195, value0);
	}

	/**
	* You cannot invite any more as the alliance is full.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_CANT_ADD_NEW_MEMBER = new SM_SYSTEM_MESSAGE(1300196);

	/**
	* Only the group leader can leave the alliance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_ONLY_PARTY_LEADER_CAN_LEAVE_ALLIANCE = new SM_SYSTEM_MESSAGE(1300197);

	/**
	* Your group is not part of an alliance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_YOUR_PARTY_IS_NOT_ALLIANCE_MEMBER = new SM_SYSTEM_MESSAGE(1300198);

	/**
	* %0's group has left the alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_HIS_PARTY_LEAVE_ALLIANCE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300199, value0);
	}

	/**
	* Your group has left the alliance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_MY_PARTY_LEAVE_ALLIANCE = new SM_SYSTEM_MESSAGE(1300200);

	/**
	* The alliance has been disbanded.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_DISPERSED = new SM_SYSTEM_MESSAGE(1300201);

	/**
	* %0 has left the alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_HE_LEAVED_PARTY(String value0) {
		return new SM_SYSTEM_MESSAGE(1300202, value0);
	}

	/**
	* %0 has been offline for too long and has been automatically kicked out of the group and the alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_HE_LEAVED_PARTY_OFFLINE_TIMEOUT(String value0) {
		return new SM_SYSTEM_MESSAGE(1300203, value0);
	}

	/**
	* %0 has been kicked out of the group and thus the alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_HE_IS_BANISHED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300204, value0);
	}

	/**
	* %0 has become the new group leader.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_HE_BECOME_PARTY_LEADER(String value0) {
		return new SM_SYSTEM_MESSAGE(1300205, value0);
	}

	/**
	* The item distribution method of the alliance has been changed to Free-for-All.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_LOOTING_CHANGED_TO_FREE = new SM_SYSTEM_MESSAGE(1300206);

	/**
	* The item distribution method of the alliance has been changed to Auto.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_LOOTING_CHANGED_TO_RANDOM = new SM_SYSTEM_MESSAGE(1300207);

	/**
	* %0 has already requested the item distribution method to be changed.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_CHANGE_LOOT_PROCESSING_HIS_REQUEST(String value0) {
		return new SM_SYSTEM_MESSAGE(1300208, value0);
	}

	/**
	* Your request to change the item distribution method is being processed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_CHANGE_LOOT_PROCESSING_YOUR_REQUEST = new SM_SYSTEM_MESSAGE(1300209);

	/**
	* %0 denied %1's request to change the item distribution method.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_CHANGE_LOOT_HE_DENIED_HIS_ASK(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300210, value0, value1);
	}

	/**
	* %0's request to change the item distribution method has been denied.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_CHANGE_LOOT_HE_DENIED_MY_ASK(String value0) {
		return new SM_SYSTEM_MESSAGE(1300211, value0);
	}

	/**
	* You asked the alliance Captain to change the item distribution method.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_CHANGE_LOOT_ASK_SUBMITTED = new SM_SYSTEM_MESSAGE(1300212);

	/**
	* %0's request to change the item distribution method timed out.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_CHANGE_LOOT_TIMEOUT(String value0) {
		return new SM_SYSTEM_MESSAGE(1300213, value0);
	}

	/**
	* You asked the alliance Captain for permission to pick up %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_PICKUP_ITEM_ASK_SUBMITTED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300214, value0);
	}

	/**
	* Your request for permission to pick up %0 is being processed.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_PICKUP_ITEM_PROCESSING_YOUR_REQUEST(String value0) {
		return new SM_SYSTEM_MESSAGE(1300215, value0);
	}

	/**
	* %0's request for permission to pick up %1 was approved.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_PICKUP_ITEM_ALL_ACCEPT_HIM(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300216, value0, value1);
	}

	/**
	* %0 denied %1's request for permission to pick up %2.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_PICKUP_ITEM_HE_DENIED(String value0, String value1, String value2) {
		return new SM_SYSTEM_MESSAGE(1300217, value0, value1, value2);
	}

	/**
	* %0 denied your request for permission to pick up %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_PICKUP_ITEM_HE_DENIED_MY_ASK(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300218, value0, value1);
	}

	/**
	* %0's request for permission to pick up %1 timed out.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_PICKUP_ITEM_TIMEOUT(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300219, value0, value1);
	}

	/**
	* The request cannot be processed, as there are already too many requests pending approval by the alliance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_TOO_MANY_VOTE = new SM_SYSTEM_MESSAGE(1300220);

	/**
	* You are not a member of an alliance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_YOU_ARE_NOT_PARTY_ALLIANCE_MEMBER = new SM_SYSTEM_MESSAGE(1300221);

	/**
	* %0 has been disconnected.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_HE_BECOME_OFFLINE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300222, value0);
	}

	/**
	* Only the alliance captain can change the item distribution method.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_ONLY_LEADER_CAN_CHANGE_LOOTING = new SM_SYSTEM_MESSAGE(1300223);

	/**
	* The item distribution method of the alliance has been changed to Free-for-All.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_LOOTING_CHANGED_TO_FREEFORALL = new SM_SYSTEM_MESSAGE(1300224);

	/**
	* The item distribution method of the alliance has been changed to Round-robin.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_LOOTING_CHANGED_TO_ROUNDROBIN = new SM_SYSTEM_MESSAGE(1300225);

	/**
	* The item distribution method of the alliance has been changed to Captain.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_LOOTING_CHANGED_TO_LEADERONLY = new SM_SYSTEM_MESSAGE(1300226);

	/**
	* You cannot invite the selected player as he or she is too busy.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_INVITE_OTHER_IS_BUSY = new SM_SYSTEM_MESSAGE(1300227);

	/**
	* That name is invalid. Please try another.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_CREATE_INVALID_GUILD_NAME = new SM_SYSTEM_MESSAGE(1300228);

	/**
	* You are too far from the NPC to create a Legion.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_CREATE_TOO_FAR_FROM_CREATOR_NPC = new SM_SYSTEM_MESSAGE(1300229);

	/**
	* Please try again after you have closed other dialog boxes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_CREATE_RETRY_WHEN_CLOSE_OTHER_QUESTION_WND = new SM_SYSTEM_MESSAGE(1300230);

	/**
	* You do not have enough Kinah to create a Legion.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_CREATE_NOT_ENOUGH_MONEY = new SM_SYSTEM_MESSAGE(1300231);

	/**
	* You cannot create a Legion as you are already a member of another Legion.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_CREATE_ALREADY_BELONGS_TO_GUILD = new SM_SYSTEM_MESSAGE(1300232);

	/**
	* That name is invalid. Please try another..
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_CREATE_SAME_GUILD_EXIST = new SM_SYSTEM_MESSAGE(1300233);

	/**
	* You cannot create a new Legion as the grace period between creating Legions has not expired.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_CREATE_LAST_DAY_CHECK = new SM_SYSTEM_MESSAGE(1300234);

	/**
	* The %0 Legion has been created.
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_CREATED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300235, value0);
	}

	/**
	* You cannot leave your Legion during a war.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_LEAVE_CANT_LEAVE_WHILE_WAR = new SM_SYSTEM_MESSAGE(1300236);

	/**
	* You cannot leave your Legion while using the Legion Warehouse.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_LEAVE_CANT_LEAVE_GUILD_WHILE_USING_WAREHOUSE = new SM_SYSTEM_MESSAGE(1300237);

	/**
	* You cannot leave your Legion unless you transfer Brigade General authority to someone else.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_LEAVE_MASTER_CANT_LEAVE_BEFORE_CHANGE_MASTER = new SM_SYSTEM_MESSAGE(1300238);

	/**
	* You are not a member of a Legion.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_LEAVE_I_AM_NOT_BELONG_TO_GUILD = new SM_SYSTEM_MESSAGE(1300239);

	/**
	* %0 has left the Legion.
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_LEAVE_HE_LEFT(String value0) {
		return new SM_SYSTEM_MESSAGE(1300240, value0);
	}

	/**
	* You have left the %0 Legion.
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_LEAVE_DONE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300241, value0);
	}

	/**
	* You are not a member of a Legion.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_BANISH_I_AM_NOT_BELONG_TO_GUILD = new SM_SYSTEM_MESSAGE(1300242);

	/**
	* You cannot kick yourself out from a Legion.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_BANISH_CANT_BANISH_SELF = new SM_SYSTEM_MESSAGE(1300243);

	/**
	* You do not have the authority to kick out a Legion member.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_BANISH_DONT_HAVE_RIGHT_TO_BANISH = new SM_SYSTEM_MESSAGE(1300244);

	/**
	* You cannot kick a Legion member out during a war.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_BANISH_CANT_BAN_MEMBER_WHILE_WAR = new SM_SYSTEM_MESSAGE(1300245);

	/**
	* You have been kicked out of the %0 Legion.
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_BANISHIED_FROM_GUILD_BY_HIM(String value0) {
		return new SM_SYSTEM_MESSAGE(1300246, value0);
	}

	/**
	* %0 kicked %1 out of the Legion.
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_BANSIH_HE_BANISHED_HIM(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300247, value0, value1);
	}

	/**
	* %0 is not a member of your Legion.
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_BANISH_HE_IS_NOT_MY_GUILD_MEMBER(String value0) {
		return new SM_SYSTEM_MESSAGE(1300248, value0);
	}

	/**
	* You cannot kick out the Legion Brigade General.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_BANISH_CAN_BANISH_MASTER = new SM_SYSTEM_MESSAGE(1300249);

	/**
	* You cannot issue a Legion invitation while you are dead.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_INVITE_CANT_INVITE_WHEN_DEAD = new SM_SYSTEM_MESSAGE(1300250);

	/**
	* You are not a member of a Legion.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_INVITE_I_AM_NOT_BELONG_TO_GUILD = new SM_SYSTEM_MESSAGE(1300251);

	/**
	* You have no authority to invite others to the Legion.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_INVITE_DONT_HAVE_RIGHT_TO_INVITE = new SM_SYSTEM_MESSAGE(1300252);

	/**
	* There is no user to invite to your Legion.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_INVITE_NO_USER_TO_INVITE = new SM_SYSTEM_MESSAGE(1300253);

	/**
	* You cannot invite yourself to a Legion.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_INVITE_CAN_NOT_INVITE_SELF = new SM_SYSTEM_MESSAGE(1300254);

	/**
	* %0 is already a member of your Legion.
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_INVITE_HE_IS_MY_GUILD_MEMBER(String value0) {
		return new SM_SYSTEM_MESSAGE(1300255, value0);
	}

	/**
	* %0 is a member of another Legion.
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_INVITE_HE_IS_OTHER_GUILD_MEMBER(String value0) {
		return new SM_SYSTEM_MESSAGE(1300256, value0);
	}

	/**
	* There is no room in the Legion for more members.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_INVITE_CAN_NOT_ADD_MEMBER_ANY_MORE = new SM_SYSTEM_MESSAGE(1300257);

	/**
	* You have sent a Legion invitation to %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_INVITE_SENT_INVITE_MSG_TO_HIM(String value0) {
		return new SM_SYSTEM_MESSAGE(1300258, value0);
	}

	/**
	* %0 has declined your Legion invitation.
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_INVITE_HE_REJECTED_INVITATION(String value0) {
		return new SM_SYSTEM_MESSAGE(1300259, value0);
	}

	/**
	* %0 has joined your Legion.
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_INVITE_HE_JOINED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300260, value0);
	}

	/**
	* You are not a member of a Legion.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_MEMBER_RANK_I_AM_NOT_BELONG_TO_GUILD = new SM_SYSTEM_MESSAGE(1300261);

	/**
	* You cannot change the ranks of Legion members because you are not the Legion Brigade General.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_MEMBER_RANK_DONT_HAVE_RIGHT = new SM_SYSTEM_MESSAGE(1300262);

	/**
	* The Legion Brigade General cannot change its own rank.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_MEMBER_RANK_ERROR_SELF = new SM_SYSTEM_MESSAGE(1300263);

	/**
	* There is no one to change rank.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_MEMBER_RANK_NO_USER = new SM_SYSTEM_MESSAGE(1300264);

	/**
	* %0 is not a member of your Legion.
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_MEMBER_RANK_HE_IS_NOT_MY_GUILD_MEMBER(String value0) {
		return new SM_SYSTEM_MESSAGE(1300265, value0);
	}

	/**
	* %0 has become the Legion Brigade General.
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_MEMBER_RANK_DONE_1_GUILD_MASTER(String value0) {
		return new SM_SYSTEM_MESSAGE(1300266, value0);
	}

	/**
	* %0 has become a Legion Centurion.
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_MEMBER_RANK_DONE_2_GUILD_OFFICER(String value0) {
		return new SM_SYSTEM_MESSAGE(1300267, value0);
	}

	/**
	* %0 has become a Legionary.
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_MEMBER_RANK_DONE_3_GUILD_MEMBER(String value0) {
		return new SM_SYSTEM_MESSAGE(1300268, value0);
	}

	/**
	* You do not have the authority to change the Legion Brigade General.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_MASTER_DONT_HAVE_RIGHT = new SM_SYSTEM_MESSAGE(1300269);

	/**
	* You cannot transfer your Brigade General authority to an offline user.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_MASTER_NO_SUCH_USER = new SM_SYSTEM_MESSAGE(1300270);

	/**
	* You are already the Legion Brigade General.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_MASTER_ERROR_SELF = new SM_SYSTEM_MESSAGE(1300271);

	/**
	* %0 is not a member of your Legion.
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_MASTER_NOT_MY_GUILD_MEMBER(String value0) {
		return new SM_SYSTEM_MESSAGE(1300272, value0);
	}

	/**
	* %0 has become the Legion Brigade General.
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_MASTER_DONE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300273, value0);
	}

	/**
	* You cannot join the alliance because you are not the Legion Brigade General.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_JOIN_CLAN_DONT_HAVE_RIGHT = new SM_SYSTEM_MESSAGE(1300274);

	/**
	* You cannot leave the alliance because you are not the Legion Brigade General.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_LEAVE_CLAN_DONT_HAVE_RIGHT = new SM_SYSTEM_MESSAGE(1300275);

	/**
	* You do not have the authority to modify the Legion Announcement.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_WRITE_NOTICE_DONT_HAVE_RIGHT = new SM_SYSTEM_MESSAGE(1300276);

	/**
	* The Legion Announcement has been modified.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_WRITE_NOTICE_DONE = new SM_SYSTEM_MESSAGE(1300277);

	/**
	* You must be a Legion member to use the Legion warehouse.
	*/
	public static final SM_SYSTEM_MESSAGE STR_NO_GUILD_TO_DEPOSIT = new SM_SYSTEM_MESSAGE(1300278);

	/**
	* You cannot use the Legion warehouse.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANT_USE_GUILD_STORAGE = new SM_SYSTEM_MESSAGE(1300279);

	/**
	* Another Legion member is using the warehouse. Please try again later.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_WAREHOUSE_IN_USE = new SM_SYSTEM_MESSAGE(1300280);

	/**
	* You are not a member of a Legion.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_WRITE_INTRO_NOT_BELONG_TO_GUILD = new SM_SYSTEM_MESSAGE(1300281);

	/**
	* Your Character Information has been modified.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_WRITE_INTRO_DONE = new SM_SYSTEM_MESSAGE(1300282);

	/**
	* You have no authority to change the Legion authority settings.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_RIGHT_DONT_HAVE_RIGHT = new SM_SYSTEM_MESSAGE(1300283);

	/**
	* The Legion authority has been modified.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_RIGHT_DONE = new SM_SYSTEM_MESSAGE(1300284);

	/**
	* Legion Information: %0
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_INTRO(String value0) {
		return new SM_SYSTEM_MESSAGE(1300285, value0);
	}

	/**
	* You do not have enough Kinah for cancellation.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_CREATE_NOT_ENOUGH_MONEY_1 = new SM_SYSTEM_MESSAGE(1300286);

	/**
	* There is no room in the Legion for more members.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_INVITE_CAN_NOT_JOIN_TO_GUILD_BY_SIZE_LIMIT = new SM_SYSTEM_MESSAGE(1300287);

	/**
	* You cannot join the Legion.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_INVITE_CAN_NOT_JOIN_TO_GUILD = new SM_SYSTEM_MESSAGE(1300288);

	/**
	* You cannot join the Legion as the player who invited you is dead.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_INVITE_CAN_NOT_JOIN_TO_GUILD_INVITOR_IS_DEAD = new SM_SYSTEM_MESSAGE(1300289);

	/**
	* Currently, the selected player cannot be invited to join your Legion.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_INVITE_CANT_INVITE_WHEN_HE_IS_QUESTION_ASKED = new SM_SYSTEM_MESSAGE(1300290);

	/**
	* The target is not valid. Please select a player.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_INVITE_INCORRECT_TARGET = new SM_SYSTEM_MESSAGE(1300291);

	/**
	* This authority cannot be granted to the rank.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_RIGHT_CANT_GIVE_RIGHT = new SM_SYSTEM_MESSAGE(1300292);

	/**
	* You are not a member of a Legion.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_I_AM_NOT_BELONG_TO_GUILD = new SM_SYSTEM_MESSAGE(1300293);

	/**
	* You are not a member of a Legion.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_DISPERSE_STAYMODE_CANCEL_I_AM_NOT_BELONG_TO_GUILD = new SM_SYSTEM_MESSAGE(1300294);

	/**
	* Please try again after you have closed other dialog boxes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_DISPERSE_STAYMODE_CANCEL_RETRY_WHEN_CLOSE_OTHER_QUESTION_WND = new SM_SYSTEM_MESSAGE(1300295);

	/**
	* You are too far from the NPC to cancel the Legion disbanding.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_DISPERSE_STAYMODE_CANCEL_TOO_FAR_FROM_NPC = new SM_SYSTEM_MESSAGE(1300296);

	/**
	* You cannot disband the Legion during a war.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_DISPERSE_CANT_DISPERSE_WHILE_WAR = new SM_SYSTEM_MESSAGE(1300297);

	/**
	* You cannot disband your Legion while you are using the Legion warehouse.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_DISPERSE_CANT_DISPERSE_GUILD_WHILE_USING_WAREHOUSE = new SM_SYSTEM_MESSAGE(1300298);

	/**
	* You cannot disband a Legion that has a fortress or hideout.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_DISPERSE_CANT_DISPERSE_GULILD_HAVING_HOUSE = new SM_SYSTEM_MESSAGE(1300299);

	/**
	* You have no authority to disband the Legion.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_DISPERSE_ONLY_MASTER_CAN_DISPERSE = new SM_SYSTEM_MESSAGE(1300300);

	/**
	* You are not a member of a Legion.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_DISPERSE_I_AM_NOT_BELONG_TO_GUILD = new SM_SYSTEM_MESSAGE(1300301);

	/**
	* The %0 Legion has been disbanded.
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_DISPERSE_DONE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300302, value0);
	}

	/**
	* The Brigade General has requested to disband the Legion. The expected time of disbanding is %DATETIME0.
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_DISPERSE_REQUESTED(String datetime0) {
		return new SM_SYSTEM_MESSAGE(1300303, datetime0);
	}

	/**
	* You have already requested to disband the Legion.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_DISPERSE_ALREADY_REQUESTED = new SM_SYSTEM_MESSAGE(1300304);

	/**
	* You are too far from the NPC to disband the Legion.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_DISPERSE_TOO_FAR_FROM_NPC = new SM_SYSTEM_MESSAGE(1300305);

	/**
	* You cannot delete a character that joined a Legion. Please try again after it has left the Legion or the Legion is disbanded.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_DISPERSE_STAYMODE_CANCEL_1 = new SM_SYSTEM_MESSAGE(1300306);

	/**
	* The Legion disbanding mode has been cancelled.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_DISPERSE_CANCEL = new SM_SYSTEM_MESSAGE(1300307);

	/**
	* Time remaining until disbanding: %DURATIONDAY0
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_DISPERSE_TIME(String durationday0) {
		return new SM_SYSTEM_MESSAGE(1300308, durationday0);
	}

	/**
	* Only the Legion Brigade General can cancel the disbanding mode.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_DISPERSE_STAYMODE_CANCEL_ONLY_MASTER_CAN_CANCEL = new SM_SYSTEM_MESSAGE(1300309);

	/**
	* The Legion is not waiting to be disbanded.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_DISPERSE_STAYMODE_CANCEL_YOUR_GUILD_IS_NOT_DISPERS_REQUESTED = new SM_SYSTEM_MESSAGE(1300310);

	/**
	* You cannot invite members of other race.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_INVITE_CAN_NOT_INVITE_OTHER_RACE = new SM_SYSTEM_MESSAGE(1300311);

	/**
	* You are not a member of a Legion.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_MEMBER_NICKNAME_I_AM_NOT_BELONG_TO_GUILD = new SM_SYSTEM_MESSAGE(1300312);

	/**
	* You have no authority to bestow a title.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_MEMBER_NICKNAME_DONT_HAVE_RIGHT_TO_CHANGE_NICKNAME = new SM_SYSTEM_MESSAGE(1300313);

	/**
	* %0 is not a member of your Legion.
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_MEMBER_NICKNAME_HE_IS_NOT_MY_GUILD_MEMBER(String value0) {
		return new SM_SYSTEM_MESSAGE(1300314, value0);
	}

	/**
	* Only the Legion Brigade General can request to raise the level.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_LEVEL_DONT_HAVE_RIGHT = new SM_SYSTEM_MESSAGE(1300315);

	/**
	* You need to complete the %0 legion task to level up the legion.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_LEVEL_UP_CHALLENGE_TASK(int currentLevel) {
		return new SM_SYSTEM_MESSAGE(904452, currentLevel);
	}
	
	/**
	* The Legion is already at the highest level.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_LEVEL_CANT_LEVEL_UP = new SM_SYSTEM_MESSAGE(1300316);

	/**
	* You do not have enough Contribution Points.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_LEVEL_NOT_ENOUGH_POINT = new SM_SYSTEM_MESSAGE(1300317);

	/**
	* Your Legion does not have enough members.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_LEVEL_NOT_ENOUGH_MEMBER = new SM_SYSTEM_MESSAGE(1300318);

	/**
	* You do not have enough Kinah.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_LEVEL_NOT_ENOUGH_MONEY = new SM_SYSTEM_MESSAGE(1300319);

	/**
	* Your Legion is now at level %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_LEVEL_DONE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300320, value0);
	}

	/**
	* Please try again after you have closed other input boxes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_LEVEL_RETRY_WHEN_CLOSE_OTHER_QUESTION_WND = new SM_SYSTEM_MESSAGE(1300321);

	/**
	* You do not have the authority to use the Legion warehouse.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_WAREHOUSE_NO_RIGHT = new SM_SYSTEM_MESSAGE(1300322);

	/**
	* The Legion warehouse is now loading. Please try again later.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_WAREHOUSE_IN_LOADING = new SM_SYSTEM_MESSAGE(1300323);

	/**
	* Your Legion does not have enough funds.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_WAREHOUSE_NOT_ENOUGH_FUND = new SM_SYSTEM_MESSAGE(1300324);

	/**
	* The target is busy and cannot be invited at the moment.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_INVITE_OTHER_IS_BUSY = new SM_SYSTEM_MESSAGE(1300325);

	/**
	* You are too far from the NPC to raise the Legion level.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_LEVEL_TOO_FAR_FROM_NPC = new SM_SYSTEM_MESSAGE(1300326);

	/**
	* You are already a member of a Legion.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_INVITE_YOU_ARE_ALREADY_BELONGS_TO_GUILD = new SM_SYSTEM_MESSAGE(1300327);

	/**
	* You cannot join another Legion while waiting for your Legion to be created.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_INVITE_YOU_ARE_WAITING_FOR_GUILD_CREATE = new SM_SYSTEM_MESSAGE(1300328);

	/**
	* The Legion you were to join no longer exists.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_INVITE_CAN_NOT_JOIN_NOT_EXISTS = new SM_SYSTEM_MESSAGE(1300329);

	/**
	* You nominated %0 as the next Legion Brigade General.
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_MASTER_SENT_OFFER_MSG_TO_HIM(String value0) {
		return new SM_SYSTEM_MESSAGE(1300330, value0);
	}

	/**
	* You cannot request the selected player to become the Legion Brigade General.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_MASTER_SENT_CANT_OFFER_WHEN_HE_IS_QUESTION_ASKED = new SM_SYSTEM_MESSAGE(1300331);

	/**
	* %0 has declined to become the Legion Brigade General.
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_MASTER_HE_DECLINE_YOUR_OFFER(String value0) {
		return new SM_SYSTEM_MESSAGE(1300332, value0);
	}

	/**
	* You cannot use the Legion warehouse during the disbandment waiting period.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_WAREHOUSE_CANT_USE_WHILE_DISPERSE = new SM_SYSTEM_MESSAGE(1300333);

	/**
	* Limited edition items are all sold out.
	*/
	public static final SM_SYSTEM_MESSAGE STR_BUY_SELL_ITEM_SOLD_OUT = new SM_SYSTEM_MESSAGE(1300334);

	/**
	* You cannot buy this item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_BUY_SELL_USER_BUY_FAILED = new SM_SYSTEM_MESSAGE(1300335);

	/**
	* %0 does not sell items.
	*/
	public static SM_SYSTEM_MESSAGE STR_BUY_SELL_HE_DOES_NOT_SELL_ITEM(String value0) {
		return new SM_SYSTEM_MESSAGE(1300336, value0);
	}

	/**
	* %0 does not buy items.
	*/
	public static SM_SYSTEM_MESSAGE STR_BUY_SELL_HE_DOES_NOT_BUY_ITEM(String value0) {
		return new SM_SYSTEM_MESSAGE(1300337, value0);
	}

	/**
	* You are too away to trade.
	*/
	public static final SM_SYSTEM_MESSAGE STR_BUY_SELL_TOO_FAR_TO_TRADE = new SM_SYSTEM_MESSAGE(1300338);

	/**
	* You do not have enough Kinah to buy the item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_BUY_SELL_NOT_ENOUGH_MONEY_TO_BUY_ITEM = new SM_SYSTEM_MESSAGE(1300339);

	/**
	* You have bought the item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_BUY_SELL_USER_BOUGHT_ITEMS = new SM_SYSTEM_MESSAGE(1300340);

	/**
	* Sales complete.
	*/
	public static final SM_SYSTEM_MESSAGE STR_BUY_SELL_USER_SELL_ITEMS = new SM_SYSTEM_MESSAGE(1300341);

	/**
	* You cannot sell equipped items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_BUY_SELL_CAN_NOT_SELL_EQUIPED_ITEM = new SM_SYSTEM_MESSAGE(1300342);

	/**
	* The price of the item has changed. Please try buying it again after you have checked the changed price.
	*/
	public static final SM_SYSTEM_MESSAGE STR_BUY_SELL_PRICE_CHANGED_RETRY_PLEASE = new SM_SYSTEM_MESSAGE(1300343);

	/**
	* %0 is not an item that can be sold.
	*/
	public static SM_SYSTEM_MESSAGE STR_BUY_SELL_ITEM_CAN_NOT_BE_SELLED_TO_NPC(String value0) {
		return new SM_SYSTEM_MESSAGE(1300344, value0);
	}

	/**
	* You cannot register any more items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_BUY_SELL_FULL_BASKET = new SM_SYSTEM_MESSAGE(1300345);

	/**
	* You are too far to have a conversation.
	*/
	public static final SM_SYSTEM_MESSAGE STR_DIALOG_TOO_FAR_TO_TALK = new SM_SYSTEM_MESSAGE(1300346);

	/**
	* You are already trading with someone else.
	*/
	public static final SM_SYSTEM_MESSAGE STR_EXCHANGE_YOU_ARE_ALREADY_EXCHANGING = new SM_SYSTEM_MESSAGE(1300347);

	/**
	* You cannot trade while you are invisible.
	*/
	public static final SM_SYSTEM_MESSAGE STR_EXCHANGE_CANT_EXCHANGE_WHILE_INVISIBLE = new SM_SYSTEM_MESSAGE(1300348);

	/**
	* You cannot trade with an invisible player.
	*/
	public static final SM_SYSTEM_MESSAGE STR_EXCHANGE_CANT_EXCHANGE_WITH_INVISIBLE_USER = new SM_SYSTEM_MESSAGE(1300349);

	/**
	* You cannot trade as you are overburdened with items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_EXCHANGE_TOO_HEAVY_TO_TRADE = new SM_SYSTEM_MESSAGE(1300350);

	/**
	* You have no one to trade with.
	*/
	public static final SM_SYSTEM_MESSAGE STR_EXCHANGE_NO_ONE_TO_EXCHANGE = new SM_SYSTEM_MESSAGE(1300351);

	/**
	* You are too far from the target to trade.
	*/
	public static final SM_SYSTEM_MESSAGE STR_EXCHANGE_TOO_FAR_TO_EXCHANGE = new SM_SYSTEM_MESSAGE(1300352);

	/**
	* You sent a trade message to %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_EXCHANGE_ASKED_EXCHANGE_TO_HIM(String value0) {
		return new SM_SYSTEM_MESSAGE(1300353, value0);
	}

	/**
	* %0 declined your trade offer.
	*/
	public static SM_SYSTEM_MESSAGE STR_EXCHANGE_HE_REJECTED_EXCHANGE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300354, value0);
	}

	/**
	* The target is already trading with someone else.
	*/
	public static final SM_SYSTEM_MESSAGE STR_EXCHANGE_PARTNER_IS_EXCHANGING_WITH_OTHER = new SM_SYSTEM_MESSAGE(1300355);

	/**
	* %0 cannot trade at the moment.
	*/
	public static SM_SYSTEM_MESSAGE STR_EXCHANGE_CANT_ASK_WHEN_HE_IS_ASKED_QUESTION(String value0) {
		return new SM_SYSTEM_MESSAGE(1300356, value0);
	}

	/**
	* You cannot trade with the target as the target is carrying too many items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTNER_TOO_HEAVY_TO_EXCHANGE = new SM_SYSTEM_MESSAGE(1300357);

	/**
	* %0 is not a tradable item.
	*/
	public static SM_SYSTEM_MESSAGE STR_EXCHANGE_ITEM_CANNOT_BE_EXCHANGED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300358, value0);
	}

	/**
	* You cannot trade with the target as you are carrying too many items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_EXCHANGE_CANT_EXCHANGE_HEAVY_TO_ADD_EXCHANGE_ITEM = new SM_SYSTEM_MESSAGE(1300359);

	/**
	* You cannot trade as the target already has the limited possession item %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_EXCHANGE_CANT_EXCHANGE_PARTNER_HAS_LORE_ITEM(String value0) {
		return new SM_SYSTEM_MESSAGE(1300360, value0);
	}

	/**
	* The trade is complete.
	*/
	public static final SM_SYSTEM_MESSAGE STR_EXCHANGE_COMPLETE = new SM_SYSTEM_MESSAGE(1300361);

	/**
	* The other player has pressed the Lock List button.
	*/
	public static final SM_SYSTEM_MESSAGE STR_EXCHANGE_OTHER_PRESSED_CHECK = new SM_SYSTEM_MESSAGE(1300362);

	/**
	* The other player has pressed the Final Confirmation button.
	*/
	public static final SM_SYSTEM_MESSAGE STR_EXCHANGE_OTHER_PRESSED_OK = new SM_SYSTEM_MESSAGE(1300363);

	/**
	* The trade has been cancelled.
	*/
	public static final SM_SYSTEM_MESSAGE STR_EXCHANGE_CANCELED = new SM_SYSTEM_MESSAGE(1300364);

	/**
	* You cannot sell equipped items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_EXCHANGE_CANT_SELL_EQUIPPED_ITEM = new SM_SYSTEM_MESSAGE(1300365);

	/**
	* You cannot trade any more as your inventory is full.
	*/
	public static final SM_SYSTEM_MESSAGE STR_EXCHANGE_FULL_INVENTORY = new SM_SYSTEM_MESSAGE(1300366);

	/**
	* You cannot register any more items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_EXCHANGE_FULL_BASKET = new SM_SYSTEM_MESSAGE(1300367);

	/**
	* This item cannot be registered.
	*/
	public static final SM_SYSTEM_MESSAGE STR_EXCHANGE_CAN_NOT_REGISTER_ITEM = new SM_SYSTEM_MESSAGE(1300368);

	/**
	* This is not a tradable item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_EXCHANGE_ITEM_CAN_NOT_BE_EXCHANGED = new SM_SYSTEM_MESSAGE(1300369);

	/**
	* You cannot use the selected item until you reach the %0 rank.
	*/
	public static SM_SYSTEM_MESSAGE STR_CANNOT_USE_ITEM_INVALID_RANK(int value0) {
		return new SM_SYSTEM_MESSAGE(1300370, new DescriptionId(value0));
	}

	/**
	* Your Class cannot use the selected item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_USE_ITEM_INVALID_CLASS = new SM_SYSTEM_MESSAGE(1300371);

	/**
	* You cannot use %1 until you reach level %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_CANNOT_USE_ITEM_TOO_LOW_LEVEL_MUST_BE_THIS_LEVEL(int value1, int value0) {
		return new SM_SYSTEM_MESSAGE(1300372, value0, new DescriptionId(value1));
	}

	/**
	* Your race cannot use this item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_USE_ITEM_INVALID_RACE = new SM_SYSTEM_MESSAGE(1300373);

	/**
	* Your nationality prevents you from using this item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_USE_ITEM_INVALID_NATION = new SM_SYSTEM_MESSAGE(1300374);

	/**
	* This item cannot be used by your gender.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_USE_ITEM_INVALID_GENDER = new SM_SYSTEM_MESSAGE(1300375);

	/**
	* You are too overburdened to pick up any more items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_TOO_HEAVY = new SM_SYSTEM_MESSAGE(1300376);

	/**
	* Another player has the first chance to pick up this item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PICKUP_ITEM_FAILED_NOT_MY_ITEM = new SM_SYSTEM_MESSAGE(1300377);

	/**
	* You are too far away to pick up the item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PICKUP_ITEM_FAILED_TOO_FAR = new SM_SYSTEM_MESSAGE(1300378);

	/**
	* You cannot put down any more items at this place.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANT_DROP_THE_LOC = new SM_SYSTEM_MESSAGE(1300379);

	/**
	* You cannot discard equipped items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANT_DROP_WORN = new SM_SYSTEM_MESSAGE(1300380);

	/**
	* You cannot discard %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_UNBREAKABLE_ITEM(DescriptionId value0) {
		return new SM_SYSTEM_MESSAGE(1300381, value0);
	}

	/**
	* %0 is currently refusing to accept items.
	*/
	public static SM_SYSTEM_MESSAGE STR_IS_NOT_WILLING_TO_RECEIVE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300382, value0);
	}

	/**
	* You cannot give equipped items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANT_GIVE_WORN = new SM_SYSTEM_MESSAGE(1300383);

	/**
	* You are too overburdened to fight.
	*/
	public static final SM_SYSTEM_MESSAGE STR_TOO_HEAVY_TO_ATTACK = new SM_SYSTEM_MESSAGE(1300384);

	/**
	* You ate %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_EAT(String value0) {
		return new SM_SYSTEM_MESSAGE(1300385, value0);
	}

	/**
	* You cannot equip %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_CANT_EQUIP(String value0) {
		return new SM_SYSTEM_MESSAGE(1300386, value0);
	}

	/**
	* You do not buy %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_SELL_TO_NPC_NO_INTEREST_IN(String value0) {
		return new SM_SYSTEM_MESSAGE(1300387, value0);
	}

	/**
	* You do not have enough Kinah.
	*/
	public static final SM_SYSTEM_MESSAGE STR_NOT_ENOUGH_MONEY = new SM_SYSTEM_MESSAGE(1300388);

	/**
	* %0 cannot be discarded.
	*/
	public static SM_SYSTEM_MESSAGE STR_ITEM_CANNOT_BE_DROPPED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300389, value0);
	}

	/**
	* %0 cannot be given to others.
	*/
	public static SM_SYSTEM_MESSAGE STR_ITEM_CANNOT_BE_GIVEN(String value0) {
		return new SM_SYSTEM_MESSAGE(1300390, value0);
	}

	/**
	* %0 gave you %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_GIVE_ITEM_TO_YOU(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300391, value0, value1);
	}

	/**
	* That item is limited to one per person, and you already have one in your inventory.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CAN_NOT_BUY_LORE_ITEM = new SM_SYSTEM_MESSAGE(1300392);

	/**
	* You cannot use %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_CANT_USE_ITEM(DescriptionId value0) {
		return new SM_SYSTEM_MESSAGE(1300393, value0);
	}

	/**
	* You cannot use %0 as you have already used it to its maximum usage count.
	*/
	public static SM_SYSTEM_MESSAGE STR_CANT_USE_ITEM_OUT_OF_USABLE_COUNT(String value0) {
		return new SM_SYSTEM_MESSAGE(1300394, value0);
	}

	/**
	* You cannot use %0 to the maximum usage count as the item is currently equipped.
	*/
	public static SM_SYSTEM_MESSAGE STR_CANT_USE_WORN_ITEM_OUT_OF_USABLE_COUNT(String value0) {
		return new SM_SYSTEM_MESSAGE(1300395, value0);
	}

	/**
	* You have acquired %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_GET_ITEM(String value0) {
		return new SM_SYSTEM_MESSAGE(1300396, value0);
	}

	/**
	* You cannot attack because you have no arrow.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANT_ATTACK_NO_ARROW = new SM_SYSTEM_MESSAGE(1300397);

	/**
	* You do not have a weapon to modify the appearance of.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ERROR_CHANGE_WEAPON_SKIN__THERE_IS_NO_WEAPON = new SM_SYSTEM_MESSAGE(1300398);

	/**
	* You cannot modify the appearance of the selected item as it is not a weapon.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ERROR_CHANGE_WEAPON_SKIN__SELECTED_ITEM_IS_NOT_WEAPON = new SM_SYSTEM_MESSAGE(1300399);

	/**
	* You can only modify the appearance of the weapon to another of the same type.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ERROR_CHANGE_WEAPON_SKIN__DIFFERENT_WEAPON_TYPE = new SM_SYSTEM_MESSAGE(1300400);

	/**
	* You have equipped the Stigma Stone and acquired the %0 skill (Level %1).
	*/
	public static SM_SYSTEM_MESSAGE STR_STIGMA_YOU_CAN_USE_THIS_SKILL_BY_STIGMA_STONE(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300401, value0, value1);
	}

	/**
	* You have removed the Stigma Stone, but you can still use the %0 skill (Level %1) as you are equipped with another stone.
	*/
	public static SM_SYSTEM_MESSAGE STR_STIGMA_AFTER_UNEQUIP_STONE_YOU_CAN_USE_THIS_SKILL_LEVEL_BY_OTHER_STONE(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300402, value0, value1);
	}

	/**
	* You have removed the Stigma Stone and can no longer use the %0 skill.
	*/
	public static SM_SYSTEM_MESSAGE STR_STIGMA_YOU_CANNOT_USE_THIS_SKILL_AFTER_UNEQUIP_STIGMA_STONE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300403, value0);
	}

	/**
	* You need help from a Stigma Master to equip the Stigma Stone.
	*/
	public static final SM_SYSTEM_MESSAGE STR_STIGMA_TO_EQUIP_STONE_TALK_WITH_STIGMA_NPC = new SM_SYSTEM_MESSAGE(1300404);

	/**
	* You need help from a Stigma Master to remove the Stigma Stone.
	*/
	public static final SM_SYSTEM_MESSAGE STR_STIGMA_TO_UNEQUIP_STONE_TALK_WITH_STIGMA_NPC = new SM_SYSTEM_MESSAGE(1300405);

	/**
	* You need %0 Stigma Shard(s) to equip this Stone.
	*/
	public static SM_SYSTEM_MESSAGE STR_STIGMA_CANNT_EQUIP_STONE_OUT_OF_AVAILABLE_STIGMA_POINT(String value0) {
		return new SM_SYSTEM_MESSAGE(1300406, value0);
	}

	/**
	* You cannot equip that Stigma Stone because you have not learned the %0 skill.
	*/
	public static SM_SYSTEM_MESSAGE STR_STIGMA_CANNT_EQUIP_STONE_YOU_DO_NOT_HAVE_THIS_SKILL(String value0) {
		return new SM_SYSTEM_MESSAGE(1300407, value0);
	}

	/**
	* There is no Stigma slot available.
	*/
	public static final SM_SYSTEM_MESSAGE STR_STIGMA_SLOT_IS_NOT_OPENED = new SM_SYSTEM_MESSAGE(1300408);

	/**
	* %0 cannot be equipped as its rank exceeds the maximum rank of the Stigma slot.
	*/
	public static SM_SYSTEM_MESSAGE STR_STIGMA_TOO_HIGH_STONE_RANK_FOR_SLOT(String value0) {
		return new SM_SYSTEM_MESSAGE(1300409, value0);
	}

	/**
	* You cannot remove the Stigma Stone because %1 is a prerequisite for the %0th Stigma Stone.
	*/
	public static SM_SYSTEM_MESSAGE STR_STIGMA_CANNT_UNEQUIP_STONE_OTHER_STONE_NEED_ITS_SKILL(String value1, String value0) {
		return new SM_SYSTEM_MESSAGE(1300410, value1, value0);
	}

	/**
	* You have spent %num0sp.
	*/
	public static SM_SYSTEM_MESSAGE STR_STIGMA_EXHAUST(int num0sp) {
		return new SM_SYSTEM_MESSAGE(1300411, num0sp);
	}

	/**
	* %num0sp has been returned to you.
	*/
	public static SM_SYSTEM_MESSAGE STR_STIGMA_RETURN(int num0sp) {
		return new SM_SYSTEM_MESSAGE(1300412, num0sp);
	}

	/**
	* You do not have enough Kinah to equip the Stigma Stone.
	*/
	public static final SM_SYSTEM_MESSAGE STR_STIGMA_NOT_ENOUGH_MONEY = new SM_SYSTEM_MESSAGE(1300413);

	/**
	* You can no longer use the %0 skill acquired through the Stigma Stone.
	*/
	public static SM_SYSTEM_MESSAGE STR_STIGMA_NOT_USABLE_SKILL(String value0) {
		return new SM_SYSTEM_MESSAGE(1300414, value0);
	}

	/**
	* This Stigma Stone cannot be equipped.
	*/
	public static final SM_SYSTEM_MESSAGE STR_STIGMA_CANNOT_EQUIP_STONE = new SM_SYSTEM_MESSAGE(1300415);

	/**
	* You are carrying too many items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_WAREHOUSE_TOO_MANY_ITEMS_INVENTORY = new SM_SYSTEM_MESSAGE(1300416);

	/**
	* There is no space in the warehouse.
	*/
	public static final SM_SYSTEM_MESSAGE STR_WAREHOUSE_TOO_MANY_ITEMS_WAREHOUSE = new SM_SYSTEM_MESSAGE(1300417);

	/**
	* You cannot store this in the warehouse.
	*/
	public static final SM_SYSTEM_MESSAGE STR_WAREHOUSE_CANT_DEPOSIT_ITEM = new SM_SYSTEM_MESSAGE(1300418);

	/**
	* You are too far from the NPC.
	*/
	public static final SM_SYSTEM_MESSAGE STR_WAREHOUSE_TOO_FAR_FROM_NPC = new SM_SYSTEM_MESSAGE(1300419);

	/**
	* Equipped items cannot be stored in the warehouse.
	*/
	public static final SM_SYSTEM_MESSAGE STR_WAREHOUSE_DEPOSIT_EQUIPPED_ITEM = new SM_SYSTEM_MESSAGE(1300420);

	/**
	* There is no space in the warehouse.
	*/
	public static final SM_SYSTEM_MESSAGE STR_WAREHOUSE_DEPOSIT_FULL_BASKET = new SM_SYSTEM_MESSAGE(1300421);

	/**
	* You cannot have this item as you already have the limited possession item %0%.
	*/
	public static SM_SYSTEM_MESSAGE STR_CAN_NOT_GET_LORE_ITEM(DescriptionId descriptionId) {
		return new SM_SYSTEM_MESSAGE(1300422, descriptionId);
	}

	/**
	* You have used %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_USE_ITEM(DescriptionId value0) {
		return new SM_SYSTEM_MESSAGE(1300423, value0);
	}

	/**
	* %0 has been destroyed.
	*/
	public static SM_SYSTEM_MESSAGE STR_BREAK_ITEM(String value0) {
		return new SM_SYSTEM_MESSAGE(1300424, value0);
	}

	/**
	* There are no dropped items nearby.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ITEM_NO_DROP_ITEM = new SM_SYSTEM_MESSAGE(1300425);

	/**
	* You cannot use that item here.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_USE_ITEM_INVALID_LOCATION = new SM_SYSTEM_MESSAGE(1300426);

	/**
	* You have cancelled using the item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ITEM_CANCELED(DescriptionId id) {
		return new SM_SYSTEM_MESSAGE(1300427, id);
	}

	/**
	* The other player is carrying too many items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_EXCHANGE_PARTNER_HAS_TOON_MANY_ITEMS_INVENTORY = new SM_SYSTEM_MESSAGE(1300428);

	/**
	* There are too many items in the target's trade window. The total number of items will exceed the size of your inventory after trading.
	*/
	public static final SM_SYSTEM_MESSAGE STR_EXCHANGE_EXCHANGE_RESULT_WILL_BE_OVER_YOUR_INVENTORY_SIZE = new SM_SYSTEM_MESSAGE(1300429);

	/**
	* Your cube cannot be further expanded.
	*/
	public static final SM_SYSTEM_MESSAGE STR_EXTEND_INVENTORY_CANT_EXTEND_MORE = new SM_SYSTEM_MESSAGE(1300430);

	/**
	* %0 spaces have been added to your cube.
	*/
	public static SM_SYSTEM_MESSAGE STR_EXTEND_INVENTORY_SIZE_EXTENDED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300431, value0);
	}

	/**
	* Your private warehouse cannot be further expanded.
	*/
	public static final SM_SYSTEM_MESSAGE STR_EXTEND_CHAR_WAREHOUSE_CANT_EXTEND_MORE = new SM_SYSTEM_MESSAGE(1300432);

	/**
	* %0 spaces have been added to your personal warehouse.
	*/
	public static SM_SYSTEM_MESSAGE STR_EXTEND_CHAR_WAREHOUSE_SIZE_EXTENDED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300433, value0);
	}

	/**
	* Your account warehouse cannot be further expanded.
	*/
	public static final SM_SYSTEM_MESSAGE STR_EXTEND_ACCOUNT_WAREHOUSE_CANT_EXTEND_MORE = new SM_SYSTEM_MESSAGE(1300434);

	/**
	* %0 spaces have been added to your account warehouse.
	*/
	public static SM_SYSTEM_MESSAGE STR_EXTEND_ACCOUNT_WAREHOUSE_SIZE_EXTENDED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300435, value0);
	}

	/**
	* %0 can only upgrade cubes of level %1 or higher.
	*/
	public static SM_SYSTEM_MESSAGE STR_EXTEND_INVENTORY_CANT_EXTEND_DUE_TO_MINIMUM_EXTEND_LEVEL_BY_THIS_NPC(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300436, value0, value1);
	}

	/**
	* %0 can only upgrade cubes to level %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_EXTEND_INVENTORY_CANT_EXTEND_MORE_DUE_TO_MAXIMUM_EXTEND_LEVEL_BY_THIS_NPC(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300437, value0, value1);
	}

	/**
	* %0 can only upgrade private warehouses of level %1 or higher.
	*/
	public static SM_SYSTEM_MESSAGE STR_EXTEND_CHAR_WAREHOUSE_CANT_EXTEND_DUE_TO_MINIMUM_EXTEND_LEVEL_BY_THIS_NPC(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300438, value0, value1);
	}

	/**
	* %0 can only upgrade warehouses to level %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_EXTEND_CHAR_WAREHOUSE_CANT_EXTEND_MORE_DUE_TO_MAXIMUM_EXTEND_LEVEL_BY_THIS_NPC(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300439, value0, value1);
	}

	/**
	* %0 can only upgrade warehouses of level %1 or higher.
	*/
	public static SM_SYSTEM_MESSAGE STR_EXTEND_ACCOUNT_WAREHOUSE_CANT_EXTEND_DUE_TO_MINIMUM_EXTEND_LEVEL_BY_THIS_NPC(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300440, value0, value1);
	}

	/**
	* %0 can only upgrade warehouses to level %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_EXTEND_ACCOUNT_WAREHOUSE_CANT_EXTEND_MORE_DUE_TO_MAXIMUM_EXTEND_LEVEL_BY_THIS_NPC(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300441, value0, value1);
	}

	/**
	* Your cube cannot be upgraded any further through quests.
	*/
	public static final SM_SYSTEM_MESSAGE STR_EXTEND_INVENTORY_CANT_EXTEND_MORE_BY_QUEST = new SM_SYSTEM_MESSAGE(1300442);

	/**
	* You are too far away to view the inventory.
	*/
	public static final SM_SYSTEM_MESSAGE STR_VIEW_OTHER_INVENTORY_TOO_FAR_FROM_TARGET = new SM_SYSTEM_MESSAGE(1300443);

	/**
	* The Stigma Stone cannot be removed: All items currently equipped via the skills acquired through this Stigma Stone must be removed first.
	*/
	public static final SM_SYSTEM_MESSAGE STR_STIGMA_CANNT_UNEQUIP_STONE_FIRST_UNEQUIP_CURRENT_EQUIPPED_ITEM = new SM_SYSTEM_MESSAGE(1300444);

	/**
	* Cannot find the item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_DECOMPOSE_ITEM_NO_TARGET_ITEM = new SM_SYSTEM_MESSAGE(1300445);

	/**
	* %0 is not an extractable item.
	*/
	public static SM_SYSTEM_MESSAGE STR_DECOMPOSE_ITEM_IT_CAN_NOT_BE_DECOMPOSED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300446, value0);
	}

	/**
	* You must have at least one empty space in your cube before you can extract an item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_DECOMPOSE_ITEM_INVENTORY_IS_FULL = new SM_SYSTEM_MESSAGE(1300447);

	/**
	* You have failed to extract from %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_DECOMPOSE_ITEM_FAILED(int value0) {
		return new SM_SYSTEM_MESSAGE(1300448, new DescriptionId(value0));
	}

	/**
	* You have successfully extracted from %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_DECOMPOSE_ITEM_SUCCEED(int value0) {
		return new SM_SYSTEM_MESSAGE(1300449, new DescriptionId(value0));
	}

	/**
	* You have cancelled the extraction from %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_DECOMPOSE_ITEM_CANCELED(int nameId) {
		return new SM_SYSTEM_MESSAGE(1300450, new DescriptionId(nameId));
	}

	/**
	* You cannot extract item in %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_DECOMPOSE_ITEM_INVALID_STANCE(int value0) {
		return new SM_SYSTEM_MESSAGE(1300451, new DescriptionId(value0));
	}

	/**
	* Cannot find the item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ENCHANT_ITEM_NO_TARGET_ITEM = new SM_SYSTEM_MESSAGE(1300452);

	/**
	* %0 cannot be enchanted.
	*/
	public static SM_SYSTEM_MESSAGE STR_ENCHANT_ITEM_IT_CAN_NOT_BE_ENCHANTED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300453, value0);
	}

	/**
	* %0 cannot be enchanted any more.
	*/
	public static SM_SYSTEM_MESSAGE STR_ENCHANT_ITEM_IT_CAN_NOT_BE_ENCHANTED_MORE_TIME(String value0) {
		return new SM_SYSTEM_MESSAGE(1300454, value0);
	}

	/**
	* You have successfully enchanted %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_ENCHANT_ITEM_SUCCEED(DescriptionId descriptionId) {
		return new SM_SYSTEM_MESSAGE(1300455, descriptionId);
	}

	/**
	* You have failed to enchant %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_ENCHANT_ITEM_FAILED(DescriptionId descriptionId) {
		return new SM_SYSTEM_MESSAGE(1300456, descriptionId);
	}

	/**
	* You have cancelled the enchanting of %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_ENCHANT_ITEM_CANCELED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300457, value0);
	}

	/**
	* You cannot enchant items in %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_ENCHANT_ITEM_INVALID_STANCE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300458, value0);
	}

	/**
	* Cannot find the item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GIVE_ITEM_OPTION_NO_TARGET_ITEM = new SM_SYSTEM_MESSAGE(1300459);

	/**
	* %0 cannot be socketed with manastones.
	*/
	public static SM_SYSTEM_MESSAGE STR_GIVE_ITEM_OPTION_IT_CAN_NOT_BE_GIVEN_OPTION(String value0) {
		return new SM_SYSTEM_MESSAGE(1300460, value0);
	}

	/**
	* %0 cannot be socketed with Manastone.
	*/
	public static SM_SYSTEM_MESSAGE STR_GIVE_ITEM_OPTION_IT_CAN_NOT_BE_GIVEN_OPTION_MORE_TIME(String value0) {
		return new SM_SYSTEM_MESSAGE(1300461, value0);
	}

	/**
	* You have succeeded in the manastone socketing of %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_GIVE_ITEM_OPTION_SUCCEED(DescriptionId descriptionId) {
		return new SM_SYSTEM_MESSAGE(1300462, descriptionId);
	}

	/**
	* You have failed in the manastone socketing of %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_GIVE_ITEM_OPTION_FAILED(DescriptionId descriptionId) {
		return new SM_SYSTEM_MESSAGE(1300463, descriptionId);
	}

	/**
	* You have cancelled the manastone socketing of %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_GIVE_ITEM_OPTION_CANCELED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300464, value0);
	}

	/**
	* All manastones that were socketed in %0 have disappeared.
	*/
	public static SM_SYSTEM_MESSAGE STR_GIVE_ITEM_OPTION_ALL_OPTION_REMOVED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300465, value0);
	}

	/**
	* You cannot socket manastones while %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_GIVE_ITEM_OPTION_INVALID_STANCE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300466, value0);
	}

	/**
	* You are too far from the NPC to remove the manastone.
	*/
	public static final SM_SYSTEM_MESSAGE STR_REMOVE_ITEM_OPTION_FAR_FROM_NPC = new SM_SYSTEM_MESSAGE(1300467);

	/**
	* Cannot find the item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_REMOVE_ITEM_OPTION_NO_TARGET_ITEM = new SM_SYSTEM_MESSAGE(1300468);

	/**
	* Manastone socketing / removal is not possible for the item %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_REMOVE_ITEM_OPTION_IT_CAN_NOT_BE_GIVEN_OPTION(String value0) {
		return new SM_SYSTEM_MESSAGE(1300469, value0);
	}

	/**
	* %0 is not socketed with a manastone.
	*/
	public static SM_SYSTEM_MESSAGE STR_REMOVE_ITEM_OPTION_NO_OPTION_TO_REMOVE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300470, value0);
	}

	/**
	* The target slot on %0 is not socketed with a manastone.
	*/
	public static SM_SYSTEM_MESSAGE STR_REMOVE_ITEM_OPTION_INVALID_OPTION_SLOT_NUMBER(String value0) {
		return new SM_SYSTEM_MESSAGE(1300471, value0);
	}

	/**
	* You do not have enough Kinah to remove the manastone from %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_REMOVE_ITEM_OPTION_NOT_ENOUGH_GOLD(String value0) {
		return new SM_SYSTEM_MESSAGE(1300472, value0);
	}

	/**
	* You have removed the manastone from %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_REMOVE_ITEM_OPTION_SUCCEED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300473, value0);
	}

	/**
	* You cannot remove manastones from items in %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_REMOVE_ITEM_OPTION_INVALID_STANCE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300474, value0);
	}

	/**
	* You are too far from the NPC to modify the appearance of the item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHANGE_ITEM_SKIN_FAR_FROM_NPC = new SM_SYSTEM_MESSAGE(1300475);

	/**
	* You must be at least level 20 before you can modify the appearance of items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHANGE_ITEM_SKIN_PC_LEVEL_LIMIT = new SM_SYSTEM_MESSAGE(1300476);

	/**
	* Cannot find the item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHANGE_ITEM_SKIN_NO_TARGET_ITEM = new SM_SYSTEM_MESSAGE(1300477);

	/**
	* The appearance of %0 cannot be modified.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHANGE_ITEM_SKIN_NOT_SKIN_CHANGABLE_ITEM(String value0) {
		return new SM_SYSTEM_MESSAGE(1300478, value0);
	}

	/**
	* The appearance of %0 cannot be modified into %1 and vice versa as they are different types of item.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHANGE_ITEM_SKIN_NOT_SAME_EQUIP_SLOT(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300479, value0, value1);
	}

	/**
	* The appearance of %0 cannot be modified into %1 and vice versa as they are different type of items.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHANGE_ITEM_SKIN_NOT_COMPATIBLE(DescriptionId descriptionId, DescriptionId descriptionId2) {
		return new SM_SYSTEM_MESSAGE(1300480, descriptionId, descriptionId2);
	}

	/**
	* You do not have enough Kinah to modify the appearance of %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHANGE_ITEM_SKIN_NOT_ENOUGH_GOLD(DescriptionId descriptionId) {
		return new SM_SYSTEM_MESSAGE(1300481, descriptionId);
	}

	/**
	* You have failed to modify the appearance of the item as you could not remove the skin item %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHANGE_ITEM_SKIN_CAN_NOT_REMOVE_SKIN_ITEM(String value0) {
		return new SM_SYSTEM_MESSAGE(1300482, value0);
	}

	/**
	* You have modified the appearance of %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHANGE_ITEM_SKIN_SUCCEED(DescriptionId descriptionId) {
		return new SM_SYSTEM_MESSAGE(1300483, descriptionId);
	}

	/**
	* You cannot modify the appearance of items in %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHANGE_ITEM_SKIN_INVALID_STANCE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300484, value0);
	}

	/**
	* You have successfully soul-bound %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_SOUL_BOUND_ITEM_SUCCEED(int value0) {
		return new SM_SYSTEM_MESSAGE(1300485, new DescriptionId(value0));
	}

	/**
	* You have failed to soul-bind %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_SOUL_BOUND_ITEM_FAILED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300486, value0);
	}

	/**
	* You cancelled the soul-binding of %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_SOUL_BOUND_ITEM_CANCELED(int value0) {
		return new SM_SYSTEM_MESSAGE(1300487, new DescriptionId(value0));
	}

	/**
	* Please try the soul-binding again after you have closed other input boxes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SOUL_BOUND_CLOSE_OTHER_MSG_BOX_AND_RETRY = new SM_SYSTEM_MESSAGE(1300488);

	/**
	* You cannot soul-bind an item while %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_SOUL_BOUND_INVALID_STANCE(int value0) {
		return new SM_SYSTEM_MESSAGE(1300489, new DescriptionId(value0));
	}

	/**
	* You do not have a Power Shard equipped.
	*/
	public static final SM_SYSTEM_MESSAGE STR_WEAPON_BOOST_NO_BOOSTER_EQUIPED = new SM_SYSTEM_MESSAGE(1300490);

	/**
	* You activate the Power Shard.
	*/
	public static final SM_SYSTEM_MESSAGE STR_WEAPON_BOOST_BOOST_MODE_STARTED = new SM_SYSTEM_MESSAGE(1300491);

	/**
	* You deactivate the Power Shard.
	*/
	public static final SM_SYSTEM_MESSAGE STR_WEAPON_BOOST_BOOST_MODE_ENDED = new SM_SYSTEM_MESSAGE(1300492);

	/**
	* You cannot use the item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ITEM_IS_NOT_USABLE = new SM_SYSTEM_MESSAGE(1300493);

	/**
	* You cannot use the item as its cooldown time has not expired yet.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ITEM_CANT_USE_UNTIL_DELAY_TIME = new SM_SYSTEM_MESSAGE(1300494);

	/**
	* You must be next to a postbox and click it to use the post service.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MAIL_CLICK_POSTBOX_TO_USE = new SM_SYSTEM_MESSAGE(1300495);

	/**
	* You cannot mail equipped items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MAIL_SEND_CAN_NOT_SEND_EQUIPPED_ITEM = new SM_SYSTEM_MESSAGE(1300496);

	/**
	* You cannot mail items that are not tradable.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MAIL_SEND_ITEM_CAN_NOT_BE_EXCHANGED = new SM_SYSTEM_MESSAGE(1300497);

	/**
	* You cannot mail items that you have already used.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MAIL_SEND_USED_ITEM = new SM_SYSTEM_MESSAGE(1300498);

	/**
	* You cannot register any more items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MAIL_SEND_FULL_BASKET = new SM_SYSTEM_MESSAGE(1300499);

	/**
	* The selected NPC cannot add ability to the item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_GIVE_ITEM_PROC_CANT_GIVE_PROC_BY_THIS_NPC = new SM_SYSTEM_MESSAGE(1300500);

	/**
	* You are too far from the NPC to add abilities to the item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_GIVE_ITEM_PROC_FAR_FROM_NPC = new SM_SYSTEM_MESSAGE(1300501);

	/**
	* Failed to find the target item to add the ability to.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GIVE_ITEM_PROC_NO_TARGET_ITEM = new SM_SYSTEM_MESSAGE(1300502);

	/**
	* You cannot add an ability to equipped items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GIVE_ITEM_PROC_CANNOT_GIVE_PROC_TO_EQUIPPED_ITEM = new SM_SYSTEM_MESSAGE(1300503);

	/**
	* %0 is not an item you can add ability to.
	*/
	public static SM_SYSTEM_MESSAGE STR_GIVE_ITEM_PROC_NOT_PROC_GIVABLE_ITEM(String value0) {
		return new SM_SYSTEM_MESSAGE(1300504, value0);
	}

	/**
	* Cannot find the item to add ability to.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GIVE_ITEM_PROC_NO_PROC_GIVE_ITEM = new SM_SYSTEM_MESSAGE(1300505);

	/**
	* %0 is not an item you can add ability to.
	*/
	public static SM_SYSTEM_MESSAGE STR_GIVE_ITEM_PROC_NOT_PROC_GIVE_ITEM(String value0) {
		return new SM_SYSTEM_MESSAGE(1300506, value0);
	}

	/**
	* You do not have enough Kinah to add ability to %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_GIVE_ITEM_PROC_NOT_ENOUGH_MONEY(DescriptionId descriptionId) {
		return new SM_SYSTEM_MESSAGE(1300507, descriptionId);
	}

	/**
	* You have successfully added ability to %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_GIVE_ITEM_PROC_ENCHANTED_TARGET_ITEM(DescriptionId descriptionId) {
		return new SM_SYSTEM_MESSAGE(1300508, descriptionId);
	}

	/**
	* You cannot socket godstones while %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_GIVE_ITEM_PROC_INVALID_STANCE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300509, value0);
	}

	/**
	* You have removed the dye from %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_ITEM_COLOR_REMOVE_SUCCEED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300510, value0);
	}

	/**
	* You have dyed %0 %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_ITEM_COLOR_CHANGE_SUCCEED(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300511, value0, value1);
	}

	/**
	* %0 cannot be dyed.
	*/
	public static SM_SYSTEM_MESSAGE STR_ITEM_COLOR_CHANGE_ERROR_CANNOTDYE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300512, value0);
	}

	/**
	* The item has not been dyed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ITEM_COLOR_REMOVE_ERROR_CANNOTREMOVE = new SM_SYSTEM_MESSAGE(1300513);

	/**
	* The item cannot be found.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ITEM_COLOR_ERROR = new SM_SYSTEM_MESSAGE(1300514);

	/**
	* You cannot dye equipped items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ITEM_COLOR_CANNOT_CHANGE_EQUIPPED_ITEM = new SM_SYSTEM_MESSAGE(1300515);

	/**
	* The target is busy and cannot trade at the moment.
	*/
	public static final SM_SYSTEM_MESSAGE STR_EXCHANGE_START_OHER_IS_BUSY = new SM_SYSTEM_MESSAGE(1300516);

	/**
	* %0's Reputation has increased by %1 point(s).
	*/
	public static SM_SYSTEM_MESSAGE STR_FACTION_POINTUP(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300517, value0, value1);
	}

	/**
	* %0's Reputation has fallen by %1 point(s).
	*/
	public static SM_SYSTEM_MESSAGE STR_FACTION_POINTDOWN(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300518, value0, value1);
	}

	/**
	* %0's Reputation has become Hostile.
	*/
	public static SM_SYSTEM_MESSAGE STR_FACTION_HOSTIL(String value0) {
		return new SM_SYSTEM_MESSAGE(1300519, value0);
	}

	/**
	* %0's Reputation has become Confrontational.
	*/
	public static SM_SYSTEM_MESSAGE STR_FACTION_OPPOSITE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300520, value0);
	}

	/**
	* %0's Reputation has become Neutral.
	*/
	public static SM_SYSTEM_MESSAGE STR_FACTION_NEUTRAL(String value0) {
		return new SM_SYSTEM_MESSAGE(1300521, value0);
	}

	/**
	* %0's Reputation has become Friendly.
	*/
	public static SM_SYSTEM_MESSAGE STR_FACTION_FREINDSHIP(String value0) {
		return new SM_SYSTEM_MESSAGE(1300522, value0);
	}

	/**
	* %0's Reputation has become Alliance mode.
	*/
	public static SM_SYSTEM_MESSAGE STR_FACTION_ALLY(String value0) {
		return new SM_SYSTEM_MESSAGE(1300523, value0);
	}

	/**
	* Congratulations! You have joined %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_FACTION_JOIN(String value0) {
		return new SM_SYSTEM_MESSAGE(1300524, value0);
	}

	/**
	* You are already a member.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FACTION_CAN_NOT_JOIN = new SM_SYSTEM_MESSAGE(1300525);

	/**
	* You have left %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_FACTION_LEAVE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300526, value0);
	}

	/**
	* The Jeridises
	*/
	public static final SM_SYSTEM_MESSAGE STR_FACTION_ZERIDITH = new SM_SYSTEM_MESSAGE(1300527);

	/**
	* The Brugons
	*/
	public static final SM_SYSTEM_MESSAGE STR_FACTION_BRUGON = new SM_SYSTEM_MESSAGE(1300528);

	/**
	* The Timoris
	*/
	public static final SM_SYSTEM_MESSAGE STR_FACTION_TIMORITH = new SM_SYSTEM_MESSAGE(1300529);


	/**
	* A connection cannot be established with the Petition Server. Please try again later.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PETITION_SERVER_DOWN = new SM_SYSTEM_MESSAGE(1300537);

	/**
	* The petition is too short. A Support Petition must be at least 5 words in length.
	*/
	public static final SM_SYSTEM_MESSAGE STR_TOO_SHORT_PETITION_MSG = new SM_SYSTEM_MESSAGE(1300538);

	/**
	* The Support Petition has been received. The receipt number is %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_SUBMIT_PETITION_OK(String value0) {
		return new SM_SYSTEM_MESSAGE(1300539, value0);
	}

	/**
	* This is your %num0th petition. You may make %num1 more Support Petitions today.
	*/
	public static SM_SYSTEM_MESSAGE STR_SUBMIT_PETITION_QUOTA_LEFT(int num0th, int num1) {
		return new SM_SYSTEM_MESSAGE(1300540, num0th, num1);
	}

	/**
	* There are %num0 users waiting in the queue to lodge Support Petitions.
	*/
	public static SM_SYSTEM_MESSAGE STR_SUBMIT_PETITION_WAITING_COUNT(int num0) {
		return new SM_SYSTEM_MESSAGE(1300541, num0);
	}

	/**
	* %0 has received a request from the GM for consultation.
	*/
	public static SM_SYSTEM_MESSAGE STR_SUBMIT_GM_PETITION_OK_TO_USER(String value0) {
		return new SM_SYSTEM_MESSAGE(1300542, value0);
	}

	/**
	* %0 has received a proxy petition generated by the GM. The petition number is %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_SUBMIT_GM_PETITION_OK_TO_GM(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300543, value0, value1);
	}

	/**
	* A proxy petition by the GM has been received, but the user is offline. The petition number is %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_SUBMIT_GM_PETITION_OK_TO_GM_USER_OFFLINE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300544, value0);
	}

	/**
	* The Support service cannot be used in the hours between %0 and %1 o' clock. Please use the Return skill if you are locked in an impassable area.
	*/
	public static SM_SYSTEM_MESSAGE STR_SUBMIT_PETITION_FAILED_NOT_SERVICE_TIME(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300545, value0, value1);
	}

	/**
	* Your Support request has failed. Please try again later.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SUBMIT_PETITION_FAILED = new SM_SYSTEM_MESSAGE(1300546);

	/**
	* You have used up your daily quota of %num0 Support Petitions. You cannot make any more inquiries with this account today.
	*/
	public static SM_SYSTEM_MESSAGE STR_SUBMIT_PETITION_FAILED_OUT_OF_QUOTA(int num0) {
		return new SM_SYSTEM_MESSAGE(1300547, num0);
	}

	/**
	* A Support Petition has already been received. Please wait for a reply.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SUBMIT_PETITION_FAILED_ALREADY_SUBMITTED = new SM_SYSTEM_MESSAGE(1300548);

	/**
	* Your proxy petition request has failed. %0 has already received the Support Petition.
	*/
	public static SM_SYSTEM_MESSAGE STR_SUBMIT_GM_PETITION_FAILED_ALREADY_SUBMITTED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300549, value0);
	}

	/**
	* Your proxy petition request for %0 has failed. The error code is %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_SUBMIT_GM_PETITION_FAILED(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300550, value0, value1);
	}

	/**
	* The request for a proxy petition has failed. (The user is currently offline.) The error code is %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_SUBMIT_GM_PETITION_FAILED_OFFLINE_USER(String value0) {
		return new SM_SYSTEM_MESSAGE(1300551, value0);
	}

	/**
	* Petition No. %0 has been cancelled.
	*/
	public static SM_SYSTEM_MESSAGE STR_CANCEL_PETITION_OK1(String value0) {
		return new SM_SYSTEM_MESSAGE(1300552, value0);
	}

	/**
	* The petition has been cancelled. You have %num1 Support Petitions left for today.
	*/
	public static SM_SYSTEM_MESSAGE STR_CANCEL_PETITION_OK2(int num1) {
		return new SM_SYSTEM_MESSAGE(1300553, num1);
	}

	/**
	* You cancelled the proxy petition request for %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_CANCEL_PETITION_OK_TO_GM(String value0) {
		return new SM_SYSTEM_MESSAGE(1300554, value0);
	}

	/**
	* Failed to cancel the petition. Please try again later.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANCEL_PETITION_FAIL = new SM_SYSTEM_MESSAGE(1300555);

	/**
	* The Support Petition is already being processed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANCEL_PETITION_FAIL_FORBIDDEN = new SM_SYSTEM_MESSAGE(1300556);

	/**
	* Support Petitions cannot be submitted at the moment.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANCEL_PETITION_FAIL_NOT_SERVICE_TIME = new SM_SYSTEM_MESSAGE(1300557);

	/**
	* Failed to cancel the request for a proxy petition to %0. The error code is %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_CANCEL_PETITION_FAIL_TO_GM(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300558, value0, value1);
	}

	/**
	* The User (%0) is not in the game server.
	*/
	public static SM_SYSTEM_MESSAGE STR_PETITION_USER_NOT_FOUND(String value0) {
		return new SM_SYSTEM_MESSAGE(1300559, value0);
	}

	/**
	* Your consultation with the GM (%0) has started.
	*/
	public static SM_SYSTEM_MESSAGE STR_PETITION_CHAT_STARTED_TO_USER(String value0) {
		return new SM_SYSTEM_MESSAGE(1300560, value0);
	}

	/**
	* The GM (%0)'s response is complete. Please evaluate the Support Petition service in a moment.
	*/
	public static SM_SYSTEM_MESSAGE STR_PETITION_CHAT_ENDED_TO_USER(String value0) {
		return new SM_SYSTEM_MESSAGE(1300561, value0);
	}

	/**
	* You are not in a consultation with the GM.
	*/
	public static final SM_SYSTEM_MESSAGE STR_NOT_IN_PETITION_CHAT = new SM_SYSTEM_MESSAGE(1300562);

	/**
	* An error has occurred while transmitting the conversation log to the GM. Please try again later.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PETITION_CHAT_ERROR = new SM_SYSTEM_MESSAGE(1300563);

	/**
	* %0 : %1
	*/
	public static SM_SYSTEM_MESSAGE STR_PETITION_GM_CHAT_MSG(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300564, value0, value1);
	}

	/**
	* This is a message from the GM: %0
	*/
	public static SM_SYSTEM_MESSAGE STR_PETITION_GM_LEAVE_MSG(String value0) {
		return new SM_SYSTEM_MESSAGE(1300565, value0);
	}

	/**
	* Only the group leader can receive this quest.
	*/
	public static final SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_PARTY_LEADER_ONLY = new SM_SYSTEM_MESSAGE(1300566);

	/**
	* You can only receive this quest when your group has %0 or more members.
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_PARTY_SIZE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300567, value0);
	}

	/**
	* Only the Legion Brigade General can receive the quest.
	*/
	public static final SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_GUILD_MASTER_ONLY = new SM_SYSTEM_MESSAGE(1300568);

	/**
	* You can only receive this quest when the level of your Legion is %0 or above.
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_GUILD_LEVEL(String value0) {
		return new SM_SYSTEM_MESSAGE(1300569, value0);
	}

	/**
	* You can only receive this quest when the Legion Point of your Legion is %num0 or above.
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_GUILD_EXP(int num0) {
		return new SM_SYSTEM_MESSAGE(1300570, num0);
	}

	/**
	* You can only receive this quest when your level is %0 or above.
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_MIN_LEVEL(String value0) {
		return new SM_SYSTEM_MESSAGE(1300571, value0);
	}

	/**
	* You can only receive this quest when your level is %0 or below.
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_MAX_LEVEL(String value0) {
		return new SM_SYSTEM_MESSAGE(1300572, value0);
	}

	/**
	* You can only receive this quest when your rank is %0 or above.
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_MIN_RANK(int value0) {
		return new SM_SYSTEM_MESSAGE(1300573, new DescriptionId(value0));
	}

	/**
	* You can only receive this quest when your production job rank is %0 or above.
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_TS_RANK(String value0) {
		return new SM_SYSTEM_MESSAGE(1300574, value0);
	}

	/**
	* Your race cannot receive this quest.
	*/
	public static final SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_RACE = new SM_SYSTEM_MESSAGE(1300575);

	/**
	* Your nationality prevents you from receiving this quest.
	*/
	public static final SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_NATION = new SM_SYSTEM_MESSAGE(1300576);

	/**
	* Only males can receive this quest.
	*/
	public static final SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_MAN_ONLY = new SM_SYSTEM_MESSAGE(1300577);

	/**
	* Only females can receive this quest.
	*/
	public static final SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_WOMAN_ONLY = new SM_SYSTEM_MESSAGE(1300578);

	/**
	* Your gender prevents you from receiving this quest.
	*/
	public static final SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_GENDER = new SM_SYSTEM_MESSAGE(1300579);

	/**
	* Your class prevents you from receiving this quest.
	*/
	public static final SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_CLASS = new SM_SYSTEM_MESSAGE(1300580);

	/**
	* You must have the %0 voice to receive this quest.
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_VOICE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300581, value0);
	}

	/**
	* You can only receive this quest when you need %num0 or less XP to reach the next level.
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_EXP_TO_NEXT_LEVEL(int num0) {
		return new SM_SYSTEM_MESSAGE(1300582, num0);
	}

	/**
	* You can only receive this quest when your Stigma Point is %num0 or above.
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_STIGMA_PT(int num0) {
		return new SM_SYSTEM_MESSAGE(1300583, num0);
	}

	/**
	* You can only receive this quest when your PVP point is %num0 or more.
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_PVP_PT(int num0) {
		return new SM_SYSTEM_MESSAGE(1300584, num0);
	}

	/**
	* You can only receive this quest when %0's favor toward you is %num1 or above.
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_FAVOR(String value0, int num1) {
		return new SM_SYSTEM_MESSAGE(1300585, value0, num1);
	}

	/**
	* You can only receive this quest when your Faction with %0 is %num1 or higher.
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_FACTION(String value0, int num1) {
		return new SM_SYSTEM_MESSAGE(1300586, value0, num1);
	}

	/**
	* You can only receive this quest when your National Contribute Point is %num0 or more.
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_NATION_PT(int num0) {
		return new SM_SYSTEM_MESSAGE(1300587, num0);
	}

	/**
	* You can only receive this quest when you have the %0 title.
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_TITLE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300588, value0);
	}

	/**
	* You can only receive this quest when you have the %0 skill.
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_SKILL(String value0) {
		return new SM_SYSTEM_MESSAGE(1300589, value0);
	}

	/**
	* You can only accept this quest when you have level %1 %0 skill.
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_SKILL_LEVEL(String value1, String value0) {
		return new SM_SYSTEM_MESSAGE(1300590, value1, value0);
	}

	/**
	* You are not in the altered state required to receive this quest.
	*/
	public static final SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_ABNORMAL_STATUS = new SM_SYSTEM_MESSAGE(1300591);

	/**
	* You must have played for a total of at least %num0 hours to receive this quest.
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_PLAY_TIME(int num0) {
		return new SM_SYSTEM_MESSAGE(1300592, num0);
	}

	/**
	* You can only receive this quest when you are equipped with %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_EQUIP_ITEM(DescriptionId descriptionId) {
		return new SM_SYSTEM_MESSAGE(1300593, descriptionId);
	}

	/**
	* You can only receive this quest when you have %0 in your inventory.
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_INVENTORY_ITEM(DescriptionId descriptionId) {
		return new SM_SYSTEM_MESSAGE(1300594, descriptionId);
	}

	/**
	* You must be a member of the %0 NPC Legion to receive this quest.
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_NPC_GUILD(String value0) {
		return new SM_SYSTEM_MESSAGE(1300595, value0);
	}

	/**
	* You can only receive this quest when you have completed the %0 quest.
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_FINISHED_QUEST(String value0) {
		return new SM_SYSTEM_MESSAGE(1300596, value0);
	}

	/**
	* You cannot receive a quest that you are already working on.
	*/
	public static final SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_WORKING_QUEST = new SM_SYSTEM_MESSAGE(1300597);

	/**
	* You cannot receive quests while you are dead.
	*/
	public static final SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_DIE = new SM_SYSTEM_MESSAGE(1300598);

	/**
	* You can do the %0 quest only once.
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_NONE_REPEATABLE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300599, value0);
	}

	/**
	* You can do the %0 quest only %1 times.
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_MAX_REPEAT_COUNT(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300600, value0, value1);
	}

	/**
	* You cannot get a quest reward while you are dead.
	*/
	public static final SM_SYSTEM_MESSAGE STR_QUEST_GET_REWARD_ERROR_DEAD = new SM_SYSTEM_MESSAGE(1300601);

	/**
	* You cannot get the quest reward as you don't have %0 %0s.
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_GET_REWARD_ERROR_NO_QUEST_ITEM_SINGLE(String value0, String value0s) {
		return new SM_SYSTEM_MESSAGE(1300602, value0, value0s);
	}

	/**
	* You cannot receive the quest reward as you do not have %1 %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_GET_REWARD_ERROR_NO_QUEST_ITEM_MULTIPLE(String value1, String value0) {
		return new SM_SYSTEM_MESSAGE(1300603, value1, value0);
	}

	/**
	* You cannot destroy %0 because it is used in the "%1" quest which cannot be abandoned once started.
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_GIVEUP_WHEN_DELETE_QUEST_ITEM_IMPOSSIBLE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300604, value0);
	}

	/**
	* Please try destroying the quest item again after you have closed other dialog boxes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_QUEST_GIVEUP_WHEN_DELETE_QUEST_ITEM_RETRY = new SM_SYSTEM_MESSAGE(1300605);

	/**
	* No Quest selected
	*/
	public static final SM_SYSTEM_MESSAGE STR_QUEST_NO_QUEST = new SM_SYSTEM_MESSAGE(1300606);

	/**
	* Quest Indicator
	*/
	public static final SM_SYSTEM_MESSAGE STR_QUIEST_INDICATOR = new SM_SYSTEM_MESSAGE(1300607);

	/**
	* Quest
	*/
	public static final SM_SYSTEM_MESSAGE STR_QUEST_SYSTEMMSG_QUEST = new SM_SYSTEM_MESSAGE(1300608);

	/**
	* %1[acquire]%2 %0
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_QIMSG_ACQUIRE() {
		return new SM_SYSTEM_MESSAGE(1300609);
	}

	/**
	* %1[fail]%2 %0
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_QIMSG_GIVEUP() {
		return new SM_SYSTEM_MESSAGE(1300610);
	}

	/**
	* %1[update]%2 %0
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_QIMSG_UPDATE() {
		return new SM_SYSTEM_MESSAGE(1300611);
	}

	/**
	* %1[complete]%2 %0
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_QIMSG_COMPLETE() {
		return new SM_SYSTEM_MESSAGE(1300612);
	}

	/**
	* Quest acquired: %0
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_SYSTEMMSG_ACQUIRE_QUEST(String value0) {
		return new SM_SYSTEM_MESSAGE(1300613, value0);
	}

	/**
	* Quest failed: %0
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_SYSTEMMSG_GIVEUP_QUEST(String value0) {
		return new SM_SYSTEM_MESSAGE(1300614, value0);
	}

	/**
	* Quest updated: %0
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_SYSTEMMSG_UPDATE_QUEST(String value0) {
		return new SM_SYSTEM_MESSAGE(1300615, value0);
	}

	/**
	* Quest complete: %0
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_SYSTEMMSG_COMPLETE_QUEST(String value0) {
		return new SM_SYSTEM_MESSAGE(1300616, value0);
	}

	/**
	* Quest acquired: %0
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_SYSTEMMSG_ACQUIRE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300617, value0);
	}

	/**
	* Quest failed: %0
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_SYSTEMMSG_GIVEUP(String value0) {
		return new SM_SYSTEM_MESSAGE(1300618, value0);
	}

	/**
	* Quest updated: %0
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_SYSTEMMSG_UPDATE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300619, value0);
	}

	/**
	* Quest complete: %0
	*/
	public static SM_SYSTEM_MESSAGE STR_QUEST_SYSTEMMSG_COMPLETE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300620, value0);
	}

	/**
	* You cannot learn this design.
	*/
	public static final SM_SYSTEM_MESSAGE STR_RECIPEITEM_CANT_USE_NO_RECIPE = new SM_SYSTEM_MESSAGE(1300621);

	/**
	* You cannot receive any more quests.
	*/
	public static final SM_SYSTEM_MESSAGE STR_QUEST_ACQUIRE_ERROR_MAX_NORMAL = new SM_SYSTEM_MESSAGE(1300622);

	/**
	* %0 has been banned.
	*/
	public static SM_SYSTEM_MESSAGE STR_USER_BANNED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300623, value0);
	}

	/**
	* %0 has been disconnected from the server.
	*/
	public static SM_SYSTEM_MESSAGE STR_USER_KICKED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300624, value0);
	}

	/**
	* There is no user named %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_NO_USER_NAMED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300625, value0);
	}

	/**
	* There is going to be an important announcement from the GM. Please be patient for a while.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANT_CHAT_DURING_NOTIFICATION = new SM_SYSTEM_MESSAGE(1300626);

	/**
	* %0 is not playing the game.
	*/
	public static SM_SYSTEM_MESSAGE STR_NO_SUCH_USER(String value0) {
		return new SM_SYSTEM_MESSAGE(1300627, value0);
	}

	/**
	* %0 has blocked you.
	*/
	public static SM_SYSTEM_MESSAGE STR_YOU_EXCLUDED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300628, value0);
	}

	/**
	* %0 is currently not accepting any Whispers.
	*/
	public static SM_SYSTEM_MESSAGE STR_WHISPER_REFUSE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300629, value0);
	}

	/**
	* Nothing happened.
	*/
	public static final SM_SYSTEM_MESSAGE STR_NOTHING_HAPPEN = new SM_SYSTEM_MESSAGE(1300630);

	/**
	* You cannot use teleport here.
	*/
	public static final SM_SYSTEM_MESSAGE STR_NO_TELEPORT = new SM_SYSTEM_MESSAGE(1300631);

	/**
	* You have unblocked %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_ONE_INCLUDED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300632, value0);
	}

	/**
	* You have blocked %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_ONE_EXCLUDED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300633, value0);
	}

	/**
	* Blocked users: %num0 users
	*/
	public static SM_SYSTEM_MESSAGE STR_CURRENT_EXCLUDES(int num0) {
		return new SM_SYSTEM_MESSAGE(1300634, num0);
	}

	/**
	* There are no blocked users.
	*/
	public static final SM_SYSTEM_MESSAGE STR_NO_EXCLUDES = new SM_SYSTEM_MESSAGE(1300635);

	/**
	* You have excluded %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_ONE_NO_LONGER_INCLUDED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300636, value0);
	}

	/**
	* You have listed %0 as a friend.
	*/
	public static SM_SYSTEM_MESSAGE STR_ONE_IS_INCLUDED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300637, value0);
	}

	/**
	* You have too many users listed as friends.
	*/
	public static final SM_SYSTEM_MESSAGE STR_TOO_MANY_INCLUDE = new SM_SYSTEM_MESSAGE(1300638);

	/**
	* Users listed as friends: %num0 users
	*/
	public static SM_SYSTEM_MESSAGE STR_CURRENT_INCLUDES(int num0) {
		return new SM_SYSTEM_MESSAGE(1300639, num0);
	}

	/**
	* You have no chat friends.
	*/
	public static final SM_SYSTEM_MESSAGE STR_NO_INCLUDES = new SM_SYSTEM_MESSAGE(1300640);

	/**
	* Current users: %0
	*/
	public static SM_SYSTEM_MESSAGE STR_LIST_USER(String value0) {
		return new SM_SYSTEM_MESSAGE(1300641, value0);
	}

	/**
	* The server is due to shut down in %0 seconds. Please quit the game.
	*/
	public static SM_SYSTEM_MESSAGE STR_SERVER_SHUTDOWN(String value0) {
		return new SM_SYSTEM_MESSAGE(1300642, value0);
	}

	/**
	* Please do not flood chat. Blocked for %0m.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHAT_DISABLED_FOR(String value0m) {
		return new SM_SYSTEM_MESSAGE(1300643, value0m);
	}

	/**
	* You may now chat again.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CAN_CHAT_NOW = new SM_SYSTEM_MESSAGE(1300644);

	/**
	* Please do not flood chat. Blocked for a short while.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GLOBAL_CHAT_DISABLED_FOR = new SM_SYSTEM_MESSAGE(1300645);

	/**
	* You cannot create a general channel at your discretion.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANT_MAKE_GENERALCHANNEL = new SM_SYSTEM_MESSAGE(1300646);

	/**
	* %0 has already been sold.
	*/
	public static SM_SYSTEM_MESSAGE STR_VENDOR_SOLD_OUT(String value0) {
		return new SM_SYSTEM_MESSAGE(1300647, value0);
	}

	/**
	* You do not have enough Kinah to pay the fee.
	*/
	public static final SM_SYSTEM_MESSAGE STR_VENDOR_NOT_ENOUGH_FEE = new SM_SYSTEM_MESSAGE(1300648);

	/**
	* You cannot register any more items as there is no space available.
	*/
	public static final SM_SYSTEM_MESSAGE STR_VENDOR_FULL_ITEM = new SM_SYSTEM_MESSAGE(1300649);

	/**
	* You cannot register items that have already been used.
	*/
	public static final SM_SYSTEM_MESSAGE STR_VENDOR_REGISTER_USED_ITEM = new SM_SYSTEM_MESSAGE(1300650);

	/**
	* You cannot register equipped items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_VENDOR_REGISTER_EQUIPPED_ITEM = new SM_SYSTEM_MESSAGE(1300651);

	/**
	* You cannot list an untradeable item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_VENDOR_REGISTER_CANNOT_BE_EXCHANGED = new SM_SYSTEM_MESSAGE(1300652);

	/**
	* You cannot register any more items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_VENDOR_REGISTER_FULL_BASKET = new SM_SYSTEM_MESSAGE(1300653);

	/**
	* You cannot continue trading as your inventory is full.
	*/
	public static final SM_SYSTEM_MESSAGE STR_VENDOR_FULL_INVENTORY = new SM_SYSTEM_MESSAGE(1300654);

	/**
	* You cannot register this item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_VENDOR_CAN_NOT_REGISTER_ITEM = new SM_SYSTEM_MESSAGE(1300655);

	/**
	* This item is already registered.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PERSONAL_SHOP_ALREADY_REGISTERED = new SM_SYSTEM_MESSAGE(1300656);

	/**
	* Items for Sale! The best value around!
	*/
	public static final SM_SYSTEM_MESSAGE STR_PERSONAL_SHOP_DEFAULT_ADVERTISE_MSG = new SM_SYSTEM_MESSAGE(1300657);

	/**
	* You start doing business at your private store.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PERSONAL_SHOP_START = new SM_SYSTEM_MESSAGE(1300658);

	/**
	* You stop doing business at your private store.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PERSONAL_SHOP_END = new SM_SYSTEM_MESSAGE(1300659);

	/**
	* You cannot sell equipped items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PERSONAL_SHOP_CAN_NOT_SELL_EQUIPED_ITEM = new SM_SYSTEM_MESSAGE(1300660);

	/**
	* You cannot sell items that cannot be traded with other users.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PERSONAL_SHOP_CANNOT_BE_EXCHANGED = new SM_SYSTEM_MESSAGE(1300661);

	/**
	* You cannot sell used items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PERSONAL_SHOP_CAN_NOT_SELL_USED_ITEM = new SM_SYSTEM_MESSAGE(1300662);

	/**
	* You cannot open a private store while fighting.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PERSONAL_SHOP_DISABLED_IN_COMBAT_MODE = new SM_SYSTEM_MESSAGE(1300663);

	/**
	* As you cannot open a private store while fighting, it will be closed automatically.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PERSONAL_SHOP_CLOSED_FOR_COMBAT_MODE = new SM_SYSTEM_MESSAGE(1300664);

	/**
	* %0 has already been sold.
	*/
	public static SM_SYSTEM_MESSAGE STR_PERSONAL_SHOP_SOLD_OUT(String value0) {
		return new SM_SYSTEM_MESSAGE(1300665, value0);
	}

	/**
	* You cannot register any more items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PERSONAL_SHOP_FULL_BASKET = new SM_SYSTEM_MESSAGE(1300666);

	/**
	* You have not opened Quickbar No.2.
	*/
	public static final SM_SYSTEM_MESSAGE STR_QUICKBAR_NOT_OPEN_SECONDBAR = new SM_SYSTEM_MESSAGE(1300667);

	/**
	* You have not opened Quickbar No.3.
	*/
	public static final SM_SYSTEM_MESSAGE STR_QUICKBAR_NOT_OPEN_THIRDBAR = new SM_SYSTEM_MESSAGE(1300668);

	/**
	* As there is no registered bind point, you will resurrect in the city.
	*/
	public static final SM_SYSTEM_MESSAGE STR_DEATH_NOT_REGISTERED_RESURRECT_POINT = new SM_SYSTEM_MESSAGE(1300669);

	/**
	* You are now bound at [%subzone].
	*/
	public static SM_SYSTEM_MESSAGE STR_DEATH_REGISTER_RESURRECT_POINT(String subzone) {
		return new SM_SYSTEM_MESSAGE(1300670, subzone);
	}

	/**
	* Please try again after you have closed other dialog boxes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_ASK_RECOVER_EXPERIENCE_BY_OTHER_QUESTION = new SM_SYSTEM_MESSAGE(1300671);

	/**
	* You do not have enough Kinah to recover your XP.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_RECOVER_EXPERIENCE_NOT_ENOUGH_FEE = new SM_SYSTEM_MESSAGE(1300672);

	/**
	* You are too far from a healer to receive Soul Healing.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_RECOVER_EXPERIENCE_FAR_FROM_NPC = new SM_SYSTEM_MESSAGE(1300673);

	/**
	* You received Soul Healing.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SUCCESS_RECOVER_EXPERIENCE = new SM_SYSTEM_MESSAGE(1300674);

	/**
	* You are too far to change the PVP zone.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PVPZONE_CANNOT_MOVE_PVPZONE_FAR_FROM_NPC = new SM_SYSTEM_MESSAGE(1300675);

	/**
	* You cannot change the PVP zone because you have no means to move.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PVPZONE_CANNOT_MOVE_PVPZONE_NPC_NOT_CORRECT = new SM_SYSTEM_MESSAGE(1300676);

	/**
	* The target is invalid. Please select a player.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ASSISTKEY_INCORRECT_TARGET = new SM_SYSTEM_MESSAGE(1300677);

	/**
	* The person you want to assist does not have a target.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ASSISTKEY_NO_USER = new SM_SYSTEM_MESSAGE(1300678);

	/**
	* The person you want to assist is too far from the target.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ASSISTKEY_TOO_FAR = new SM_SYSTEM_MESSAGE(1300679);

	/**
	* You are assisting the target %0 has selected.
	*/
	public static SM_SYSTEM_MESSAGE STR_ASSISTKEY_ASSIST_FOR_SOMEONE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300680, value0);
	}

	/**
	* The map is now loading.
	*/
	public static final SM_SYSTEM_MESSAGE STR_WORLDMAP_INFO = new SM_SYSTEM_MESSAGE(1300681);

	/**
	* You do not have any XP to recover.
	*/
	public static final SM_SYSTEM_MESSAGE STR_DONOT_HAVE_RECOVER_EXPERIENCE = new SM_SYSTEM_MESSAGE(1300682);

	/**
	* You can respond to the survey only in this server.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_POLL_ANSWER_IS_NOT_ORG_SERVER = new SM_SYSTEM_MESSAGE(1300683);

	/**
	* There is no survey underway.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_FIND_POLL = new SM_SYSTEM_MESSAGE(1300684);

	/**
	* You have already responded to this survey.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ALREADY_ANSWER_THIS_POLL = new SM_SYSTEM_MESSAGE(1300685);

	/**
	* You do not have enough Kinah to register this location as a bind point.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_REGISTER_RESURRECT_POINT_NOT_ENOUGH_FEE = new SM_SYSTEM_MESSAGE(1300686);

	/**
	* You cannot bind from here.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_REGISTER_RESURRECT_POINT_FAR_FROM_NPC = new SM_SYSTEM_MESSAGE(1300687);

	/**
	* You have already bound at this location.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ALREADY_REGISTER_THIS_RESURRECT_POINT = new SM_SYSTEM_MESSAGE(1300688);

	/**
	* You do not have enough Kinah for teleport.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_MOVE_TO_AIRPORT_NOT_ENOUGH_FEE = new SM_SYSTEM_MESSAGE(1300689);

	/**
	* You cannot use it as the required quest has not been completed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_MOVE_TO_AIRPORT_NEED_FINISH_QUEST = new SM_SYSTEM_MESSAGE(1300690);

	/**
	* You cannot move to that destination.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_MOVE_TO_AIRPORT_NO_ROUTE = new SM_SYSTEM_MESSAGE(1300691);

	/**
	* The NPC you selected does not have the ability to teleport you.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_MOVE_TO_AIRPORT_WRONG_NPC = new SM_SYSTEM_MESSAGE(1300692);

	/**
	* You are too far from the NPC to teleport.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_MOVE_TO_AIRPORT_FAR_FROM_NPC = new SM_SYSTEM_MESSAGE(1300693);

	/**
	* You can bind here by clicking the Obelisk.
	*/
	public static final SM_SYSTEM_MESSAGE STR_NOTIFY_RESURRECT_POINT = new SM_SYSTEM_MESSAGE(1300694);

	/**
	* You are already experiencing the resurrection effect.
	*/
	public static final SM_SYSTEM_MESSAGE STR_OTHER_USER_USE_RESURRECT_SKILL_ALREADY = new SM_SYSTEM_MESSAGE(1300695);

	/**
	* You cannot teleport to a bind point while flying.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_USE_AIRPORT_WHEN_FLYING = new SM_SYSTEM_MESSAGE(1300696);

	/**
	* The server is being shut down for an update.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SHUTDOWN_REASON_UPDATE = new SM_SYSTEM_MESSAGE(1300697);

	/**
	* Leaving Atreia.\n\n Please wait %0 seconds.
	*/
	public static SM_SYSTEM_MESSAGE STR_WAIT_TO_QUIT(String value0) {
		return new SM_SYSTEM_MESSAGE(1300698, value0);
	}

	/**
	* The account usage time has expired.
	*/
	public static final SM_SYSTEM_MESSAGE STR_KICK_TIME_EXPIRED = new SM_SYSTEM_MESSAGE(1300699);

	/**
	* Another user has tried to log in.
	*/
	public static final SM_SYSTEM_MESSAGE STR_KICK_ANOTHER_USER_TRY_LOGIN = new SM_SYSTEM_MESSAGE(1300700);

	/**
	* You do not have enough Kinah to use the artifact.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_USE_ARTIFACT_NOT_ENOUGH_FEE = new SM_SYSTEM_MESSAGE(1300701);

	/**
	* The Artifact cannot be used at this time.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_USE_ARTIFACT_OUT_OF_ORDER = new SM_SYSTEM_MESSAGE(1300702);

	/**
	* You have no authority to use the Artifact.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_USE_ARTIFACT_HAVE_NO_AUTHORITY = new SM_SYSTEM_MESSAGE(1300703);

	/**
	* You cannot use the Artifact from this place.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_USE_ARTIFACT_FAR_FROM_NPC = new SM_SYSTEM_MESSAGE(1300704);

	/**
	* This is not a usable Artifact.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_USE_ARTIFACT_IS_NOT_ARTIFACT = new SM_SYSTEM_MESSAGE(1300705);

	/**
	* You have no authority to go through the door.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_USE_DOOR_HAVE_NO_AUTHORITY = new SM_SYSTEM_MESSAGE(1300706);

	/**
	* You cannot use the door from here.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_USE_DOOR_FAR_FROM_NPC = new SM_SYSTEM_MESSAGE(1300707);

	/**
	* Your quest tracker is full.
	*/
	public static final SM_SYSTEM_MESSAGE STR_QUEST_IND_EXCESS = new SM_SYSTEM_MESSAGE(1300708);

	/**
	* Macro canceled.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MACRO_MSG_CANCEL = new SM_SYSTEM_MESSAGE(1300709);

	/**
	* Macro complete.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MACRO_MSG_END = new SM_SYSTEM_MESSAGE(1300710);

	/**
	* Mail has arrived.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_RECEIVE_MAIL = new SM_SYSTEM_MESSAGE(1300711);

	/**
	* All items are already confirmed. You cannot register any more items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_EXCHANGE_ALREADY_READY = new SM_SYSTEM_MESSAGE(1300712);

	/**
	* You cannot split items in the inventory during a trade.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INVENTORY_SPLIT_DURING_TRADE = new SM_SYSTEM_MESSAGE(1300713);

	/**
	* You cannot open the private store on a moving object.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PERSONAL_SHOP_DISABLED_IN_MOVING_OBJECT = new SM_SYSTEM_MESSAGE(1300714);

	/**
	* This Rift is not usable.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_USE_DIRECT_PORTAL_NO_PORTAL = new SM_SYSTEM_MESSAGE(1300715);

	/**
	* You cannot use a Rift here.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_USE_DIRECT_PORTAL_FAR_FROM_NPC = new SM_SYSTEM_MESSAGE(1300716);

	/**
	* You cannot use a Rift at your level.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_USE_DIRECT_PORTAL_LEVEL_LIMIT = new SM_SYSTEM_MESSAGE(1300717);

	/**
	* The Rift has already had the maximum number of people travel through it.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_USE_DIRECT_PORTAL_USE_COUNT_LIMIT = new SM_SYSTEM_MESSAGE(1300718);

	/**
	* The remaining playing time is %*0.
	*/
	public static SM_SYSTEM_MESSAGE STR_REMAIN_PLAYTIME(String value0) {
		return new SM_SYSTEM_MESSAGE(1300719, value0);
	}

	/**
	* Pre-paid credit is being applied. The remaining playing time is %*0.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHANGE_REMAIN_PLAYTIME(String value0) {
		return new SM_SYSTEM_MESSAGE(1300720, value0);
	}

	/**
	* Please use the key near the door.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_USE_KEY_ITEM = new SM_SYSTEM_MESSAGE(1300721);

	/**
	* You need %0 to open the door.
	*/
	public static SM_SYSTEM_MESSAGE STR_CANNOT_OPEN_DOOR_NEED_NAMED_KEY_ITEM(String value0) {
		return new SM_SYSTEM_MESSAGE(1300722, value0);
	}

	/**
	* You need a key to open the door.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_OPEN_DOOR_NEED_KEY_ITEM = new SM_SYSTEM_MESSAGE(1300723);

	/**
	* Trade Broker
	*/
	public static final SM_SYSTEM_MESSAGE STR_VENDOR_RETURN_MAIL_FROM = new SM_SYSTEM_MESSAGE(1300724);

	/**
	* Your item has been returned as the sales period has ended.
	*/
	public static final SM_SYSTEM_MESSAGE STR_VENDOR_RETURN_MAIL_CONTENT = new SM_SYSTEM_MESSAGE(1300725);

	/**
	* You have no authority to use it as you are not a member of the Conquering Legion.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_USE_DOOR_REPAIR_HAVE_NO_AUTHORITY = new SM_SYSTEM_MESSAGE(1300726);

	/**
	* You cannot use that as the cooldown time has not expired yet.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_USE_DOOR_REPAIR_OUT_OF_COOLTIME = new SM_SYSTEM_MESSAGE(1300727);

	/**
	* You do not have enough items needed for repair. The fee is %0 (per %1).
	*/
	public static SM_SYSTEM_MESSAGE STR_CANNOT_USE_DOOR_REPAIR_NOT_ENOUGH_FEE(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300728, value0, value1);
	}

	/**
	* %0 has used level %1 %2.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_MONSTER_SKILL(String value0, String value1, String value2) {
		return new SM_SYSTEM_MESSAGE(1300729, value0, value1, value2);
	}

	/**
	* Moving to Area EE2.
	*/
	public static final SM_SYSTEM_MESSAGE STR_TP_EE2_TP0_L_TOEE2 = new SM_SYSTEM_MESSAGE(1300730);

	/**
	* Moving to Dungeon D3.
	*/
	public static final SM_SYSTEM_MESSAGE STR_TP_EE2_TP0_L_TOD3_DUN = new SM_SYSTEM_MESSAGE(1300731);

	/**
	* Moving to the Instanced Dungeon.
	*/
	public static final SM_SYSTEM_MESSAGE STR_TP_EE2_TP0_L_TOINSTANT_DUN = new SM_SYSTEM_MESSAGE(1300732);

	/**
	* Moving to Eltnen.
	*/
	public static final SM_SYSTEM_MESSAGE STR_TP_LF1A_TP0_L_TOLF2 = new SM_SYSTEM_MESSAGE(1300733);

	/**
	* Moving to Verteron.
	*/
	public static final SM_SYSTEM_MESSAGE STR_TP_LF2_TP0_L_TOLF1A = new SM_SYSTEM_MESSAGE(1300734);

	/**
	* You cannot use any items while flying.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FLYING_DISABLE_1 = new SM_SYSTEM_MESSAGE(1300735);

	/**
	* You cannot use the skill while flying.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FLYING_DISABLE_2 = new SM_SYSTEM_MESSAGE(1300736);

	/**
	* You have died.
	*/
	public static final SM_SYSTEM_MESSAGE STR_DEATH_MESSAGE_ME = new SM_SYSTEM_MESSAGE(1300737);

	/**
	* You have resurrected.
	*/
	public static final SM_SYSTEM_MESSAGE STR_REBIRTH_MASSAGE_ME = new SM_SYSTEM_MESSAGE(1300738);

	/**
	* %0 has defeated %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_KILLMSG(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300739, value0, value1);
	}

	/**
	* Resurrection wait time: %0 sec
	*/
	public static SM_SYSTEM_MESSAGE STR_WATINGTIME(String value0) {
		return new SM_SYSTEM_MESSAGE(1300740, value0);
	}

	/**
	* Use a skill to resurrect.
	*/
	public static final SM_SYSTEM_MESSAGE STR_RESURRECT_DIALOG__SKILL = new SM_SYSTEM_MESSAGE(1300741);

	/**
	* Use an item to resurrect.
	*/
	public static final SM_SYSTEM_MESSAGE STR_RESURRECT_DIALOG__ITEM = new SM_SYSTEM_MESSAGE(1300742);

	/**
	* Press "OK" to resurrect.
	*/
	public static final SM_SYSTEM_MESSAGE STR_RESURRECT_DIALOG__BIND = new SM_SYSTEM_MESSAGE(1300743);

	/**
	* It will be cancelled if you do not press it in %0 minutes.
	*/
	public static SM_SYSTEM_MESSAGE STR_RESURRECTOTHER_DIALOG__5MIN(String value0) {
		return new SM_SYSTEM_MESSAGE(1300744, value0);
	}

	/**
	* It will be cancelled if you do not press it in %0 minutes.
	*/
	public static SM_SYSTEM_MESSAGE STR_RESURRECT_DIALOG__5MIN(String value0) {
		return new SM_SYSTEM_MESSAGE(1300745, value0);
	}

	/**
	* You will be resurrected at the registered bind point if you do not press it in %0 minutes.
	*/
	public static SM_SYSTEM_MESSAGE STR_RESURRECT_DIALOG__30MIN(String value0) {
		return new SM_SYSTEM_MESSAGE(1300746, value0);
	}

	/**
	* It is at a hard-to-find location.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FIND_POS_UNKNOWN_NAME = new SM_SYSTEM_MESSAGE(1300747);

	/**
	* %0 is at the position indicated on the map.
	*/
	public static SM_SYSTEM_MESSAGE STR_FIND_POS_SUBZONE_FOUND(String value0) {
		return new SM_SYSTEM_MESSAGE(1300748, value0);
	}

	/**
	* %0 is where it is indicated on the map, but the path leading to it cannot be found.
	*/
	public static SM_SYSTEM_MESSAGE STR_FIND_POS_TOO_FAR_FROM_SUBZONE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300749, value0);
	}

	/**
	* %0 is at the position indicated on the map.
	*/
	public static SM_SYSTEM_MESSAGE STR_FIND_POS_NPC_FOUND(String value0) {
		return new SM_SYSTEM_MESSAGE(1300750, value0);
	}

	/**
	* %0 is where it is indicated on the map, but the path leading to it cannot be found.
	*/
	public static SM_SYSTEM_MESSAGE STR_FIND_POS_TOO_FAR_FROM_NPC(String value0) {
		return new SM_SYSTEM_MESSAGE(1300751, value0);
	}

	/**
	* %0 is at a hard-to-find location.
	*/
	public static SM_SYSTEM_MESSAGE STR_FIND_POS_NO_NPC_IN_THIS_WORLD(String value0) {
		return new SM_SYSTEM_MESSAGE(1300752, value0);
	}

	/**
	* Searching for the location. Please wait (max. 30 seconds).
	*/
	public static final SM_SYSTEM_MESSAGE STR_FIND_POS_FINDING_PLEASE_WAIT = new SM_SYSTEM_MESSAGE(1300753);

	/**
	* %0 is in the %1 region.
	*/
	public static SM_SYSTEM_MESSAGE STR_FIND_POS_NPC_FOUND_IN_OTHER_WORLD(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300754, value0, value1);
	}

	/**
	* You cannot quit the game during the battle.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANNOT_QUIT = new SM_SYSTEM_MESSAGE(1300755);

	/**
	* A one-way Rift into Elysea has appeared.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LIGHT_SIDE_DIRECT_PORTAL_OPEN = new SM_SYSTEM_MESSAGE(1300756);

	/**
	* You spent %num0 Kinah.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_USEMONEY(int num0) {
		return new SM_SYSTEM_MESSAGE(1300757, num0);
	}

	/**
	* Trade Failed
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_TITLE_TRADE_FAIL = new SM_SYSTEM_MESSAGE(1300758);

	/**
	* You do not have enough Kinah.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_NOT_ENOUGH_MONEY = new SM_SYSTEM_MESSAGE(1300759);

	/**
	* You can list up to %num0 items.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_EXCEED_MAX_ITEM_COUNT(int num0) {
		return new SM_SYSTEM_MESSAGE(1300760, num0);
	}

	/**
	* This item cannot be traded.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANNOT_EXCHANGE = new SM_SYSTEM_MESSAGE(1300761);

	/**
	* You cannot trade as your inventory is full.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_FULL_INVENTORY = new SM_SYSTEM_MESSAGE(1300762);

	/**
	* You cannot register any more items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_FULL_BASKET = new SM_SYSTEM_MESSAGE(1300763);

	/**
	* You already have this limited possession item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_OWNED_LORE_ITEM = new SM_SYSTEM_MESSAGE(1300764);

	/**
	* Confirm Registration
	*/
	public static final SM_SYSTEM_MESSAGE STR_VENDOR_MSG_TITLE_REGISTER_OK = new SM_SYSTEM_MESSAGE(1300765);

	/**
	* Registration Failed
	*/
	public static final SM_SYSTEM_MESSAGE STR_VENDOR_MSG_TITLE_REGISTER_ERROR = new SM_SYSTEM_MESSAGE(1300766);

	/**
	* You do not have enough Kinah to pay the fee.
	*/
	public static final SM_SYSTEM_MESSAGE STR_VENDOR_MSG_NOT_ENOUGH_FEE = new SM_SYSTEM_MESSAGE(1300767);

	/**
	* You entered the PvP zone.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PVP_ZONE_ENTERED = new SM_SYSTEM_MESSAGE(1300768);

	/**
	* You left the PvP zone.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PVP_ZONE_EXITED = new SM_SYSTEM_MESSAGE(1300769);

	/**
	* Start Duel!
	*/
	public static final SM_SYSTEM_MESSAGE STR_DUEL_START = new SM_SYSTEM_MESSAGE(1300770);

	/**
	* Stop Duel
	*/
	public static final SM_SYSTEM_MESSAGE STR_DUEL_STOP = new SM_SYSTEM_MESSAGE(1300771);

	/**
	* You cannot destroy equipped items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANT_DESTROY_EQUIP_ITEM = new SM_SYSTEM_MESSAGE(1300772);

	/**
	* Permanently Acquired Title
	*/
	public static final SM_SYSTEM_MESSAGE STR_TITLE_PERMANENT = new SM_SYSTEM_MESSAGE(1300773);

	/**
	* Temporarily Acquired Title
	*/
	public static final SM_SYSTEM_MESSAGE STR_TITLE_TEMPORARY = new SM_SYSTEM_MESSAGE(1300774);

	/**
	* %0 skill (Level %1)
	*/
	public static SM_SYSTEM_MESSAGE STR_TITLE_BONUS_SKILL(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300775, value0, value1);
	}

	/**
	* You are already destroying another item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ALREADY_DESTROY_ITEM = new SM_SYSTEM_MESSAGE(1300776);

	/**
	* Starting the duel with %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_DUEL_START(String value0) {
		return new SM_SYSTEM_MESSAGE(1300777, value0);
	}

	/**
	* The World Map is currently being prepared.
	*/
	public static final SM_SYSTEM_MESSAGE STR_WORLDMAP_UNDER_CONSTRUCTION = new SM_SYSTEM_MESSAGE(1300778);

	/**
	* The current screenshot was saved in %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_PRINT_SCREEN(String value0) {
		return new SM_SYSTEM_MESSAGE(1300779, value0);
	}

	/**
	* You are already chatting with someone.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ALREADY_TALKING_TO_SOMEONE = new SM_SYSTEM_MESSAGE(1300780);

	/**
	* %0 rolled the dice and got a %num1.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_DICE_ROLLED(String value0, int num1) {
		return new SM_SYSTEM_MESSAGE(1300781, value0, num1);
	}

	/**
	* %0 gave up rolling the dice.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_DICE_PASSED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300782, value0);
	}

	/**
	* %0 does not have the right to roll the dice.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_DICE_UNAUTHORIZED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300783, value0);
	}

	/**
	* You have purchased %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_BUY_ITEM(String value0) {
		return new SM_SYSTEM_MESSAGE(1300784, value0);
	}

	/**
	* You have purchased %1 %0s.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_BUY_ITEM_MULTI(String value1, String value0s) {
		return new SM_SYSTEM_MESSAGE(1300785, value1, value0s);
	}

	/**
	* You have sold %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_SELL_ITEM(String value0) {
		return new SM_SYSTEM_MESSAGE(1300786, value0);
	}

	/**
	* You have sold %1 %0s.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_SELL_ITEM_MULTI(String value1, String value0s) {
		return new SM_SYSTEM_MESSAGE(1300787, value1, value0s);
	}

	/**
	* You have crafted %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBINE_ITEM(String value0) {
		return new SM_SYSTEM_MESSAGE(1300788, value0);
	}

	/**
	* You have crafted %1 %0s.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBINE_ITEM_MULTI(String value1, String value0s) {
		return new SM_SYSTEM_MESSAGE(1300789, value1, value0s);
	}

	/**
	* %0 has been sold.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_SOLDOUT_ITEM(String value0) {
		return new SM_SYSTEM_MESSAGE(1300790, value0);
	}

	/**
	* %1 %0s have been sold.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_SOLDOUT_ITEM_MULTI(String value1, String value0s) {
		return new SM_SYSTEM_MESSAGE(1300791, value1, value0s);
	}

	/**
	* You have discarded %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_DISCARD_ITEM(String value0) {
		return new SM_SYSTEM_MESSAGE(1300792, value0);
	}

	/**
	* You have discarded %1 %0s.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_DISCARD_ITEM_MULTI(String value1, String value0s) {
		return new SM_SYSTEM_MESSAGE(1300793, value1, value0s);
	}

	/**
	* Your builder level is too low to open the selected window.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANNOT_OPEN_DIALOG_BY_BUILDER_LEVEL = new SM_SYSTEM_MESSAGE(1300794);

	/**
	* Currently, %0 cannot receive any friend requests.
	*/
	public static SM_SYSTEM_MESSAGE STR_BUDDY_CANT_ADD_WHEN_HE_IS_ASKED_QUESTION(String value0) {
		return new SM_SYSTEM_MESSAGE(1300795, value0);
	}

	/**
	* Petitions are not accepted right now.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_PETITION_STATUS_NO_IDLE = new SM_SYSTEM_MESSAGE(1300796);

	/**
	* It is outside the petition submission hours.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_PETITION_STATUS_NO_SUBMIT = new SM_SYSTEM_MESSAGE(1300797);

	/**
	* You cannot open a private store while flying.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PERSONAL_SHOP_DISABLED_IN_FLY_MODE = new SM_SYSTEM_MESSAGE(1300798);

	/**
	* You cannot use this Kisk.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_REGISTER_BINDSTONE_HAVE_NO_AUTHORITY = new SM_SYSTEM_MESSAGE(1300799);

	/**
	* You cannot use the Kisk here.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_REGISTER_BINDSTONE_FAR_FROM_NPC = new SM_SYSTEM_MESSAGE(1300800);

	/**
	* You cannot use the Kisk.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_REGISTER_BINDSTONE_NOT_BINDSTONE = new SM_SYSTEM_MESSAGE(1300801);

	/**
	* The Kisk has been destroyed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_BINDSTONE_IS_DESTROYED = new SM_SYSTEM_MESSAGE(1300802);

	/**
	* The Kisk has been dismantled.
	*/
	public static final SM_SYSTEM_MESSAGE STR_BINDSTONE_IS_REMOVED = new SM_SYSTEM_MESSAGE(1300803);

	/**
	* You cannot install the Kisk as it is too close to an Artifact.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_USE_BINDSTONE_ITEM_NOT_PROPER_AREA = new SM_SYSTEM_MESSAGE(1300804);

	/**
	* You can only use the Kisk when the PvP is On.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_USE_BINDSTONE_ITEM_NOT_PROPER_TIME = new SM_SYSTEM_MESSAGE(1300805);

	/**
	* You cannot use a Kisk while flying.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_USE_BINDSTONE_ITEM_WHILE_FLYING = new SM_SYSTEM_MESSAGE(1300806);

	/**
	* You are not allowed to move for %0 minutes for the following reason(s).
	*/
	public static SM_SYSTEM_MESSAGE STR_INGAME_BLOCK_ENABLE_NO_MOVE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300807, value0);
	}

	/**
	* You are not allowed to chat for %0 minutes for the following reason(s).
	*/
	public static SM_SYSTEM_MESSAGE STR_INGAME_BLOCK_ENABLE_NO_CHAT(String value0) {
		return new SM_SYSTEM_MESSAGE(1300808, value0);
	}

	/**
	* You are not allowed to open the private store for %0 minutes for the following reason(s).
	*/
	public static SM_SYSTEM_MESSAGE STR_INGAME_BLOCK_ENABLE_NO_SHOP(String value0) {
		return new SM_SYSTEM_MESSAGE(1300809, value0);
	}

	/**
	* You are now allowed to move.
	*/
	public static final SM_SYSTEM_MESSAGE STR_INGAME_BLOCK_DISABLE_NO_MOVE = new SM_SYSTEM_MESSAGE(1300810);

	/**
	* You are now allowed to chat.
	*/
	public static final SM_SYSTEM_MESSAGE STR_INGAME_BLOCK_DISABLE_NO_CHAT = new SM_SYSTEM_MESSAGE(1300811);

	/**
	* You now allowed to open a private store.
	*/
	public static final SM_SYSTEM_MESSAGE STR_INGAME_BLOCK_DISABLE_NO_SHOP = new SM_SYSTEM_MESSAGE(1300812);

	/**
	* You are currently unable to move. There are %0 minute(s) left in your ban.
	*/
	public static SM_SYSTEM_MESSAGE STR_INGAME_BLOCK_IN_NO_MOVE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300813, value0);
	}

	/**
	* You are currently unable to chat. There are %0 minute(s) left in your ban.
	*/
	public static SM_SYSTEM_MESSAGE STR_INGAME_BLOCK_IN_NO_CHAT(String value0) {
		return new SM_SYSTEM_MESSAGE(1300814, value0);
	}

	/**
	* You are currently unable to open a private store. There are %0 minute(s) left on your ban.
	*/
	public static SM_SYSTEM_MESSAGE STR_INGAME_BLOCK_IN_NO_SHOP(String value0) {
		return new SM_SYSTEM_MESSAGE(1300815, value0);
	}

	/**
	* Unknown Error
	*/
	public static final SM_SYSTEM_MESSAGE STR_ERROR_UNKNOWN = new SM_SYSTEM_MESSAGE(1300816);

	/**
	* Database Error
	*/
	public static final SM_SYSTEM_MESSAGE STR_LOGIN_ERROR_DATABASE_FAIL = new SM_SYSTEM_MESSAGE(1300817);

	/**
	* Please select the type of your petition.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PETITION_NO_SELECT = new SM_SYSTEM_MESSAGE(1300818);

	/**
	* Please enter your petition.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PETITION_NO_INPUT = new SM_SYSTEM_MESSAGE(1300819);

	/**
	* You are not allowed to evaluate the reply of a Support Petition.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PETITION_CANT_EVAL = new SM_SYSTEM_MESSAGE(1300820);

	/**
	* There are unfinished replies.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GM_POLL_ANSWERS_NOT_COMPLETED = new SM_SYSTEM_MESSAGE(1300821);

	/**
	* Abandon Selected Quest
	*/
	public static final SM_SYSTEM_MESSAGE STR_QUEST_ABANDON = new SM_SYSTEM_MESSAGE(1300822);

	/**
	* Invalid target.
	*/
	public static final SM_SYSTEM_MESSAGE STR_INVALID_TARGET = new SM_SYSTEM_MESSAGE(1300823);

	/**
	* You cannot use this menu when you are dead.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_USE_IN_DEAD_STATE = new SM_SYSTEM_MESSAGE(1300824);

	/**
	* You cannot destroy items while you are a corpse.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DEAD_BODY_CANT_DESTROY_ITEM = new SM_SYSTEM_MESSAGE(1300825);

	/**
	* You cannot use certain chat functions while you are dead.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANT_CHAT_IN_DEAD_STATE = new SM_SYSTEM_MESSAGE(1300826);

	/**
	* /CreateChannel [ChannelName] [OptionalPassword]: Creates a private channel.
/JoinChannel [ChannelName] [Password]: Enters an existing private channel. Password required if one was set.
/LeaveChannel [ChannelNumber]: Leaves a private channel.
/ChannelMemberInfo [ChannelNumber]: Shows who's in a channel.
/ChannelInfo [ChannelNumber]: Shows information for a channel you are in.
/ChannelBanInfo [ChannelNumber]: Shows who is banned from a channel.
/BanFromChannel [ChannelNumber] [CharacterName]: The channel owner can permanently remove a character from the channel.
/UnbanFromChannel [ChannelNumber] [CharacterName]: The channel owner can reinstate a banned character's access to a channel.
/ChangeChannelLeader [ChannelNumber] [CharacterName]: The channel owner makes another character the channel owner.
/ChangeChannelPassword [ChannelNumber] [Password]: The channel owner can change the password.
/ChannelHelp: Shows the commands available for channels.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CURRENT_STANCE_DOES_NOT_SUPPORTS = new SM_SYSTEM_MESSAGE(1300827);

	/**
	* You are too close to attack.
	*/
	public static final SM_SYSTEM_MESSAGE STR_TOO_CLOSE_TO_ATTACK = new SM_SYSTEM_MESSAGE(1300828);

	/**
	* Someone is already looting that.
	*/
	public static final SM_SYSTEM_MESSAGE STR_LOOT_FAIL_ONLOOTING = new SM_SYSTEM_MESSAGE(1300829);

	/**
	* You are too far from the target.
	*/
	public static final SM_SYSTEM_MESSAGE STR_LOOT_FAIL_TOO_FAR = new SM_SYSTEM_MESSAGE(1300830);

	/**
	* You do not have enough Kinah to expand the cube.
	*/
	public static final SM_SYSTEM_MESSAGE STR_WAREHOUSE_EXPAND_NOT_ENOUGH_MONEY = new SM_SYSTEM_MESSAGE(1300831);

	/**
	* Cannot find the emblem.bmp file in the Aion Game folder.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_WARN_NO_EMBLEM_FILE = new SM_SYSTEM_MESSAGE(1300832);

	/**
	* %0 cannot be socketed with Manastone.
	*/
	public static SM_SYSTEM_MESSAGE STR_GIVE_ITEM_PROC_NOT_ADD_PROC(DescriptionId descriptionId) {
		return new SM_SYSTEM_MESSAGE(1300833, descriptionId);
	}

	/**
	* You must pass the Expert promotion test in order to be promoted.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CRAFT_CANT_EXTEND_MONEY = new SM_SYSTEM_MESSAGE(1300834);

	/**
	* Upload of the Legion emblem file to the server successful.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_WARN_SUCCESS_UPLOAD_EMBLEM = new SM_SYSTEM_MESSAGE(1300835);

	/**
	* Upload of the Legion emblem file to the server failed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_WARN_FAILURE_UPLOAD_EMBLEM = new SM_SYSTEM_MESSAGE(1300836);

	/**
	* Failed to read the Legion emblem file.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_WARN_CORRUPT_EMBLEM_FILE = new SM_SYSTEM_MESSAGE(1300837);

	/**
	* The size of the Legion emblem file is not 24bit 256X256.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_WARN_IMPROPER_SIZE_EMBLEM_FILE = new SM_SYSTEM_MESSAGE(1300838);

	/**
	* Skill Penalty
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_PENALTY_TITLE = new SM_SYSTEM_MESSAGE(1300839);

	/**
	* Reduces Evasion, Parry, and Block
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_PENALTY_ACTIVED_EFEND = new SM_SYSTEM_MESSAGE(1300840);

	/**
	* Reduces Physical Defense and Magical Resistance
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_PENALTY_DEFEND = new SM_SYSTEM_MESSAGE(1300841);

	/**
	* You have joined the %0 Channel.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHAT_CHANNEL_JOIN(String value0) {
		return new SM_SYSTEM_MESSAGE(1300842, value0);
	}

	/**
	* You have left the %0 Channel.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHAT_CHANNEL_LEAVE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300843, value0);
	}

	/**
	* You have created the %0 Channel.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHAT_CHANNEL_CREATE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300844, value0);
	}

	/**
	* Your private channel "%1"% is open as Channel No. %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHAT_ROOM_CREATE_SUCCESS(String value0) {
		return new SM_SYSTEM_MESSAGE(1300845, value0);
	}

	/**
	* You cannot open or join any more private channels.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_ROOM_CREATE_FAILED_MAXROOM = new SM_SYSTEM_MESSAGE(1300846);

	/**
	* Incorrect password.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_ROOM_CREATE_FAILED_WRONG_PASSWORD = new SM_SYSTEM_MESSAGE(1300847);

	/**
	* You do not have enough DP for conversion.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CONVERT_SKILL_NOT_ENOUGH_DP = new SM_SYSTEM_MESSAGE(1300848);

	/**
	* You must have learned the skill to activate it.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CRAFT_MSG_CANT_WORK = new SM_SYSTEM_MESSAGE(1300849);

	/**
	* You have joined the private channel %1 at Channel %0. Confirm if you selected the channel in the chatting tab option.
	*/
	public static SM_SYSTEM_MESSAGE STR_CAHT_ROOM_JOIN_SUCCESS(String value1, String value0) {
		return new SM_SYSTEM_MESSAGE(1300850, value1, value0);
	}

	/**
	* That private channel does not exist.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_ROOM_JOIN_FAIL_ROOM_NOT_FOUND = new SM_SYSTEM_MESSAGE(1300851);

	/**
	* You cannot enter the private channel as it is full.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_ROOM_JOIN_FAIL_TOO_MANY_ROOM = new SM_SYSTEM_MESSAGE(1300852);

	/**
	* An expelled character cannot enter the same private channel again.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_ROOM_JOIN_FAIL_BANNED_USER = new SM_SYSTEM_MESSAGE(1300853);

	/**
	* You need to enter a password to join the private channel %0. Please enter it accurately, in the format of '/JoinChannel [ChannelName] [password]'.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHAT_ROOM_JOIN_FAIL_WRONG_PASSWORD(String value0) {
		return new SM_SYSTEM_MESSAGE(1300854, value0);
	}

	/**
	* You cannot enter the private channel (%0) as it is full.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHAT_ROOM_JOIN_FAIL_ROOM_FULL(String value0) {
		return new SM_SYSTEM_MESSAGE(1300855, value0);
	}

	/**
	* %0 has entered the private channel.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHAT_ROOM_JOIN_NOTIFY(String value0) {
		return new SM_SYSTEM_MESSAGE(1300856, value0);
	}

	/**
	* You have joined the private channel %1 at Channel %0. Confirm if you selected the channel in the chatting tab option.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHAT_ROOM_JOIN_NOTIFY_SELF(String value1, String value0) {
		return new SM_SYSTEM_MESSAGE(1300857, value1, value0);
	}

	/**
	* You are not in the private channel %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHAT_ROOM_LEAVE_FAIL_NOT_A_MEMBER(String value0) {
		return new SM_SYSTEM_MESSAGE(1300858, value0);
	}

	/**
	* %0 has left the private channel.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHAT_ROOM_LEAVE_NOTIFY(String value0) {
		return new SM_SYSTEM_MESSAGE(1300859, value0);
	}

	/**
	* You have left the private channel %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHAT_ROOM_LEAVE_SUCCESS(String value0) {
		return new SM_SYSTEM_MESSAGE(1300860, value0);
	}

	/**
	* %0 is the new channel leader.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHAT_ROOM_NEW_ADMIN(String value0) {
		return new SM_SYSTEM_MESSAGE(1300861, value0);
	}

	/**
	* You have no authority.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_ROOM_ADMIN_NO_AUTHORITY = new SM_SYSTEM_MESSAGE(1300862);

	/**
	* Cannot find the character in this private channel.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_ROOM_MEMBER_VOID = new SM_SYSTEM_MESSAGE(1300863);

	/**
	* %0 has been kicked out of the private channel.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHAT_ROOM_BAN_MEMBER_BANNED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300864, value0);
	}

	/**
	* You have been kicked out of the private channel %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHAT_ROOM_BAN_SELF_BANNED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300865, value0);
	}

	/**
	* The password of the private channel has been changed to %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHAT_ROOM_PASSWORD_CHANGED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300866, value0);
	}

	/**
	* The maximum password length is %0 characters.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHAT_PASSWORD_TOO_LONG(String value0) {
		return new SM_SYSTEM_MESSAGE(1300867, value0);
	}

	/**
	* The name of that private channel is invalid.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_INVALID_CHANNEL_NAME = new SM_SYSTEM_MESSAGE(1300868);

	/**
	* You have been kicked out.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_ROOM_KICKED_OUT = new SM_SYSTEM_MESSAGE(1300869);

	/**
	* %0 has been deleted from the Ban List.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHAT_ROOM_UNBAN_SUCCESS(String value0) {
		return new SM_SYSTEM_MESSAGE(1300870, value0);
	}

	/**
	* The channel has been set as public.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_ROOM_PROPERTYCHANGE_TOPUBLIC = new SM_SYSTEM_MESSAGE(1300871);

	/**
	* The channel has been set as private.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_ROOM_PROPERTYCHANGE_TOPRIVATE = new SM_SYSTEM_MESSAGE(1300872);

	/**
	* Maximum number of users allowed is now set to %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHAT_ROOM_PROPERTYCHANGE_MAXMEMBER(String value0) {
		return new SM_SYSTEM_MESSAGE(1300873, value0);
	}

	/**
	* You are not participating in any channels.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_ROOM_NO_JOINED_CHATROOM = new SM_SYSTEM_MESSAGE(1300874);

	/**
	* /CreateChannel [ChannelName] [OptionalPassword]: Creates a private channel.
/JoinChannel [ChannelName] [Password]: Enters an existing private channel. Password required if one was set.
/LeaveChannel [ChannelNumber]: Leaves a private channel.
/ChannelMemberInfo [ChannelNumber]: Shows who's in a channel.
/ChannelInfo [ChannelNumber]: Shows information for a channel you are in.
/ChannelBanInfo [ChannelNumber]: Shows who is banned from a channel.
/BanFromChannel [ChannelNumber] [CharacterName]: The channel owner can permanently remove a character from the channel.
/UnbanFromChannel [ChannelNumber] [CharacterName]: The channel owner can reinstate a banned character's access to a channel.
/ChangeChannelLeader [ChannelNumber] [CharacterName]: The channel owner makes another character the channel owner.
/ChangeChannelPassword [ChannelNumber] [Password]: The channel owner can change the password.
/ChannelHelp: Shows the commands available for channels.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_ROOM_HELP = new SM_SYSTEM_MESSAGE(1300875);

	/**
	* You cannot learn a design written in an incomprehensible language.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CRAFTRECIPE_RACE_CHECK = new SM_SYSTEM_MESSAGE(1300876);

	/**
	* An express courier has already arrived.
	*/
	public static final SM_SYSTEM_MESSAGE STR_POSTMAN_ALREADY_SUMMONED = new SM_SYSTEM_MESSAGE(1300877);

	/**
	* Please wait for a while before you call for the courier again.
	*/
	public static final SM_SYSTEM_MESSAGE STR_POSTMAN_UNABLE_IN_COOLTIME = new SM_SYSTEM_MESSAGE(1300878);

	/**
	* You cannot call a courierwhile flying.
	*/
	public static final SM_SYSTEM_MESSAGE STR_POSTMAN_UNABLE_IN_FLIGHT = new SM_SYSTEM_MESSAGE(1300879);

	/**
	* You cannot call a courier here.
	*/
	public static final SM_SYSTEM_MESSAGE STR_POSTMAN_UNABLE_POSITION = new SM_SYSTEM_MESSAGE(1300880);

	/**
	* That character does not exist.
	*/
	public static final SM_SYSTEM_MESSAGE STR_BUDDYLIST_CHARACTER_NONEXISIT = new SM_SYSTEM_MESSAGE(1300881);

	/**
	* That person is not logged on.
	*/
	public static final SM_SYSTEM_MESSAGE STR_BUDDYLIST_NO_OFFLINE_CHARACTER = new SM_SYSTEM_MESSAGE(1300882);

	/**
	* The character is already on your Friends List.
	*/
	public static final SM_SYSTEM_MESSAGE STR_BUDDYLIST_ALREADY_IN_LIST = new SM_SYSTEM_MESSAGE(1300883);

	/**
	* A blocked character cannot also be a Friend.
	*/
	public static final SM_SYSTEM_MESSAGE STR_BUDDYLIST_NO_BLOCKED_CHARACTER = new SM_SYSTEM_MESSAGE(1300884);

	/**
	* You have added %0 to your Friends List.
	*/
	public static SM_SYSTEM_MESSAGE STR_BUDDYLIST_ADD_BUDDY_ACCEPTED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300885, value0);
	}

	/**
	* %0 declined your friend request.
	*/
	public static SM_SYSTEM_MESSAGE STR_BUDDYLIST_ADD_BUDDY_REJECTED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300886, value0);
	}

	/**
	* Your Friends List is full.
	*/
	public static final SM_SYSTEM_MESSAGE STR_BUDDYLIST_LIST_FULL = new SM_SYSTEM_MESSAGE(1300887);

	/**
	* You have removed %0 from your Friends List.
	*/
	public static SM_SYSTEM_MESSAGE STR_BUDDYLIST_REMOVE_CHARACTER(String value0) {
		return new SM_SYSTEM_MESSAGE(1300888, value0);
	}

	/**
	* The character is not on your Friends List.
	*/
	public static final SM_SYSTEM_MESSAGE STR_BUDDYLIST_NOT_IN_LIST = new SM_SYSTEM_MESSAGE(1300889);

	/**
	* Your friend %0 has logged in.
	*/
	public static SM_SYSTEM_MESSAGE STR_BUDDYLIST_BUDDY_LOGON(String value0) {
		return new SM_SYSTEM_MESSAGE(1300890, value0);
	}

	/**
	* You cannot block a character who is currently on your Friends List.
	*/
	public static final SM_SYSTEM_MESSAGE STR_BLOCKLIST_NO_BUDDY = new SM_SYSTEM_MESSAGE(1300891);

	/**
	* You have blocked %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_BLOCKLIST_ADD_BLOCKED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300892, value0);
	}

	/**
	* That character does not exist.
	*/
	public static final SM_SYSTEM_MESSAGE STR_BLOCKLIST_CHARACTER_NONEXIST = new SM_SYSTEM_MESSAGE(1300893);

	/**
	* That character is already blocked.
	*/
	public static final SM_SYSTEM_MESSAGE STR_BLOCKLIST_ALREADY_BLOCKED = new SM_SYSTEM_MESSAGE(1300894);

	/**
	* Enter the name of the character you want to block.
	*/
	public static final SM_SYSTEM_MESSAGE STR_BLOCKLIST_ENTER_CHARACTER_NAME = new SM_SYSTEM_MESSAGE(1300895);

	/**
	* You have unblocked %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_BLOCKLIST_REMOVE_FROM_LIST(String value0) {
		return new SM_SYSTEM_MESSAGE(1300896, value0);
	}

	/**
	* The character is not blocked.
	*/
	public static final SM_SYSTEM_MESSAGE STR_BLOCKLIST_NOT_IN_LIST = new SM_SYSTEM_MESSAGE(1300897);

	/**
	* You must level up to raise your skill level.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CRAFT_INFO_MAXPOINT_UP = new SM_SYSTEM_MESSAGE(1300898);

	/**
	* Express mail has arrived.
	*/
	public static final SM_SYSTEM_MESSAGE STR_POSTMAN_NOTIFY = new SM_SYSTEM_MESSAGE(1300899);

	/**
	* Channel information: %0, Name: %1, Password: %2, Users: %num3.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHAT_ROOM_INFO_FORMAT(String value0, String value1, String value2, int num3) {
		return new SM_SYSTEM_MESSAGE(1300900, value0, value1, value2, num3);
	}

	/**
	* Channel information: %0, Name: %1, Users: %num2.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHAT_ROOM_INFO_FORMAT_NOPASSWORD(String value0, String value1, int num2) {
		return new SM_SYSTEM_MESSAGE(1300901, value0, value1, num2);
	}

	/**
	* You have been disconnected from the server.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_AUTH_CONNECTION_LOST = new SM_SYSTEM_MESSAGE(1300902);

	/**
	* A private channel with the same name already exists.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_ROOM_ROOM_EXISTS = new SM_SYSTEM_MESSAGE(1300903);

	/**
	* That private channel already exists.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_ROOM_CHANNEL_EXISTS = new SM_SYSTEM_MESSAGE(1300904);

	/**
	* You have already joined the private channel.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_ROOM_ALREADY_JOINED_CHANNEL = new SM_SYSTEM_MESSAGE(1300905);

	/**
	* The character has been banned from this channel.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_ROOM_ALREADY_BANNED_MEMBER = new SM_SYSTEM_MESSAGE(1300906);

	/**
	* You cannot kick yourself out of the channel.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_ROOM_CANNOT_BAN_SELF = new SM_SYSTEM_MESSAGE(1300907);

	/**
	* You cannot nominate yourself as a room master.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_ROOM_CANNOT_PROMOTE_SELF = new SM_SYSTEM_MESSAGE(1300908);

	/**
	* The character is not on the Ban List.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_ROOM_NOT_A_BANNED_CHARACTER = new SM_SYSTEM_MESSAGE(1300909);

	/**
	* Requires the %0 Equip Skill.
	*/
	public static SM_SYSTEM_MESSAGE STR_TOOLTIP_NEED_MASTERY_SKILL(String value0) {
		return new SM_SYSTEM_MESSAGE(1300910, value0);
	}

	/**
	* %0 has sent you a friend request.
	*/
	public static SM_SYSTEM_MESSAGE STR_BUDDY_REQUEST_TO_ADD(String value0) {
		return new SM_SYSTEM_MESSAGE(1300911, value0);
	}

	/**
	* Your Block List is full.
	*/
	public static final SM_SYSTEM_MESSAGE STR_BLOCKLIST_LIST_FULL = new SM_SYSTEM_MESSAGE(1300912);

	/**
	* You cannot block yourself.
	*/
	public static final SM_SYSTEM_MESSAGE STR_BLOCKLIST_CANNOT_BLOCK_SELF = new SM_SYSTEM_MESSAGE(1300913);

	/**
	* You cannot use a Macro yet.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MACRO_MSG_CANNOT_READY_TO_USE = new SM_SYSTEM_MESSAGE(1300914);

	/**
	* %0 has logged in.
	*/
	public static SM_SYSTEM_MESSAGE STR_NOTIFY_LOGIN_BUDDY(String value0) {
		return new SM_SYSTEM_MESSAGE(1300915, value0);
	}

	/**
	* %0 has logged out.
	*/
	public static SM_SYSTEM_MESSAGE STR_NOTIFY_LOGOFF_BUDDY(String value0) {
		return new SM_SYSTEM_MESSAGE(1300916, value0);
	}

	/**
	* %0 has deleted you from their Friends List.
	*/
	public static SM_SYSTEM_MESSAGE STR_NOTIFY_DELETE_BUDDY(String value0) {
		return new SM_SYSTEM_MESSAGE(1300917, value0);
	}

	/**
	* The selected character is already dead.
	*/
	public static final SM_SYSTEM_MESSAGE STR_BUDDYLIST_DEAD = new SM_SYSTEM_MESSAGE(1300918);

	/**
	* Builder Command %0 requires %1 parameters.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_BC_NOT_ENOUGH_PARAMETER(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300919, value0, value1);
	}

	/**
	* You cannot equip or remove items while in action.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANT_EQUIP_ITEM_IN_ACTION = new SM_SYSTEM_MESSAGE(1300920);

	/**
	* %0: Level %1 (%2)
	*/
	public static SM_SYSTEM_MESSAGE STR_MACRO_MSG_PROCESS(String value0, String value1, String value2) {
		return new SM_SYSTEM_MESSAGE(1300921, value0, value1, value2);
	}

	/**
	* Macro: Cannot find the skill.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MACRO_MSG_CANNOT_FIND_SKILL = new SM_SYSTEM_MESSAGE(1300922);

	/**
	* Your petition has been received.\nThe receipt number is %0.\nThere are %1 users on the waiting list, and the approximate waiting time is %2.\nYou have submitted %3 petitions today, and there are %4 more petitions left. Thank you!
	*/
	public static SM_SYSTEM_MESSAGE STR_PETITION_SUBMIT_MESSAGE() {
		return new SM_SYSTEM_MESSAGE(1300923);
	}

	/**
	* There is a reply to your petition.
	*/
	public static final SM_SYSTEM_MESSAGE STR_TOOLTIP_PETITION_MESSAGE_NOTICE = new SM_SYSTEM_MESSAGE(1300924);

	/**
	* You are in a chat with the GM.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PETITION_CHAT_MESSAGE = new SM_SYSTEM_MESSAGE(1300925);

	/**
	* Macro: Cannot find the item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MACRO_MSG_CANNOT_FIND_ITEM = new SM_SYSTEM_MESSAGE(1300926);

	/**
	* You do not have enough Abyss Points.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_NOT_ENOUGH_ABYSSPOINT = new SM_SYSTEM_MESSAGE(1300927);

	/**
	* You cannot change the channel during a battle.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANT_CHANGE_CHANNEL_IN_COMBAT = new SM_SYSTEM_MESSAGE(1300928);

	/**
	* You cannot change the channel now.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANT_CHANGE_CHANNEL_NOW = new SM_SYSTEM_MESSAGE(1300929);

	/**
	* Campaign quest acquired: %0
	*/
	public static SM_SYSTEM_MESSAGE STR_MISSION_SYSTEMMSG_ACQUIRE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300930, value0);
	}

	/**
	* Start Punishment
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAR_PUNISH_START_TIME = new SM_SYSTEM_MESSAGE(1300931);

	/**
	* End Punishment
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAR_PUNISH_END_TIME = new SM_SYSTEM_MESSAGE(1300932);

	/**
	* Macro: There is no item registered in the Quickbar.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MACRO_MSG_CANNOT_FIND_SHORTCUT = new SM_SYSTEM_MESSAGE(1300933);

	/**
	* Macro: Cannot find the target.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MACRO_MSG_CANNOT_FIND_TARGET = new SM_SYSTEM_MESSAGE(1300934);

	/**
	* Macro: The sentence cannot be parsed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MACRO_MSG_CANNOT_PARSE = new SM_SYSTEM_MESSAGE(1300935);

	/**
	* Please do not flood chat. Blocked for %0m.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHAT_CHANNEL_FLOODING_BLOCKED_1(String value0m) {
		return new SM_SYSTEM_MESSAGE(1300936, value0m);
	}

	/**
	* You can use the Channel: %0 only once every %1 seconds. Time Remaining: %2 seconds
	*/
	public static SM_SYSTEM_MESSAGE STR_CHAT_CHANNEL_FLOODING_BLOCKED_2(String value0, String value1, String value2) {
		return new SM_SYSTEM_MESSAGE(1300937, value0, value1, value2);
	}

	/**
	* Both local and trade channels were moved to the %0 area.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHAT_CHANNEL_LEVEL_CHANGED(String value0) {
		return new SM_SYSTEM_MESSAGE(1300938, value0);
	}

	/**
	* The channel name must be between 2 and 10 characters.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_ROOM_CHANNELNAME_SIZE_LIMIT = new SM_SYSTEM_MESSAGE(1300939);

	/**
	* You cannot resurrect the target due to its insufficient Abyss Points.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ABYSS_RESURRECT_FAILED = new SM_SYSTEM_MESSAGE(1300940);

	/**
	* You have too few Abyss points to continue the battle.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ABYSS_RESURRECT = new SM_SYSTEM_MESSAGE(1300941);

	/**
	* The same item is already registered.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PERSONAL_SHOP_ALREAY_REGIST_ITEM = new SM_SYSTEM_MESSAGE(1300942);

	/**
	* You cannot register items in the private store while equipped with Stigma.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PERSONAL_SHOP_CANNOT_REGIST_DURING_STIGMA = new SM_SYSTEM_MESSAGE(1300943);

	/**
	* You cannot register items as you are already selling other items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PERSONAL_SHOP_CANNOT_REGIST_DURING_SELLING = new SM_SYSTEM_MESSAGE(1300944);

	/**
	* You received %0 item as reward for the survey.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_GET_POLL_REWARD_ITEM(String value0) {
		return new SM_SYSTEM_MESSAGE(1300945, value0);
	}

	/**
	* You received %num1 %0 items as reward for the survey.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_GET_POLL_REWARD_ITEM_MULTI(int num1, String value0) {
		return new SM_SYSTEM_MESSAGE(1300946, num1, value0);
	}

	/**
	* You received %num0 Kinah as reward for the survey.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_GET_POLL_REWARD_MONEY(int num0) {
		return new SM_SYSTEM_MESSAGE(1300947, num0);
	}

	/**
	* Starting the voice chatting.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_ROOM_VOICE_START_SUCCESS = new SM_SYSTEM_MESSAGE(1300948);

	/**
	* Failed to start the voice chatting.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_ROOM_VOICE_START_FAILED = new SM_SYSTEM_MESSAGE(1300949);

	/**
	* Ending the voice chatting.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_ROOM_VOICE_FINISH_SUCCESS = new SM_SYSTEM_MESSAGE(1300950);

	/**
	* Failed to end the voice chatting.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_ROOM_VOICE_FINISH_FAILED = new SM_SYSTEM_MESSAGE(1300951);

	/**
	* You cannot use private channels before you change your Class.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_ROOM_REQUIREMENT_UNFULLFILLED = new SM_SYSTEM_MESSAGE(1300952);

	/**
	* %0 starts the voice chatting.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHAT_ROOM_VOICE_START_NOTIFY(String value0) {
		return new SM_SYSTEM_MESSAGE(1300953, value0);
	}

	/**
	* %0 ends the voice chatting.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHAT_ROOM_VOICE_FINISH_NOTIFY(String value0) {
		return new SM_SYSTEM_MESSAGE(1300954, value0);
	}

	/**
	* The password for this private channel has been removed. You can now join the channel without entering the password.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_ROOM_PASSWORD_DELETED = new SM_SYSTEM_MESSAGE(1300955);

	/**
	* Purchase Item\n%attachItemName you bought has arrived.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MAIL_CASHITEM_BUY(int itemId) {
		return new SM_SYSTEM_MESSAGE(1300956, "[item:" + itemId + "]");
	}

	/**
	* Purchase Item\n%attachItemName you bought has arrived.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MAIL_CASHITEM_GIFT(int itemId) {
		return new SM_SYSTEM_MESSAGE(1300957, "[item:" + itemId + "]");
	}

	/**
	* You can only send mails to other users of your race.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MAIL_MSG_DIFFERENT_RACE = new SM_SYSTEM_MESSAGE(1300958);

	/**
	* You cannot fly in this area.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FLYING_FORBIDDEN_ZONE = new SM_SYSTEM_MESSAGE(1300959);

	/**
	* You cannot fly in this area.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FLYING_FORBIDDEN_HERE = new SM_SYSTEM_MESSAGE(1300960);

	/**
	* Flight cooldown time has not expired yet.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FLYING_TIME_NOT_READY = new SM_SYSTEM_MESSAGE(1300961);

	/**
	* Your petition is being processed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PETITION_OPEN_MESSAGE = new SM_SYSTEM_MESSAGE(1300962);

	/**
	* Some options are applied when the game is restarted.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_APPLY_OPTION_WHEN_RESTART = new SM_SYSTEM_MESSAGE(1300963);

	/**
	* You cannot use special characters in channel name and password.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_INVALID_CHANNEL_NAME_SPECIAL_LETTER = new SM_SYSTEM_MESSAGE(1300964);

	/**
	* You used %num0 Abyss Points.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_USE_ABYSSPOINT(int num0) {
		return new SM_SYSTEM_MESSAGE(1300965, num0);
	}

	/**
	* You have invited %0 to join the alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_FORCE_INVITE_HIM(String value0) {
		return new SM_SYSTEM_MESSAGE(1300966, value0);
	}

	/**
	* You have received an alliance invitation from %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_FORCE_INVITE_ME(String value0) {
		return new SM_SYSTEM_MESSAGE(1300967, value0);
	}

	/**
	* You have invited %0's group to the alliance. %0's group has a total of %1 members.
	*/
	public static SM_SYSTEM_MESSAGE STR_FORCE_INVITE_PARTY(String value0, String value2, String value1) {
		return new SM_SYSTEM_MESSAGE(1300968, value0, value2, value1);
	}

	/**
	* The leader of %0's group is %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_FORCE_INVITE_PARTY_HIM(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300969, value0, value1);
	}

	/**
	* Your group has received an alliance invitation from %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_FORCE_INVITE_PARTY_ME(String value0) {
		return new SM_SYSTEM_MESSAGE(1300970, value0);
	}

	/**
	* You have declined %0's invitation to join the alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_FORCE_REJECT_ME(String value0) {
		return new SM_SYSTEM_MESSAGE(1300971, value0);
	}

	/**
	* %0 has declined your invitation to join the alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_FORCE_REJECT_HIM(String value0) {
		return new SM_SYSTEM_MESSAGE(1300972, value0);
	}

	/**
	* %0's group has declined your invitation to join the alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_FORCE_REJECT_PARTY(String value0) {
		return new SM_SYSTEM_MESSAGE(1300973, value0);
	}

	/**
	* %0 is already a member of another alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_FORCE_ALREADY_OTHER_FORCE(String value0) {
		return new SM_SYSTEM_MESSAGE(1300974, value0);
	}

	/**
	* There is not enough room in the alliance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_INVITE_FAILED_NOT_ENOUGH_SLOT = new SM_SYSTEM_MESSAGE(1300975);

	/**
	* You have no authority in the alliance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_RIGHT_NOT_HAVE = new SM_SYSTEM_MESSAGE(1300976);

	/**
	* You have left the alliance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_LEAVE_ME = new SM_SYSTEM_MESSAGE(1300977);

	/**
	* %0 has left the alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_FORCE_LEAVE_HIM(String value0) {
		return new SM_SYSTEM_MESSAGE(1300978, value0);
	}

	/**
	* %0 has kicked you out of the alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_FORCE_BAN_ME(String value0) {
		return new SM_SYSTEM_MESSAGE(1300979, value0);
	}

	/**
	* %0 has kicked out %1 of the alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_FORCE_BAN_HIM(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1300980, value0, value1);
	}

	/**
	* %0 has left the alliance due to a prolonged absence.
	*/
	public static SM_SYSTEM_MESSAGE STR_FORCE_LEAVE_TIMEOUT(String value0) {
		return new SM_SYSTEM_MESSAGE(1300981, value0);
	}

	/**
	* %0 is now Captain of the alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_FORCE_CHANGE_LEADER_TIMEOUT(String value0) {
		return new SM_SYSTEM_MESSAGE(1300982, value0);
	}

	/**
	* The alliance has disbanded due to a lack of members.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_DISPERSED = new SM_SYSTEM_MESSAGE(1300983);

	/**
	* %0 is now vice Captain of the alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_FORCE_PROMOTE_MANAGER(String value0) {
		return new SM_SYSTEM_MESSAGE(1300984, value0);
	}

	/**
	* %0 has been demoted to member from vice Captain.
	*/
	public static SM_SYSTEM_MESSAGE STR_FORCE_DEMOTE_MANAGER(String value0) {
		return new SM_SYSTEM_MESSAGE(1300985, value0);
	}

	/**
	* %0 has promoted %1. From now on, %1 is the alliance captain.
	*/
	public static SM_SYSTEM_MESSAGE STR_FORCE_CHANGE_LEADER(String value0, String value1, String value2) {
		return new SM_SYSTEM_MESSAGE(1300986, value0, value1, value2);
	}

	/**
	* You have failed to change the alliance group as another person is already trying to change it. Please try again later.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_GROUP_FAILED_ALREADY_CHANGED = new SM_SYSTEM_MESSAGE(1300987);

	/**
	* You have failed to change the group because there was no group to change.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_GROUP_FAILED_ALREADY_LEAVE = new SM_SYSTEM_MESSAGE(1300988);

	/**
	* Checking the readiness of the alliance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_CHECK_START = new SM_SYSTEM_MESSAGE(1300989);

	/**
	* %0 has requested to check the combat readiness.
	*/
	public static SM_SYSTEM_MESSAGE STR_FORCE_CHECK_REQUEST(String value0) {
		return new SM_SYSTEM_MESSAGE(1300990, value0);
	}

	/**
	* All alliance members are ready.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_CHECK_COMPLETE = new SM_SYSTEM_MESSAGE(1300991);

	/**
	* Currently Absent:
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_CHECK_OUT = new SM_SYSTEM_MESSAGE(1300992);

	/**
	* Ready:
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_CHECK_READY = new SM_SYSTEM_MESSAGE(1300993);

	/**
	* Not Ready:
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_CHECK_DENIED = new SM_SYSTEM_MESSAGE(1300994);

	/**
	* You cancelled the request to check the readiness of the alliance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_CHECK_CANCEL = new SM_SYSTEM_MESSAGE(1300995);

	/**
	* You cannot invite any more members to the alliance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_CANT_ADD_NEW_MEMBER = new SM_SYSTEM_MESSAGE(1300996);

	/**
	* Only the alliance Captain can make another person the Captain.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_ONLY_LEADER_CAN_CHANGE_LEADER = new SM_SYSTEM_MESSAGE(1300997);

	/**
	* %0 is now the alliance captain.
	*/
	public static SM_SYSTEM_MESSAGE STR_FORCE_HE_IS_NEW_LEADER(String value0) {
		return new SM_SYSTEM_MESSAGE(1300998, value0);
	}

	/**
	* You are now the alliance captain.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_YOU_BECOME_NEW_LEADER = new SM_SYSTEM_MESSAGE(1300999);

	/**
	* Only the alliance captain can change the item distribution method.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_ONLY_LEADER_CAN_CHANGE_LOOTING = new SM_SYSTEM_MESSAGE(1301000);

	/**
	* The item distribution method of the alliance has been changed to Manual.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_LOOTING_CHANGED_TO_MANUAL = new SM_SYSTEM_MESSAGE(1301001);

	/**
	* The item distribution method of the alliance has been changed to Auto.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_LOOTING_CHANGED_TO_AUTO = new SM_SYSTEM_MESSAGE(1301002);

	/**
	* There is no target to invite to the alliance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_NO_USER_TO_INVITE = new SM_SYSTEM_MESSAGE(1301003);

	/**
	* Only the alliance Captain and vice Captain can invite people to the alliance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_ONLY_LEADER_CAN_INVITE = new SM_SYSTEM_MESSAGE(1301004);

	/**
	* %0 has declined your invitation to join the alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_FORCE_HE_REJECT_INVITATION(String value0) {
		return new SM_SYSTEM_MESSAGE(1301005, value0);
	}

	/**
	* You cannot invite yourself to the alliance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_CAN_NOT_INVITE_SELF = new SM_SYSTEM_MESSAGE(1301006);

	/**
	* You cannot issue invitations while you are dead.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_CANT_INVITE_WHEN_DEAD = new SM_SYSTEM_MESSAGE(1301007);

	/**
	* The selected alliance member is currently offline.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_OFFLINE_MEMBER = new SM_SYSTEM_MESSAGE(1301008);

	/**
	* Only the alliance captain can kick out a member.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_ONLY_LEADER_CAN_BANISH = new SM_SYSTEM_MESSAGE(1301009);

	/**
	* You have been kicked out of the alliance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_YOU_ARE_BANISHED = new SM_SYSTEM_MESSAGE(1301010);

	/**
	* The alliance has been disbanded.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_IS_DISPERSED = new SM_SYSTEM_MESSAGE(1301011);

	/**
	* %0 has left the alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_FORCE_HE_LEAVE_FORCE(String value0) {
		return new SM_SYSTEM_MESSAGE(1301012, value0);
	}

	/**
	* %0 is a member of another alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_FORCE_HE_IS_ALREADY_MEMBER_OF_OTHER_FORCE(String value0) {
		return new SM_SYSTEM_MESSAGE(1301013, value0);
	}

	/**
	* %0 is already a member of your alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_FORCE_HE_IS_ALREADY_MEMBER_OF_OUR_FORCE(String value0) {
		return new SM_SYSTEM_MESSAGE(1301014, value0);
	}

	/**
	* You are not in an alliance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_YOU_ARE_NOT_FORCE_MEMBER = new SM_SYSTEM_MESSAGE(1301015);

	/**
	* You are not an alliance member.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_NOT_FORCE_MEMBER = new SM_SYSTEM_MESSAGE(1301016);

	/**
	* You have invited %0 to join the alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_FORCE_INVITED_HIM(String value0) {
		return new SM_SYSTEM_MESSAGE(1301017, value0);
	}

	/**
	* Currently, %0 cannot accept your invitation to join the alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_FORCE_CANT_INVITE_WHEN_HE_IS_ASKED_QUESTION(String value0) {
		return new SM_SYSTEM_MESSAGE(1301018, value0);
	}

	/**
	* %0 has been disconnected.
	*/
	public static SM_SYSTEM_MESSAGE STR_FORCE_HE_BECOME_OFFLINE(String value0) {
		return new SM_SYSTEM_MESSAGE(1301019, value0);
	}

	/**
	* %0 has been offline for too long and had been automatically kicked out of the alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_FORCE_HE_BECOME_OFFLINE_TIMEOUT(String value0) {
		return new SM_SYSTEM_MESSAGE(1301020, value0);
	}

	/**
	* %0 has been kicked out of the alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_FORCE_HE_IS_BANISHED(String value0) {
		return new SM_SYSTEM_MESSAGE(1301021, value0);
	}

	/**
	* The rare item distribution method of the alliance has been changed to Free-for-All.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_RARE_LOOTING_CHANGED_TO_MANUAL = new SM_SYSTEM_MESSAGE(1301022);

	/**
	* The rare item distribution method of the alliance has been changed to Auto.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_RARE_LOOTING_CHANGED_TO_AUTO = new SM_SYSTEM_MESSAGE(1301023);

	/**
	* The rare item distribution method of the alliance has been changed to Dice Roll.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_RARE_LOOTING_CHANGED_TO_DICE = new SM_SYSTEM_MESSAGE(1301024);

	/**
	* An alliance member cannot be kicked out before the items have been distributed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_CANNOT_BANISH_ITEMPOOL_NOT_EMPTY = new SM_SYSTEM_MESSAGE(1301025);

	/**
	* %0 rolled the dice and got a %num1.
	*/
	public static SM_SYSTEM_MESSAGE STR_FORCE_ITEM_DICE(String value0, int num1) {
		return new SM_SYSTEM_MESSAGE(1301026, value0, num1);
	}

	/**
	* You can roll the dice once more if the rolled number is less than 100.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_ITEM_DICE_AGAIN = new SM_SYSTEM_MESSAGE(1301027);

	/**
	* The item distribution method of the alliance has been changed to Free-for-All.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_LOOTING_CHANGED_TO_FREEFORALL = new SM_SYSTEM_MESSAGE(1301028);

	/**
	* The item distribution method of the alliance has been changed to Round-robin.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_LOOTING_CHANGED_TO_ROUNDROBIN = new SM_SYSTEM_MESSAGE(1301029);

	/**
	* The item distribution method of the alliance has been changed to Captain.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_LOOTING_CHANGED_TO_LEADERONLY = new SM_SYSTEM_MESSAGE(1301030);

	/**
	* %0 has been kicked out of the arena.
	*/
	public static SM_SYSTEM_MESSAGE STR_PvPZONE_OUT_MESSAGE(String value0) {
		return new SM_SYSTEM_MESSAGE(1301031, value0);
	}

	/**
	* You cannot fly while you are banned from flying.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANT_FLY_NOW_DUE_TO_NOFLY = new SM_SYSTEM_MESSAGE(1301032);

	/**
	* The %0 %1 is activating the %2 Artifact.
	*/
	public static SM_SYSTEM_MESSAGE STR_ARTIFACT_CASTING(DescriptionId race, String value1, DescriptionId descriptionId) {
		return new SM_SYSTEM_MESSAGE(1301033, race, value1, descriptionId);
	}

	/**
	* The %1 Artifact core in %0 possession has been deactivated.
	*/
	public static SM_SYSTEM_MESSAGE STR_ARTIFACT_CORE_CASTING(DescriptionId race, DescriptionId descriptionId) {
		return new SM_SYSTEM_MESSAGE(1301034, race, descriptionId);
	}

	/**
	* The activation of the %1 Artifact in %0 possession has been cancelled.
	*/
	public static SM_SYSTEM_MESSAGE STR_ARTIFACT_CANCELED(DescriptionId race, DescriptionId descriptionId) {
		return new SM_SYSTEM_MESSAGE(1301035, race, descriptionId);
	}

	/**
	* The %0 %1 has succeeded in activating the %2 Artifact.
	*/
	public static SM_SYSTEM_MESSAGE STR_ARTIFACT_FIRE(DescriptionId race, String value1, DescriptionId descriptionId) {
		return new SM_SYSTEM_MESSAGE(1301036, race, value1, descriptionId);
	}

	/**
	* %0 Legion lost %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_ABYSS_GUILD_CASTLE_TAKEN(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1301037, value0, value1);
	}

	/**
	* %0 has conquered %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_ABYSS_GUILD_WIN_CASTLE(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1301038, value0, value1);
	}

	/**
	* %0 succeeded in conquering %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_ABYSS_WIN_CASTLE(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1301039, value0, value1);
	}

	/**
	* %0 is now vulnerable.
	*/
	public static SM_SYSTEM_MESSAGE STR_ABYSS_PVP_ON(DescriptionId descriptionId) {
		return new SM_SYSTEM_MESSAGE(1301040, descriptionId);
	}

	/**
	* %0 is no longer vulnerable.
	*/
	public static SM_SYSTEM_MESSAGE STR_ABYSS_PVP_OFF(DescriptionId descriptionId) {
		return new SM_SYSTEM_MESSAGE(1301041, descriptionId);
	}

	/**
	* The Dredgion has disgorged a horde of Balaur troopers.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ABYSS_CARRIER_DROP_DRAGON = new SM_SYSTEM_MESSAGE(1301042);

	/**
	* The Balaur Teleport Raiders appeared.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ABYSS_WARP_DRAGON = new SM_SYSTEM_MESSAGE(1301043);

	/**
	* A dredgion has appeared.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ABYSS_CARRIER_SPAWN = new SM_SYSTEM_MESSAGE(1301044);

	/**
	* Cannot find the target to use the item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ITEM_CANT_FIND_VALID_TARGET = new SM_SYSTEM_MESSAGE(1301045);

	/**
	* %0 failed to defend %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_ABYSS_CASTLE_TAKEN(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1301046, value0, value1);
	}

	/**
	* The %0 item has been sold by the broker.
	*/
	public static SM_SYSTEM_MESSAGE STR_VENDOR_REGISTER_SOLD_OUT(String value0) {
		return new SM_SYSTEM_MESSAGE(1301047, value0);
	}

	/**
	* %1 of the %0 killed the Aetheric Field Generator.
	*/
	public static SM_SYSTEM_MESSAGE STR_ABYSS_SHIELD_BROKEN(String value1, String value0) {
		return new SM_SYSTEM_MESSAGE(1301048, value1, value0);
	}

	/**
	* %1 of the %0 destroyed the Castle Gate.
	*/
	public static SM_SYSTEM_MESSAGE STR_ABYSS_DOOR_BROKEN(String value1, String value0) {
		return new SM_SYSTEM_MESSAGE(1301049, value1, value0);
	}

	/**
	* The Castle Gate is under attack.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ABYSS_DOOR_ATTACKED = new SM_SYSTEM_MESSAGE(1301050);

	/**
	* The Castle Gate is in danger.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ABYSS_DOOR_ATSTAKE = new SM_SYSTEM_MESSAGE(1301051);

	/**
	* The Aetheric Field Generator is under attack.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ABYSS_SHIELD_ATTACKED = new SM_SYSTEM_MESSAGE(1301052);

	/**
	* The Gate Guardian Stone is under attack.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ABYSS_REPAIR_ATTACKED = new SM_SYSTEM_MESSAGE(1301053);

	/**
	* %1 of the %0 destroyed the Gate Guardian Stone.
	*/
	public static SM_SYSTEM_MESSAGE STR_ABYSS_REPAIR_BROKEN(String value1, String value0) {
		return new SM_SYSTEM_MESSAGE(1301054, value1, value0);
	}

	/**
	* The Guardian General is under attack.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ABYSS_BOSS_ATTACKED = new SM_SYSTEM_MESSAGE(1301055);

	/**
	* You cannot start gliding as you are moving too slowly.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GLIDE_NOT_ENOUGH_SPEED_FOR_GLIDE = new SM_SYSTEM_MESSAGE(1301056);

	/**
	* You cannot start gliding while in an Altered State.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GLIDE_CANNOT_GLIDE_ABNORMAL_STATUS = new SM_SYSTEM_MESSAGE(1301057);

	/**
	* You cannot change to the combat mode while gliding.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GLIDE_CANNOT_GLIDE_COMBAT_MODE = new SM_SYSTEM_MESSAGE(1301058);

	/**
	* You can glide when you become a Daeva.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GLIDE_ONLY_DEVA_CAN = new SM_SYSTEM_MESSAGE(1301059);

	/**
	* You do not have enough mana to continue using %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_INSUFFICIENT_COST_FOR_TOGGLE_SKILLL(String value0) {
		return new SM_SYSTEM_MESSAGE(1301060, value0);
	}

	/**
	* You cannot appoint any more vice captains. The alliance can have a maximum of 4.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_CANNOT_PROMOTE_MANAGER = new SM_SYSTEM_MESSAGE(1301061);

	/**
	* %0 has been activated.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_PROC_EFFECT_OCCURRED(int value0) {
		return new SM_SYSTEM_MESSAGE(1301062, new DescriptionId(value0));
	}

	/**
	* You are already under the same effect.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ITEM_SAME_EFFECT_ALREADY_TAKEN = new SM_SYSTEM_MESSAGE(1301063);

	/**
	* You declined %0's challenge for a duel.
	*/
	public static SM_SYSTEM_MESSAGE STR_DUEL_REJECT_DUEL(String value0) {
		return new SM_SYSTEM_MESSAGE(1301064, value0);
	}

	/**
	* %0 has challenged you to a duel.
	*/
	public static SM_SYSTEM_MESSAGE STR_DUEL_REQUESTED(String value0) {
		return new SM_SYSTEM_MESSAGE(1301065, value0);
	}

	/**
	* You are currently unable to chat.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_DISABLED = new SM_SYSTEM_MESSAGE(1310000);

	/**
	* You are unable to chat for 2 minutes as you interrupted the game play through unnecessary chatting.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FLOODING = new SM_SYSTEM_MESSAGE(1310001);

	/**
	* Characters under level %0 cannot chat.
	*/
	public static SM_SYSTEM_MESSAGE STR_CANT_CHAT_LEVEL(String value0) {
		return new SM_SYSTEM_MESSAGE(1310002, value0);
	}

	/**
	* You have too many users blocked from chatting with you.
	*/
	public static final SM_SYSTEM_MESSAGE STR_TOO_MANY_EXCLUDE = new SM_SYSTEM_MESSAGE(1310003);

	/**
	* Characters under level %0 cannot send whispers.
	*/
	public static SM_SYSTEM_MESSAGE STR_CANT_WHISPER_LEVEL(String value0) {
		return new SM_SYSTEM_MESSAGE(1310004, value0);
	}

	/**
	* The NPC server is down. Please restore it soon.
	*/
	public static final SM_SYSTEM_MESSAGE STR_NPC_SERVER_DOWN = new SM_SYSTEM_MESSAGE(1310005);

	/**
	* The connection with the cache server has been severed. Please restore it soon.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CACHE_SERVER_DOWN = new SM_SYSTEM_MESSAGE(1310006);

	/**
	* The connection with the authorization server has been severed. Please restore it soon.
	*/
	public static final SM_SYSTEM_MESSAGE STR_AUTH_SERVER_DOWN = new SM_SYSTEM_MESSAGE(1310007);

	/**
	* The connection with the ittem billing server has been severed. Please restore it soon.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ITEM_BILLING_SERVER_DOWN = new SM_SYSTEM_MESSAGE(1310008);

	/**
	* You disabled chatting for %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_DISABLED_OTHER_CHAT(String value0) {
		return new SM_SYSTEM_MESSAGE(1310009, value0);
	}

	/**
	* This is an Assist Target Key. Use it after you have selected a target.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ASSISTKEY_THIS_IS_ASSISTKEY = new SM_SYSTEM_MESSAGE(1310010);

	/**
	* Please use the right NPC for your race to register items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_VENDOR_RACECHECK = new SM_SYSTEM_MESSAGE(1310011);

	/**
	* You cannot chat while you are dead.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_CHAT_AT_DIE = new SM_SYSTEM_MESSAGE(1310012);

	/**
	* You cannot quit during a battle. Canceling in %0 seconds.
	*/
	public static SM_SYSTEM_MESSAGE STR_CANNOT_QUIT_DURING_BATTLE(String value0) {
		return new SM_SYSTEM_MESSAGE(1310013, value0);
	}

	/**
	* An error has occurred while restoring the login list on the Billing server.
	*/
	public static final SM_SYSTEM_MESSAGE STR_KICK_BILLGATES_ERROR = new SM_SYSTEM_MESSAGE(1310014);

	/**
	* A dual login error has occurred while trying to enter the world.
	*/
	public static final SM_SYSTEM_MESSAGE STR_KICK_DUAL_LOGIN_ON_ABOUT_TO_PLAY = new SM_SYSTEM_MESSAGE(1310015);

	/**
	* Your account has been banned.
	*/
	public static final SM_SYSTEM_MESSAGE STR_KICK_BANNED = new SM_SYSTEM_MESSAGE(1310016);

	/**
	* You have been disconnected from the server.
	*/
	public static final SM_SYSTEM_MESSAGE STR_KICK_CHARACTER = new SM_SYSTEM_MESSAGE(1310017);

	/**
	* Your World access time limit has been exceeded.
	*/
	public static final SM_SYSTEM_MESSAGE STR_KICK_ABOUT_TO_PLAY_TIMER_EXPIRED = new SM_SYSTEM_MESSAGE(1310018);

	/**
	* The requested target no longer exists.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SEARCH_NOT_EXIST = new SM_SYSTEM_MESSAGE(1310019);

	/**
	* The user you requested is currently offline.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SEARCH_DISCONNECT = new SM_SYSTEM_MESSAGE(1310020);

	/**
	* Only Daevas can use that.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CAN_NOT_USE_GROUPGATE_BEFORE_CHANGE_CLASS = new SM_SYSTEM_MESSAGE(1310021);

	/**
	* You do not have enough credit left in the account.
	*/
	public static final SM_SYSTEM_MESSAGE STR_LOGIN_ERROR_NOT_PAID = new SM_SYSTEM_MESSAGE(1310022);

	/**
	* Invalid session info.
	*/
	public static final SM_SYSTEM_MESSAGE STR_LOGIN_ERROR_INVALID_SESSION = new SM_SYSTEM_MESSAGE(1310023);

	/**
	* The server list info in the server is incorrect.
	*/
	public static final SM_SYSTEM_MESSAGE STR_LOGIN_ERROR_SERVERLIST_INCORRECT = new SM_SYSTEM_MESSAGE(1310024);

	/**
	* Failed to create the character due to a World DB error.
	*/
	public static final SM_SYSTEM_MESSAGE STR_LOGIN_ERROR_WORLD_DB_FAIL = new SM_SYSTEM_MESSAGE(1310025);

	/**
	* You are disconnected from the game server.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ERROR_WORLD_CONNECTION_LOST = new SM_SYSTEM_MESSAGE(1310026);

	/**
	* Failed to connect to the game server.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ERROR_WORLD_CONNECTION_FAIL = new SM_SYSTEM_MESSAGE(1310027);

	/**
	* The client version is not compatible with the game server.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ERROR_WORLD_VERSION_FAIL = new SM_SYSTEM_MESSAGE(1310028);

	/**
	* Characters of different races exist in the same server.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ERROR_WORLD_HAS_MULTIPLE_RACE = new SM_SYSTEM_MESSAGE(1310029);

	/**
	* The NPC script version is not compatible with the game server.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ERROR_NPC_SCRIPT_VERSION_FAIL = new SM_SYSTEM_MESSAGE(1310030);

	/**
	* An unknown error has occurred while checking the game server version.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ERROR_UNKNOWN_VERSION_FAIL = new SM_SYSTEM_MESSAGE(1310031);

	/**
	* Failed to delete the character.
	*/
	public static final SM_SYSTEM_MESSAGE STR_LOGIN_ERROR_DEL_CHAR_FAIL = new SM_SYSTEM_MESSAGE(1310032);

	/**
	* Cannot connect to the login server.
	*/
	public static final SM_SYSTEM_MESSAGE STR_LOGIN_ERROR_CONNECTION_FAIL = new SM_SYSTEM_MESSAGE(1310033);

	/**
	* That character does not exist.
	*/
	public static final SM_SYSTEM_MESSAGE STR_LOGIN_ERROR_CHAR_NOT_EXIST = new SM_SYSTEM_MESSAGE(1310034);

	/**
	* That character is already set to be deleted.
	*/
	public static final SM_SYSTEM_MESSAGE STR_LOGIN_ERROR_CHAR_ALREADY_DELETED = new SM_SYSTEM_MESSAGE(1310035);

	/**
	* Failed to create the character.
	*/
	public static final SM_SYSTEM_MESSAGE STR_LOGIN_ERROR_FAILED_TO_CREATE_CHAR = new SM_SYSTEM_MESSAGE(1310036);

	/**
	* A character with that name already exists.
	*/
	public static final SM_SYSTEM_MESSAGE STR_LOGIN_ERROR_CHARACTER_EXIST = new SM_SYSTEM_MESSAGE(1310037);

	/**
	* You cannot create any more characters on this server.
	*/
	public static final SM_SYSTEM_MESSAGE STR_LOGIN_ERROR_NO_AVAILABLE_SLOT = new SM_SYSTEM_MESSAGE(1310038);

	/**
	* Invalid server ID.
	*/
	public static final SM_SYSTEM_MESSAGE STR_LOGIN_ERROR_INVALID_SERVERID = new SM_SYSTEM_MESSAGE(1310039);

	/**
	* Too many users on the game server. You cannot access the game.
	*/
	public static final SM_SYSTEM_MESSAGE STR_LOGIN_ERROR_TOO_MANY_USER = new SM_SYSTEM_MESSAGE(1310040);

	/**
	* The game server memory is full. You cannot access the game.
	*/
	public static final SM_SYSTEM_MESSAGE STR_LOGIN_ERROR_OUT_OF_MEMORY = new SM_SYSTEM_MESSAGE(1310041);

	/**
	* The selected character is already playing on the selected server.
	*/
	public static final SM_SYSTEM_MESSAGE STR_LOGIN_ERROR_ALREADY_PLAYING = new SM_SYSTEM_MESSAGE(1310042);

	/**
	* You cannot create any more characters on that account.
	*/
	public static final SM_SYSTEM_MESSAGE STR_LOGIN_ERROR_MAX_CHAR_COUNT = new SM_SYSTEM_MESSAGE(1310043);

	/**
	* Invalid character name.
	*/
	public static final SM_SYSTEM_MESSAGE STR_LOGIN_ERROR_INVALID_NAME = new SM_SYSTEM_MESSAGE(1310044);

	/**
	* Invalid character gender.
	*/
	public static final SM_SYSTEM_MESSAGE STR_LOGIN_ERROR_INVALID_GENDER = new SM_SYSTEM_MESSAGE(1310045);

	/**
	* Invalid character class.
	*/
	public static final SM_SYSTEM_MESSAGE STR_LOGIN_ERROR_INVALID_CLASS = new SM_SYSTEM_MESSAGE(1310046);

	/**
	* The game server is down.
	*/
	public static final SM_SYSTEM_MESSAGE STR_LOGIN_ERROR_SERVER_DOWN = new SM_SYSTEM_MESSAGE(1310047);

	/**
	* The Billing server is down.
	*/
	public static final SM_SYSTEM_MESSAGE STR_LOGIN_ERROR_BILLGATES_DOWN = new SM_SYSTEM_MESSAGE(1310048);

	/**
	* Internal game server error
	*/
	public static final SM_SYSTEM_MESSAGE STR_LOGIN_ERROR_INTERNAL_SERVER_ERROR = new SM_SYSTEM_MESSAGE(1310049);

	/**
	* You have been disconnected from the server by request of the PlayNC Homepage.
	*/
	public static final SM_SYSTEM_MESSAGE STR_L2AUTH_S_KICKED_BY_WEB = new SM_SYSTEM_MESSAGE(1310050);

	/**
	* You are not old enough to play the game.
	*/
	public static final SM_SYSTEM_MESSAGE STR_L2AUTH_S_UNDER_AGE = new SM_SYSTEM_MESSAGE(1310051);

	/**
	* Double login attempts have been detected.
	*/
	public static final SM_SYSTEM_MESSAGE STR_L2AUTH_S_KICKED_DOUBLE_LOGIN = new SM_SYSTEM_MESSAGE(1310052);

	/**
	* You are already logged in.
	*/
	public static final SM_SYSTEM_MESSAGE STR_L2AUTH_S_ALREADY_PLAY_GAME = new SM_SYSTEM_MESSAGE(1310053);

	/**
	* Sorry, the queue is full. Please try another server.
	*/
	public static final SM_SYSTEM_MESSAGE STR_L2AUTH_S_LIMIT_EXCEED = new SM_SYSTEM_MESSAGE(1310054);

	/**
	* The server is currently unavailable. Please try again later.
	*/
	public static final SM_SYSTEM_MESSAGE STR_L2AUTH_S_SEVER_CHECK = new SM_SYSTEM_MESSAGE(1310055);

	/**
	* Please login to the game after you have changed your password.
	*/
	public static final SM_SYSTEM_MESSAGE STR_L2AUTH_S_MODIFY_PASSWORD = new SM_SYSTEM_MESSAGE(1310056);

	/**
	* Either the usage period has expired or we are experiencing a temporary connection difficulty. For more information, please contact the administrators or our customer center.
	*/
	public static final SM_SYSTEM_MESSAGE STR_L2AUTH_S_NOT_PAID = new SM_SYSTEM_MESSAGE(1310057);

	/**
	* You have used up your allocated time and there is no time left on this account.
	*/
	public static final SM_SYSTEM_MESSAGE STR_L2AUTH_S_NO_SPECIFICTIME = new SM_SYSTEM_MESSAGE(1310058);

	/**
	* System error.
	*/
	public static final SM_SYSTEM_MESSAGE STR_L2AUTH_S_SYSTEM_ERROR = new SM_SYSTEM_MESSAGE(1310059);

	/**
	* You cannot open a private store in the arena.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PvPZONE_CANNOT_OPEN_MARKET = new SM_SYSTEM_MESSAGE(1310060);

	/**
	* You cannot continue unless you stop flying.
	*/
	public static final SM_SYSTEM_MESSAGE STR_QUEST_CANNOT_PROCESS_IN_FLIGHT = new SM_SYSTEM_MESSAGE(1310061);

	/**
	* You have gained %num0 Abyss Points.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_MY_ABYSS_POINT_GAIN(int num0) {
		return new SM_SYSTEM_MESSAGE(1320000, num0);
	}

	/**
	* A one-way Rift into Asmodae has appeared.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DARK_SIDE_DIRECT_PORTAL_OPEN = new SM_SYSTEM_MESSAGE(1320001);

	/**
	* %1 of %0 has captured the %2 Artifact.
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_EVENT_WIN_ARTIFACT(String value1, String value0, String value2) {
		return new SM_SYSTEM_MESSAGE(1320002, value1, value0, value2);
	}

	/**
	* %0 has conquered %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_EVENT_WIN_FORT(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1320003, value0, value1);
	}

	/**
	* The %0 Artifact has been lost to %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_EVENT_LOSE_ARTIFACT(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1320004, value0, value1);
	}

	/**
	* %0 Legion lost %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_EVENT_LOSE_FORT(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1320005, value0, value1);
	}

	/**
	* Someone is already gathering it.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GATHER_OUCCPIED_BY_OTHER = new SM_SYSTEM_MESSAGE(1330000);

	/**
	* Your %0 skill level is not high enough.
	*/
	public static SM_SYSTEM_MESSAGE STR_GATHER_OUT_OF_SKILL_POINT(String value0) {
		return new SM_SYSTEM_MESSAGE(1330001, value0);
	}

	/**
	* You are too far from the object to gather it.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GATHER_TOO_FAR_FROM_GATHER_SOURCE = new SM_SYSTEM_MESSAGE(1330002);

	/**
	* You cannot gather as there are obstacles blocking the way.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GATHER_OBSTACLE_EXIST = new SM_SYSTEM_MESSAGE(1330003);

	/**
	* You have learned the %0 skill.
	*/
	public static SM_SYSTEM_MESSAGE STR_GATHER_LEARNED_NEW_GATHER_SKILL(String value0) {
		return new SM_SYSTEM_MESSAGE(1330004, value0);
	}

	/**
	* Your %0 skill has been upgraded to %1 points.
	*/
	public static SM_SYSTEM_MESSAGE STR_GATHER_SKILL_POINT_UP(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1330005, value0, value1);
	}

	/**
	* You do not have the basic gathering tools.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GATHER_NO_TOOL_1_BASIC = new SM_SYSTEM_MESSAGE(1330006);

	/**
	* You do not have the harvesting tools.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GATHER_NO_TOOL_2_GATHER = new SM_SYSTEM_MESSAGE(1330007);

	/**
	* You do not have the mining tools.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GATHER_NO_TOOL_3_MINING = new SM_SYSTEM_MESSAGE(1330008);

	/**
	* You do not have the fishing tools.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GATHER_NO_TOOL_4_FISHING = new SM_SYSTEM_MESSAGE(1330009);

	/**
	* You do not have the forestry tools.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GATHER_NO_TOOL_5_FORESTRY = new SM_SYSTEM_MESSAGE(1330010);

	/**
	* You are gathering %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_GATHER_START_1_BASIC(String value0) {
		return new SM_SYSTEM_MESSAGE(1330011, value0);
	}

	/**
	* You are harvesting %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_GATHER_START_2_GATHER(String value0) {
		return new SM_SYSTEM_MESSAGE(1330012, value0);
	}

	/**
	* You are mining %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_GATHER_START_3_MINING(String value0) {
		return new SM_SYSTEM_MESSAGE(1330013, value0);
	}

	/**
	* You are fishing %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_GATHER_START_4_FISHING(String value0) {
		return new SM_SYSTEM_MESSAGE(1330014, value0);
	}

	/**
	* You are felling %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_GATHER_START_5_FORESTRY(String value0) {
		return new SM_SYSTEM_MESSAGE(1330015, value0);
	}

	/**
	* You have gathered %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_GATHER_SUCCESS_1_BASIC(String value0) {
		return new SM_SYSTEM_MESSAGE(1330016, value0);
	}

	/**
	* You have harvested %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_GATHER_SUCCESS_2_GATHER(String value0) {
		return new SM_SYSTEM_MESSAGE(1330017, value0);
	}

	/**
	* You have mined %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_GATHER_SUCCESS_3_MINING(String value0) {
		return new SM_SYSTEM_MESSAGE(1330018, value0);
	}

	/**
	* You have caught %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_GATHER_SUCCESS_4_FISHING(String value0) {
		return new SM_SYSTEM_MESSAGE(1330019, value0);
	}

	/**
	* You have acquired %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_GATHER_SUCCESS_5_FORESTRY(String value0) {
		return new SM_SYSTEM_MESSAGE(1330020, value0);
	}

	/**
	* You have failed to gather %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_GATHER_FAIL_1_BASIC(String value0) {
		return new SM_SYSTEM_MESSAGE(1330021, value0);
	}

	/**
	* You have failed to harvest %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_GATHER_FAIL_2_GATHER(String value0) {
		return new SM_SYSTEM_MESSAGE(1330022, value0);
	}

	/**
	* You have failed to mine %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_GATHER_FAIL_3_MINING(String value0) {
		return new SM_SYSTEM_MESSAGE(1330023, value0);
	}

	/**
	* You have failed to catch %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_GATHER_FAIL_4_FISHING(String value0) {
		return new SM_SYSTEM_MESSAGE(1330024, value0);
	}

	/**
	* You have failed to acquire %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_GATHER_FAIL_5_FORESTRY(String value0) {
		return new SM_SYSTEM_MESSAGE(1330025, value0);
	}

	/**
	* You have stopped gathering.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GATHER_CANCEL_1_BASIC = new SM_SYSTEM_MESSAGE(1330026);

	/**
	* You have stopped harvesting.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GATHER_CANCEL_2_GATHER = new SM_SYSTEM_MESSAGE(1330027);

	/**
	* You have stopped mining.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GATHER_CANCEL_3_MINING = new SM_SYSTEM_MESSAGE(1330028);

	/**
	* You have stopped fishing.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GATHER_CANCEL_4_FISHING = new SM_SYSTEM_MESSAGE(1330029);

	/**
	* You have stopped felling.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GATHER_CANCEL_5_FORESTRY = new SM_SYSTEM_MESSAGE(1330030);

	/**
	* You must be equipped with the basic gathering tools.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GATHER_EQUIP_1_BASIC = new SM_SYSTEM_MESSAGE(1330031);

	/**
	* You must be equipped with a hoe.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GATHER_EQUIP_2_GATHER = new SM_SYSTEM_MESSAGE(1330032);

	/**
	* You must be equipped with a pick.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GATHER_EQUIP_3_MINING = new SM_SYSTEM_MESSAGE(1330033);

	/**
	* You must be equipped with a fishing rod.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GATHER_EQUIP_4_FISHING = new SM_SYSTEM_MESSAGE(1330034);

	/**
	* You must be equipped with an axe.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GATHER_EQUIP_5_FORESTRY = new SM_SYSTEM_MESSAGE(1330035);

	/**
	* You must have at least one free space in your cube to gather.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GATHER_INVENTORY_IS_FULL = new SM_SYSTEM_MESSAGE(1330036);

	/**
	* You must have at least one free space in your cube to craft.
	*/
	public static final SM_SYSTEM_MESSAGE STR_COMBINE_INVENTORY_IS_FULL = new SM_SYSTEM_MESSAGE(1330037);

	/**
	* You cannot craft while in an altered state.
	*/
	public static final SM_SYSTEM_MESSAGE STR_COMBINE_CAN_NOT_COMBINE_WHILE_IN_ABNORMAL_STATE = new SM_SYSTEM_MESSAGE(1330038);

	/**
	* You are already crafting.
	*/
	public static final SM_SYSTEM_MESSAGE STR_COMBINE_ALREADY_COMBINING = new SM_SYSTEM_MESSAGE(1330039);

	/**
	* You are too far from %0 to craft.
	*/
	public static SM_SYSTEM_MESSAGE STR_COMBINE_TOO_FAR_FROM_TOOL(String value0) {
		return new SM_SYSTEM_MESSAGE(1330040, value0);
	}

	/**
	* You cannot craft as you do not have %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_COMBINE_DO_NOT_HAVE_TOOL(String value0) {
		return new SM_SYSTEM_MESSAGE(1330041, value0);
	}

	/**
	* You cannot start crafting as you have not learned the %0 skill.
	*/
	public static SM_SYSTEM_MESSAGE STR_COMBINE_CANT_USE(String value0) {
		return new SM_SYSTEM_MESSAGE(1330042, value0);
	}

	/**
	* Cannot find the design.
	*/
	public static final SM_SYSTEM_MESSAGE STR_COMBINE_CAN_NOT_FIND_RECIPE = new SM_SYSTEM_MESSAGE(1330043);

	/**
	* Your %0 skill is not good enough yet.
	*/
	public static SM_SYSTEM_MESSAGE STR_COMBINE_OUT_OF_SKILL_POINT(String value0) {
		return new SM_SYSTEM_MESSAGE(1330044, value0);
	}

	/**
	* You cannot craft as you do not have a required item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_COMBINE_NO_COMPONENT_ITEM_IN_RECIPE = new SM_SYSTEM_MESSAGE(1330045);

	/**
	* You cannot craft as you do not have %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_COMBINE_NO_COMPONENT_ITEM_SINGLE(String value0) {
		return new SM_SYSTEM_MESSAGE(1330046, value0);
	}

	/**
	* You cannot craft as you do not have %num1 %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_COMBINE_NO_COMPONENT_ITEM_MULTIPLE(int num1, String value0) {
		return new SM_SYSTEM_MESSAGE(1330047, num1, value0);
	}

	/**
	* You are crafting %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_COMBINE_START(String value0) {
		return new SM_SYSTEM_MESSAGE(1330048, value0);
	}

	/**
	* You have crafted %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_COMBINE_SUCCESS(String value0) {
		return new SM_SYSTEM_MESSAGE(1330049, value0);
	}

	/**
	* You have failed to craft %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_COMBINE_FAIL(String value0) {
		return new SM_SYSTEM_MESSAGE(1330050, value0);
	}

	/**
	* You stopped crafting.
	*/
	public static final SM_SYSTEM_MESSAGE STR_COMBINE_CANCEL = new SM_SYSTEM_MESSAGE(1330051);

	/**
	* You must have learned the %0 skill to use this tool.
	*/
	public static SM_SYSTEM_MESSAGE STR_COMBINE_CANT_USE_TOOL(String value0) {
		return new SM_SYSTEM_MESSAGE(1330052, value0);
	}

	/**
	* Your %0 skill has been upgraded to %1 points.
	*/
	public static SM_SYSTEM_MESSAGE STR_COMBINE_SKILL_POINT_UP(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1330053, value0, value1);
	}

	/**
	* You must learn the %0 skill to start gathering.
	*/
	public static SM_SYSTEM_MESSAGE STR_GATHER_LEARN_SKILL(String value0) {
		return new SM_SYSTEM_MESSAGE(1330054, value0);
	}

	/**
	* You cannot start crafting as there are obstacles blocking the way.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CRAFT_OBSTACLE_EXIST = new SM_SYSTEM_MESSAGE(1330055);

	/**
	* You cannot craft while in combat.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CRAFT_DISABLED_IN_COMBAT_MODE = new SM_SYSTEM_MESSAGE(1330056);

	/**
	* As you cannot craft while in combat mode, it will be closed automatically.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CRAFT_CLOSED_FOR_COMBAT_MODE = new SM_SYSTEM_MESSAGE(1330057);

	/**
	* You have gathered successfully.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GATHERING_SUCCESS_GETEXP = new SM_SYSTEM_MESSAGE(1330058);

	/**
	* You have crafted successfully.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CRAFT_SUCCESS_GETEXP = new SM_SYSTEM_MESSAGE(1330059);

	/**
	* You have already learned this design.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CRAFT_RECIPE_LEARNED_ALREADY = new SM_SYSTEM_MESSAGE(1330060);

	/**
	* You have learned %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_CRAFT_RECIPE_LEARN(int value0, String name) {
		return new SM_SYSTEM_MESSAGE(1330061, "[recipe_ex:" + value0 + ";" + name + "]");
	}

	/**
	* You cannot learn the design because you have not learned the %0 skill.
	*/
	public static SM_SYSTEM_MESSAGE STR_CRAFT_RECIPE_CANT_LEARN_SKILL(int i) {
		return new SM_SYSTEM_MESSAGE(1330062, new DescriptionId(i));
	}

	/**
	* You cannot learn the design because your skill level is not high enough.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CRAFT_RECIPE_CANT_LEARN_SKILLPOINT = new SM_SYSTEM_MESSAGE(1330063);

	/**
	* Maximum skill level of %0 has been upgraded to Level %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_CRAFT_INFO_UPGRADE(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1330064, value0, value1);
	}

	/**
	* Only Daevas can craft it.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CRAFT_MSG_CAN_WORK_ONLY_DEVA = new SM_SYSTEM_MESSAGE(1330065);

	/**
	* You are a Daeva now. Leave this resource for Humans to use.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GATHER_INCORRECT_SKILL = new SM_SYSTEM_MESSAGE(1330066);

	/**
	* Maximum skill level of %0 has been upgraded to Level %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_GATHERING_INFO_UPGRADE(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1330067, value0, value1);
	}

	/**
	* Maximum skill level of %0 has been upgraded to Level %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_AERIALGATHERING_INFO_UPGRADE(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1330068, value0, value1);
	}

	/**
	* You cannot be promoted any more.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_COMBINE_CBT_CAP = new SM_SYSTEM_MESSAGE(1330069);

	/**
	* You cannot be promoted any more.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_GATHER_CBT_CAP = new SM_SYSTEM_MESSAGE(1330070);

	/**
	* You cannot gather while afflicted with an altered state.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CAN_NOT_EXTRACT_GATHER_WHILE_IN_ABNORMAL_STATE = new SM_SYSTEM_MESSAGE(1330071);

	/**
	* You cannot gather while in the current stance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CAN_NOT_EXTRACT_GATHER_WHILE_IN_CURRENT_STANCE = new SM_SYSTEM_MESSAGE(1330072);

	/**
	* You cannot gather while in the current position.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CAN_NOT_EXTRACT_GATHER_IN_CURRENT_POSITION = new SM_SYSTEM_MESSAGE(1330073);

	/**
	* Someone else is gathering that object.
	*/
	public static final SM_SYSTEM_MESSAGE STR_EXTRACT_GATHER_OCCUPIED_BY_OTHER = new SM_SYSTEM_MESSAGE(1330074);

	/**
	* You are too far from the target to gather it.
	*/
	public static final SM_SYSTEM_MESSAGE STR_EXTRACT_GATHER_TOO_FAR_FROM_GATHER_SOURCE = new SM_SYSTEM_MESSAGE(1330075);

	/**
	* You cannot gather because an obstacle is in the way.
	*/
	public static final SM_SYSTEM_MESSAGE STR_EXTRACT_GATHER_OBSTACLE_EXIST = new SM_SYSTEM_MESSAGE(1330076);

	/**
	* You have started gathering %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_EXTRACT_GATHER_START_1_BASIC(String value0) {
		return new SM_SYSTEM_MESSAGE(1330077, value0);
	}

	/**
	* You have gathered %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_EXTRACT_GATHER_SUCCESS_1_BASIC(DescriptionId descriptionId) {
		return new SM_SYSTEM_MESSAGE(1330078, descriptionId);
	}

	/**
	* You have failed to gather %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_EXTRACT_GATHER_FAIL_1_BASIC(String value0) {
		return new SM_SYSTEM_MESSAGE(1330079, value0);
	}

	/**
	* You have stopped gathering.
	*/
	public static final SM_SYSTEM_MESSAGE STR_EXTRACT_GATHER_CANCEL_1_BASIC = new SM_SYSTEM_MESSAGE(1330080);

	/**
	* You cannot gather unless there is at least one free space in your cube.
	*/
	public static final SM_SYSTEM_MESSAGE STR_EXTRACT_GATHER_INVENTORY_IS_FULL = new SM_SYSTEM_MESSAGE(1330081);

	/**
	* You have gained experience from gathering.
	*/
	public static final SM_SYSTEM_MESSAGE STR_EXTRACT_GATHERING_SUCCESS_GETEXP = new SM_SYSTEM_MESSAGE(1330082);

	/**
	* You cannot use the item until its gathering timer expires.
	*/
	public static final SM_SYSTEM_MESSAGE STR_EXTRACT_GATHERING_CANT_USE_UNTIL_DELAY_TIME = new SM_SYSTEM_MESSAGE(1330083);

	/**
	* You have died.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_COMBAT_MY_DEATH = new SM_SYSTEM_MESSAGE(1340000);

	/**
	* You were killed by %0's attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_PvPZONE_MY_DEATH_TO_B(String value0) {
		return new SM_SYSTEM_MESSAGE(1340001, value0);
	}

	/**
	* You were killed by %0's attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_MY_DEATH_TO_B(String value0) {
		return new SM_SYSTEM_MESSAGE(1340002, value0);
	}

	/**
	* %0 has died.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_FRIENDLY_DEATH(String value0) {
		return new SM_SYSTEM_MESSAGE(1350000, value0);
	}

	/**
	* %0 was killed by %1's attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_FRIENDLY_DEATH_TO_B(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1350001, value0, value1);
	}

	/**
	* %0 has died.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_HOSTILE_DEATH(String value0) {
		return new SM_SYSTEM_MESSAGE(1360000, value0);
	}

	/**
	* You have defeated %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_PvPZONE_HOSTILE_DEATH_TO_ME(String value0) {
		return new SM_SYSTEM_MESSAGE(1360001, value0);
	}

	/**
	* %0 has defeated %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_PvPZONE_HOSTILE_DEATH_TO_B(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1360002, value0, value1);
	}

	/**
	* You have defeated %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_HOSTILE_DEATH_TO_ME(String value0) {
		return new SM_SYSTEM_MESSAGE(1360003, value0);
	}

	/**
	* %0 has defeated %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_HOSTILE_DEATH_TO_B(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1360004, value0, value1);
	}

	/**
	* You have gained %num1 XP from %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_GET_EXP(String value0, long num1) {
		return new SM_SYSTEM_MESSAGE(1370000, value0, num1);
	}

	public static SM_SYSTEM_MESSAGE STR_GET_EXP_DESC(DescriptionId value0, long num1) {
		return new SM_SYSTEM_MESSAGE(1370000, value0, num1);
	}

	/**
	* You have earned %0 XP.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_MY_EXP_GAIN(String value0) {
		return new SM_SYSTEM_MESSAGE(1370001, value0);
	}

	/**
	* You have gained %num0 XP.
	*/
	public static SM_SYSTEM_MESSAGE STR_GET_EXP2(long num0) {
		return new SM_SYSTEM_MESSAGE(1370002, num0);
	}

	/**
	* %0 has received %num1 XP.
	*/
	public static SM_SYSTEM_MESSAGE STR_ENSLAVE_GIVE_EXP_TO_PET_GET_EXP(String value0, int num1) {
		return new SM_SYSTEM_MESSAGE(1370003, value0, num1);
	}

	/**
	* %0 has lost %num1 XP.
	*/
	public static SM_SYSTEM_MESSAGE STR_ENSLAVE_PET_LOSS_EXP(String value0, int num1) {
		return new SM_SYSTEM_MESSAGE(1370004, value0, num1);
	}

	/**
	* You distributed %1 Kinah each to %0 members.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_DISTRIBUTE_GOLD(String value1, String value0) {
		return new SM_SYSTEM_MESSAGE(1380000, value1, value0);
	}

	/**
	* You have earned %num0 Kinah.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_GETMONEY(int num0) {
		return new SM_SYSTEM_MESSAGE(1380001, num0);
	}

	/**
	* You received a refund of %num0 Kinah.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_REFUND_MONEY_SYSTEM(int num0) {
		return new SM_SYSTEM_MESSAGE(1380002, num0);
	}

	/**
	* You have acquired %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_GET_ITEM1(String value0) {
		return new SM_SYSTEM_MESSAGE(1390000, value0);
	}

	/**
	* %0 has acquired %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_ITEM_WIN(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1390001, value0, value1);
	}

	/**
	* %0 has acquired %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_GET_ITEM_PARTYNOTICE(String value0, DescriptionId descriptionId) {
		return new SM_SYSTEM_MESSAGE(1390002, value0, descriptionId);
	}

	/**
	* %0 has acquired %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_FORCE_ITEM_WIN(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1390003, value0, value1);
	}

	/**
	* You have acquired %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_GET_ITEM(String value0) {
		return new SM_SYSTEM_MESSAGE(1390004, value0);
	}

	/**
	* You have acquired %num1 %0(s).
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_GET_ITEM_MULTI(int num1, String value0s) {
		return new SM_SYSTEM_MESSAGE(1390005, num1, value0s);
	}

	/**
	* You cannot close the Craft window while crafting.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANT_CLOSE_MAKING_DIALOG_DURING_COMBINE = new SM_SYSTEM_MESSAGE(1390105);

	/**
	* You cannot change target while crafting.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANT_SELECT_TARGET_DURING_COMBINE = new SM_SYSTEM_MESSAGE(1390106);

	/**
	* You cannot open a private store while fighting.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PERSONAL_SHOP_DISABLED_IN_EXCHANGE = new SM_SYSTEM_MESSAGE(1390107);

	/**
	* Group members cannot organize an alliance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_PARTY_MEMBER_CANT_ORGANIZE_FORCE = new SM_SYSTEM_MESSAGE(1390108);

	/**
	* You cannot organize an alliance by inviting your own group members.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANT_ORGANIZE_FORCE_INVITED_PARTY_MEMBER = new SM_SYSTEM_MESSAGE(1390109);

	/**
	* Please select a target.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_NEED_TARGET = new SM_SYSTEM_MESSAGE(1390110);

	/**
	* Invalid name.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_NOT_CORRECT_CHAR_NAME = new SM_SYSTEM_MESSAGE(1390111);

	/**
	* The character name does not exist. Please check the recipient again.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MAIL_MSG_RECIPIENT_UNKNOWN = new SM_SYSTEM_MESSAGE(1390112);

	/**
	* You cannot send a mail to %0 because his/her mailbox is full.
	*/
	public static SM_SYSTEM_MESSAGE STR_MAIL_MSG_RECIPIENT_MAILBOX_FULL(String value0) {
		return new SM_SYSTEM_MESSAGE(1390113, value0);
	}

	/**
	* %0 is currently refusing the View Detail access.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_REJECTED_WATCH(String value0) {
		return new SM_SYSTEM_MESSAGE(1390114, value0);
	}

	/**
	* %0 is currently rejecting trade requests.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_REJECTED_TRADE(String value0) {
		return new SM_SYSTEM_MESSAGE(1390115, value0);
	}

	/**
	* %0 is currently rejecting group invitations.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_REJECTED_INVITE_PARTY(String value0) {
		return new SM_SYSTEM_MESSAGE(1390116, value0);
	}

	/**
	* %0 is currently rejecting alliance invitations.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_REJECTED_INVITE_FORCE(String value0) {
		return new SM_SYSTEM_MESSAGE(1390117, value0);
	}

	/**
	* %0 is currently rejecting Legion invitations.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_REJECTED_INVITE_GUILD(String value0) {
		return new SM_SYSTEM_MESSAGE(1390118, value0);
	}

	/**
	* %0 is not currently accepting friend requests.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_REJECTED_FRIEND(String value0) {
		return new SM_SYSTEM_MESSAGE(1390119, value0);
	}

	/**
	* %0 is not currently accepting duel requests.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_REJECTED_DUEL(String value0) {
		return new SM_SYSTEM_MESSAGE(1390120, value0);
	}

	/**
	* You started using the %0 skill.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_TOGGLE_SKILL_TURNED_ON(String value0) {
		return new SM_SYSTEM_MESSAGE(1390121, value0);
	}

	/**
	* You have entered zone channel %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_TELEPORT_ZONECHANNEL(String value0) {
		return new SM_SYSTEM_MESSAGE(1390122, value0);
	}

	/**
	* A reply to your petition has arrived.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PETITION_GOT_MESSAGE = new SM_SYSTEM_MESSAGE(1390123);

	/**
	* Your Note: %0
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_READ_TODAY_WORDS(String value0) {
		return new SM_SYSTEM_MESSAGE(1390124, value0);
	}

	/**
	* You did not set Your Note.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_NOSET_TODAY_WORDS = new SM_SYSTEM_MESSAGE(1390125);

	/**
	* Your Note has been cleared.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CLEAR_TODAY_WORDS = new SM_SYSTEM_MESSAGE(1390126);

	/**
	* You did not set the Legion Announcement.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_NOSET_GUILD_NOTICE = new SM_SYSTEM_MESSAGE(1390127);

	/**
	* Legion Announcement has been cleared.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CLEAR_GUILD_NOTICE = new SM_SYSTEM_MESSAGE(1390128);

	/**
	* You did not set the Self Intro.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_NOSET_GUILD_MEMBER_INTRO = new SM_SYSTEM_MESSAGE(1390129);

	/**
	* Your Self Intro has been cleared.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CLEAR_GUILD_MEMBER_INTRO = new SM_SYSTEM_MESSAGE(1390130);

	/**
	* %0 resisted your attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_RESISTED_ME_TO_B(String value0) {
		return new SM_SYSTEM_MESSAGE(1390131, value0);
	}

	/**
	* You resisted %0's attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_RESISTED_A_TO_ME(String value0) {
		return new SM_SYSTEM_MESSAGE(1390132, value0);
	}

	/**
	* %1 resisted %0's attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_RESISTED_A_TO_B(String value1, String value0) {
		return new SM_SYSTEM_MESSAGE(1390133, value1, value0);
	}

	/**
	* You changed the connection status to %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_CONNECTION_STATUS(String value0) {
		return new SM_SYSTEM_MESSAGE(1390134, value0);
	}

	/**
	* You changed the group to the %0 state.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_MY_PARTY_STATE(String value0) {
		return new SM_SYSTEM_MESSAGE(1390135, value0);
	}

	/**
	* You have no authority to modify the Legion emblem.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_EMBLEM_DONT_HAVE_RIGHT = new SM_SYSTEM_MESSAGE(1390136);

	/**
	* The Legion emblem has been changed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_EMBLEM = new SM_SYSTEM_MESSAGE(1390137);

	/**
	* Please enter the name of the member to change the rank.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_MEMBER_RANK_NO_NAME = new SM_SYSTEM_MESSAGE(1390138);

	/**
	* The rank to change is incorrect.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_MEMBER_RANK_INCORRECT_RIGHT = new SM_SYSTEM_MESSAGE(1390139);

	/**
	* You cannot use a Rift while flying.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_USE_DIRECT_PORTAL_WHILE_FLYING = new SM_SYSTEM_MESSAGE(1390140);

	/**
	* Your accumulated play time is %0 hour(s) %1 minute(s). Your accumulated rest time is %2 hour(s) %3 minute(s).
	*/
	public static SM_SYSTEM_MESSAGE STR_NORMAL_REMAIN_PLAYTIME(String value0, String value1, String value2, String value3) {
		return new SM_SYSTEM_MESSAGE(1390141, value0, value1, value2, value3);
	}

	/**
	* Your accumulated rest time is %0 hour(s) %1 minute(s).
	*/
	public static SM_SYSTEM_MESSAGE STR_HEALTH_REMAIN_PLAYTIME(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1390142, value0, value1);
	}

	/**
	* You are Tired, and the XP or item rewards gained are reduced to 50% of normal. Please log out and take a break for your health.
	*/
	public static final SM_SYSTEM_MESSAGE STR_TIRED_REMAIN_PLAYTIME = new SM_SYSTEM_MESSAGE(1390143);

	/**
	* You are Exhausted, and the XP or item rewards gained are reduced to 0%. Please log out and take a break for your health. It will be returned to normal when the accumulated logout time reaches 5 hours.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PENALTY_REMAIN_PLAYTIME = new SM_SYSTEM_MESSAGE(1390144);

	/**
	* Real Time: %0 %1
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_LOCAL_TIME(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1390145, value0, value1);
	}

	/**
	* Game Time: %0 %1
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_GAME_TIME(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1390146, value0, value1);
	}

	/**
	* You do not have enough Kinah to pay the fee.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_SEND_MAIL_NOT_ENOUGH_FEE = new SM_SYSTEM_MESSAGE(1390147);

	/**
	* You do not have the authority to use the Alert Chat.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_NO_AUTHORITY = new SM_SYSTEM_MESSAGE(1390148);

	/**
	* You do not have enough space in the inventory.
	*/
	public static final SM_SYSTEM_MESSAGE STR_WAREHOUSE_FULL_INVENTORY = new SM_SYSTEM_MESSAGE(1390149);

	/**
	* You cannot use items while crafting.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANNOT_USE_ITEM_DURING_COMBINE = new SM_SYSTEM_MESSAGE(1390150);

	/**
	* You cannot use the entrance to the enemy territory.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANNOT_TELEPORT_OPPOSITE_RACIAL = new SM_SYSTEM_MESSAGE(1390151);

	/**
	* You must first complete the Abyss Entry Quest.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANNOT_TELEPORT_TO_ABYSS = new SM_SYSTEM_MESSAGE(1390152);

	/**
	* The name must be entered in the form of [%0 character name].
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_CHAT_CMD_NEED_NAME_FIELD(String value0) {
		return new SM_SYSTEM_MESSAGE(1390153, value0);
	}

	/**
	* You cannot use the skill in the current form.
	*/
	public static final SM_SYSTEM_MESSAGE STR_SKILL_CAN_NOT_CAST_IN_THIS_FORM = new SM_SYSTEM_MESSAGE(1390154);

	/**
	* %1 of %0 uses %3 in %2.
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_ABYSS_SKILL_IS_FIRED(Player player, DescriptionId skill) {
		return new SM_SYSTEM_MESSAGE(1390155, player.getRace().getRaceDescriptionId(), player.getName(),
				"%SubZone:" + player.getPosition().getMapId() + " " + player.getPosition().getX() + " " + player.getPosition().getY() + " " + player.getPosition().getZ(), skill);
	}

	/**
	* You could not remove the skill effect as your Dispel skill level is too low.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_NOT_ENOUGH_DISPELLEVEL = new SM_SYSTEM_MESSAGE(1390156);

	/**
	* You could not remove all the skill effects as you do not have sufficient Dispel skill count.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_NOT_ENOUGH_DISPELCOUNT = new SM_SYSTEM_MESSAGE(1390157);

	/**
	* The Kisk you registered as a resurrection bind point has been destroyed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_BINDSTONE_DESTROYED = new SM_SYSTEM_MESSAGE(1390158);

	/**
	* You registered the current location as a resurrection bind point.
	*/
	public static final SM_SYSTEM_MESSAGE STR_BINDSTONE_REGISTER = new SM_SYSTEM_MESSAGE(1390159);

	/**
	* You can install only one Kisk at a time.
	*/
	public static final SM_SYSTEM_MESSAGE STR_BINDSTONE_ALREADY_INSTALLED = new SM_SYSTEM_MESSAGE(1390160);

	/**
	* You have already bound at this location.
	*/
	public static final SM_SYSTEM_MESSAGE STR_BINDSTONE_ALREADY_REGISTERED = new SM_SYSTEM_MESSAGE(1390161);

	/**
	* You rolled the dice and got %0 (max. %num1).
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_DICE_RESULT_ME(int value0, int num1) {
		return new SM_SYSTEM_MESSAGE(1390162, value0, num1);
	}

	/**
	* %0 rolled the dice and got %1 (max. %num2).
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_DICE_RESULT_OTHER(String value0, int value1, int num2) {
		return new SM_SYSTEM_MESSAGE(1390163, value0, value1, num2);
	}

	/**
	* You gave up rolling the dice.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DICE_GIVEUP_ME = new SM_SYSTEM_MESSAGE(1390164);

	/**
	* %0 gave up rolling the dice.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_DICE_GIVEUP_OTHER(String value0) {
		return new SM_SYSTEM_MESSAGE(1390165, value0);
	}

	/**
	* The Kisk you registered is under attack.
	*/
	public static final SM_SYSTEM_MESSAGE STR_BINDSTONE_IS_ATTACKED = new SM_SYSTEM_MESSAGE(1390166);

	/**
	* Items subjected to the group's quality item distribution have been changed to Superior rank or above.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_PARTY_LOOTING_CHANGED_TO_RARE_QUALITY = new SM_SYSTEM_MESSAGE(1390167);

	/**
	* Items subjected to the alliance's quality item distribution have been changed to Superior rank or above.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_FORCE_LOOTING_CHANGED_TO_RARE_QUALITY = new SM_SYSTEM_MESSAGE(1390168);

	/**
	* Items subjected to the group's quality item distribution have been changed to Heroic rank or above.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_PARTY_LOOTING_CHANGED_TO_LEGEND_QUALITY = new SM_SYSTEM_MESSAGE(1390169);

	/**
	* Items subjected to the alliance's quality item distribution have been changed to Heroic rank or above.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_FORCE_LOOTING_CHANGED_TO_LEGEND_QUALITY = new SM_SYSTEM_MESSAGE(1390170);

	/**
	* Items subjected to the group's quality item distribution have been changed to Fabled rank or above.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_PARTY_LOOTING_CHANGED_TO_UNIQUE_QUALITY = new SM_SYSTEM_MESSAGE(1390171);

	/**
	* Items subjected to the alliance's quality item distribution have been changed to Fabled rank or above.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_FORCE_LOOTING_CHANGED_TO_UNIQUE_QUALITY = new SM_SYSTEM_MESSAGE(1390172);

	/**
	* You cannot add any more on the quality item distribution list. Please try again later.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LOOTING_LIMIT_NUMBER = new SM_SYSTEM_MESSAGE(1390173);

	/**
	* The group's quality item distribution rules have been changed to Normal.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_PARTY_LOOTING_CHANGED_TO_DEFAULT = new SM_SYSTEM_MESSAGE(1390174);

	/**
	* The alliance's quality item distribution rules have been changed to Normal.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_FORCE_LOOTING_CHANGED_TO_DEFAULT = new SM_SYSTEM_MESSAGE(1390175);

	/**
	* The group's quality item distribution rules have been changed to Dice Roll.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_PARTY_LOOTING_CHANGED_TO_DICE = new SM_SYSTEM_MESSAGE(1390176);

	/**
	* The alliance's quality item distribution rules have been changed to Dice Roll.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_FORCE_LOOTING_CHANGED_TO_DICE = new SM_SYSTEM_MESSAGE(1390177);

	/**
	* The group's quality item distribution rules have been changed to Bidding.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_PARTY_LOOTING_CHANGED_TO_PAY = new SM_SYSTEM_MESSAGE(1390178);

	/**
	* The alliance's quality item distribution rules have been changed to Bidding.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_FORCE_LOOTING_CHANGED_TO_PAY = new SM_SYSTEM_MESSAGE(1390179);

	/**
	* You are now the owner of %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_LOOT_GET_ITEM_ME(DescriptionId descriptionId) {
		return new SM_SYSTEM_MESSAGE(1390180, descriptionId);
	}

	/**
	* %0 is now the owner of %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_LOOT_GET_ITEM_OTHER(String value0, DescriptionId descriptionId) {
		return new SM_SYSTEM_MESSAGE(1390181, value0, descriptionId);
	}

	/**
	* You cannot acquire the item because there is no space in the inventory.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DICE_INVEN_ERROR = new SM_SYSTEM_MESSAGE(1390182);

	/**
	* The account was instantly settled.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_PAY_RESULT_ME = new SM_SYSTEM_MESSAGE(1390183);

	/**
	* %0 settled the account instantly.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_PAY_RESULT_OTHER(String value0) {
		return new SM_SYSTEM_MESSAGE(1390184, value0);
	}

	/**
	* Your bid was successful and %num0 Kinah has been deducted.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_PAY_ACCOUNT_ME(long highestValue) {
		return new SM_SYSTEM_MESSAGE(1390185, highestValue);
	}

	/**
	* It was won by %0 for %num1 Kinah.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_PAY_ACCOUNT_OTHER(String value0, long highestValue) {
		return new SM_SYSTEM_MESSAGE(1390186, value0, highestValue);
	}

	/**
	* %num0 Kinah is distributed %num2 Kinah each to %1 members.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_PAY_DISTRIBUTE(long highestValue, int num2, long distributeKinah) {
		return new SM_SYSTEM_MESSAGE(1390187, highestValue, num2, distributeKinah);
	}

	/**
	* You pause %0 temporarily.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_LOOT_PAUSE_START_ME(String value0) {
		return new SM_SYSTEM_MESSAGE(1390188, value0);
	}

	/**
	* %0 pauses %1 temporarily.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_LOOT_PAUSE_START_OTHER(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1390189, value0, value1);
	}

	/**
	* %0 ended the pause state of %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_LOOT_PAUSE_END_ME(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1390190, value0, value1);
	}

	/**
	* %0 unpauses %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_LOOT_PAUSE_END_OTHER(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1390191, value0, value1);
	}

	/**
	* The distribution resumes as the pause time is over.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LOOT_PAUSE_CALCEL = new SM_SYSTEM_MESSAGE(1390192);

	/**
	* You rolled the dice and got a %0 (1~%1).
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_DICE_RESULT_EX_ME(String value0) {
		return new SM_SYSTEM_MESSAGE(1390193, value0);
	}

	/**
	* %0's rolled the dice and got a %1 (1~%2).
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_DICE_RESULT_EX_OTHER(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1390194, value0, value1);
	}

	/**
	* %1 of the %0 killed the Guardian General.
	*/
	public static SM_SYSTEM_MESSAGE STR_ABYSS_BOSS_KILLED(String value1, String value0) {
		return new SM_SYSTEM_MESSAGE(1390195, value1, value0);
	}

	/**
	* %1 of the %0 has destroyed the Balaur Battleship Dredgion.
	*/
	public static SM_SYSTEM_MESSAGE STR_ABYSS_CARRIER_KILLED(String value1, String value0) {
		return new SM_SYSTEM_MESSAGE(1390196, value1, value0);
	}

	/**
	* %0 seconds remain until you can cast it again.
	*/
	public static SM_SYSTEM_MESSAGE STR_ARTIFACT_INITIAL_TIME(String value0) {
		return new SM_SYSTEM_MESSAGE(1390197, value0);
	}

	/**
	* You can use it only after the cooldown time is over.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ARTIFACT_COOL_TIME = new SM_SYSTEM_MESSAGE(1390198);

	/**
	* The Balaur have killed the Guardian General.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ABYSS_DRAGON_BOSS_KILLED = new SM_SYSTEM_MESSAGE(1390199);

	/**
	* The Balaur have destroyed the Castle Gate.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ABYSS_DRAGON_DOOR_BROKEN = new SM_SYSTEM_MESSAGE(1390200);

	/**
	* The Balaur have destroyed the Gate Guardian Stone.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ABYSS_DRAGON_REPAIR_BROKEN = new SM_SYSTEM_MESSAGE(1390201);

	/**
	* The Balaur have killed the Aetheric Field Generator.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ABYSS_DRAGON_SHIELD_BROKEN = new SM_SYSTEM_MESSAGE(1390202);

	/**
	* %0 captured the %1 Artifact.
	*/
	public static SM_SYSTEM_MESSAGE STR_EVENT_WIN_ARTIFACT(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1390203, value0, value1);
	}

	/**
	* %0 lost the %1 Artifact.
	*/
	public static SM_SYSTEM_MESSAGE STR_EVENT_LOSE_ARTIFACT(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1390204, value0, value1);
	}

	/**
	* The dredgion has vanished.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ABYSS_CARRIER_DESPAWN = new SM_SYSTEM_MESSAGE(1390205);

	/**
	* %1 of the %0 has destroyed the Balaur Battleship Dredgion.
	*/
	public static SM_SYSTEM_MESSAGE STR_ABYSS_GUILD_CARRIER_KILLED(String value1, String value0) {
		return new SM_SYSTEM_MESSAGE(1390206, value1, value0);
	}

	/**
	* You have captured the %0 Artifact.
	*/
	public static SM_SYSTEM_MESSAGE STR_ARTIFACT_WIN_FORT_TO_ME(String value0) {
		return new SM_SYSTEM_MESSAGE(1390207, value0);
	}

	/**
	* %1 of %0 has captured the %2 Artifact.
	*/
	public static SM_SYSTEM_MESSAGE STR_ARTIFACT_WIN_FORT(String value1, String value0, String value2) {
		return new SM_SYSTEM_MESSAGE(1390208, value1, value0, value2);
	}

	/**
	* The %0 Artifact has been lost to %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_ARTIFACT_LOSE_FORT(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1390209, value0, value1);
	}

	/**
	* Starts the auto-distribution of miscellaneous items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_JUNK_DISTRIBUTE_ON = new SM_SYSTEM_MESSAGE(1390210);

	/**
	* Ends the auto-distribution of miscellaneous items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_JUNK_DISTRIBUTE_OF = new SM_SYSTEM_MESSAGE(1390211);

	/**
	* You cannot disband your Legion while you have items or money left in the Legion warehouse.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_DISPERSE_CANT_DISPERSE_GUILD_STORE_ITEM_IN_WAREHOUSE = new SM_SYSTEM_MESSAGE(1390212);

	/**
	* Playing Time: %0
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_PLAYING_TIME(String value0) {
		return new SM_SYSTEM_MESSAGE(1390213, value0);
	}

	/**
	* You have played for %0 hour(s). Please take a break.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_NOTIFY_PLAYING_TIME(String value0) {
		return new SM_SYSTEM_MESSAGE(1390214, value0);
	}

	/**
	* You have joined the %0 Legion.
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_INVITE_I_JOINED(String value0) {
		return new SM_SYSTEM_MESSAGE(1390215, value0);
	}

	/**
	* You recovered %num0 HP.
	*/
	public static SM_SYSTEM_MESSAGE _STR_MSG_Heal_TO_ME(int num0) {
		return new SM_SYSTEM_MESSAGE(1390216, num0);
	}

	/**
	* You can only buy one %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_CAN_BUY_ONLY_ONE(String value0) {
		return new SM_SYSTEM_MESSAGE(1390217, value0);
	}

	/**
	* Registering %0 on the quality item distribution list.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_LOOT_LISTING_ITEM(String value0) {
		return new SM_SYSTEM_MESSAGE(1390218, value0);
	}

	/**
	* %0 is one of the quality items waiting to be distributed.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_LOOT_ALREADY_DISTRIBUTING_ITEM(DescriptionId descriptionId) {
		return new SM_SYSTEM_MESSAGE(1390219, descriptionId);
	}

	/**
	* You do not have the ownership of this item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LOOT_ANOTHER_OWNER_ITEM = new SM_SYSTEM_MESSAGE(1390220);

	/**
	* The skill level for the %0 skill does not increase as the difficulty is too low.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_DONT_GET_PRODUCTION_EXP(DescriptionId descriptionId) {
		return new SM_SYSTEM_MESSAGE(1390221, descriptionId);
	}

	/**
	* Items subjected to the group's quality item distribution have been changed to Common rank or above.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_PARTY_LOOTING_CHANGED_TO_COMMON_QUALITY = new SM_SYSTEM_MESSAGE(1390222);

	/**
	* Items subjected to the alliance's quality item distribution have been changed to Common rank or above.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_FORCE_LOOTING_CHANGED_TO_COMMON_QUALITY = new SM_SYSTEM_MESSAGE(1390223);

	/**
	* You have sent a friend request to %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_BUDDY_REQUEST_ADD(String value0) {
		return new SM_SYSTEM_MESSAGE(1390224, value0);
	}

	/**
	* You cannot connect to the game during the character reservation period.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ERROR_WORLD_CONNECTION_FAIL_BY_CHAR_RES = new SM_SYSTEM_MESSAGE(1390225);

	/**
	* Everyone gave up the Dice Roll.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DICE_ALL_GIVEUP = new SM_SYSTEM_MESSAGE(1390226);

	/**
	* Everyone gave up the Bidding.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_PAY_ALL_GIVEUP = new SM_SYSTEM_MESSAGE(1390227);

	/**
	* You gave up the Bidding.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_PAY_GIVEUP_ME = new SM_SYSTEM_MESSAGE(1390228);

	/**
	* %0 gave up the Bidding.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_PAY_GIVEUP_OTHER(String value0) {
		return new SM_SYSTEM_MESSAGE(1390229, value0);
	}

	/**
	* You cannot use this function in %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_DISABLE(String value0) {
		return new SM_SYSTEM_MESSAGE(1390230, value0);
	}

	/**
	* The registered Kisk can resurrect %num0 times more.
	*/
	public static SM_SYSTEM_MESSAGE STR_BINDSTONE_CAPACITY_LIMITTED_ALARM(int num0) {
		return new SM_SYSTEM_MESSAGE(1390231, num0);
	}

	/**
	* Your Abyss Rank has changed to %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_ABYSS_CHANGE_RANK(String value0) {
		return new SM_SYSTEM_MESSAGE(1390232, value0);
	}

	/**
	* You cannot be promoted as your skill level is too low.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DONT_RANK_UP = new SM_SYSTEM_MESSAGE(1390233);

	/**
	* An Expert cannot take on a Work Order.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DONT_GET_COMBINETASK = new SM_SYSTEM_MESSAGE(1390234);

	/**
	* Your Abyss Rank has been changed to %0. Check the changed ranking on the Abyss Ranking Window.
	*/
	public static SM_SYSTEM_MESSAGE STR_ABYSS_CHANGE_RANK_THIS_WEEK(String value0) {
		return new SM_SYSTEM_MESSAGE(1390235, value0);
	}

	/**
	* You have learned the skill, %0 (Level - %1).
	*/
	public static SM_SYSTEM_MESSAGE STR_SKILL_LEARNED_ABYSS_SKILL(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1390236, value0, value1);
	}

	/**
	* Only available to alliances.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANNOT_SPLIT_FORCE = new SM_SYSTEM_MESSAGE(1390237);

	/**
	* Please enter the amount of Kinah to distribute.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ENTER_SPLIT_GOLD = new SM_SYSTEM_MESSAGE(1390238);

	/**
	* You give up the Bidding as you do not have enough Kinah.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_PAY_NOT_ENOUGH_MONEY = new SM_SYSTEM_MESSAGE(1390239);

	/**
	* You cannot join the Legion as the player who invited you is no longer a member of the Legion.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_INVITE_CAN_NOT_JOIN_TO_GUILD_INVITOR_IS_LEFT = new SM_SYSTEM_MESSAGE(1390240);

	/**
	* You cannot kick out a Legion member of equal or higher rank.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_BANISH_CAN_NOT_BANISH_SAME_MEMBER_RANK = new SM_SYSTEM_MESSAGE(1390241);

	/**
	* You have acquired the %0 title.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_GET_CASH_TITLE(int value0) {
		return new SM_SYSTEM_MESSAGE(1390242, new DescriptionId(value0));
	}

	/**
	* You have acquired the %0 emote.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_GET_CASH_SOCIALACTION(String value0) {
		return new SM_SYSTEM_MESSAGE(1390243, value0);
	}

	/**
	* The usage time of %0 title has expired.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_DELETE_CASH_TITLE_BY_TIMEOUT(String value0) {
		return new SM_SYSTEM_MESSAGE(1390244, value0);
	}

	/**
	* Usage time for the %0 emote has expired.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_DELETE_CASH_SOCIALACTION_BY_TIMEOUT(String value0) {
		return new SM_SYSTEM_MESSAGE(1390245, value0);
	}

	/**
	* Usage time for the [Lodas Amulet] Bonus 20%% XP has expired.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DELETE_CASH_XPBOOST_BY_TIMEOUT = new SM_SYSTEM_MESSAGE(1390246);

	/**
	* You distributed %num0 Kinah to %num1 people, giving each %num2 Kinah.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_SPLIT_ME_TO_B(int num0, int num1, int num2) {
		return new SM_SYSTEM_MESSAGE(1390247, num0, num1, num2);
	}

	/**
	* %0 distributed %num1 Kinah among %num2 people, giving %num3 Kinah each.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_SPLIT_B_TO_ME(String value0, int num1, int num2, int num3) {
		return new SM_SYSTEM_MESSAGE(1390248, value0, num1, num2, num3);
	}

	/**
	* The search found %num0 characters (max. 110).
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_WHO_DIALOG_RESULT(int num0) {
		return new SM_SYSTEM_MESSAGE(1390249, num0);
	}

	/**
	* Group loot policy is now %0. %1 items will be distributed by %2.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_PARTY_LOOTING_CHANGED_RULE(String value0, String value1, String value2) {
		return new SM_SYSTEM_MESSAGE(1390250, value0, value1, value2);
	}

	/**
	* Alliance loot policy is now %0. %1 items will be distributed by %2.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_FORCE_LOOTING_CHANGED_RULE(String value0, String value1, String value2) {
		return new SM_SYSTEM_MESSAGE(1390251, value0, value1, value2);
	}

	/**
	* You cannot be promoted anymore as you are an Expert.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DONT_RANK_UP_MASTER = new SM_SYSTEM_MESSAGE(1390252);

	/**
	* You cannot be promoted anymore as you are at the highest rank.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DONT_RANK_UP_GATHERING = new SM_SYSTEM_MESSAGE(1390253);

	/**
	* You have not acquired this quest.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANT_OPEN_QUEST_LINK = new SM_SYSTEM_MESSAGE(1390254);

	/**
	* Your skill level does not increase with low level crafting as you are an Expert.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DONT_GET_COMBINE_EXP = new SM_SYSTEM_MESSAGE(1390255);

	/**
	* This area is only accessible to groups.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ENTER_ONLY_PARTY_DON = new SM_SYSTEM_MESSAGE(1390256);

	/**
	* You do not have enough Medals.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_NOT_ENOUGH_MEDAL = new SM_SYSTEM_MESSAGE(1390257);

	/**
	* A report for the character %0 has been received. You have %1 auto hunting reports remaining.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ACCUSE_SUBMIT(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1390258, value0, value1);
	}

	/**
	* Only % minutes have passes since the last report.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ACCUSE_CANNOT_SUBMIT(String value) {
		return new SM_SYSTEM_MESSAGE(1390259, value);
	}

	/**
	* There is a charged item issued to the account. Do you want %0 to have the charged item?
	*/
	public static SM_SYSTEM_MESSAGE STR_LOGIN_WARNING_GET_ITEM1(String value0) {
		return new SM_SYSTEM_MESSAGE(1390260, value0);
	}

	/**
	* Once the item is given, it cannot be used by other characters. Are you sure you want to keep it in %0?
	*/
	public static SM_SYSTEM_MESSAGE STR_LOGIN_WARNING_GET_ITEM2(String value0) {
		return new SM_SYSTEM_MESSAGE(1390261, value0);
	}

	/**
	* You have joined the group.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_ENTERED_PARTY = new SM_SYSTEM_MESSAGE(1390262);

	/**
	* You have joined the alliance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_ENTERED_FORCE = new SM_SYSTEM_MESSAGE(1390263);

	/**
	* Please complete your current quest first.
	*/
	public static final SM_SYSTEM_MESSAGE STR_QUEST_ANOTHER_SINGLE_STEP_NOT_COMPLETED = new SM_SYSTEM_MESSAGE(1390264);

	/**
	* You cannot join once it has started.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_LOCKED = new SM_SYSTEM_MESSAGE(1390265);

	/**
	* %0 rolled the highest (%0 rolled %1, while you rolled %2).
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_GET_ITEM_PARTYNOTICE_DICE(String value0, String value3, String value1, String value2) {
		return new SM_SYSTEM_MESSAGE(1390266, value0, value3, value1, value2);
	}

	/**
	* %0 rolled the highest (%0 rolled %1, while you passed).
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_GET_ITEM_PARTYNOTICE_DICE_GIVEUP_ROLL(String value0, String value2, String value1) {
		return new SM_SYSTEM_MESSAGE(1390267, value0, value2, value1);
	}

	/**
	* You rolled the highest.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_GET_ITEM_PARTYNOTICE_DICE_WIN = new SM_SYSTEM_MESSAGE(1390268);

	/**
	* Everyone passed on rolling the dice.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_GET_ITEM_PARTYNOTICE_DICE_GIVEUP_ROLL_ALL = new SM_SYSTEM_MESSAGE(1390269);

	/**
	* A now-disconnected player rolled the highest (they winner rolled %1, while you rolled %1).
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_GET_ITEM_PARTYNOTICE_DICE_OFFLINE_WINNER(String value1, String value2) {
		return new SM_SYSTEM_MESSAGE(1390270, value1, value2);
	}

	/**
	* A now-disconnected player rolled the highest (they winner rolled %1, while you passed).
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_GET_ITEM_PARTYNOTICE_DICE_GIVEUP_ROLL_OFFLINE_WINNER(String value1) {
		return new SM_SYSTEM_MESSAGE(1390271, value1);
	}

	/**
	* The selected Instanced Zone's cooldown time can't be reset.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANT_INSTANCE_COOL_TIME_INIT = new SM_SYSTEM_MESSAGE(1390272);

	/**
	* %0 Shouts:
	*/
	public static SM_SYSTEM_MESSAGE STR_CMD_SHOUT_OUTPUT(String value0) {
		return new SM_SYSTEM_MESSAGE(1400000, value0);
	}

	/**
	* %0 is asking for help from %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_CMD_SHOUT_OUTPUT1(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400001, value0, value1);
	}

	/**
	* %0 Shouts:
	*/
	public static SM_SYSTEM_MESSAGE STR_CMD_SHOUT_OUTPUT_NPC(String value0) {
		return new SM_SYSTEM_MESSAGE(1400002, value0);
	}

	/**
	* %0 is asking for help from %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_CMD_SHOUT_OUTPUT1_NPC(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400003, value0, value1);
	}

	/**
	* You shout "%0".
	*/
	public static final SM_SYSTEM_MESSAGE STR_CMD_SHOUT_INPUT = new SM_SYSTEM_MESSAGE(1400004);

	/**
	* You shout for help.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CMD_SHOUT_INPUT1 = new SM_SYSTEM_MESSAGE(1400005);

	/**
	* %0 Whispers:
	*/
	public static SM_SYSTEM_MESSAGE STR_CMD_WHISHPER_OUTPUT(String value0) {
		return new SM_SYSTEM_MESSAGE(1400006, value0);
	}

	/**
	* %0 Whispers:
	*/
	public static SM_SYSTEM_MESSAGE STR_CMD_WHISHPER_OUTPUT_NPC(String value0) {
		return new SM_SYSTEM_MESSAGE(1400007, value0);
	}

	/**
	* You Whisper to %1: %0
	*/
	public static SM_SYSTEM_MESSAGE STR_CMD_WHISHPER_INPUT(String value1, String value0) {
		return new SM_SYSTEM_MESSAGE(1400008, value1, value0);
	}

	/**
	* %0 has joined your group.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_HE_ENTERED_PARTY(String value0) {
		return new SM_SYSTEM_MESSAGE(1400009, value0);
	}

	/**
	* Your group has joined %0's alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_FORCE_ENTER_WITH_PARTY(String value0) {
		return new SM_SYSTEM_MESSAGE(1400010, value0);
	}

	/**
	* %0 has joined the alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_FORCE_ENTER_HIM(String value0) {
		return new SM_SYSTEM_MESSAGE(1400011, value0);
	}

	/**
	* %0's group has joined the alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_FORCE_ENTER_WITH_HIS_PARTY(String value0) {
		return new SM_SYSTEM_MESSAGE(1400012, value0);
	}

	/**
	* %0 has joined the alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_FORCE_HE_ENTERED_FORCE(String value0) {
		return new SM_SYSTEM_MESSAGE(1400013, value0);
	}

	/**
	* %0's group has joined the alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_HIS_PARTY_ENTERED_ALLIANCE(String value0) {
		return new SM_SYSTEM_MESSAGE(1400014, value0);
	}

	/**
	* Your group has joined the alliance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_MY_PARTY_ENTERED_ALLIANCE = new SM_SYSTEM_MESSAGE(1400015);

	/**
	* You have joined a group belonging to an alliance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_ENTERY_PARTY_AND_ALLIANCE = new SM_SYSTEM_MESSAGE(1400016);

	/**
	* %0 has joined the alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_HE_ENTERED_ALLIANCE(String value0) {
		return new SM_SYSTEM_MESSAGE(1400017, value0);
	}

	/**
	* You have joined %0's allliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_FORCE_ENTER_MEMBER(String value0) {
		return new SM_SYSTEM_MESSAGE(1400018, value0);
	}

	/**
	* Legion Message: %0 %DATETIME1
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_NOTICE(String value0, long i) {
		return new SM_SYSTEM_MESSAGE(1400019, value0, i, 2);
	}

	/**
	* Please report after you select a character from the same race.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DO_NOT_ACCUSE = new SM_SYSTEM_MESSAGE(1400020);

	/**
	* %0 killed the Guardian General.
	*/
	public static SM_SYSTEM_MESSAGE STR_ABYSS_NPC_BOSS_KILLED(String value0) {
		return new SM_SYSTEM_MESSAGE(1400021, value0);
	}

	/**
	* You cannot use a Rift.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_USE_DIRECT_PORTAL = new SM_SYSTEM_MESSAGE(1400022);

	/**
	* %0 %1 %2 has died in %3.
	*/
	public static SM_SYSTEM_MESSAGE STR_ABYSS_ORDER_RANKER_DIE(Player victim, DescriptionId rankDescId) {
		return new SM_SYSTEM_MESSAGE(1400023, victim.getRace().getRaceDescriptionId(), rankDescId, victim.getName(), 
				"%SubZone:" + victim.getPosition().getMapId() + " " + victim.getPosition().getX() + " " + victim.getPosition().getY() + " " + victim.getPosition().getZ());
	}

	/**
	* You cannot continue the battle as you have insufficient Abyss Points. You will be resurrected at %1 if nothing is entered within %0 minutes.
	*/
	public static SM_SYSTEM_MESSAGE STR_CANNOT_RESURRECT_HERE_BY_ABYSS_POINT_ZERO(String value1, String value0) {
		return new SM_SYSTEM_MESSAGE(1400024, value1, value0);
	}

	/**
	* %0 has used the Gate Guardian Stone to repair the castle gate by %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_REPAIR_ABYSS_DOOR(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400025, value0, value1);
	}

	/**
	* You have obtained %0 from the Internet Cafe Event.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_GET_PCBANG_ITEM(String value0) {
		return new SM_SYSTEM_MESSAGE(1400026, value0);
	}

	/**
	* %WORLDNAME0% region restricts access. You cannot reenter the region for %1 hour(s) if all your group members left the region or if you left the current group.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_COOL_TIME_HOUR(String worldname0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400027, worldname0, value1);
	}

	/**
	* %WORLDNAME0% region restricts access. You cannot reenter the region for %1 minute(s) if all your group members left the region or if you left the current group.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_COOL_TIME_MIN(String worldname0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400028, worldname0, value1);
	}

	/**
	* You may enter %WORLDNAME0 again after %1 hour(s).
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_CANNOT_ENTER_INSTANCE_COOL_TIME_HOUR(String worldname0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400029, worldname0, value1);
	}

	/**
	* You may enter %WORLDNAME0 again after %1 minute(s).
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_CANNOT_ENTER_INSTANCE_COOL_TIME_MIN(String worldname0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400030, worldname0, value1);
	}

	/**
	* You can enter %0 area now.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_CAN_ENTER_INSTANCE(String value0) {
		return new SM_SYSTEM_MESSAGE(1400031, value0);
	}

	/**
	* %0: %1(%2)
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_CHECK_INSTANCE_COOL_TIME() {
		return new SM_SYSTEM_MESSAGE(1400032);
	}

	/**
	* Changing Game Preferences to Pseudo Full Screen mode for convenient access of the website.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_TEMP_PSEUDO_FULLSCREEN = new SM_SYSTEM_MESSAGE(1400033);

	/**
	* Usage time for %0 has expired.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_DELETE_CASH_ITEM_BY_TIMEOUT(String value0) {
		return new SM_SYSTEM_MESSAGE(1400034, value0);
	}

	/**
	* You cannot gain any Abyss Points for a while as you have gained too many Abyss Points in too short a period of time.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_GET_AP_TIMEBASE_LIMIT = new SM_SYSTEM_MESSAGE(1400035);

	/**
	* Your trial has ended. %1, We hope you've enjoyed playing Aion! To continue to play, purchase Aion. Go to AionOnline.com to buy now!
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_LEVEL_LIMIT_FREE_TIME(String value1) {
		return new SM_SYSTEM_MESSAGE(1400036, value1);
	}

	/**
	* You may enter %0 again after %1 hour(s).
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_CANNOT_ENTER_INSTANCE_COOL_TIME_HOUR_CLIENT(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400037, value0, value1);
	}

	/**
	* You may enter %0 again after %1 minute(s).
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_CANNOT_ENTER_INSTANCE_COOL_TIME_MIN_CLIENT(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400038, value0, value1);
	}

	/**
	* The Macro has been registered.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MACRO_MSG_REGIST = new SM_SYSTEM_MESSAGE(1400039);

	/**
	* You cannot register any more Macro.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MACRO_MSG_CANNOT_REGIST = new SM_SYSTEM_MESSAGE(1400040);

	/**
	* You cannot get any Abyss Point from the current target for a while.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_GET_AP_TARGET_LIMIT = new SM_SYSTEM_MESSAGE(1400041);

	/**
	* As you are not currently a member of the group for the Instanced Zone, you will be leaving the zone shortly.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LEAVE_INSTANCE_NOT_PARTY = new SM_SYSTEM_MESSAGE(1400042);

	/**
	* The zone has been reset. Once reset, you cannot enter the zone again until the reentry time expires. You can check the reentry time by typing '/CheckEntry'.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANNOT_MAKE_INSTANCE_COOL_TIME = new SM_SYSTEM_MESSAGE(1400043);

	/**
	* You have exited the Instanced Zone. This zone will be reset in %0 minutes.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_LEAVE_INSTANCE(String value0) {
		return new SM_SYSTEM_MESSAGE(1400044, value0);
	}

	/**
	* You have exited the Instanced Zone. This zone will be reset in %0 minutes.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_LEAVE_INSTANCE_PARTY(String value0) {
		return new SM_SYSTEM_MESSAGE(1400045, value0);
	}

	/**
	* You have exited the Instanced Zone. This zone will be reset in %0 minutes.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_LEAVE_INSTANCE_FORCE(String value0) {
		return new SM_SYSTEM_MESSAGE(1400046, value0);
	}

	/**
	* This account has been suspended for not paying the Internet Cafe usage charge.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_BLOCK_PC_ROOM_COMPLAIN = new SM_SYSTEM_MESSAGE(1400047);

	/**
	* The playing time remaining is %*0, and there are %1 items of pre-paid credits left.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_REMAIN_PLAYTIME_WITH_RESERVATION(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400048, value0, value1);
	}

	/**
	* The playing time will expire in %*0. If you wish to continue using the service, please make additional payments on the Billing Page of the Plaync website.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ALARM_REMAIN_PLAYTIME(String value0) {
		return new SM_SYSTEM_MESSAGE(1400049, value0);
	}

	/**
	* You have %*0 playing time remaining. Pre-paid credit will be applied afterward.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ALARM_REMAIN_PLAYTIME_WITH_RESERVATION(String value0) {
		return new SM_SYSTEM_MESSAGE(1400050, value0);
	}

	/**
	* The playing time has expired, and the game will end automatically in %*0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COUNT_REMAIN_PLAYTIME(String value0) {
		return new SM_SYSTEM_MESSAGE(1400051, value0);
	}

	/**
	* The playing time will expire in %*0. Pre-paid credit will be applied after it expires.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COUNT_REMAIN_PLAYTIME_WITH_RESERVATION(String value0) {
		return new SM_SYSTEM_MESSAGE(1400052, value0);
	}

	/**
	* standing
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ACT_STATE_STANDING = new SM_SYSTEM_MESSAGE(1400053);

	/**
	* flying
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ACT_STATE_PATH_FLYING = new SM_SYSTEM_MESSAGE(1400054);

	/**
	* flying
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ACT_STATE_FREE_FLYING = new SM_SYSTEM_MESSAGE(1400055);

	/**
	* riding
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ACT_STATE_RIDING = new SM_SYSTEM_MESSAGE(1400056);

	/**
	* resting
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ACT_STATE_SITTING = new SM_SYSTEM_MESSAGE(1400057);

	/**
	* sitting
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ACT_STATE_SITTING_ON_CHAIR = new SM_SYSTEM_MESSAGE(1400058);

	/**
	* dead
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ACT_STATE_DEAD = new SM_SYSTEM_MESSAGE(1400059);

	/**
	* dead
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ACT_STATE_FLY_DEAD = new SM_SYSTEM_MESSAGE(1400060);

	/**
	* running a Private Store
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ACT_STATE_PERSONAL_SHOP = new SM_SYSTEM_MESSAGE(1400061);

	/**
	* looting
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ACT_STATE_LOOTING = new SM_SYSTEM_MESSAGE(1400062);

	/**
	* looting
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ACT_STATE_FLY_LOOTING = new SM_SYSTEM_MESSAGE(1400063);

	/**
	* in your current status
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ACT_STATE_DEFAULT = new SM_SYSTEM_MESSAGE(1400064);

	/**
	* You cannot register items of other races.
	*/
	public static final SM_SYSTEM_MESSAGE STR_VENDOR_OTHER_RACE = new SM_SYSTEM_MESSAGE(1400065);

	/**
	* This account has been reported for not paying an internet caf? usage charge. If you believe this is an error, please contact customer support.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_BLOCK_PC_ROOM_COMPLAIN2 = new SM_SYSTEM_MESSAGE(1400066);

	/**
	* The Stigma is already equipped.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_STIGMA_ALREADY_EQUIP_STONE = new SM_SYSTEM_MESSAGE(1400067);

	/**
	* You must wait %DURATIONTIME0 to use the channel change function. Time Remaining: %DURATIONTIME1
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_REMAIN_CHANGE_CHANNEL_COOLTIME(String durationtime0, String durationtime1) {
		return new SM_SYSTEM_MESSAGE(1400068, durationtime0, durationtime1);
	}

	/**
	* You entered into the Phase %num0 Restriction state because the auto hunting reports have accumulated. You can check the Restriction Phase and the Release Time by typing the '/Restriction' command.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ACCUSE_UPGRADE_LEVEL(int num0) {
		return new SM_SYSTEM_MESSAGE(1400069, num0);
	}

	/**
	* Your restriction phase has been lowered to %num0 as you played fair for a certain period of time. Please continue to play the game in a proper manner.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ACCUSE_DEGRADE_LEVEL(int num0) {
		return new SM_SYSTEM_MESSAGE(1400070, num0);
	}

	/**
	* You are currently at Phase 1 Restriction State, and will be released in %0 minutes. While not affecting your game play in anyway, a continued accumulation of reports will however raise the Restriction Phase and will limit your gaining of XP and items.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ACCUSE_INFO_1_LEVEL(String value0) {
		return new SM_SYSTEM_MESSAGE(1400071, value0);
	}

	/**
	* You are currently in Phase 2 Restriction State, and will be downgraded to Phase 1 in %0 minutes. You now receive less XP, Kinah and Abyss Points, and the chance of successful gathering and extraction has been decreased. You will face greater restrictions if reports continue to accumulate.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ACCUSE_INFO_2_LEVEL(String value0) {
		return new SM_SYSTEM_MESSAGE(1400072, value0);
	}

	/**
	* You are currently in Phase 3 Restriction State and will be downgraded to Phase 2 in %0 minutes. You cannot acquire any loot, and you now receive less XP, Kinah and Abyss Points, and the chance of successful gathering and extraction has been significantly decreased. You are banned from joining a Group or Alliance. You will face greater restrictions if reports continue to accumulate.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ACCUSE_INFO_3_LEVEL(String value0) {
		return new SM_SYSTEM_MESSAGE(1400073, value0);
	}

	/**
	* You are currently at Phase 4 Restriction State and will be downgraded to Phase 3 in %0 minutes. You cannot acquire any loot, XP, Kinah, or Abyss Points, and are unable to gather or extract any items. You are also banned from joining a Group or Alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ACCUSE_INFO_4_LEVEL(String value0) {
		return new SM_SYSTEM_MESSAGE(1400074, value0);
	}

	/**
	* You have consumed all equipped Power Shards.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_WEAPON_BOOST_MODE_BURN_OUT = new SM_SYSTEM_MESSAGE(1400075);

	/**
	* You are in normal state.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ACCUSE_INFO_NORMAL = new SM_SYSTEM_MESSAGE(1400076);

	/**
	* You cannot delete the letter because items or Kinah are attached.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MAIL_ITEM_DEL_DENIED = new SM_SYSTEM_MESSAGE(1400077);

	/**
	* You cannot open a private store while trading.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANT_OPEN_STORE_DURING_CRAFTING = new SM_SYSTEM_MESSAGE(1400078);

	/**
	* in combat
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ASF_COMBAT = new SM_SYSTEM_MESSAGE(1400079);

	/**
	* moving
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ASF_MOVE_TYPE_WALK = new SM_SYSTEM_MESSAGE(1400080);

	/**
	* using a skill
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ASF_CASTING_SKILL = new SM_SYSTEM_MESSAGE(1400081);

	/**
	* gliding
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ASF_GLIDE = new SM_SYSTEM_MESSAGE(1400082);

	/**
	* You returned to the normal state as you played fair for a certain period of time. Please continue to play the game in a proper manner.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ACCUSE_DEGRADE_NORMAL_LEVEL = new SM_SYSTEM_MESSAGE(1400083);

	/**
	* %0 is not an appearance-modified item.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_NOT_SKIN_CHANGED_ITEM(String value0) {
		return new SM_SYSTEM_MESSAGE(1400084, value0);
	}

	/**
	* You cannot send auto hunting reports right now.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANNOT_ACCUSE = new SM_SYSTEM_MESSAGE(1400085);

	/**
	* You cannot report auto hunting in the current region.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANNOT_ACCUSE_CITY = new SM_SYSTEM_MESSAGE(1400086);

	/**
	* You cannot issue commands in %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_SUMMON_CANT_ORDER_BY_INVALID_STANCE(String value0) {
		return new SM_SYSTEM_MESSAGE(1400087, value0);
	}

	/**
	* You have already learned this emote.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_SOCIALACTION_ALREADY_HAS_SKILL = new SM_SYSTEM_MESSAGE(1400088);

	/**
	* This item has not been appearance modified.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CHANGE_ITEM_SKIN_CANNOT_INVALID_ITEM = new SM_SYSTEM_MESSAGE(1400089);

	/**
	* You cannot report as you have exceeded the number of auto hunting reports allowed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ACCUSE_CANT_SUBMIT_BY_NO_COUNT = new SM_SYSTEM_MESSAGE(1400090);

	/**
	* You currently have %0 auto hunting reports left.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ACCUSE_COUNT_INFO(String value0) {
		return new SM_SYSTEM_MESSAGE(1400091, value0);
	}

	/**
	* The selected user cannot be invited to a group or a force.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ACCUSE_CANT_BE_INVITED = new SM_SYSTEM_MESSAGE(1400092);

	/**
	* You have been reported too many times, and cannot issue an invitation.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ACCUSE_CANT_INVITE_OTHER = new SM_SYSTEM_MESSAGE(1400093);

	/**
	* You cannot join the group as you have been reported too many times for auto hunting.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ACCUSE_CANT_JOIN_PARTY = new SM_SYSTEM_MESSAGE(1400094);

	/**
	* You cannot join the Alliance as you have been reported too many times for auto hunting.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ACCUSE_CANT_JOIN_FORCE = new SM_SYSTEM_MESSAGE(1400095);

	/**
	* You cannot use the manastone on the selected item as the manastone level is too high.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_GIVE_ITEM_OPTION_CANT_FOR_TOO_HIGH_LEVEL = new SM_SYSTEM_MESSAGE(1400096);

	/**
	* %0 cannot be summoned right now.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_Recall_CANNOT_ACCEPT_EFFECT(String value0) {
		return new SM_SYSTEM_MESSAGE(1400097, value0);
	}

	/**
	* Summoning of %0 is cancelled as the confirmation stand-by time has been exceeded.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_Recall_DONOT_ACCEPT_EFFECT(String value0) {
		return new SM_SYSTEM_MESSAGE(1400098, value0);
	}

	/**
	* You declined %0's summoning.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_Recall_Reject_EFFECT(String value0) {
		return new SM_SYSTEM_MESSAGE(1400099, value0);
	}

	/**
	* %0 declined your summoning.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_Recall_Rejected_EFFECT(String value0) {
		return new SM_SYSTEM_MESSAGE(1400100, value0);
	}

	/**
	* Summoning of %0 is cancelled.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_Recall_CANCEL_EFFECT(String value0) {
		return new SM_SYSTEM_MESSAGE(1400101, value0);
	}

	/**
	* You cannot summon %0 as you are already under the same effect.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_Recall_DUPLICATE_EFFECT(String value0) {
		return new SM_SYSTEM_MESSAGE(1400102, value0);
	}

	/**
	* %0 is currently unable to join a group or a force.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ACCUSE_OTHER_IS_BANISHED(String value0) {
		return new SM_SYSTEM_MESSAGE(1400103, value0);
	}

	/**
	* The gift has been delivered successfully.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INGAMESHOP_GIFT_SUCCESS = new SM_SYSTEM_MESSAGE(1400104);

	/**
	* You have failed to purchase the item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INGAMESHOP_ERROR = new SM_SYSTEM_MESSAGE(1400105);

	/**
	* You have chosen an invalid target to give the gift.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INGAMESHOP_NO_USER_TO_GIFT = new SM_SYSTEM_MESSAGE(1400106);

	/**
	* The item is not on the list.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INGAMESHOP_INVALID_GOODS = new SM_SYSTEM_MESSAGE(1400107);

	/**
	* You do not have enough Cash Points.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INGAMESHOP_NOT_ENOUGH_POINT = new SM_SYSTEM_MESSAGE(1400108);

	/**
	* Your race cannot purchase the selected item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INGAMESHOP_INVALID_RACE = new SM_SYSTEM_MESSAGE(1400109);

	/**
	* Your gender cannot purchase the selected item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INGAMESHOP_INVALID_GENDER = new SM_SYSTEM_MESSAGE(1400110);

	/**
	* Your Class cannot purchase the selected item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INGAMESHOP_INVALID_CLASS = new SM_SYSTEM_MESSAGE(1400111);

	/**
	* You already have the selected title.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INGAMESHOP_DUPLICATED_TITLE = new SM_SYSTEM_MESSAGE(1400112);

	/**
	* You already have the selected emote.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INGAMESHOP_DUPLICATED_SOCIAL = new SM_SYSTEM_MESSAGE(1400113);

	/**
	* You have purchased the cube expansion item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INGAMESHOP_DUPLICATED_CUBE = new SM_SYSTEM_MESSAGE(1400114);

	/**
	* You cannot register as you are not %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_BINDSTONE_CANNOT_FOR_INVALID_RIGHT(String value0) {
		return new SM_SYSTEM_MESSAGE(1400115, value0);
	}

	/**
	* You cannot give gifts to yourself.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INGAMESHOP_CANNOT_GIVE_TO_ME = new SM_SYSTEM_MESSAGE(1400116);

	/**
	* You cannot send the letter to %0 because you have been blocked by the player.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_MAIL_CANT_FOR_YOU_EXCLUDED(String value0) {
		return new SM_SYSTEM_MESSAGE(1400117, value0);
	}

	/**
	* Network Status: %0 ms
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_PING_RESULT(String value0) {
		return new SM_SYSTEM_MESSAGE(1400118, value0);
	}

	/**
	* You cannot remove a registered item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_EXCHANGE_CANNOT_UNREGISTER_ITEM = new SM_SYSTEM_MESSAGE(1400119);

	/**
	* You cannot register an amount of Kinah that is lower than the registered amount.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_EXCHANGE_CANNOT_DECREASE_MONEY = new SM_SYSTEM_MESSAGE(1400120);

	/**
	* The client's regional code is not compatible with the game server.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ERROR_WORLD_LOCAL_CODE_FAIL = new SM_SYSTEM_MESSAGE(1400121);

	/**
	* You cannot get any PVP XP from the current target for a while.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_GET_PVP_EXP_TARGET_LIMIT = new SM_SYSTEM_MESSAGE(1400122);

	/**
	* You cannot get any PVP XP for a while as you have gained too many PVP XP in too short a period of time.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_GET_PVP_EXP_TIMEBASE_LIMIT = new SM_SYSTEM_MESSAGE(1400123);

	/**
	* You cannot register the target as your Friend as you have been blocked by the player.
	*/
	public static final SM_SYSTEM_MESSAGE STR_BUDDYLIST_CANNOT_BLOCK_ME = new SM_SYSTEM_MESSAGE(1400124);

	/**
	* You rolled the dice and got a %num0 (max. %num1).
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_ITEM_DICE_CUSTOM_ME(int num0, int num1) {
		return new SM_SYSTEM_MESSAGE(1400125, num0, num1);
	}

	/**
	* You rolled the dice and got a %num0 (max. %num1).
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_DICE_CUSTOM_ME(int num0, int num1) {
		return new SM_SYSTEM_MESSAGE(1400126, num0, num1);
	}

	/**
	* %0 rolled the dice and got a %num1 (max. %num2).
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_DICE_CUSTOM_OTHER(String value0, int num1, int num2) {
		return new SM_SYSTEM_MESSAGE(1400127, value0, num1, num2);
	}

	/**
	* You cannot invite the player to the force as the group leader of the player is in an Instanced Zone.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_CANT_INVITE_WHEN_HE_IS_IN_INSTANCE = new SM_SYSTEM_MESSAGE(1400128);

	/**
	* You cannot use the selected function in the current restriction phase.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ACCUSE_TARGET_IS_NOT_VALID = new SM_SYSTEM_MESSAGE(1400129);

	/**
	* You cannot preview this item as it can only be used by the opposite sex,
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_PREVIEW_INVALID_GENDER = new SM_SYSTEM_MESSAGE(1400130);

	/**
	* You have item(s) left to settle at the Broker.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_VENDOR_ACCOUNT_IS_NOT_EMPTY = new SM_SYSTEM_MESSAGE(1400131);

	/**
	* You cannot use a Rift until the curse is removed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_USE_DIRECT_PORTAL_BY_SLAYER = new SM_SYSTEM_MESSAGE(1400132);

	/**
	* %0 has logged in.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_NOTIFY_LOGIN_GUILD(String value0) {
		return new SM_SYSTEM_MESSAGE(1400133, value0);
	}

	/**
	* You have sold %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_PERSONAL_SHOP_SELL_ITEM(String value0) {
		return new SM_SYSTEM_MESSAGE(1400134, value0);
	}

	/**
	* You have sold %num1 %0s.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_PERSONAL_SHOP_SELL_ITEM_MULTI(int num1, String value0s) {
		return new SM_SYSTEM_MESSAGE(1400135, num1, value0s);
	}

	/**
	* You can now use the chatting functions again.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CAN_CHAT_NOW = new SM_SYSTEM_MESSAGE(1400136);

	/**
	* You are now under level %0 curse of the Empyrean Lords for killing too many lower level targets in the opposition territory.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_SLAYER_UPGRADE_LEVEL(String value0) {
		return new SM_SYSTEM_MESSAGE(1400137, value0);
	}

	/**
	* The curse of the Empyrean Lords has been reduced to %0 level because you haven't slaughtered the lower level targets for a certain time.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_SLAYER_DEGRADE_LEVEL(String value0) {
		return new SM_SYSTEM_MESSAGE(1400138, value0);
	}

	/**
	* The curse of Empyrean Lord has been removed because you haven't slaughtered the lower level targets for a certain time.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_SLAYER_DEGRADE_TO_NOMAL_LEVEL = new SM_SYSTEM_MESSAGE(1400139);

	/**
	* Brave %0 has defeated notorious %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_SLAYER_DEATH_TO_B(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400140, value0, value1);
	}

	/**
	* Hero of Asmodian %0 killed the Divinely Punished Intruder %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_SLAYER_LIGHT_DEATH_TO_B(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400141, value0, value1);
	}

	/**
	* Hero of Elyos %0 killed the Divinely Punished Intruder %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_SLAYER_DARK_DEATH_TO_B(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400142, value0, value1);
	}

	/**
	* You are now in %0 state because you've killed too many lower level targets in the opposition territory.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_SLAYER_UP_LEVEL(String value0) {
		return new SM_SYSTEM_MESSAGE(1400143, value0);
	}

	/**
	* %0 has been lowered to %1 because you haven't killed the lower level targets for a certain time.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_SLAYER_DOWN_LEVEL(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400144, value0, value1);
	}

	/**
	* %0 is removed because you haven't killed the lower level targets for a certain time.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_SLAYER_DOWN_TO_NOMAL_LEVEL(String value0) {
		return new SM_SYSTEM_MESSAGE(1400145, value0);
	}

	/**
	* %0 is crafting %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_OTHER_combine_START(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400146, value0, value1);
	}

	/**
	* %0 successfully crafted %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_OTHER_combine_SUCCESS(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400147, value0, value1);
	}

	/**
	* %0 failed to craft %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_OTHER_combine_FAIL(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400148, value0, value1);
	}

	/**
	* You cannot use a Rift until the %0 is removed.
	*/
	public static SM_SYSTEM_MESSAGE STR_CANNOT_USE_DIRECT_PORTAL_BY_SLAYER_GRADE(String value0) {
		return new SM_SYSTEM_MESSAGE(1400149, value0);
	}

	/**
	* Only the Legion Brigade General can change his Legion name.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_EDIT_GUILD_NAME_ERROR_ONLY_MASTER_CAN_CHANGE_NAME = new SM_SYSTEM_MESSAGE(1400150);

	/**
	* Invalid character name.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_EDIT_CHAR_NAME_ERROR_WRONG_INPUT = new SM_SYSTEM_MESSAGE(1400151);

	/**
	* Invalid Legion name.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_EDIT_GUILD_NAME_ERROR_WRONG_INPUT = new SM_SYSTEM_MESSAGE(1400152);

	/**
	* The character name is already in use. Enter another name.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_EDIT_CHAR_NAME_ERROR_SAME_YOUR_NAME = new SM_SYSTEM_MESSAGE(1400153);

	/**
	* The Legion name is already in use. Enter another name.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_EDIT_GUILD_NAME_ERROR_SAME_YOUR_NAME = new SM_SYSTEM_MESSAGE(1400154);

	/**
	* A character is using the name. Enter another name.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_EDIT_CHAR_NAME_ALREADY_EXIST = new SM_SYSTEM_MESSAGE(1400155);

	/**
	* A Legion is using the name. Enter another name.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_EDIT_GUILD_NAME_ALREADY_EXIST = new SM_SYSTEM_MESSAGE(1400156);

	/**
	* The character name has been changed to %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_EDIT_CHAR_NAME_SUCCESS(String value0) {
		return new SM_SYSTEM_MESSAGE(1400157, value0);
	}

	/**
	* The Legion name has been changed to %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_EDIT_GUILD_NAME_SUCCESS(String value0) {
		return new SM_SYSTEM_MESSAGE(1400158, value0);
	}

	/**
	* Failed to change the name. Error code is %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_EDIT_NAME_ERROR_DEFAULT(String value0) {
		return new SM_SYSTEM_MESSAGE(1400159, value0);
	}

	/**
	* You cannot change the Legion name while occupying the fortress or Artifact.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_EDIT_GUILD_NAME_CANT_FOR_HAVING_HOUSE = new SM_SYSTEM_MESSAGE(1400160);

	/**
	* You can neither talk with NPCs nor use any useful functions in your current Restriction Phase.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_BOT_CANNOT_USE_NPC_UTILITY = new SM_SYSTEM_MESSAGE(1400161);

	/**
	* You cannot trade with other characters in your current Restriction Phase.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_BOT_CANNOT_USE_PC_TRADE = new SM_SYSTEM_MESSAGE(1400162);

	/**
	* You are automatically excluded from the group because the auto hunting reports have accumulated to the limit.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ACCUSE_BANISHED_FROM_PARTY = new SM_SYSTEM_MESSAGE(1400163);

	/**
	* You are automatically excluded from the force because the auto hunting reports have accumulated to the limit.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ACCUSE_BANISHED_FROM_FORCE = new SM_SYSTEM_MESSAGE(1400164);

	/**
	* The Energy of Repose is ineffective in your current Restriction Phase.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_BOT_CANNOT_RECEIVE_VITAL_BONUS = new SM_SYSTEM_MESSAGE(1400165);

	/**
	* The selected user cannot do any trading at the moment.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANNOT_USE_PC_TRADE_TO_BOT = new SM_SYSTEM_MESSAGE(1400166);

	/**
	* You cannot glide in this area.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_NOGLIDE_AREA = new SM_SYSTEM_MESSAGE(1400167);

	/**
	* You are forced to stop gliding because you've entered the no glide area.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_NOGLIDE_AREA_STOP = new SM_SYSTEM_MESSAGE(1400168);

	/**
	* The remaining active time of the registered Kisk is %DURATIONTIME0.
	*/
	public static SM_SYSTEM_MESSAGE STR_BINDSTONE_WARNING_REMAIN_TIME(String durationtime0) {
		return new SM_SYSTEM_MESSAGE(1400169, durationtime0);
	}

	/**
	* You cannot change the name of the Legion during the disbanding mode.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_EDIT_GUILD_NAME_CANT_FOR_DISPERSING_GUILD = new SM_SYSTEM_MESSAGE(1400170);

	/**
	* You cannot report auto hunting in the current region.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANNOT_ACCUSE_IN_THIS_ZONE = new SM_SYSTEM_MESSAGE(1400171);

	/**
	* You have purchased the warehouse expansion item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INGAMESHOP_DUPLICATED_WAREHOUSE = new SM_SYSTEM_MESSAGE(1400172);

	/**
	* Channel Host
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_CHANNEL_HOST = new SM_SYSTEM_MESSAGE(1400173);

	/**
	* As your character name has changed, you are removed from all joined channels.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_CHANNEL_CHAR_NAME_CHANGED1 = new SM_SYSTEM_MESSAGE(1400174);

	/**
	* As your character name has changed, you are removed from all joined channels. (including any participating private channels)
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_CHANNEL_CHAR_NAME_CHANGED2 = new SM_SYSTEM_MESSAGE(1400175);

	/**
	* Group
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_CHANNEL_PARTY = new SM_SYSTEM_MESSAGE(1400176);

	/**
	* You can no longer use %0 as the number of allowed usage has been reached.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_CANT_USE_DUPLICATED_ITEM(String value0) {
		return new SM_SYSTEM_MESSAGE(1400177, value0);
	}

	/**
	* You may reenter %WORLDNAME1 after %DURATIONTIME0 has passed.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_CANT_INSTANCE_COOL_TIME_REMAIN(String worldname1, String durationtime0) {
		return new SM_SYSTEM_MESSAGE(1400178, worldname1, durationtime0);
	}

	/**
	* You cannot enter the selected Instanced Zone at your level.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANT_INSTANCE_ENTER_LEVEL = new SM_SYSTEM_MESSAGE(1400179);

	/**
	* The %num0 player limit of %WORLDNAME1 has been exceeded.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_CANT_INSTANCE_TOO_MANY_MEMBERS(int num0, String worldname1) {
		return new SM_SYSTEM_MESSAGE(1400180, num0, worldname1);
	}

	/**
	* You have already applied to enter %WORLDNAME0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_CANT_INSTANCE_ALREADY_REGISTERED(String worldname0) {
		return new SM_SYSTEM_MESSAGE(1400181, worldname0);
	}

	/**
	* Only the force captain, vice captain or group leader can apply for group entry.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANT_INSTANCE_NOT_LEADER = new SM_SYSTEM_MESSAGE(1400182);

	/**
	* You aborted entering %0. You can apply again after 10 seconds.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_REGISTER_CANCELED(String value0) {
		return new SM_SYSTEM_MESSAGE(1400183, value0);
	}

	/**
	* You aborted entering %0. You can try again after 10 seconds.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_ENTER_GIVEUP(String value0) {
		return new SM_SYSTEM_MESSAGE(1400184, value0);
	}

	/**
	* You are not able to enter the Instanced Zone right now.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANT_INSTANCE_ENTER_STATE = new SM_SYSTEM_MESSAGE(1400185);

	/**
	* You have failed to make an entry application.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANT_INSTANCE_ENTER_NOTICE = new SM_SYSTEM_MESSAGE(1400186);

	/**
	* %0 is not able to enter the Instanced Zone right now.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_CANT_INSTANCE_ENTER_MEMBER(String value0) {
		return new SM_SYSTEM_MESSAGE(1400187, value0);
	}

	/**
	* The number of your private channel may have been changed with the deletion of the %0 Channel.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_CHANGE_CHANNEL5(String value0) {
		return new SM_SYSTEM_MESSAGE(1400188, value0);
	}

	/**
	* You have applied to join %0's group.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_PARTY_MATCH_JUST_SENT_APPLY(String value0) {
		return new SM_SYSTEM_MESSAGE(1400189, value0);
	}

	/**
	* You have invited %0 to join your group.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_PARTY_MATCH_JUST_INVITE(String value0) {
		return new SM_SYSTEM_MESSAGE(1400190, value0);
	}

	/**
	* You have applied to join %0's alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_FORCE_MATCH_JUST_SENT_APPLY(String value0) {
		return new SM_SYSTEM_MESSAGE(1400191, value0);
	}

	/**
	* You have invited %0 to join the alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_FORCE_MATCH_JUST_INVITE(String value0) {
		return new SM_SYSTEM_MESSAGE(1400192, value0);
	}

	/**
	* That player is already being resurrected.
	*/
	public static final SM_SYSTEM_MESSAGE STR_OTHER_USER_USE_RESURRECTDEBUFF_SKILL_ALREADY = new SM_SYSTEM_MESSAGE(1400193);

	/**
	* You have successfully made an entry application.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_REGISTER_SUCCESS = new SM_SYSTEM_MESSAGE(1400194);

	/**
	* The attack time remaining is %DURATIONTIME0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_REMAIN_TIME(String durationtime0) {
		return new SM_SYSTEM_MESSAGE(1400195, durationtime0);
	}

	/**
	* Infiltration of Dark Poeta now commences.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_START_IDLF1 = new SM_SYSTEM_MESSAGE(1400196);

	/**
	* %0 is under attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_BOSS_ATTACKED(String value0) {
		return new SM_SYSTEM_MESSAGE(1400198, value0);
	}

	/**
	* %0 has destroyed %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_ROOM_DESTROYED(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400199, value0, value1);
	}

	/**
	* The group or force no longer exists.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_PARTY_MATCH_NOT_EXIST = new SM_SYSTEM_MESSAGE(1400200);

	/**
	* The %num0 player limit of %WORLDNAME1 has been exceeded.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_CANNOT_ENTER_INSTANCE_MAX_COUNT(int num0, String worldname1) {
		return new SM_SYSTEM_MESSAGE(1400201, num0, worldname1);
	}

	/**
	* The attack time remaining is %DURATIONTIME0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_REMAIN_TIME_60(String durationtime0) {
		return new SM_SYSTEM_MESSAGE(1400202, durationtime0);
	}

	/**
	* The attack time remaining is %DURATIONTIME0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_REMAIN_TIME_30(String durationtime0) {
		return new SM_SYSTEM_MESSAGE(1400203, durationtime0);
	}

	/**
	* The attack time remaining is %DURATIONTIME0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_REMAIN_TIME_10(String durationtime0) {
		return new SM_SYSTEM_MESSAGE(1400204, durationtime0);
	}

	/**
	* The attack time remaining is %DURATIONTIME0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_REMAIN_TIME_5(String durationtime0) {
		return new SM_SYSTEM_MESSAGE(1400205, durationtime0);
	}

	/**
	* The effective time has expired and the link is no longer active.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CMD_LINK_EXPIRED = new SM_SYSTEM_MESSAGE(1400206);

	/**
	* %0 can't apply to join the selected group as he or she is already a member of an alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_FORCE_MATCH_CANT_USE_PARTY_MATCH(String value0) {
		return new SM_SYSTEM_MESSAGE(1400207, value0);
	}

	/**
	* You cannot preview this item as it can only be used by the other race.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_PREVIEW_INVALID_RACE = new SM_SYSTEM_MESSAGE(1400208);

	/**
	* You cannot preview this item as you can't use this appearance modifying item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_PREVIEW_INVALID_COSMETIC = new SM_SYSTEM_MESSAGE(1400209);

	/**
	* You cannot preview this item as there is no appearance image.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_PREVIEW_NO_EXIST_COSMETIC_DATA = new SM_SYSTEM_MESSAGE(1400210);

	/**
	* There is no Greater Stigma slot available.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ENHANCED1_STIGMA_SLOT_IS_NOT_OPENED = new SM_SYSTEM_MESSAGE(1400211);

	/**
	* You cannot use invite, leave or kick commands related to your group or force in this region.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_CANT_OPERATE_PARTY_COMMAND = new SM_SYSTEM_MESSAGE(1400212);

	/**
	* You must first learn the prerequisite skill to equip %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_STIGMA_TO_EQUIP_STONE_LEARN_PRESKILL(String value0) {
		return new SM_SYSTEM_MESSAGE(1400213, value0);
	}

	/**
	* You cannot deactivate %0 as it is a prerequisite skill of %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_STIGMA_CANT_UNEQUIP_STONE_FOR_AFTERSKILL(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400214, value0, value1);
	}

	/**
	* You already applied to join %0's group. You may apply for Recruit Group once every 15 seconds.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_PARTY_MATCH_ALREADY_SENT_APPLY(String value0) {
		return new SM_SYSTEM_MESSAGE(1400215, value0);
	}

	/**
	* You already applied to join %0's force. You may apply for Recruit Alliance once every 15 seconds.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_FORCE_MATCH_ALREADY_SENT_APPLY(String value0) {
		return new SM_SYSTEM_MESSAGE(1400216, value0);
	}

	/**
	* It's a shame, but let's play together next time. Have a good time in Aion!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_PARTY_MATCH_DECLINED = new SM_SYSTEM_MESSAGE(1400217);

	/**
	* It's a shame, but let's play together next time. Have a good time in Aion!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_FORCE_MATCH_DECLINED = new SM_SYSTEM_MESSAGE(1400218);

	/**
	* You cannot enter as you do not have the required item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_CANT_ENTER_WITHOUT_ITEM = new SM_SYSTEM_MESSAGE(1400219);

	/**
	* %DURATIONTIME0 remaining.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_REMAIN_TIME(String durationtime0) {
		return new SM_SYSTEM_MESSAGE(1400220, durationtime0);
	}

	/**
	* %DURATIONTIME0 remaining.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_REMAIN_TIME_60(String durationtime0) {
		return new SM_SYSTEM_MESSAGE(1400221, durationtime0);
	}

	/**
	* %DURATIONTIME0 remaining.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_REMAIN_TIME_30(String durationtime0) {
		return new SM_SYSTEM_MESSAGE(1400222, durationtime0);
	}

	/**
	* %DURATIONTIME0 remaining.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_REMAIN_TIME_10(String durationtime0) {
		return new SM_SYSTEM_MESSAGE(1400223, durationtime0);
	}

	/**
	* %DURATIONTIME0 remaining.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_REMAIN_TIME_5(String durationtime0) {
		return new SM_SYSTEM_MESSAGE(1400224, durationtime0);
	}

	/**
	* Characters under level %0 cannot use Channel Chat.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_CANT_CHANNELCHAT_LEVEL(String value0) {
		return new SM_SYSTEM_MESSAGE(1400225, value0);
	}

	/**
	* The Portside Defense Shield has been generated at the Ready Room 1.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LEFTWALL_CREATED_IDAB1_DREADGION = new SM_SYSTEM_MESSAGE(1400226);

	/**
	* The Starboard Defense Shield has been generated at the Ready Room 2.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_RIGHTWALL_CREATED_IDAB1_DREADGION = new SM_SYSTEM_MESSAGE(1400227);

	/**
	* A Portside Central Teleporter has been generated at the Escape Hatch.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LEFTTELEPORTER_CREATED_IDAB1_DREADGION = new SM_SYSTEM_MESSAGE(1400228);

	/**
	* A Starboard Central Teleporter has been generated at the Secondary Escape Hatch.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_RIGHTTELEPORTER_CREATED_IDAB1_DREADGION = new SM_SYSTEM_MESSAGE(1400229);

	/**
	* The Portside Door of Captain's Cabin has been destroyed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LEFTDOOR_DESTROYED_IDAB1_DREADGION = new SM_SYSTEM_MESSAGE(1400230);

	/**
	* The Starboard Door of Captain's Cabin has been destroyed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_RIGHTDOOR_DESTROYED_IDAB1_DREADGION = new SM_SYSTEM_MESSAGE(1400231);

	/**
	* %num1 %0(s) remaining.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ITEM_LEFT(int num1, String value0s) {
		return new SM_SYSTEM_MESSAGE(1400232, num1, value0s);
	}

	/**
	* Prepare for Battle!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_PREPARE_TIME = new SM_SYSTEM_MESSAGE(1400233);

	/**
	* A Captain's Cabin Teleport Device that can be used for 3 minutes has been generated at the end of the Central Passage.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_BOSSTELEPORTER_CREATED_IDAB1_DREADGION = new SM_SYSTEM_MESSAGE(1400234);

	/**
	* You cannot enter %WORLDNAME0 as the entry time has expired.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_CANT_ENTER_FOR_TIMEOVER(String worldname0) {
		return new SM_SYSTEM_MESSAGE(1400235, worldname0);
	}

	/**
	* Exceeded %num0 points!
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_SCORE_ALARM(int num0) {
		return new SM_SYSTEM_MESSAGE(1400236, num0);
	}

	/**
	* You have gained %num1 points from %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_GET_SCORE(int num1, String value0) {
		return new SM_SYSTEM_MESSAGE(1400237, num1, value0);
	}

	/**
	* You cannot open a private store in this region.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANT_OPEN_STORE_IN_THIS_ZONE = new SM_SYSTEM_MESSAGE(1400238);

	/**
	* You have joined the %0 region channel.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHAT_CHANNEL_JOIN_ZONE(String value0) {
		return new SM_SYSTEM_MESSAGE(1400239, value0);
	}

	/**
	* You have joined the %0 trade channel.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHAT_CHANNEL_JOIN_TRADE(String value0) {
		return new SM_SYSTEM_MESSAGE(1400240, value0);
	}

	/**
	* You have already sent an Unavailable message to %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_PARTY_MATCH_ALREADY_SENT_DECLINE(String value0) {
		return new SM_SYSTEM_MESSAGE(1400241, value0);
	}

	/**
	* You have already sent a Reject Alliance message to %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_FORCE_MATCH_ALREADY_SENT_DECLINE(String value0) {
		return new SM_SYSTEM_MESSAGE(1400242, value0);
	}

	/**
	* The protective magic ward of Balaur has been activated.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_START_IDABRE = new SM_SYSTEM_MESSAGE(1400243);

	/**
	* All the treasure chests of Balaur have disappeared.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_TREASUREBOX_DESPAWN_ALL = new SM_SYSTEM_MESSAGE(1400244);

	/**
	* One treasure chest of Balaur has disappeared.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_TREASUREBOX_DESPAWN_ONE = new SM_SYSTEM_MESSAGE(1400245);

	/**
	* %0 is open and you can now access %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_IDSHULACKSHIP_OPEN_DOOR(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400246, value0, value1);
	}

	/**
	* You cannot register because the limit of characters that can register on the Kisk has been reached.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_REGISTER_BINDSTONE_FULL = new SM_SYSTEM_MESSAGE(1400247);

	/**
	* Grogget's Safe door is open and you can now access Grogget's Safe.
	*/
	public static final SM_SYSTEM_MESSAGE STR_IDSHULACKSHIP_OPEN_DOOR_01 = new SM_SYSTEM_MESSAGE(1400248);

	/**
	* The Brig door is open and you can now access The Brig.
	*/
	public static final SM_SYSTEM_MESSAGE STR_IDSHULACKSHIP_OPEN_DOOR_02 = new SM_SYSTEM_MESSAGE(1400249);

	/**
	* The Generator Chamber access door is open and you can now access the Drana Generator Chamber.
	*/
	public static final SM_SYSTEM_MESSAGE STR_IDSHULACKSHIP_OPEN_DOOR_03 = new SM_SYSTEM_MESSAGE(1400250);

	/**
	* The Large Gun Deck door is open and you can now access the Large Gun Deck.
	*/
	public static final SM_SYSTEM_MESSAGE STR_IDSHULACKSHIP_OPEN_DOOR_04 = new SM_SYSTEM_MESSAGE(1400251);

	/**
	* The infiltration route into Dredgion is open.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_OPEN_IDAB1_DREADGION = new SM_SYSTEM_MESSAGE(1400252);

	/**
	* The Abyss Gate will operate for 5 minutes only.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_PORTAL_TIME = new SM_SYSTEM_MESSAGE(1400253);

	/**
	* You may only battle %0 within the given time limit.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_BATTLE_TIME(String value0) {
		return new SM_SYSTEM_MESSAGE(1400254, value0);
	}

	/**
	* %0 has left the battle.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_BATTLE_END(String value0) {
		return new SM_SYSTEM_MESSAGE(1400255, value0);
	}

	/**
	* You cannot gain any more Abyss Points because you reached the maximum Abyss Points you can get for your current level.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANNOT_GET_AP_LEVELBASE_LIMIT = new SM_SYSTEM_MESSAGE(1400256);

	/**
	* You may only battle Tahabata Pyrelord within the given time limit.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_S_RANK_BATTLE_TIME = new SM_SYSTEM_MESSAGE(1400257);

	/**
	* Tahabata Pyrelord has left the battle.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_S_RANK_BATTLE_END = new SM_SYSTEM_MESSAGE(1400258);

	/**
	* You may only battle Lord of Flame Calindi within the given time limit.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_A_RANK_BATTLE_TIME = new SM_SYSTEM_MESSAGE(1400259);

	/**
	* Lord of Flame Calindi has left the battle.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_A_RANK_BATTLE_END = new SM_SYSTEM_MESSAGE(1400260);

	/**
	* Connection will time out in %DURATIONTIME0. Please take a break.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_USER_KICKED_BY_TIMEOUT(String durationtime0) {
		return new SM_SYSTEM_MESSAGE(1400261, durationtime0);
	}

	/**
	* The Steel Beard Pirates have begun hiding the Key Boxes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_IDSHULACKSHIP_TIMER_START = new SM_SYSTEM_MESSAGE(1400262);

	/**
	* All the Key Boxes have disappeared.
	*/
	public static final SM_SYSTEM_MESSAGE STR_IDSHULACKSHIP_TIMER_END = new SM_SYSTEM_MESSAGE(1400263);

	/**
	* The opposition has withdrawn from the Dredgion infiltration mission. The mission will stop in %DURATIONTIME0% and you will leave the Dredgion.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ALARM_COLD_GAME_IDAB1_DREADGION(String durationtime0) {
		return new SM_SYSTEM_MESSAGE(1400264, durationtime0);
	}

	/**
	* A Nuclear Control Room Teleporter has been created at the Emergency Exit.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_NUCLEARTELEPORTER_CREATED_IDAB1_DREADGION = new SM_SYSTEM_MESSAGE(1400265);

	/**
	* Characters under level %0 cannot send Alliance invitations.
	*/
	public static SM_SYSTEM_MESSAGE STR_PARTY_ALLIANCE_TOO_LOW_LEVEL_TO_INVITE(String value0) {
		return new SM_SYSTEM_MESSAGE(1400266, value0);
	}

	/**
	* Only those at or under level %0 can use %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_CANNOT_USE_ITEM_TOO_HIGH_LEVEL(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400267, value0, value1);
	}

	/**
	* You were poisoned during extraction and cannot extract for %DURATIONTIME0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_CAPTCHA_RESTRICTED(String durationtime0) {
		return new SM_SYSTEM_MESSAGE(1400268, durationtime0);
	}

	/**
	* You have recovered from poisoning and can extract again.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CAPTCHA_RECOVERED = new SM_SYSTEM_MESSAGE(1400269);

	/**
	* You chanted a spell to cleanse the poison from your body. You can now extract again.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CAPTCHA_UNRESTRICT = new SM_SYSTEM_MESSAGE(1400270);

	/**
	* Your incantation was incorrect; you failed to purify the poison. You have %0 attempts left.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_CAPTCHA_UNRESTRICT_FAILED_RETRY(String value0) {
		return new SM_SYSTEM_MESSAGE(1400271, value0);
	}

	/**
	* Your incantation was incorrect; you failed to purify the poison.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CAPTCHA_UNRESTRICT_FAILED = new SM_SYSTEM_MESSAGE(1400272);

	/**
	* You are currently poisoned and unable to extract. (Time remaining: %DURATIONTIME0)
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_CAPTCHA_REMAIN_RESTRICT_TIME(String durationtime0) {
		return new SM_SYSTEM_MESSAGE(1400273, durationtime0);
	}

	/**
	* You are able to extract.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CAPTCHA_NOT_RESTRICTED = new SM_SYSTEM_MESSAGE(1400274);

	/**
	* A dimensional corridor that leads to the Indratu Fortress has appeared.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_PORTAL_OPEN_IDLF3_Castle_Indratoo = new SM_SYSTEM_MESSAGE(1400275);

	/**
	* A dimensional corridor that leads to the Draupnir Cave has appeared.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_PORTAL_OPEN_IDDF3_Dragon = new SM_SYSTEM_MESSAGE(1400276);

	/**
	* You gained %num0 points.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_GET_SCORE_FOR_ENEMY(int num0) {
		return new SM_SYSTEM_MESSAGE(1400277, num0);
	}

	/**
	* You cannot fly while your pet is banned from flying.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANT_FLY_NOW_DUE_TO_NOFLY_FROM_PET = new SM_SYSTEM_MESSAGE(1400278);

	/**
	* You cannot extract from equipped items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_DECOMPOSE_EQUIP_ITEM_CAN_NOT_BE_DECOMPOSED = new SM_SYSTEM_MESSAGE(1400279);

	/**
	* The remaining playing time is %*0.
	*/
	public static SM_SYSTEM_MESSAGE STR_REMAIN_PLAYTIME_CENTER_DISPLAY(String value0) {
		return new SM_SYSTEM_MESSAGE(1400280, value0);
	}

	/**
	* You do not have enough Jewels of Eternity to buy the item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_BUY_SELL_NOT_ENOUGH_AIONJEWELS_TO_BUY_ITEM = new SM_SYSTEM_MESSAGE(1400281);

	/**
	* This modification cannot be completed as the gender or race requirements for %0 and %1 are different.
	*/
	public static SM_SYSTEM_MESSAGE STR_CANT_CHANGE_OPPOSITE_ITEM_SKIN(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400282, value0, value1);
	}

	/**
	* %0 cannot be used for modification.
	*/
	public static SM_SYSTEM_MESSAGE STR_CHANGE_ITEM_SKIN_NOT_SKIN_EXTRACTABLE_ITEM(String value0) {
		return new SM_SYSTEM_MESSAGE(1400283, value0);
	}

	/**
	* You must pass the Expert test in order to be promoted.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GATHER_CANT_EXTEND_MASTER = new SM_SYSTEM_MESSAGE(1400284);

	/**
	* You must pass the Artisan test in order to be promoted.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CRAFT_CANT_EXTEND_HIGH_MASTER = new SM_SYSTEM_MESSAGE(1400285);

	/**
	* You must pass the Master test in order to be promoted.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CRAFT_CANT_EXTEND_GRAND_MASTER = new SM_SYSTEM_MESSAGE(1400286);

	/**
	* Crafting %0 has used up the recipe.
	*/
	public static SM_SYSTEM_MESSAGE STR_COMBINE_USAGE_OVER(String value0) {
		return new SM_SYSTEM_MESSAGE(1400287, value0);
	}

	/**
	* The level of the item to be combined must be higher than that of the one to be extracted.
	*/
	public static final SM_SYSTEM_MESSAGE STR_COMPOUND_ERROR_MAIN_REQUIRE_HIGHER_LEVEL = new SM_SYSTEM_MESSAGE(1400288);

	/**
	* %0 cannot be combined.
	*/
	public static SM_SYSTEM_MESSAGE STR_COMPOUND_ERROR_NOT_AVAILABLE(int i) {
		return new SM_SYSTEM_MESSAGE(1400289, new DescriptionId(i));
	}

	/**
	* This modification cannot be completed as the equipment requirements for %0 and %1 are different.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_CANT_CHANGE_SKIN_OPPOSITE_REQUIREMENT(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400290, value0, value1);
	}

	/**
	* The appearance maintain time for %0 has expired and the appearance modification effect has been removed.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_SKIN_CHANGE_TIME_EXPIRED(String value0) {
		return new SM_SYSTEM_MESSAGE(1400291, value0);
	}

	/**
	* All fortresses in Inggison and Gelkmaros have changed to the Capturable State.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FIELDABYSS_PVP_ON = new SM_SYSTEM_MESSAGE(1400292);

	/**
	* %0 is no longer vulnerable.
	*/
	public static SM_SYSTEM_MESSAGE STR_FIELDABYSS_PVP_OFF(String value0) {
		return new SM_SYSTEM_MESSAGE(1400293, value0);
	}

	/**
	* The Guardian General is under attack.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FIELDABYSS_BOSS_ATTACKED = new SM_SYSTEM_MESSAGE(1400294);

	/**
	* %1 of the %0 killed the Guardian General.
	*/
	public static SM_SYSTEM_MESSAGE STR_FIELDABYSS_BOSS_KILLED(String value1, String value0) {
		return new SM_SYSTEM_MESSAGE(1400295, value1, value0);
	}

	/**
	* The Balaur have killed the Guardian General.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FIELDABYSS_DRAGON_BOSS_KILLED = new SM_SYSTEM_MESSAGE(1400296);

	/**
	* %0 has conquered %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_FIELDABYSS_GUILD_WIN_CASTLE(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400297, value0, value1);
	}

	/**
	* %0 succeeded in conquering %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_FIELDABYSS_WIN_CASTLE(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400298, value0, value1);
	}

	/**
	* %0 Legion lost %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_FIELDABYSS_GUILD_CASTLE_TAKEN(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400299, value0, value1);
	}

	/**
	* %0 failed to defend %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_FIELDABYSS_CASTLE_TAKEN(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400300, value0, value1);
	}

	/**
	* %1 of %0 obtained the Artifact %2.
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_EVENT_WIN_FIELDARTIFACT(String value1, String value0, String value2) {
		return new SM_SYSTEM_MESSAGE(1400301, value1, value0, value2);
	}

	/**
	* %1 lost the Artifact %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_EVENT_LOSE_FIELDARTIFACT(String value1, String value0) {
		return new SM_SYSTEM_MESSAGE(1400302, value1, value0);
	}

	/**
	* The Castle Gate is under attack.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FIELDABYSS_DOOR_ATTACKED = new SM_SYSTEM_MESSAGE(1400303);

	/**
	* The Castle Gate is in danger.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FIELDABYSS_DOOR_ATSTAKE = new SM_SYSTEM_MESSAGE(1400304);

	/**
	* %1 of the %0 destroyed the Castle Gate.
	*/
	public static SM_SYSTEM_MESSAGE STR_FIELDABYSS_DOOR_BROKEN(String value1, String value0) {
		return new SM_SYSTEM_MESSAGE(1400305, value1, value0);
	}

	/**
	* The Balaur have destroyed the Castle Gate.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FIELDABYSS_DRAGON_DOOR_BROKEN = new SM_SYSTEM_MESSAGE(1400306);

	/**
	* The Gate Guardian Stone is under attack.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FIELDABYSS_REPAIR_ATTACKED = new SM_SYSTEM_MESSAGE(1400307);

	/**
	* %1 of the %0 destroyed the Gate Guardian Stone.
	*/
	public static SM_SYSTEM_MESSAGE STR_FIELDABYSS_REPAIR_BROKEN(String value1, String value0) {
		return new SM_SYSTEM_MESSAGE(1400308, value1, value0);
	}

	/**
	* The Balaur have destroyed the Gate Guardian Stone.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FIELDABYSS_DRAGON_REPAIR_BROKEN = new SM_SYSTEM_MESSAGE(1400309);

	/**
	* The Balaur Dredgion has appeared.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FIELDABYSS_CARRIER_SPAWN = new SM_SYSTEM_MESSAGE(1400310);

	/**
	* The Dredgion has dropped Balaur Troopers.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FIELDABYSS_CARRIER_DROP_DRAGON = new SM_SYSTEM_MESSAGE(1400311);

	/**
	* The Balaur Dredgion has disappeared.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FIELDABYSS_CARRIER_DESPAWN = new SM_SYSTEM_MESSAGE(1400312);

	/**
	* %1 of %0 is activating the Artifact %2.
	*/
	public static SM_SYSTEM_MESSAGE STR_FIELDARTIFACT_CASTING(String value1, String value0, String value2) {
		return new SM_SYSTEM_MESSAGE(1400313, value1, value0, value2);
	}

	/**
	* The Artifact %1 core of %0 has been ejected.
	*/
	public static SM_SYSTEM_MESSAGE STR_FIELDARTIFACT_CORE_CASTING(String value1, String value0) {
		return new SM_SYSTEM_MESSAGE(1400314, value1, value0);
	}

	/**
	* The activation of the Artifact %1 of %0 was canceled.
	*/
	public static SM_SYSTEM_MESSAGE STR_FIELDARTIFACT_CANCELED(String value1, String value0) {
		return new SM_SYSTEM_MESSAGE(1400315, value1, value0);
	}

	/**
	* %1 of %0 has activated the Artifact %2.
	*/
	public static SM_SYSTEM_MESSAGE STR_FIELDARTIFACT_FIRE(String value1, String value0, String value2) {
		return new SM_SYSTEM_MESSAGE(1400316, value1, value0, value2);
	}

	/**
	* Kaisinel's Agent Veille has appeared.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FIELDABYSS_LIGHTBOSS_SPAWN = new SM_SYSTEM_MESSAGE(1400317);

	/**
	* Marchutan's Agent Mastarius has appeared.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FIELDABYSS_DARKBOSS_SPAWN = new SM_SYSTEM_MESSAGE(1400318);

	/**
	* Kaisinel's Agent Veille has disappeared.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FIELDABYSS_LIGHTBOSS_DESPAWN = new SM_SYSTEM_MESSAGE(1400319);

	/**
	* Marchutan's Agent Mastarius has disappeared.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FIELDABYSS_DARKBOSS_DESPAWN = new SM_SYSTEM_MESSAGE(1400320);

	/**
	* Kaisinel's Agent Veille is under attack!
	*/
	public static final SM_SYSTEM_MESSAGE STR_FIELDABYSS_LIGHTBOSS_ATTACKED = new SM_SYSTEM_MESSAGE(1400321);

	/**
	* Marchutan's Agent Mastarius is under attack!
	*/
	public static final SM_SYSTEM_MESSAGE STR_FIELDABYSS_DARKBOSS_ATTACKED = new SM_SYSTEM_MESSAGE(1400322);

	/**
	* %1 of %0 has killed Marchutan's Agent Mastarius.
	*/
	public static SM_SYSTEM_MESSAGE STR_FIELDABYSS_DARKBOSS_KILLED(String value1, String value0) {
		return new SM_SYSTEM_MESSAGE(1400323, value1, value0);
	}

	/**
	* %1 of %0 has killed Kaisinel's Agent Veille.
	*/
	public static SM_SYSTEM_MESSAGE STR_FIELDABYSS_LIGHTBOSS_KILLED(String value1, String value0) {
		return new SM_SYSTEM_MESSAGE(1400324, value1, value0);
	}

	/**
	* %0 is under attack.
	*/
	public static SM_SYSTEM_MESSAGE STR_FIELDABYSS_BARRIER_ATTACKED(String value0) {
		return new SM_SYSTEM_MESSAGE(1400325, value0);
	}

	/**
	* %0% is in danger!
	*/
	public static SM_SYSTEM_MESSAGE STR_FIELDABYSS_BARRIER_ATSTAKE(String value0value) {
		return new SM_SYSTEM_MESSAGE(1400326, value0value);
	}

	/**
	* %1 of %0 has destroyed %SUBZONE2.
	*/
	public static SM_SYSTEM_MESSAGE STR_FIELDABYSS_BARRIER_BROKEN(String value1, String value0, String subzone2) {
		return new SM_SYSTEM_MESSAGE(1400327, value1, value0, subzone2);
	}

	/**
	* Silentera Westgate, the entrance from Inggison to Silentera Canyon, has opened.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FIELDABYSS_LIGHTUNDERPASS_SPAWN = new SM_SYSTEM_MESSAGE(1400328);

	/**
	* Silentera Eastgate, the entrance from Gelkmaros to Silentera Canyon, has opened.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FIELDABYSS_DARKUNDERPASS_SPAWN = new SM_SYSTEM_MESSAGE(1400329);

	/**
	* Silentera Westgate, the entrance from Inggison to Silentera Canyon, has closed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FIELDABYSS_LIGHTUNDERPASS_DESPAWN = new SM_SYSTEM_MESSAGE(1400330);

	/**
	* Silentera Eastgate, the entrance from Gelkmaros to Silentera Canyon, has closed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FIELDABYSS_DARKUNDERPASS_DESPAWN = new SM_SYSTEM_MESSAGE(1400331);

	/**
	* You cannot extract because you do not have the item required for Essencetapping.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GATHERING_REQUIRE_ITEM = new SM_SYSTEM_MESSAGE(1400332);

	/**
	* You used %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_USE_CASH_TYPE_ITEM1(String value0) {
		return new SM_SYSTEM_MESSAGE(1400333, value0);
	}

	/**
	* You used %1 %0s.
	*/
	public static SM_SYSTEM_MESSAGE STR_USE_CASH_TYPE_ITEM2(String value1, String value0s) {
		return new SM_SYSTEM_MESSAGE(1400334, value1, value0s);
	}

	/**
	* The ability combined with %0 has been removed.
	*/
	public static SM_SYSTEM_MESSAGE STR_COMPOUNDED_ITEM_DECOMPOUND_SUCCESS(int i) {
		return new SM_SYSTEM_MESSAGE(1400335, new DescriptionId(i));
	}

	/**
	* %1 has been combined with %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_COMPOUND_SUCCESS(int i, int j) {
		return new SM_SYSTEM_MESSAGE(1400336,  new DescriptionId(i), new DescriptionId(j));
	}

	/**
	* You do not have enough Kinah to combine %0 and %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_COMPOUND_ERROR_NOT_ENOUGH_MONEY(int i, int j) {
		return new SM_SYSTEM_MESSAGE(1400337, new DescriptionId(i), new DescriptionId(j));
	}

	/**
	* The target is immune to %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_WRONG_TARGET_CLASS(String value0) {
		return new SM_SYSTEM_MESSAGE(1400338, value0);
	}

	/**
	* The target is immune to %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_WRONG_TARGET_RACE(String value0) {
		return new SM_SYSTEM_MESSAGE(1400339, value0);
	}

	/**
	* Characters under level %0 cannot send letters.
	*/
	public static SM_SYSTEM_MESSAGE STR_CANT_MAIL_LEVEL(String value0) {
		return new SM_SYSTEM_MESSAGE(1400340, value0);
	}

	/**
	* Characters under level %0 cannot use the search function.
	*/
	public static SM_SYSTEM_MESSAGE STR_CANT_WHO_LEVEL(String value0) {
		return new SM_SYSTEM_MESSAGE(1400341, value0);
	}

	/**
	* You have gained %num1 XP from %0 (Energy of Repose %num2).
	*/
	public static SM_SYSTEM_MESSAGE STR_GET_EXP_VITAL_BONUS(String value0, long num1, long num2) {
		return new SM_SYSTEM_MESSAGE(1400342, value0, num1, num2);
	}

	public static SM_SYSTEM_MESSAGE STR_GET_EXP_VITAL_BONUS_DESC(DescriptionId value0, long num1, long num2) {
		return new SM_SYSTEM_MESSAGE(1400342, value0, num1, num2);
	}

	/**
	* You have gained %num1 XP from %0 (Energy of Salvation %num2).
	*/
	public static SM_SYSTEM_MESSAGE STR_GET_EXP_MAKEUP_BONUS(String value0, long num1, long num2) {
		return new SM_SYSTEM_MESSAGE(1400343, value0, num1, num2);
	}

	public static SM_SYSTEM_MESSAGE STR_GET_EXP_MAKEUP_BONUS_DESC(DescriptionId value0, long num1, long num2) {
		return new SM_SYSTEM_MESSAGE(1400343, value0, num1, num2);
	}

	/**
	* You have gained %num1 XP from %0 (Energy of Repose %num2, Energy of Salvation %num3).
	*/
	public static SM_SYSTEM_MESSAGE STR_GET_EXP_VITAL_MAKEUP_BONUS(String value0, long num1, long num2, long num3) {
		return new SM_SYSTEM_MESSAGE(1400344, value0, num1, num2, num3);
	}

	public static SM_SYSTEM_MESSAGE STR_GET_EXP_VITAL_MAKEUP_BONUS_DESC(DescriptionId value0, long num1, long num2, long num3) {
		return new SM_SYSTEM_MESSAGE(1400344, value0, num1, num2, num3);
	}

	/**
	* You have gained %0 (Energy of Repose %num1).
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_MY_EXP_GAIN_VITAL_BONUS(String value0, int num1) {
		return new SM_SYSTEM_MESSAGE(1400345, value0, num1);
	}

	/**
	* You have gained %0 (Energy of Salvation %num1).
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_MY_EXP_GAIN_MAKEUP_BONUS(String value0, int num1) {
		return new SM_SYSTEM_MESSAGE(1400346, value0, num1);
	}

	/**
	* You have gained %0 (Energy of Repose %num1, Energy of Salvation %num2).
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBAT_MY_EXP_GAIN_VITAL_MAKEUP_BONUS(String value0, int num1, int num2) {
		return new SM_SYSTEM_MESSAGE(1400347, value0, num1, num2);
	}

	/**
	* You have gained %num0 XP (Energy of Repose %num1).
	*/
	public static SM_SYSTEM_MESSAGE STR_GET_EXP2_VITAL_BONUS(long num0, long num1) {
		return new SM_SYSTEM_MESSAGE(1400348, num0, num1);
	}

	/**
	* You have gained %num0 XP (Energy of Salvation %num1).
	*/
	public static SM_SYSTEM_MESSAGE STR_GET_EXP2_MAKEUP_BONUS(long num0, long num1) {
		return new SM_SYSTEM_MESSAGE(1400349, num0, num1);
	}

	/**
	* You have gained %num0 XP (Energy of Repose %num1, Energy of Salvation %num2).
	*/
	public static SM_SYSTEM_MESSAGE STR_GET_EXP2_VITAL_MAKEUP_BONUS(long num0, long num1, long num2) {
		return new SM_SYSTEM_MESSAGE(1400350, num0, num1, num2);
	}

	/**
	* You have selected more items than there are remaining.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LIMITED_SALE_CANT_SELECT_OVER_ITEMS = new SM_SYSTEM_MESSAGE(1400351);

	/**
	* This item is no longer available.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LIMITED_SALE_CANT_SELECT_NO_ITEMS = new SM_SYSTEM_MESSAGE(1400352);

	/**
	* You cannot purchase the item because you have exceeded the purchase limit.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LIMITED_BUYING_CANT_SELECT_NO_ITEMS = new SM_SYSTEM_MESSAGE(1400353);

	/**
	* You have selected more than the purchase limit of the item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LIMITED_BUYING_CANT_SELECT_OVER_ITEMS = new SM_SYSTEM_MESSAGE(1400354);

	/**
	* You cannot store this item in the Legion warehouse.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_WAREHOUSE_CANT_LEGION_DEPOSIT = new SM_SYSTEM_MESSAGE(1400355);

	/**
	* You cannot store this item in the account warehouse.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_WAREHOUSE_CANT_ACCOUNT_DEPOSIT = new SM_SYSTEM_MESSAGE(1400356);

	/**
	* %WORLDNAME1 (difficulty: %2) with a %num0 player limit has opened.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_DUNGEON_WITH_DIFFICULTY_OPENED(String worldname1, String value2, int num0) {
		return new SM_SYSTEM_MESSAGE(1400357, worldname1, value2, num0);
	}

	/**
	* %WORLDNAME1 with a %num0 player limit has opened.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_DUNGEON_OPENED(String worldname1, int num0) {
		return new SM_SYSTEM_MESSAGE(1400358, worldname1, num0);
	}

	/**
	* %WORLDNAME1 (difficulty: %2) with a %num0 player limit is currently open.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_DUNGEON_WITH_DIFFICULTY_OPENED_INFO(String worldname1, String value2, int num0) {
		return new SM_SYSTEM_MESSAGE(1400359, worldname1, value2, num0);
	}

	/**
	* %WORLDNAME1 with a %num0 player limit is currently open.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_DUNGEON_OPENED_INFO(String worldname1, int num0) {
		return new SM_SYSTEM_MESSAGE(1400360, worldname1, num0);
	}

	/**
	* You can only enter after the Group Leader has created the instance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_DUNGEON_CANT_ENTER_NOT_OPENED = new SM_SYSTEM_MESSAGE(1400361);

	/**
	* You can only use this item in a cube.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_REQUIRE_IN_INVENTORY = new SM_SYSTEM_MESSAGE(1400362);

	/**
	* Your cube is full.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DECOMPRESS_INVENTORY_IS_FULL = new SM_SYSTEM_MESSAGE(1400363);

	/**
	* You cannot combine different weapon types.
	*/
	public static final SM_SYSTEM_MESSAGE STR_COMPOUND_ERROR_DIFFERENT_TYPE = new SM_SYSTEM_MESSAGE(1400364);

	/**
	* This item cannot be registered for comparison.
	*/
	public static final SM_SYSTEM_MESSAGE STR_COMPOUND_ERROR_NOT_COMPARABLE_ITEM = new SM_SYSTEM_MESSAGE(1400365);

	/**
	* The Seal of Uniformity has been weakened.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDTP_FANATIC_Die_Keynamed = new SM_SYSTEM_MESSAGE(1400366);

	/**
	* You can now enter the Chamber of Unity.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDTP_FANATIC_DieAll_Keynamed = new SM_SYSTEM_MESSAGE(1400367);

	/**
	* %0 has blocked all Whispers from characters under level %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_REJECT_WHISPER_FROM_LOW_LEVEL(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400368, value0, value1);
	}

	/**
	* %0 has blocked all mail from characters under level %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_REJECT_MAIL_FROM_LOW_LEVEL(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400369, value0, value1);
	}

	/**
	* The appearance maintain time for %0 in the warehouse has expired and the appearance modification effect has been removed.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_SKIN_CHANGE_TIME_EXPIRED_IN_WAREHOUSE(String value0) {
		return new SM_SYSTEM_MESSAGE(1400370, value0);
	}

	/**
	* This modification cannot be completed as %0 and %1 have the same appearance.
	*/
	public static SM_SYSTEM_MESSAGE STR_CANT_CHANGE_SAME_ITEM_SKIN(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400371, value0, value1);
	}

	/**
	* The appearance modification effect of %0 has been removed.
	*/
	public static SM_SYSTEM_MESSAGE STR_UNCHANGE_ITEM_SKIN_SUCCEED(String value0) {
		return new SM_SYSTEM_MESSAGE(1400372, value0);
	}

	/**
	* %0 is not a combined item.
	*/
	public static SM_SYSTEM_MESSAGE STR_DECOMPOUND_ERROR_NOT_AVAILABLE(int i) {
		return new SM_SYSTEM_MESSAGE(1400373, new DescriptionId(i));
	}

	/**
	* %0 is now selling rare items.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_LIMIT_SALE_TEST_DESC01(String value0) {
		return new SM_SYSTEM_MESSAGE(1400374, value0);
	}

	/**
	* You have sent too many mails at once and have been termporarily blocked. Please try again later.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANT_SEND_OVER_MAILS = new SM_SYSTEM_MESSAGE(1400375);

	/**
	* You do not have enough %0 to gather.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_CANT_GATHERING_B_ITEM_CHECK(String value0) {
		return new SM_SYSTEM_MESSAGE(1400376, value0);
	}

	/**
	* Characters under level %0 cannot shout.
	*/
	public static SM_SYSTEM_MESSAGE STR_CANT_SHOUT_LEVEL(String value0) {
		return new SM_SYSTEM_MESSAGE(1400377, value0);
	}

	/**
	* Optimize Fortress Battle function has been toggled on for smooth game play. Characters in the vicinity are displayed in simplified forms.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CHAR_HIDE_AUTO_ON = new SM_SYSTEM_MESSAGE(1400378);

	/**
	* You are being blown away by the wind!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_WindPathIN = new SM_SYSTEM_MESSAGE(1400379);

	/**
	* Manadar's hidden trap has been tripped!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDCatacombs_Boss_BombDrakan_TargetMSG = new SM_SYSTEM_MESSAGE(1400380);

	/**
	* The Subjugated Souls have been released!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDCatacombs_Boss_Spectre_Buff = new SM_SYSTEM_MESSAGE(1400381);

	/**
	* Captain Lakhara is preparing his final strike!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDCatacombs_Boss_TombDrakan = new SM_SYSTEM_MESSAGE(1400382);

	/**
	* Isbariya the Resolute is tapping into his true power!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDCatacombs_Boss_ArchPriest2_01 = new SM_SYSTEM_MESSAGE(1400383);

	/**
	* The treasure chest vanished because you did not destroy the monsters within the time limit.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDAbRe_Core_Oops_Reward_Is_Gone = new SM_SYSTEM_MESSAGE(1400384);

	/**
	* The wind is too strong--you can't break away!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_WindPathNoOUT = new SM_SYSTEM_MESSAGE(1400385);

	/**
	* Soulcaller's eyes glimmer!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDCatacombs_Boss_Summoner_Reflect = new SM_SYSTEM_MESSAGE(1400386);

	/**
	* Soulcaller casts the Powerful Smite skill!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDCatacombs_Boss_Summoner_DeadlyCasting = new SM_SYSTEM_MESSAGE(1400387);

	/**
	* Flarestorm is unleashing an unknown power.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDCatacombs_Boss_ElementalFire_Buff = new SM_SYSTEM_MESSAGE(1400388);

	/**
	* %0 is now selling rare items.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_LIMIT_SALE_TEST_DESC02(String value0) {
		return new SM_SYSTEM_MESSAGE(1400389, value0);
	}

	/**
	* Someone in this village is selling unique items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LIMIT_SALE_TEST_DESC03 = new SM_SYSTEM_MESSAGE(1400390);

	/**
	* This message is for testing %0's limited sale.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_LIMIT_SALE_TEST_DESC04(String value0) {
		return new SM_SYSTEM_MESSAGE(1400391, value0);
	}

	/**
	* Your request has been registered on the Recruit Group Member List.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_MATCH_OFFER_PARTY_POSTED = new SM_SYSTEM_MESSAGE(1400392);

	/**
	* Your request has been registered on the Apply For Group List.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_MATCH_SEEK_PARTY_POSTED = new SM_SYSTEM_MESSAGE(1400393);

	/**
	* Your Find Group request was removed because it has not been updated.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_MATCH_POST_DELETED_TOO_OLD = new SM_SYSTEM_MESSAGE(1400394);

	/**
	* Your Find Group request was removed because you have joined a Group or Alliance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_MATCH_POST_DELETED_ENTERED_PARTY = new SM_SYSTEM_MESSAGE(1400395);

	/**
	* Your Find Group request was removed because your Group or Alliance is full.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_MATCH_POST_DELETED_PARTY_FULL = new SM_SYSTEM_MESSAGE(1400396);

	/**
	* Your Find Group request was removed because the Group or Alliance disbanded.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_MATCH_POST_DELETED_PARTY_BROKE = new SM_SYSTEM_MESSAGE(1400397);

	/**
	* Characters under level %0 who are using a free trial cannot use the Broker.
	*/
	public static SM_SYSTEM_MESSAGE STR_FREE_EXPERIENCE_CHARACTER_CANT_USE_VENDOR(String value0) {
		return new SM_SYSTEM_MESSAGE(1400398, value0);
	}

	/**
	* Characters under level %0 who are using a free trial cannot open a private store.
	*/
	public static SM_SYSTEM_MESSAGE STR_FREE_EXPERIENCE_CHARACTER_CANT_OPEN_PERSONAL_SHOP(String value0) {
		return new SM_SYSTEM_MESSAGE(1400399, value0);
	}

	/**
	* Characters under level %0 who are playing a free trial cannot trade.
	*/
	public static SM_SYSTEM_MESSAGE STR_FREE_EXPERIENCE_CHARACTER_CANT_TRADE(String value0) {
		return new SM_SYSTEM_MESSAGE(1400400, value0);
	}

	/**
	* Characters under level %0 who are using a free trial cannot send mail containing items or money.
	*/
	public static SM_SYSTEM_MESSAGE STR_FREE_EXPERIENCE_CHARACTER_CANT_SEND_ITEM(String value0) {
		return new SM_SYSTEM_MESSAGE(1400401, value0);
	}

	/**
	* Characters under level %0 who are using a free trial cannot use the private warehouse.
	*/
	public static SM_SYSTEM_MESSAGE STR_FREE_EXPERIENCE_CHARACTER_CANT_USE_WAREHOUSE(String value0) {
		return new SM_SYSTEM_MESSAGE(1400402, value0);
	}

	/**
	* Characters under level %0 who are using a free trial cannot use the Legion warehouse.
	*/
	public static SM_SYSTEM_MESSAGE STR_FREE_EXPERIENCE_CHARACTER_CANT_USE_GUILD_WAREHOUSE(String value0) {
		return new SM_SYSTEM_MESSAGE(1400403, value0);
	}

	/**
	* Characters under level %0 who are using a free trial cannot use the Account warehouse.
	*/
	public static SM_SYSTEM_MESSAGE STR_FREE_EXPERIENCE_CHARACTER_CANT_USE_ACCOUNT_WAREHOUSE(String value0) {
		return new SM_SYSTEM_MESSAGE(1400404, value0);
	}

	/**
	* Captain Adhati has appeared in the Captain's Cabin.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_BOSS_SPAWN_IDAB1_DREADGION = new SM_SYSTEM_MESSAGE(1400405);

	/**
	* Usage time for %0 in the warehouse has expired.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_DELETE_CASH_ITEM_BY_TIMEOUT_IN_WAREHOUSE(String value0) {
		return new SM_SYSTEM_MESSAGE(1400406, value0);
	}

	/**
	* Matches meeting your search conditions have been found.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_MATCH_SEARCH_FOUND = new SM_SYSTEM_MESSAGE(1400407);

	/**
	* 10 persons have gathered their power.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_GODELITE_DEATHBLOW_COUNT_10 = new SM_SYSTEM_MESSAGE(1400408);

	/**
	* 20 persons have gathered their power.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_GODELITE_DEATHBLOW_COUNT_20 = new SM_SYSTEM_MESSAGE(1400409);

	/**
	* 30 persons have gathered their power.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_GODELITE_DEATHBLOW_COUNT_30 = new SM_SYSTEM_MESSAGE(1400410);

	/**
	* 40 persons have gathered their power.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_GODELITE_DEATHBLOW_COUNT_40 = new SM_SYSTEM_MESSAGE(1400411);

	/**
	* 50 persons have gathered their power.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_GODELITE_DEATHBLOW_COUNT_50 = new SM_SYSTEM_MESSAGE(1400412);

	/**
	* 60 persons have gathered their power.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_GODELITE_DEATHBLOW_COUNT_60 = new SM_SYSTEM_MESSAGE(1400413);

	/**
	* 70 persons have gathered their power.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_GODELITE_DEATHBLOW_COUNT_70 = new SM_SYSTEM_MESSAGE(1400414);

	/**
	* 80 persons have gathered their power.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_GODELITE_DEATHBLOW_COUNT_80 = new SM_SYSTEM_MESSAGE(1400415);

	/**
	* 90 persons have gathered their power.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_GODELITE_DEATHBLOW_COUNT_90 = new SM_SYSTEM_MESSAGE(1400416);

	/**
	* 91 persons have gathered their power.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_GODELITE_DEATHBLOW_COUNT_91 = new SM_SYSTEM_MESSAGE(1400417);

	/**
	* 92 persons have gathered their power.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_GODELITE_DEATHBLOW_COUNT_92 = new SM_SYSTEM_MESSAGE(1400418);

	/**
	* 93 persons have gathered their power.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_GODELITE_DEATHBLOW_COUNT_93 = new SM_SYSTEM_MESSAGE(1400419);

	/**
	* 94 persons have gathered their power.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_GODELITE_DEATHBLOW_COUNT_94 = new SM_SYSTEM_MESSAGE(1400420);

	/**
	* 95 persons have gathered their power. The Empyrean Avatar has appeared.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_GODELITE_DEATHBLOW_COUNT_95 = new SM_SYSTEM_MESSAGE(1400421);

	/**
	* 96 persons have gathered their power.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_GODELITE_DEATHBLOW_COUNT_96 = new SM_SYSTEM_MESSAGE(1400422);

	/**
	* 97 persons have gathered their power.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_GODELITE_DEATHBLOW_COUNT_97 = new SM_SYSTEM_MESSAGE(1400423);

	/**
	* 98 persons have gathered their power.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_GODELITE_DEATHBLOW_COUNT_98 = new SM_SYSTEM_MESSAGE(1400424);

	/**
	* 99 persons have gathered their power.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_GODELITE_DEATHBLOW_COUNT_99 = new SM_SYSTEM_MESSAGE(1400425);

	/**
	* 100 persons have gathered their power. You can now use the Empyrean Avatar.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_GODELITE_DEATHBLOW_COUNT_100 = new SM_SYSTEM_MESSAGE(1400426);

	/**
	* You have failed to use the Empyrean Avatar. You will need to gather power and summon it again.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_GODELITE_DEATHBLOW_FAIL = new SM_SYSTEM_MESSAGE(1400427);

	/**
	* The first Sphere of Mirage has been activated.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_GODELITE_BUFF_FIRST_OBJECT_ON = new SM_SYSTEM_MESSAGE(1400428);

	/**
	* The second Sphere of Mirage has been activated. Kaisinel's Agent Veille prepares to cast the Empyrean Lord's blessing.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_GODELITE_BUFF_SECOND_OBJECT_ON = new SM_SYSTEM_MESSAGE(1400429);

	/**
	* You may use the Sphere of Mirage again.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_GODELITE_BUFF_CAN_USE_OBJECT = new SM_SYSTEM_MESSAGE(1400430);

	/**
	* You need more people to activate the Sphere of Mirage.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_GODELITE_BUFF_CANT_USE_OBJECT_NOT_ENOUGH_MEMBER = new SM_SYSTEM_MESSAGE(1400431);

	/**
	* You are marked as Unavailable. Please reset the setting in System Preferences to accept the invitation.
	*/
	public static final SM_SYSTEM_MESSAGE STR_INFORM_INVITE_REJECT_STATE = new SM_SYSTEM_MESSAGE(1400434);

	/**
	* %0 has succeeded in enchanting %1 to Level 15.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ENCHANT_ITEM_SUCCEEDED_15(String playerName, int nameId) {
		return new SM_SYSTEM_MESSAGE(1400435, playerName, new DescriptionId(nameId));
	}

	/**
	* %0 is selling items to extract vitality and Aether.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_LIMIT_SALE_GATHERING_DESC01(String value0) {
		return new SM_SYSTEM_MESSAGE(1400436, value0);
	}

	/**
	* You cannot join this race.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FACTION_JOIN_ERROR_RACE = new SM_SYSTEM_MESSAGE(1400437);

	/**
	* You can only join when your level is %0 or above.
	*/
	public static SM_SYSTEM_MESSAGE STR_FACTION_JOIN_ERROR_MIN_LEVEL(String value0) {
		return new SM_SYSTEM_MESSAGE(1400438, value0);
	}

	/**
	* %0 is selling materials to create the items of Crafting Masters.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_LIMIT_SALE_M_EPIC_SHOP_DESC01(String value0) {
		return new SM_SYSTEM_MESSAGE(1400439, value0);
	}

	/**
	* %0 is selling materials to create the items of Crafting Masters.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_LIMIT_SALE_M_EPIC_SHOP_DESC02(String value0) {
		return new SM_SYSTEM_MESSAGE(1400440, value0);
	}

	/**
	* %0 is selling special materials for Master Crafting.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_LIMIT_SALE_EPIC_SHOP_MATERIAL_DESC01(String value0) {
		return new SM_SYSTEM_MESSAGE(1400441, value0);
	}

	/**
	* Devoted Anurati has appeared in the Great Chapel.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDTP_FANATIC_DrakanNamed_SpawnMSG = new SM_SYSTEM_MESSAGE(1400442);

	/**
	* Malicious Obscura exhausts the HP of nearby enemies!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDCatacombs_Normal_Stalker_DrainHealth = new SM_SYSTEM_MESSAGE(1400443);

	/**
	* Misguiding Obscura crouches!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDCatacombs_Normal_Stalker_Sanctuary = new SM_SYSTEM_MESSAGE(1400444);

	/**
	* Grave Slime is splitting in two!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDCatacombs_Normal_Slime_Isolation = new SM_SYSTEM_MESSAGE(1400445);

	/**
	* Thurzon the Undying stops its assault and begins reviving.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDCatacombs_Boss_BoneDrake_Sanctuary = new SM_SYSTEM_MESSAGE(1400446);

	/**
	* Your Apply For Group List request was deleted because you have joined a Group or Alliance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_MATCH_SEEK_POST_DELETED_ENTERED_PARTY = new SM_SYSTEM_MESSAGE(1400447);

	/**
	* You used %1 %0s.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_USE_ITEM_MULTI(String value1, String value0s) {
		return new SM_SYSTEM_MESSAGE(1400448, value1, value0s);
	}

	/**
	* You are in normal state.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_FATIGUE_INFO_0_LEVEL = new SM_SYSTEM_MESSAGE(1400449);

	/**
	* A Level 1 Fatigue Penalty has been applied because you have played too long. Please log out and take a break.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_FATIGUE_INFO_1_LEVEL = new SM_SYSTEM_MESSAGE(1400450);

	/**
	* A Level 2 Fatigue Penalty has been applied because you have played too long. Please log out and take a break.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_FATIGUE_INFO_2_LEVEL = new SM_SYSTEM_MESSAGE(1400451);

	/**
	* You have opened the %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_UNCOMPRESS_COMPRESSED_ITEM_SUCCEEDED(String value0) {
		return new SM_SYSTEM_MESSAGE(1400452, value0);
	}

	/**
	* You have stopped opening the %0 bundle.
	*/
	public static SM_SYSTEM_MESSAGE STR_UNCOMPRESS_COMPRESSED_ITEM_CANCELED(String value0) {
		return new SM_SYSTEM_MESSAGE(1400453, value0);
	}

	/**
	* The Divine Artifact has been activated!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDCatacombs_Boss_ArchPriest_Artifact_Light = new SM_SYSTEM_MESSAGE(1400454);

	/**
	* The Magic Artifact has been activated!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDCatacombs_Boss_ArchPriest_Artifact_Dark = new SM_SYSTEM_MESSAGE(1400455);

	/**
	* Isbariya taps into his power to cause a massive explosion!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDCatacombs_Boss_ArchPriest_Artifact_LightBoom = new SM_SYSTEM_MESSAGE(1400456);

	/**
	* Isbariya releases his magical power!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDCatacombs_Boss_ArchPriest_Artifact_DarkBoom = new SM_SYSTEM_MESSAGE(1400457);

	/**
	* %0 has given up following because the distance between you is too great.
	*/
	public static SM_SYSTEM_MESSAGE STR_MERCENARY_FOLLOWING_CANCELED_BY_TOO_DISTANCE(String value0) {
		return new SM_SYSTEM_MESSAGE(1400458, value0);
	}

	/**
	* Isbariya the Resolute has boosted his attack power!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDCatacombs_Boss_ArchPriest_2phase = new SM_SYSTEM_MESSAGE(1400459);

	/**
	* Isbariya the Resolute has boosted his recovery power!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDCatacombs_Boss_ArchPriest_3phase = new SM_SYSTEM_MESSAGE(1400460);

	/**
	* Isbariya the Resolute unleashes an intense power.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDCatacombs_Boss_ArchPriest_4phase = new SM_SYSTEM_MESSAGE(1400461);

	/**
	* Isbariya the Resolute has summoned a Bodyguard Commissioned Officer.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDCatacombs_Boss_ArchPriest_5phase = new SM_SYSTEM_MESSAGE(1400462);

	/**
	* Isbariya the Resolute inflicts a devastating curse.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDCatacombs_Boss_ArchPriest_6phase = new SM_SYSTEM_MESSAGE(1400463);

	/**
	* A Level %0 Fatigue Penalty has been applied because you have played too long. Monitor your fatigue level with the '/Fatigue' command.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_FATIGUE_UPGRADE_LEVEL(String value0) {
		return new SM_SYSTEM_MESSAGE(1400464, value0);
	}

	/**
	* The Warrior Monument has been destroyed. Ahbana the Wicked is on alert.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDCatacombs_NmdSpecter_Spawn = new SM_SYSTEM_MESSAGE(1400465);

	/**
	* Macunbello's power is weakening.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDCatacombs_NmdLich_weakness1 = new SM_SYSTEM_MESSAGE(1400466);

	/**
	* Macunbello's power has weakened.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDCatacombs_NmdLich_weakness2 = new SM_SYSTEM_MESSAGE(1400467);

	/**
	* Macunbello has been crippled.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDCatacombs_NmdLich_weakness3 = new SM_SYSTEM_MESSAGE(1400468);

	/**
	* Macunbello has left his sanctuary.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDCatacombs_NmdLich_Leave = new SM_SYSTEM_MESSAGE(1400469);

	/**
	* Ahbana the Wicked has appeared in the Watcher's Nexus.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDCatacombs_NmdSpecter_Start = new SM_SYSTEM_MESSAGE(1400470);

	/**
	* Hiding Lupukin has appeared.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDCatacombs_NmdShulack_Rufukin = new SM_SYSTEM_MESSAGE(1400471);

	/**
	* The Aetheric Field Activation Stone is under attack!
	*/
	public static final SM_SYSTEM_MESSAGE STR_FIELDABYSS_SHIELD_ATTACKED = new SM_SYSTEM_MESSAGE(1400472);

	/**
	* %1 of %0 destroyed the castle gate.
	*/
	public static SM_SYSTEM_MESSAGE STR_FIELDABYSS_SHIELD_BROKEN(String value1, String value0) {
		return new SM_SYSTEM_MESSAGE(1400473, value1, value0);
	}

	/**
	* The Balaur have destroyed the Aetheric Field Activation Stone.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FIELDABYSS_DRAGON_SHIELD_BROKEN = new SM_SYSTEM_MESSAGE(1400474);

	/**
	* The cocoons are wriggling--something's inside!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDELIM_COCOON_INFO = new SM_SYSTEM_MESSAGE(1400475);

	/**
	* Cracks appear on the surface of Queen Mosqua's egg.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDELIM_EGG_BREAK = new SM_SYSTEM_MESSAGE(1400476);

	/**
	* An ascending air current is rising from the spot where the egg was. You can fly vertically up by spreading your wings and riding the current.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDELIM_WIND_INFO = new SM_SYSTEM_MESSAGE(1400477);

	/**
	* You are unable to obtain items at the current time.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_RESTRICTED_STATE_CANT_GET_ITEM = new SM_SYSTEM_MESSAGE(1400478);

	/**
	* You are unable to obtain items at the current time, and cannot participate in the roll.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_RESTRICTED_STATE_CANT_THROW_DICE = new SM_SYSTEM_MESSAGE(1400479);

	/**
	* The Seal Protector has fallen. The Rift Orb shines while the seal weakens.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDCatacombs_BigOrb_Spawn = new SM_SYSTEM_MESSAGE(1400480);

	/**
	* %1 remains before the usage time for %0 expires.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_CASH_ITEM_TIME_LEFT(String value1, String value0) {
		return new SM_SYSTEM_MESSAGE(1400481, value1, value0);
	}

	/**
	* %1 remains on the appearance change time of %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_SKIN_CHANGE_TIME_LEFT(String value1, String value0) {
		return new SM_SYSTEM_MESSAGE(1400482, value1, value0);
	}

	/**
	* You can only acquire daily quests once per day.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FACTION_CAN_NOT_RECEIVE_QUEST_TWICE_A_DAY = new SM_SYSTEM_MESSAGE(1400483);

	/**
	* You are too far from %0 to issue an order.
	*/
	public static SM_SYSTEM_MESSAGE STR_MERCENARY_CANT_ORDER_BY_TOO_DISTANCE(String value0) {
		return new SM_SYSTEM_MESSAGE(1400484, value0);
	}

	/**
	* Water erupts from the geyser.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_JUMP_TRIGGER_ON_INFO = new SM_SYSTEM_MESSAGE(1400485);

	/**
	* A gust of air bursts forth.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_WINDBOX_TRIGGER_ON_INFO = new SM_SYSTEM_MESSAGE(1400486);

	/**
	* Sematariux has cast defensive magic. You will be removed from Sematariux's Hideout in 2 hours.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_OUT_TIMER_120M = new SM_SYSTEM_MESSAGE(1400487);

	/**
	* You will be removed from Sematariux's Hideout in 1 hour and 30 minutes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_OUT_TIMER_90M = new SM_SYSTEM_MESSAGE(1400488);

	/**
	* You will be removed from Sematariux's Hideout in 1 hour.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_OUT_TIMER_60M = new SM_SYSTEM_MESSAGE(1400489);

	/**
	* You will be removed from Sematariux's Hideout in 30 minutes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_OUT_TIMER_30M = new SM_SYSTEM_MESSAGE(1400490);

	/**
	* You will be removed from Sematariux's Hideout in 15 minutes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_OUT_TIMER_15M = new SM_SYSTEM_MESSAGE(1400491);

	/**
	* You will be removed from Sematariux's Hideout in 10 minutes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_OUT_TIMER_10M = new SM_SYSTEM_MESSAGE(1400492);

	/**
	* You will be removed from Sematariux's Hideout in 5 minutes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_OUT_TIMER_5M = new SM_SYSTEM_MESSAGE(1400493);

	/**
	* You will be removed from Sematariux's Hideout in 3 minutes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_OUT_TIMER_3M = new SM_SYSTEM_MESSAGE(1400494);

	/**
	* You will be removed from Sematariux's Hideout in 2 minutes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_OUT_TIMER_2M = new SM_SYSTEM_MESSAGE(1400495);

	/**
	* You will be removed from Sematariux's Hideout in 1 minute.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_OUT_TIMER_1M = new SM_SYSTEM_MESSAGE(1400496);

	/**
	* You will be removed from Sematariux's Hideout in 30 seconds.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_OUT_TIMER_30S = new SM_SYSTEM_MESSAGE(1400497);

	/**
	* You will be removed from Sematariux's Hideout in 15 seconds.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_OUT_TIMER_15S = new SM_SYSTEM_MESSAGE(1400498);

	/**
	* You will be removed from Sematariux's Hideout in 10 seconds.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_OUT_TIMER_10S = new SM_SYSTEM_MESSAGE(1400499);

	/**
	* You will be removed from Sematariux's Hideout in 5 seconds.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_OUT_TIMER_5S = new SM_SYSTEM_MESSAGE(1400500);

	/**
	* You will be removed from Sematariux's Hideout in 4 seconds.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_OUT_TIMER_4S = new SM_SYSTEM_MESSAGE(1400501);

	/**
	* You will be removed from Sematariux's Hideout in 3 seconds.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_OUT_TIMER_3S = new SM_SYSTEM_MESSAGE(1400502);

	/**
	* You will be removed from Sematariux's Hideout in 2 seconds.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_OUT_TIMER_2S = new SM_SYSTEM_MESSAGE(1400503);

	/**
	* You will be removed from Sematariux's Hideout in 1 second.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_OUT_TIMER_1S = new SM_SYSTEM_MESSAGE(1400504);

	/**
	* You have been forcibly removed from Sematariux's Hideout by Sematariux's defensive magic.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_OUT_TIMER_0S = new SM_SYSTEM_MESSAGE(1400505);

	/**
	* Padmarashka has cast defensive magic. You will be removed from Padmarashka's Cave in 2 hours.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_OUT_TIMER_120M = new SM_SYSTEM_MESSAGE(1400506);

	/**
	* You will be removed from Padmarashka's Cave in 1 hour and 30 minutes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_OUT_TIMER_90M = new SM_SYSTEM_MESSAGE(1400507);

	/**
	* You will be removed from Padmarashka's Cave in 1 hour.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_OUT_TIMER_60M = new SM_SYSTEM_MESSAGE(1400508);

	/**
	* You will be removed from Padmarashka's Cave in 30 minutes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_OUT_TIMER_30M = new SM_SYSTEM_MESSAGE(1400509);

	/**
	* You will be removed from Padmarashka's Cave in 15 minutes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_OUT_TIMER_15M = new SM_SYSTEM_MESSAGE(1400510);

	/**
	* You will be removed from Padmarashka's Cave in 10 minutes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_OUT_TIMER_10M = new SM_SYSTEM_MESSAGE(1400511);

	/**
	* You will be removed from Padmarashka's Cave in 5 minutes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_OUT_TIMER_5M = new SM_SYSTEM_MESSAGE(1400512);

	/**
	* You will be removed from Padmarashka's Cave in 3 minutes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_OUT_TIMER_3M = new SM_SYSTEM_MESSAGE(1400513);

	/**
	* You will be removed from Padmarashka's Cave in 2 minutes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_OUT_TIMER_2M = new SM_SYSTEM_MESSAGE(1400514);

	/**
	* You will be removed from Padmarashka's Cave in 1 minute.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_OUT_TIMER_1M = new SM_SYSTEM_MESSAGE(1400515);

	/**
	* You will be removed from Padmarashka's Cave in 30 seconds.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_OUT_TIMER_30S = new SM_SYSTEM_MESSAGE(1400516);

	/**
	* You will be removed from Padmarashka's Cave in 15 seconds.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_OUT_TIMER_15S = new SM_SYSTEM_MESSAGE(1400517);

	/**
	* You will be removed from Padmarashka's Cave in 10 seconds.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_OUT_TIMER_10S = new SM_SYSTEM_MESSAGE(1400518);

	/**
	* You will be removed from Padmarashka's Cave in 5 seconds.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_OUT_TIMER_5S = new SM_SYSTEM_MESSAGE(1400519);

	/**
	* You will be removed from Padmarashka's Cave in 4 seconds.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_OUT_TIMER_4S = new SM_SYSTEM_MESSAGE(1400520);

	/**
	* You will be removed from Padmarashka's Cave in 3 seconds.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_OUT_TIMER_3S = new SM_SYSTEM_MESSAGE(1400521);

	/**
	* You will be removed from Padmarashka's Cave in 2 seconds.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_OUT_TIMER_2S = new SM_SYSTEM_MESSAGE(1400522);

	/**
	* You will be removed from Padmarashka's Cave in 1 second.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_OUT_TIMER_1S = new SM_SYSTEM_MESSAGE(1400523);

	/**
	* You have been forcibly removed from Padmarashka's Cave by Padmarashka's defensive magic.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_OUT_TIMER_0S = new SM_SYSTEM_MESSAGE(1400524);

	/**
	* Sematariux is about to lay eggs.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_LAY_EGG = new SM_SYSTEM_MESSAGE(1400525);

	/**
	* Padmarashka is about to lay eggs.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_LAY_EGG = new SM_SYSTEM_MESSAGE(1400526);

	/**
	* Lowly Daevas such as you would dare?
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_START_1 = new SM_SYSTEM_MESSAGE(1400527);

	/**
	* You have leapt into certain death!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_START_1 = new SM_SYSTEM_MESSAGE(1400528);

	/**
	* Kaisinel's Agent Veille has engaged in battle to defend Inggison.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_GODELITE_START_1 = new SM_SYSTEM_MESSAGE(1400529);

	/**
	* Kaisinel's Agent Veille has engaged in battle to defend Inggison.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_GODELITE_START_2 = new SM_SYSTEM_MESSAGE(1400530);

	/**
	* Kaisinel's Agent Veille has engaged in battle to defend Inggison.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_GODELITE_START_3 = new SM_SYSTEM_MESSAGE(1400531);

	/**
	* Kaisinel's Agent Veille has engaged in battle to defend Inggison.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_GODELITE_START_4 = new SM_SYSTEM_MESSAGE(1400532);

	/**
	* Marchutan's Agent Mastarius has engaged in battle to defend Gelkmaros.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_GODELITE_START_1 = new SM_SYSTEM_MESSAGE(1400533);

	/**
	* Marchutan's Agent Mastarius has engaged in battle to defend Gelkmaros.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_GODELITE_START_2 = new SM_SYSTEM_MESSAGE(1400534);

	/**
	* Marchutan's Agent Mastarius has engaged in battle to defend Gelkmaros.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_GODELITE_START_3 = new SM_SYSTEM_MESSAGE(1400535);

	/**
	* Marchutan's Agent Mastarius has engaged in battle to defend Gelkmaros.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_GODELITE_START_4 = new SM_SYSTEM_MESSAGE(1400536);

	/**
	* I grieve for I couldn't become a dragon!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_START_2 = new SM_SYSTEM_MESSAGE(1400537);

	/**
	* I never cared much for the responsibility of breeding!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_START_3 = new SM_SYSTEM_MESSAGE(1400538);

	/**
	* I laugh at you pathetic Daevas who think you can defeat me!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_START_4 = new SM_SYSTEM_MESSAGE(1400539);

	/**
	* The responsibility of breeding is my will!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_START_2 = new SM_SYSTEM_MESSAGE(1400540);

	/**
	* I must protect the eggs!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_START_3 = new SM_SYSTEM_MESSAGE(1400541);

	/**
	* You will never see the light of day again!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_START_4 = new SM_SYSTEM_MESSAGE(1400542);

	/**
	* %0's buddy list is full.
	*/
	public static SM_SYSTEM_MESSAGE STR_BUDDYLIST_BUDDYS_LIST_FULL(String value0) {
		return new SM_SYSTEM_MESSAGE(1400543, value0);
	}

	/**
	* You must be in an Alliance to access this area.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ENTER_ONLY_FORCE_DON = new SM_SYSTEM_MESSAGE(1400544);

	/**
	* You can advance to level 10 only after you have completed the class change quest.
	*/
	public static final SM_SYSTEM_MESSAGE STR_LEVEL_LIMIT_QUEST_NOT_FINISHED1 = new SM_SYSTEM_MESSAGE(1400545);

	/**
	* %0 is located at %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_FIND_POS_SUBZONE_FOUND_DEV(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400546, value0, value1);
	}

	/**
	* Cannot find the path to %0. %0 is located at %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_FIND_POS_TOO_FAR_FROM_SUBZONE_DEV(String value0, String value2, String value1) {
		return new SM_SYSTEM_MESSAGE(1400547, value0, value2, value1);
	}

	/**
	* %0 is located at %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_FIND_POS_NPC_FOUND_DEV(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400548, value0, value1);
	}

	/**
	* Cannot find the path to %0. %0 is located at %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_FIND_POS_TOO_FAR_FROM_NPC_DEV(String value0, String value2, String value1) {
		return new SM_SYSTEM_MESSAGE(1400549, value0, value2, value1);
	}

	/**
	* %0 is located at %2 in %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_FIND_POS_NPC_FOUND_IN_OTHER_WORLD_DEV(String value0, String value2, String value1) {
		return new SM_SYSTEM_MESSAGE(1400550, value0, value2, value1);
	}

	/**
	* Cannot perform path finding--the cooldown timer has not expired.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FIND_POS_CANT_USE_UNTIL_DELAYTIME = new SM_SYSTEM_MESSAGE(1400551);

	/**
	* There is 1 minute left to trade with %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ALARM_REMAIN_ONE_MINUTE(String value0) {
		return new SM_SYSTEM_MESSAGE(1400552, value0);
	}

	/**
	* %0's temporary trade time has expired. %0 can no longer be traded.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_END_OF_EXCHANGE_TIME(int nameId, int timeMin) {
		return new SM_SYSTEM_MESSAGE(1400553, new DescriptionId(nameId), timeMin);
	}

	/**
	* %0 is not a target you can trade %1 with.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_WRONG_EXCHANGE_TARGET(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400554, value0, value1);
	}

	/**
	* %0's temporary trade time has expired and can no longer be traded.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_EXCHANGE_TIME_OVER(int value0) {
		return new SM_SYSTEM_MESSAGE(1400555, new DescriptionId(value0));
	}

	/**
	* %0 has acquired %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMPLETE_EXCHANGE(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400556, value0, value1);
	}

	/**
	* You do not have enough %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_NOT_ENOUGH_TRADE_MONEY(String value0) {
		return new SM_SYSTEM_MESSAGE(1400557, value0);
	}

	/**
	* You have invited %0's alliance to the Alliance League. %0's alliance has a total of %1 members.
	*/
	public static SM_SYSTEM_MESSAGE STR_UNION_INVITE_HIM(String value0, int allianceSize) {
		return new SM_SYSTEM_MESSAGE(1400558, value0, allianceSize);
	}

	/**
	* The alliance captain of the alliance %0 belongs to is %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_UNION_INVITE_HIS_LEADER(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400559, value0, value1);
	}

	/**
	* Your alliance has joined %0's Alliance League.
	*/
	public static SM_SYSTEM_MESSAGE STR_UNION_ENTER_ME(String value0) {
		return new SM_SYSTEM_MESSAGE(1400560, value0);
	}

	/**
	* %0's alliance has joined the Alliance League.
	*/
	public static SM_SYSTEM_MESSAGE STR_UNION_ENTER_HIM(String value0) {
		return new SM_SYSTEM_MESSAGE(1400561, value0);
	}

	/**
	* You have declined %0's invitation to join the Alliance League.
	*/
	public static SM_SYSTEM_MESSAGE STR_UNION_REJECT_ME(String value0) {
		return new SM_SYSTEM_MESSAGE(1400562, value0);
	}

	/**
	* %0's alliance has declined your invitation to join the Alliance League.
	*/
	public static SM_SYSTEM_MESSAGE STR_UNION_REJECT_HIM(String value0) {
		return new SM_SYSTEM_MESSAGE(1400563, value0);
	}

	/**
	* %0 is already a member of another Alliance League.
	*/
	public static SM_SYSTEM_MESSAGE STR_UNION_ALREADY_OTHER_UNION(String value0) {
		return new SM_SYSTEM_MESSAGE(1400564, value0);
	}

	/**
	* You cannot invite anymore as the Alliance League is full.
	*/
	public static final SM_SYSTEM_MESSAGE STR_UNION_CANT_ADD_NEW_MEMBER = new SM_SYSTEM_MESSAGE(1400565);

	/**
	* You have don't have permission to invite people to the League.
	*/
	public static final SM_SYSTEM_MESSAGE STR_UNION_ONLY_LEADER_CAN_INVITE = new SM_SYSTEM_MESSAGE(1400566);

	/**
	* Currently, %0 cannot accept your invitation to join the alliance.
	*/
	public static SM_SYSTEM_MESSAGE STR_UNION_CANT_INVITE_WHEN_HE_IS_ASKED_QUESTION(String value0) {
		return new SM_SYSTEM_MESSAGE(1400567, value0);
	}

	/**
	* You cannot invite your own alliance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_UNION_CANT_INVITE_SELF = new SM_SYSTEM_MESSAGE(1400568);

	/**
	* The player you invited to the Alliance League is currently offline.
	*/
	public static final SM_SYSTEM_MESSAGE STR_UNION_OFFLINE_MEMBER = new SM_SYSTEM_MESSAGE(1400569);

	/**
	* You cannot use the Alliance League invitation function while you are dead.
	*/
	public static final SM_SYSTEM_MESSAGE STR_UNION_CANT_INVITE_WHEN_DEAD = new SM_SYSTEM_MESSAGE(1400570);

	/**
	* You have left the Alliance League.
	*/
	public static final SM_SYSTEM_MESSAGE STR_UNION_LEAVE_ME = new SM_SYSTEM_MESSAGE(1400571);

	/**
	* %0's alliance has left the Alliance League.
	*/
	public static SM_SYSTEM_MESSAGE STR_UNION_LEAVE_HIM(String value0) {
		return new SM_SYSTEM_MESSAGE(1400572, value0);
	}

	/**
	* Only an alliance captain can leave the Alliance League.
	*/
	public static final SM_SYSTEM_MESSAGE STR_UNION_ONLY_LEADER_CAN_LEAVE = new SM_SYSTEM_MESSAGE(1400573);

	/**
	* You have expelled %0's alliance from the Alliance League.
	*/
	public static SM_SYSTEM_MESSAGE STR_UNION_BAN_HIM(String value0) {
		return new SM_SYSTEM_MESSAGE(1400574, value0);
	}

	/**
	* %0 has expelled %1's alliance from the Alliance League.
	*/
	public static SM_SYSTEM_MESSAGE STR_UNION_BAN_HIS_LEADER(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400575, value0, value1);
	}

	/**
	* %0 has expelled your alliance from the Alliance League.
	*/
	public static SM_SYSTEM_MESSAGE STR_UNION_BAN_ME(String value0) {
		return new SM_SYSTEM_MESSAGE(1400576, value0);
	}

	/**
	* Only the league leader can kick out an alliance from the Alliance League.
	*/
	public static final SM_SYSTEM_MESSAGE STR_UNION_ONLY_LEADER_CAN_BAN = new SM_SYSTEM_MESSAGE(1400577);

	/**
	* You cannot remove your own Alliance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_UNION_CANT_BAN_SELF = new SM_SYSTEM_MESSAGE(1400578);

	/**
	* The Alliance League has disbanded due to an insufficient number of alliances.
	*/
	public static final SM_SYSTEM_MESSAGE STR_UNION_DISPERSED = new SM_SYSTEM_MESSAGE(1400579);

	/**
	* You transferred the league leadership to %0. From now on, %0 is the league leader.
	*/
	public static SM_SYSTEM_MESSAGE STR_UNION_CHANGE_LEADER(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400580, value0, value1);
	}

	/**
	* %0 entrusted %1 with the league leadership authority. From now on, %1 is the league leader.
	*/
	public static SM_SYSTEM_MESSAGE STR_UNION_HE_IS_NEW_LEADER(String value0, String value1, String value2) {
		return new SM_SYSTEM_MESSAGE(1400581, value0, value1, value2);
	}

	/**
	* You are now the League leader.
	*/
	public static final SM_SYSTEM_MESSAGE STR_UNION_YOU_BECOME_NEW_LEADER = new SM_SYSTEM_MESSAGE(1400582);

	/**
	* Only the league leader can transfer the league leader authority to an alliance captain.
	*/
	public static final SM_SYSTEM_MESSAGE STR_UNION_ONLY_LEADER_CAN_CHANGE_LEADER = new SM_SYSTEM_MESSAGE(1400583);

	/**
	* You cannot transfer the league leadership to someone who isn't an alliance captain.
	*/
	public static final SM_SYSTEM_MESSAGE STR_UNION_ONLY_CAN_CHANGE_LEADER_TO_FORCE_LEADER = new SM_SYSTEM_MESSAGE(1400584);

	/**
	* You cannot transfer leadership to yourself.
	*/
	public static final SM_SYSTEM_MESSAGE STR_UNION_CANT_CHANGE_LEADER_SELF = new SM_SYSTEM_MESSAGE(1400585);

	/**
	* You cannot transfer the leadership to a player outside your League.
	*/
	public static final SM_SYSTEM_MESSAGE STR_UNION_CANT_CHANGE_LEADER_OTHER_UNION = new SM_SYSTEM_MESSAGE(1400586);

	/**
	* You are now the League leader.
	*/
	public static final SM_SYSTEM_MESSAGE STR_UNION_YOU_BECOME_NEW_LEADER_TIMEOUT = new SM_SYSTEM_MESSAGE(1400587);

	/**
	* %0 was automatically entrusted with the league leader authority.
	*/
	public static SM_SYSTEM_MESSAGE STR_UNION_CHANGE_LEADER_TIMEOUT(String value0) {
		return new SM_SYSTEM_MESSAGE(1400588, value0);
	}

	/**
	* The alliance number has been changed to %num0.
	*/
	public static SM_SYSTEM_MESSAGE STR_UNION_CHANGE_FORCE_NUMBER_ME(int num0) {
		return new SM_SYSTEM_MESSAGE(1400589, num0);
	}

	/**
	* The alliance number of %0 has been changed to %num0.
	*/
	public static SM_SYSTEM_MESSAGE STR_UNION_CHANGE_FORCE_NUMBER_HIM(String value0, int num0) {
		return new SM_SYSTEM_MESSAGE(1400590, value0, num0);
	}

	/**
	* You cannot change it to an unclaimed alliance number.
	*/
	public static final SM_SYSTEM_MESSAGE STR_UNION_CANT_CHANGE_FORCE_NUMBER = new SM_SYSTEM_MESSAGE(1400591);

	/**
	* You cannot change the league leader's alliance number.
	*/
	public static final SM_SYSTEM_MESSAGE STR_UNION_CANT_CHANGE_LEADER_NUMBER = new SM_SYSTEM_MESSAGE(1400592);

	/**
	* Only the League leader can change the Alliance number.
	*/
	public static final SM_SYSTEM_MESSAGE STR_UNION_ONLY_LEADER_CAN_CHANGE_FORCE_NUMBER = new SM_SYSTEM_MESSAGE(1400593);

	/**
	* Your must be at least level %0 to be promoted.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_DONT_LEVELLOW_RANK_UP(String value0) {
		return new SM_SYSTEM_MESSAGE(1400594, value0);
	}

	/**
	* The bulkhead has been activated and the passage between the First Armory and Gravity Control has been sealed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_SHIELD_A_SPAWN_IDAB1_Dreadgion01 = new SM_SYSTEM_MESSAGE(1400595);

	/**
	* The bulkhead has been activated and the passage between the Second Armory and Gravity Control has been sealed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_SHIELD_B_SPAWN_IDAB1_Dreadgion01 = new SM_SYSTEM_MESSAGE(1400596);

	/**
	* You can use Screen Capture once every %0 seconds. Time Remaining: %1 seconds
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_REMAIN_PRINT_SCREEN_COOLTIME(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400600, value0, value1);
	}

	/**
	* You are not in an Alliance League.
	*/
	public static final SM_SYSTEM_MESSAGE STR_UNION_YOU_ARE_NOT_UNION_MEMBER = new SM_SYSTEM_MESSAGE(1400601);

	/**
	* The alliance captain is not part of the Alliance League.
	*/
	public static final SM_SYSTEM_MESSAGE STR_UNION_ONLY_CAN_BAN_FORCE_LEADER = new SM_SYSTEM_MESSAGE(1400602);

	/**
	* The selected target is already a member of another force league.
	*/
	public static final SM_SYSTEM_MESSAGE STR_UNION_ALREADY_MY_UNION = new SM_SYSTEM_MESSAGE(1400603);

	/**
	* The bulkhead has been activated and the passage between the First Armory and Gravity Control has been sealed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_SHIELD_A_SPAWN_IDDreadgion02 = new SM_SYSTEM_MESSAGE(1400604);

	/**
	* The bulkhead has been activated and the passage between the Second Armory and Gravity Control has been sealed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_SHIELD_B_SPAWN_IDDreadgion02 = new SM_SYSTEM_MESSAGE(1400605);

	/**
	* Omega summons a creature.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_RaidShowTime_Phase1 = new SM_SYSTEM_MESSAGE(1400606);

	/**
	* Omega summons a powerful creature.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_RaidShowTime_Phase2 = new SM_SYSTEM_MESSAGE(1400607);

	/**
	* Omega summons a healing creature.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_RaidShowTime_Phase3 = new SM_SYSTEM_MESSAGE(1400608);

	/**
	* Omega summons a creature that creates barriers.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_RaidShowTime_Phase4 = new SM_SYSTEM_MESSAGE(1400609);

	/**
	* Attack of poison and paralysis begins.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_RaidShowTime_Phase1 = new SM_SYSTEM_MESSAGE(1400610);

	/**
	* Attack that restricts physical and magical assaults begins.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_RaidShowTime_Phase2 = new SM_SYSTEM_MESSAGE(1400611);

	/**
	* Ragnarok's acidic fluid appears.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_RaidShowTime_Phase3 = new SM_SYSTEM_MESSAGE(1400612);

	/**
	* Powerful continuous attacks and reflections begin.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_RaidShowTime_Phase4 = new SM_SYSTEM_MESSAGE(1400613);

	/**
	* You cannot invite someone who doesn't belong to an alliance to the league.
	*/
	public static final SM_SYSTEM_MESSAGE STR_UNION_ONLY_INVITE_FORCE_MEMBER = new SM_SYSTEM_MESSAGE(1400614);

	/**
	* %0 Pats its tummy and indicates that its full.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_TOYPET_FEED_PET_FULL(String value0) {
		return new SM_SYSTEM_MESSAGE(1400615, value0);
	}

	/**
	* %0 eats %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_TOYPET_FEED_START_EATING(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400616, value0, value1);
	}

	/**
	* Stop feeding %1 to %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_TOYPET_FEED_STOP_EATING(String value1, String value0) {
		return new SM_SYSTEM_MESSAGE(1400617, value1, value0);
	}

	/**
	* %0 spits out %1 and makes a face.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_TOYPET_FEED_FOOD_NOT_LOVEFLAVOR(String petName, int nameId) {
		return new SM_SYSTEM_MESSAGE(1400618, petName, new DescriptionId(nameId));
	}

	/**
	* %0 is grateful and gives you a %1 as a present (Times remaining: %2/%3).
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_TOYPET_FEED_CASH_REWARD(String value0, String value1, String value2, String value3) {
		return new SM_SYSTEM_MESSAGE(1400619, value0, value1, value2, value3);
	}

	/**
	* %0 has enjoyed eating %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_TOYPET_FEED_ATE_FOOD_1(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400620, value0, value1);
	}

	/**
	* %0 has enjoyed eating %1 and looks pleased.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_TOYPET_FEED_ATE_FOOD_2(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400621, value0, value1);
	}

	/**
	* %0 has enjoyed eating %1 and looks happy.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_TOYPET_FEED_ATE_FOOD_3(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400622, value0, value1);
	}

	/**
	* %0 has finished eating %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_TOYPET_FEED_ATE_ALL_FOOD(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400623, value0, value1);
	}

	/**
	* %0 is thankful and gives you %2.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_TOYPET_FEED_COMMON_REWARD(String value0, String value2) {
		return new SM_SYSTEM_MESSAGE(1400624, value0, value2);
	}

	/**
	* Only available while in an Alliance League.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANNOT_SPLIT_UNION = new SM_SYSTEM_MESSAGE(1400625);

	/**
	* The Alliance League's looting method has changed to %0, %1 %2.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_UNION_LOOTING_CHANGED_RULE(String value0, String value1, String value2) {
		return new SM_SYSTEM_MESSAGE(1400626, value0, value1, value2);
	}

	/**
	* An infiltration passage into the Chantra Dredgion has opened.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_OPEN_IDDREADGION_02 = new SM_SYSTEM_MESSAGE(1400628);

	/**
	* An infiltration passage into the Terath Dredgion has opened.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_OPEN_IDDREADGION_03 = new SM_SYSTEM_MESSAGE(1401398);

	/**
	* The opposition has abandoned the Chantra Dredgion infiltration mission. You will leave the Chantra Dredgion when the mission ends in %DURATIONTIME0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ALARM_COLD_GAME_IDDREADGION_02(String durationtime0) {
		return new SM_SYSTEM_MESSAGE(1400629, durationtime0);
	}

	/**
	* You can save one of the two Reians imprisoned in the cocoon.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDELIM_Cocoon_Yell = new SM_SYSTEM_MESSAGE(1400630);

	/**
	* Supplies Storage teleport device has been created at Escape Hatch.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_WAREHOUSETELEPORTER_CREATED_IDDREADGION_02_01 = new SM_SYSTEM_MESSAGE(1400631);

	/**
	* Captain Zanata has appeared in the Captain's Cabin.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_BOSS_SPAWN_IDDREADGION_02 = new SM_SYSTEM_MESSAGE(1400632);

	/**
	* Officer Kamanya has appeared in Gravity Control.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_BONUSNPC_SPAWN_IDDREADGION_02 = new SM_SYSTEM_MESSAGE(1400633);

	/**
	* A treasure chest will appear if you defeat Ebonsoul within one minute.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDAbRe_Core_NmdC_Light_Die = new SM_SYSTEM_MESSAGE(1400634);

	/**
	* A treasure chest will appear if you defeat Rukril within one minute.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDAbRe_Core_NmdC_Dark_Die = new SM_SYSTEM_MESSAGE(1400635);

	/**
	* A treasure chest has appeared.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDAbRe_Core_NmdC_BoxSpawn = new SM_SYSTEM_MESSAGE(1400636);

	/**
	* Yamennes opens the Spawn Gate and begins to summon his minions.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDAbRe_Core_NmdD_SummonStart = new SM_SYSTEM_MESSAGE(1400637);

	/**
	* There is no space in the Pet Pouch.
	*/
	public static final SM_SYSTEM_MESSAGE STR_WAREHOUSE_TOO_MANY_ITEMS_TOYPET_WAREHOUSE = new SM_SYSTEM_MESSAGE(1400638);

	/**
	* Your Favorites list is full.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_COMBINE_FAVORIT_LIST_FULL = new SM_SYSTEM_MESSAGE(1400639);

	/**
	* You have entered %WORLDNAME0. Your allies are barred from joining you.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_DUNGEON_OPENED_FOR_SELF(String worldname0) {
		return new SM_SYSTEM_MESSAGE(1400640, worldname0);
	}

	/**
	* Supplies Storage teleport device has been created at the Secondary Escape Hatch.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_WAREHOUSETELEPORTER_CREATED_IDDREADGION_02_02 = new SM_SYSTEM_MESSAGE(1400641);

	/**
	* This is not a usable pet egg.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_PET_NOT_PET_COUPON = new SM_SYSTEM_MESSAGE(1400642);

	/**
	* That name is invalid. Please try another..
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_PET_NOT_AVALIABE_NAME = new SM_SYSTEM_MESSAGE(1400643);

	/**
	* You abandoned %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_PET_ABANDON_PET_COMPLETE(String value0) {
		return new SM_SYSTEM_MESSAGE(1400644, value0);
	}

	/**
	* You summoned %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_PET_SUMMONED(String value0) {
		return new SM_SYSTEM_MESSAGE(1400645, value0);
	}

	/**
	* %0 has been dismissed.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_PET_UNSUMMONED(String value0) {
		return new SM_SYSTEM_MESSAGE(1400646, value0);
	}

	/**
	* You cannot put this item in the Pet Pouch.
	*/
	public static final SM_SYSTEM_MESSAGE STR_WAREHOUSE_CANT_DEPOSIT_ITEM_TOYPET_WAREHOUSE = new SM_SYSTEM_MESSAGE(1400647);

	/**
	* You cannot combine equipped items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_COMPOUND_ERROR_EQUIPED_ITEM = new SM_SYSTEM_MESSAGE(1400648);

	/**
	* Life energy begins to course through your body.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_BARD_BUFF_LIFE = new SM_SYSTEM_MESSAGE(1400649);

	/**
	* You feel all your muscles becoming harder.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_BARD_BUFF_PROTECTION = new SM_SYSTEM_MESSAGE(1400650);

	/**
	* You already have the selected pet.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_TOYPET_ALREADY_TAMED_PET = new SM_SYSTEM_MESSAGE(1400651);

	/**
	* Captain's Cabin teleport device has been created at the end of the Central Passage.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_BOSSTELEPORTER_CREATED_IDDREDAGION_02 = new SM_SYSTEM_MESSAGE(1400652);

	/**
	* There is an object of great power nearby.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDCROMEDE_SKILL = new SM_SYSTEM_MESSAGE(1400653);

	/**
	* You can use a Silver Blade Rotan to destroy the rock door leading to the Temple Vault.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDCROMEDE_DOOR = new SM_SYSTEM_MESSAGE(1400654);

	/**
	* You have acquired the 'Cool Water' effect from the garden fountain.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDCROMEDE_BUFF_01 = new SM_SYSTEM_MESSAGE(1400655);

	/**
	* You have acquired the 'Sweet Fruit' effect from the fruit basket.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDCROMEDE_BUFF_02 = new SM_SYSTEM_MESSAGE(1400656);

	/**
	* You have acquired the 'Tasty Meat' effect from the Porgus Barbecue.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDCROMEDE_BUFF_03 = new SM_SYSTEM_MESSAGE(1400657);

	/**
	* You have acquired the 'Prophet's Blessing' effect from the Prophet's Tower.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDCROMEDE_BUFF_04 = new SM_SYSTEM_MESSAGE(1400658);

	/**
	* You sense a movement in Taloc's Roots. You won't be able to meet him unless you hurry.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDELIM_HYAS_SPAWN_INFO = new SM_SYSTEM_MESSAGE(1400659);

	/**
	* Smoke is being discharged. Exposure to smoke will destroy Kinquid's Barrier.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDELIM_GAS_INFO = new SM_SYSTEM_MESSAGE(1400660);

	/**
	* Sematariux has died. You will be removed from Sematariux's Hideout in 30 minutes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_KILLED_OUT_TIMER_30M = new SM_SYSTEM_MESSAGE(1400661);

	/**
	* You will be removed from Sematariux's Hideout in 25 minutes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_KILLED_OUT_TIMER_25M = new SM_SYSTEM_MESSAGE(1400662);

	/**
	* You will be removed from Sematariux's Hideout in 20 minutes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_KILLED_OUT_TIMER_20M = new SM_SYSTEM_MESSAGE(1400663);

	/**
	* You will be removed from Sematariux's Hideout in 15 minutes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_KILLED_OUT_TIMER_15M = new SM_SYSTEM_MESSAGE(1400664);

	/**
	* You will be removed from Sematariux's Hideout in 10 minutes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_KILLED_OUT_TIMER_10M = new SM_SYSTEM_MESSAGE(1400665);

	/**
	* You will be removed from Sematariux's Hideout in 5 minutes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_KILLED_OUT_TIMER_5M = new SM_SYSTEM_MESSAGE(1400666);

	/**
	* You will be removed from Sematariux's Hideout in 4 minutes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_KILLED_OUT_TIMER_4M = new SM_SYSTEM_MESSAGE(1400667);

	/**
	* You will be removed from Sematariux's Hideout in 3 minutes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_KILLED_OUT_TIMER_3M = new SM_SYSTEM_MESSAGE(1400668);

	/**
	* You will be removed from Sematariux's Hideout in 2 minutes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_KILLED_OUT_TIMER_2M = new SM_SYSTEM_MESSAGE(1400669);

	/**
	* You will be removed from Sematariux's Hideout in 1 minute.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_KILLED_OUT_TIMER_1M = new SM_SYSTEM_MESSAGE(1400670);

	/**
	* You will be removed from Sematariux's Hideout in 30 seconds.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_KILLED_OUT_TIMER_30S = new SM_SYSTEM_MESSAGE(1400671);

	/**
	* You will be removed from Sematariux's Hideout in 15 seconds.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_KILLED_OUT_TIMER_15S = new SM_SYSTEM_MESSAGE(1400672);

	/**
	* You will be removed from Sematariux's Hideout in 10 seconds.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_KILLED_OUT_TIMER_10S = new SM_SYSTEM_MESSAGE(1400673);

	/**
	* You will be removed from Sematariux's Hideout in 5 seconds.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_KILLED_OUT_TIMER_5S = new SM_SYSTEM_MESSAGE(1400674);

	/**
	* Padmarashka has died. You will be removed from Padmarashka's Cave in 30 minutes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_KILLED_OUT_TIMER_30M = new SM_SYSTEM_MESSAGE(1400675);

	/**
	* You will be removed from Padmarashka's Cave in 25 minutes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_KILLED_OUT_TIMER_25M = new SM_SYSTEM_MESSAGE(1400676);

	/**
	* You will be removed from Padmarashka's Cave in 20 minutes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_KILLED_OUT_TIMER_20M = new SM_SYSTEM_MESSAGE(1400677);

	/**
	* You will be removed from Padmarashka's Cave in 15 minutes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_KILLED_OUT_TIMER_15M = new SM_SYSTEM_MESSAGE(1400678);

	/**
	* You will be removed from Padmarashka's Cave in 10 minutes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_KILLED_OUT_TIMER_10M = new SM_SYSTEM_MESSAGE(1400679);

	/**
	* You will be removed from Padmarashka's Cave in 5 minutes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_KILLED_OUT_TIMER_5M = new SM_SYSTEM_MESSAGE(1400680);

	/**
	* You will be removed from Padmarashka's Cave in 4 minutes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_KILLED_OUT_TIMER_4M = new SM_SYSTEM_MESSAGE(1400681);

	/**
	* You will be removed from Padmarashka's Cave in 3 minutes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_KILLED_OUT_TIMER_3M = new SM_SYSTEM_MESSAGE(1400682);

	/**
	* You will be removed from Padmarashka's Cave in 2 minutes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_KILLED_OUT_TIMER_2M = new SM_SYSTEM_MESSAGE(1400683);

	/**
	* You will be removed from Padmarashka's Cave in 1 minute.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_KILLED_OUT_TIMER_1M = new SM_SYSTEM_MESSAGE(1400684);

	/**
	* You will be removed from Padmarashka's Cave in 30 seconds.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_KILLED_OUT_TIMER_30S = new SM_SYSTEM_MESSAGE(1400685);

	/**
	* You will be removed from Padmarashka's Cave in 15 seconds.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_KILLED_OUT_TIMER_15S = new SM_SYSTEM_MESSAGE(1400686);

	/**
	* You will be removed from Padmarashka's Cave in 10 seconds.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_KILLED_OUT_TIMER_10S = new SM_SYSTEM_MESSAGE(1400687);

	/**
	* You will be removed from Padmarashka's Cave in 5 seconds.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_KILLED_OUT_TIMER_5S = new SM_SYSTEM_MESSAGE(1400688);

	/**
	* The destruction of the Huge Aether Fragment has destabilized the artifact!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDAbRe_Core_Artifact_Die_01 = new SM_SYSTEM_MESSAGE(1400689);

	/**
	* The destruction of the Huge Aether Fragment has put the artifact protector on alert!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDAbRe_Core_Artifact_Die_02 = new SM_SYSTEM_MESSAGE(1400690);

	/**
	* The destruction of the Huge Aether Fragment has caused abnormality on the artifact. The artifact protector is furious!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDAbRe_Core_Artifact_Die_03 = new SM_SYSTEM_MESSAGE(1400691);

	/**
	* You may change a pet's name once every %DURATIONTIME1 (Time remaining: %DURATIONTIME0).
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_TOYPET_NAME_CHANGE_DELAY(String durationtime1, String durationtime0) {
		return new SM_SYSTEM_MESSAGE(1400692, durationtime1, durationtime0);
	}

	/**
	* The pet has been renamed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_TOYPET_NAME_CHANGED = new SM_SYSTEM_MESSAGE(1400693);

	/**
	* You already have a pet of the same name. Please choose another name.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_TOYPET_EXISTING_NAME = new SM_SYSTEM_MESSAGE(1400694);

	/**
	* You cannot feed it right now.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_TOYPET_FEED_CANT_NOW = new SM_SYSTEM_MESSAGE(1400695);

	/**
	* %0 indicates that it is not hungry.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_TOYPET_LIMIT_LOVE_COUNT(String value0) {
		return new SM_SYSTEM_MESSAGE(1400696, value0);
	}

	/**
	* You received %0: %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_TOYPET_PET_TAME_COMPLETE(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400697, value0, value1);
	}

	/**
	* You cannot feed your pet %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSGBOX_TOYPET_FEED_CANT_FEED(String value0) {
		return new SM_SYSTEM_MESSAGE(1400698, value0);
	}

	/**
	* You are too far from your pet to feed it.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSGBOX_TOYPET_FEED_CANT_FEED_TOO_FAR = new SM_SYSTEM_MESSAGE(1400699);

	/**
	* You cannot feed your pet while moving.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSGBOX_TOYPET_FEED_CANT_FEED_WHEN_MOVING = new SM_SYSTEM_MESSAGE(1400700);

	/**
	* You have obtained an object with great power. For quick access, drag the item from your Cube to your Quickbar.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDCROMEDE_SKILL_01 = new SM_SYSTEM_MESSAGE(1400701);

	/**
	* %0 cannot eat any food.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_TOYPET_PET_CANT_EAT(String value0) {
		return new SM_SYSTEM_MESSAGE(1400702, value0);
	}

	/**
	* You have obtained a new item from the selected target.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_GET_QUEST_ITEM = new SM_SYSTEM_MESSAGE(1400703);

	/**
	* You must destroy the enemies of Taloc. It allows you to acquire objects with great power.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_NOTICE_LOOT_SKILL_ITEM = new SM_SYSTEM_MESSAGE(1400704);

	/**
	* You cannot kick yourself out of the channel.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_CANT_BAN_SELF = new SM_SYSTEM_MESSAGE(1400705);

	/**
	* You cannot kick yourself out of the channel.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_CANT_BAN_SELF = new SM_SYSTEM_MESSAGE(1400706);

	/**
	* You cannot transfer leadership to yourself.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PARTY_CANT_CHANGE_LEADER_SELF = new SM_SYSTEM_MESSAGE(1400707);

	/**
	* You cannot transfer leadership to yourself.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_CANT_CHANGE_LEADER_SELF = new SM_SYSTEM_MESSAGE(1400708);

	/**
	* You cannot use it because the version of your package is too low.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_NO_RIGHT_PACKAGE_VERSION = new SM_SYSTEM_MESSAGE(1400709);

	/**
	* Items stored in the surrendered pet's bag have been returned to your cube.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_TOYPET_RETURN_MASTER_ITEM = new SM_SYSTEM_MESSAGE(1400710);
	
	/**
	 * Your pet's time is up. %0 has gone.
	 */
	public static SM_SYSTEM_MESSAGE STR_MSG_PET_ABANDON_EXPIRE_TIME_COMPLETE(String value0) {
	   return new SM_SYSTEM_MESSAGE(1401194, value0);
	}

	/**
	* You must defeat the protector within the time limit to wake Padmarashka from the Protective Slumber.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_GUARDIAN_START = new SM_SYSTEM_MESSAGE(1400711);

	/**
	* Padmarashka has summoned the protector once again.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_GUARDIAN_FAIL = new SM_SYSTEM_MESSAGE(1400712);

	/**
	* Hamerun has dropped a treasure chest.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDNOVICE_HAMEROON_TREASUREBOX_SPAWN = new SM_SYSTEM_MESSAGE(1400713);

	/**
	* You have failed to reclaim %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_TOYPET_CANT_RETURN_ITEM(String value0) {
		return new SM_SYSTEM_MESSAGE(1400714, value0);
	}

	/**
	* You have failed to reclaim %num1 %0s.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_TOYPET_CANT_RETURN_ITEM_MULTI(int num1, String value0s) {
		return new SM_SYSTEM_MESSAGE(1400715, num1, value0s);
	}

	/**
	* %0 is grateful and gives you a %1 as a present.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_TOYPET_FEED_CASH_REWARD_CASH_UNLIMITED(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400716, value0, value1);
	}

	/**
	* Cannot find the item to combine.
	*/
	public static final SM_SYSTEM_MESSAGE STR_COMPOUND_ITEM_NO_TARGET_ITEM = new SM_SYSTEM_MESSAGE(1400717);

	/**
	* Cannot find the item to remove the combination from.
	*/
	public static final SM_SYSTEM_MESSAGE STR_DECOMPOUND_ITEM_NO_TARGET_ITEM = new SM_SYSTEM_MESSAGE(1400718);

	/**
	* You cannot expel the alliance captain.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_CANT_BANISH_LEADER = new SM_SYSTEM_MESSAGE(1400719);

	/**
	* You cannot appoint yourself as an alliance vice captain.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_CANT_PROMOTE_MANAGER_SELF = new SM_SYSTEM_MESSAGE(1400720);

	/**
	* You are already appointed as an alliance vice captain.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_CANT_PROMOTE_MANAGER_AGAIN = new SM_SYSTEM_MESSAGE(1400721);

	/**
	* You cannot demote yourself to an alliance member.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_CANT_DEMOTE_MANAGER_SELF = new SM_SYSTEM_MESSAGE(1400722);

	/**
	* You cannot demote an alliance member.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FORCE_CANT_DEMOTE_MANAGER_AGAIN = new SM_SYSTEM_MESSAGE(1400723);

	/**
	* Thunder Storm has appeared.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_SUMMON_THUNDER = new SM_SYSTEM_MESSAGE(1400724);

	/**
	* Terra Blast has appeared.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_SUMMON_EARTH = new SM_SYSTEM_MESSAGE(1400725);

	/**
	* Acid mist has covered some areas.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_SUMMON_POISON = new SM_SYSTEM_MESSAGE(1400726);

	/**
	* Sematariux has awoken from the Protective Slumber.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LF4_DRAMATA_AWAKENING = new SM_SYSTEM_MESSAGE(1400727);

	/**
	* Padmarashka has awoken from the Protective Slumber.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DF4_DRAMATA_AWAKENING = new SM_SYSTEM_MESSAGE(1400728);

	/**
	* Yamennes's threat level has been reset!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDAbRe_Core_NmdD_ResetAggro = new SM_SYSTEM_MESSAGE(1400729);

	/**
	* A summoned Lapilima is healing Yamennes!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDAbRe_Core_NmdD_Heal = new SM_SYSTEM_MESSAGE(1400730);

	/**
	* Yamennes Blindsight has appeared!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDAbRe_Core_NmdD_Wakeup = new SM_SYSTEM_MESSAGE(1400731);

	/**
	* Yamennes Painflare has appeared!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDAbRe_Core_NmdDH_Wakeup = new SM_SYSTEM_MESSAGE(1400732);

	/**
	* You cannot summon a pet in %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_TOYPET_CANT_SUMMON_STATE(String value0) {
		return new SM_SYSTEM_MESSAGE(1400733, value0);
	}

	/**
	* You are in an altered state and cannot summon a pet.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_TOYPET_CANT_SUMMON_ABNORMAL_STATE = new SM_SYSTEM_MESSAGE(1400734);

	/**
	* You cannot dismiss a pet in %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_TOYPET_CANT_UNSUMMON_STATE(String value0) {
		return new SM_SYSTEM_MESSAGE(1400735, value0);
	}

	/**
	* You are in an altered state and cannot dismiss a pet.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_TOYPET_CANT_UNSUMMON_ABNORMAL_STATE = new SM_SYSTEM_MESSAGE(1400736);

	/**
	* You must be at least level %0 to perform extraction.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_CANT_GATHERING_B_LEVEL_CHECK(String value0) {
		return new SM_SYSTEM_MESSAGE(1400737, value0);
	}

	/**
	* Item couldn't be registered due to a change in the fees.
	*/
	public static final SM_SYSTEM_MESSAGE STR_VENDOR_CAN_NOT_REGISTER_ITEM_FEE_CHANGED = new SM_SYSTEM_MESSAGE(1400738);

	/**
	* The first Sphere of Destiny has been activated.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_GODELITE_BUFF_FIRST_OBJECT_ON_DF = new SM_SYSTEM_MESSAGE(1400739);

	/**
	* The second Sphere of Destiny has been activated. Marchutan's Agent Mastarius prepares to cast the Empyrean Lord's blessing.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_GODELITE_BUFF_SECOND_OBJECT_ON_DF = new SM_SYSTEM_MESSAGE(1400740);

	/**
	* You may use the Sphere of Destiny again.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_GODELITE_BUFF_CAN_USE_OBJECT_DF = new SM_SYSTEM_MESSAGE(1400741);

	/**
	* You need more people to activate the Sphere of Destiny.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_GODELITE_BUFF_CANT_USE_OBJECT_NOT_ENOUGH_MEMBER_DF = new SM_SYSTEM_MESSAGE(1400742);

	/**
	* Such basic crafting doesn't affect your skill level, Master.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DONT_GET_COMBINE_EXP_GRAND_MASTER = new SM_SYSTEM_MESSAGE(1400743);

	/**
	* You cannot modify equipped items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CHANGE_ITEM_SKIN_CANT_CHANGE_EQUIPED_ITEM_SKIN = new SM_SYSTEM_MESSAGE(1400744);

	/**
	* You cannot preview an item that you cannot equip.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CHANGE_ITEM_SKIN_PREVIEW_INVALID_COSMETIC = new SM_SYSTEM_MESSAGE(1400745);

	/**
	* High Elder Roamim's threat level has reset!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_Underpass_Nephilim_Raid_ResetAggro = new SM_SYSTEM_MESSAGE(1400746);

	/**
	* High Elder Roamim is furious!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_Underpass_Nephilim_Raid_Rage = new SM_SYSTEM_MESSAGE(1400747);

	/**
	* High Elder Roamim has summoned players.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_Underpass_Nephilim_Raid_Recall = new SM_SYSTEM_MESSAGE(1400748);

	/**
	* You do not have the authority to make this decision.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_PARTY_FORCE_NO_RIGHT_TO_DECIDE = new SM_SYSTEM_MESSAGE(1400749);

	/**
	* You cannot buy an item you have registered yourself.
	*/
	public static final SM_SYSTEM_MESSAGE STR_VENDOR_CAN_NOT_BUY_MY_REGISTER_ITEM = new SM_SYSTEM_MESSAGE(1400750);

	/**
	* Commander Bakarma has appeared at Beritra's Oracle.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_BOSS_SPAWN_IDDF3_DRAGON = new SM_SYSTEM_MESSAGE(1400751);

	/**
	* An object of great power waits in your cube. Transform into a mighty being with Taloc's Fruit.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_KASPAFRUIT_INFO = new SM_SYSTEM_MESSAGE(1400752);

	/**
	* An object of great power waits in your cube. Launch a powerful aerial attack with Taloc's Tears.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_KASPATEAR_INFO = new SM_SYSTEM_MESSAGE(1400753);

	/**
	* An object of great power waits in Shishir's carcass. Obtain it, then register it in the skill window.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_SHISHIR_INFO = new SM_SYSTEM_MESSAGE(1400754);

	/**
	* An object of great power waits in Gellmar's carcass. Obtain it, then register it in the skill window.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_GELMAR_INFO = new SM_SYSTEM_MESSAGE(1400755);

	/**
	* An object of great power waits in Neith's carcass. Obtain it, then register it in the skill window.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_RAGOS_INFO = new SM_SYSTEM_MESSAGE(1400756);

	/**
	* You must kill Afrane, Saraswati, Lakshmi, and Nimbarka to make Commander Bakarma appear.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_BOSS_SPAWN_IDDF3_DRAGON_1 = new SM_SYSTEM_MESSAGE(1400757);

	/**
	* You must kill 3 more Adjutants to make Commander Bakarma appear.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_BOSS_SPAWN_IDDF3_DRAGON_2 = new SM_SYSTEM_MESSAGE(1400758);

	/**
	* You must kill 2 more Adjutants to make Commander Bakarma appear.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_BOSS_SPAWN_IDDF3_DRAGON_3 = new SM_SYSTEM_MESSAGE(1400759);

	/**
	* You must kill 1 more Adjutant to make Commander Bakarma appear.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_BOSS_SPAWN_IDDF3_DRAGON_4 = new SM_SYSTEM_MESSAGE(1400760);

	/**
	* The %0 sealed by the heat of high summer has been accumulated.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_GET_HCOIN_01(String value0) {
		return new SM_SYSTEM_MESSAGE(1400761, value0);
	}

	/**
	* You are now a Mentor.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_MENTOR_START = new SM_SYSTEM_MESSAGE(1400762);

	/**
	* %0 is now a Mentor.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_MENTOR_START_PARTYMSG(String value0) {
		return new SM_SYSTEM_MESSAGE(1400763, value0);
	}

	/**
	* You are no longer a Mentor.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_MENTOR_END = new SM_SYSTEM_MESSAGE(1400764);

	/**
	* %0 is no longer a Mentor.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_MENTOR_END_PARTYMSG(String value0) {
		return new SM_SYSTEM_MESSAGE(1400765, value0);
	}

	/**
	* You cannot enter %WORLDNAME0 with a Mentor in your group.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_MENTOR_CANT_ENTER(String worldname0) {
		return new SM_SYSTEM_MESSAGE(1400766, worldname0);
	}

	/**
	* You were forced to leave %WORLDNAME0 because you stopped Mentoring.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_MENTOR_END_BANISH(String worldname0) {
		return new SM_SYSTEM_MESSAGE(1400767, worldname0);
	}

	/**
	* %0 was forced to leave %WORLDNAME1 because he or she stopped Mentoring.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_MENTOR_END_BANISH_PARTYMSG(String value0, String worldname1) {
		return new SM_SYSTEM_MESSAGE(1400768, value0, worldname1);
	}

	/**
	* You cannot become a Mentor in %WORLDNAME0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_CANT_BE_MENTOR(String worldname0) {
		return new SM_SYSTEM_MESSAGE(1400769, worldname0);
	}

	/**
	* You have left %0 because of the level limit.
	*/
	public static SM_SYSTEM_MESSAGE STR_FACTION_LEAVE_BY_LEVEL_LIMIT(int value0) {
		return new SM_SYSTEM_MESSAGE(1400770, new DescriptionId(value0));
	}

	/**
	* None of your group members meet the level requirement for %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_DONT_KILL_COUNT_BY_WRONG_LEVEL(String value0) {
		return new SM_SYSTEM_MESSAGE(1400771, value0);
	}

	/**
	* None of your group members meet the level requirement for %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_DONT_DROP_ITEM_BY_WRONG_LEVEL(String value0) {
		return new SM_SYSTEM_MESSAGE(1400772, value0);
	}

	/**
	* You cannot use %1 while Mentoring.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_DONT_USE_ITEM_BY_NOT_MENTOR(String value1) {
		return new SM_SYSTEM_MESSAGE(1400773, value1);
	}

	/**
	* You cannot use %1 while Mentoring.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_DONT_USE_ITEM_BY_NOT_MENTEE(String value1) {
		return new SM_SYSTEM_MESSAGE(1400774, value1);
	}

	/**
	* The Tainted Inina is now open.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DailyQuest_Li_01 = new SM_SYSTEM_MESSAGE(1400775);

	/**
	* You cannot open it because there are no users of levels 10 - 19. 
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DailyQuest_Li_02 = new SM_SYSTEM_MESSAGE(1400776);

	/**
	* You cannot open that without a Mentor.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DailyQuest_Li_03 = new SM_SYSTEM_MESSAGE(1400777);

	/**
	* Speak to the Kaidan Head Priest while disguised as a Draconute Guard to receive a Tribute Chest.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DailyQuest_Li_04 = new SM_SYSTEM_MESSAGE(1400778);

	/**
	* The Tribute Chest can only be opened by someone disguised as a Drakan Envoy.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DailyQuest_Li_05 = new SM_SYSTEM_MESSAGE(1400779);

	/**
	* The Lepharist Revolutionary hideout is now open.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DailyQuest_Li_06 = new SM_SYSTEM_MESSAGE(1400780);

	/**
	* You cannot open it because there are no users of levels 20 - 29. 
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DailyQuest_Li_07 = new SM_SYSTEM_MESSAGE(1400781);

	/**
	* You cannot open that without a Mentor.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DailyQuest_Li_08 = new SM_SYSTEM_MESSAGE(1400782);

	/**
	* The Asmodian hideout is now open.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DailyQuest_Li_09 = new SM_SYSTEM_MESSAGE(1400783);

	/**
	* You cannot open it because there are no users of levels 30 - 39. 
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DailyQuest_Li_10 = new SM_SYSTEM_MESSAGE(1400784);

	/**
	* You cannot open that without a Mentor.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DailyQuest_Li_11 = new SM_SYSTEM_MESSAGE(1400785);

	/**
	* The Ward Orb is now open.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DailyQuest_Da_01 = new SM_SYSTEM_MESSAGE(1400786);

	/**
	* You cannot open it because there are no users of levels 10 - 19. 
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DailyQuest_Da_02 = new SM_SYSTEM_MESSAGE(1400787);

	/**
	* You cannot open that without a Mentor.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DailyQuest_Da_03 = new SM_SYSTEM_MESSAGE(1400788);

	/**
	* Speak to the Mau High Priest while disguised as a Draconute Guard to receive a Tribute.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DailyQuest_Da_04 = new SM_SYSTEM_MESSAGE(1400789);

	/**
	* The Tribute Chest can only be opened by someone disguised as a High Rank Drakan Envoy.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DailyQuest_Da_05 = new SM_SYSTEM_MESSAGE(1400790);

	/**
	* The Ward Globe is now open.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DailyQuest_Da_06 = new SM_SYSTEM_MESSAGE(1400791);

	/**
	* You cannot open it because there are no users of levels 20 - 29. 
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DailyQuest_Da_07 = new SM_SYSTEM_MESSAGE(1400792);

	/**
	* You cannot open that without a Mentor.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DailyQuest_Da_08 = new SM_SYSTEM_MESSAGE(1400793);

	/**
	* The Morheim Observatory Auxiliary Device is now open.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DailyQuest_Da_09 = new SM_SYSTEM_MESSAGE(1400794);

	/**
	* You cannot open it because there are no users of levels 30 - 39. 
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DailyQuest_Da_10 = new SM_SYSTEM_MESSAGE(1400795);

	/**
	* You cannot open that without a Mentor.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DailyQuest_Da_11 = new SM_SYSTEM_MESSAGE(1400796);

	/**
	* %0 has been sealed.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_START_DONE(String value0) {
		return new SM_SYSTEM_MESSAGE(1400797, value0);
	}

	/**
	* Canceled sealing %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_START_CANCEL(String value0) {
		return new SM_SYSTEM_MESSAGE(1400798, value0);
	}

	/**
	* Are you sure you want to seal it?
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_CONFIRM_START = new SM_SYSTEM_MESSAGE(1400799);

	/**
	* Are you sure you want to unseal it?
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_CONFIRM_UNSEAL = new SM_SYSTEM_MESSAGE(1400800);

	/**
	* The seal will be removed immediately.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_CONFIRM_UNSEALINSTANT = new SM_SYSTEM_MESSAGE(1400801);

	/**
	* Sealed Item
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_STATUS = new SM_SYSTEM_MESSAGE(1400802);

	/**
	* Unseal Pending
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_STATUS_UNSEALWAIT = new SM_SYSTEM_MESSAGE(1400803);

	/**
	* It takes %0 days to remove the seal completely.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_STATUS_DURATION(String value0) {
		return new SM_SYSTEM_MESSAGE(1400804, value0);
	}

	/**
	* You can have only %0 items pending unsealing at a time.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_STATUS_UNSEALMAX(String value0) {
		return new SM_SYSTEM_MESSAGE(1400805, value0);
	}

	/**
	* %0 is now pending unsealing. This will take 7 days.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_STATUS_UNSEALWAIT_START(String value0) {
		return new SM_SYSTEM_MESSAGE(1400806, value0);
	}

	/**
	* %0 is now pending unsealing. This will take  %DURATIONDAY1 days.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_STATUS_UNSEALPROGRESS(String value0, String durationday1) {
		return new SM_SYSTEM_MESSAGE(1400807, value0, durationday1);
	}

	/**
	* %0 is unsealed.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_STATUS_UNSEALDONE(String value0) {
		return new SM_SYSTEM_MESSAGE(1400808, value0);
	}

	/**
	* You cannot trade, enhance, destroy, sell, extract, or soulbind sealed items, and it takes %0 days to unseal them completely.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_WARNING_START(String value0) {
		return new SM_SYSTEM_MESSAGE(1400809, value0);
	}

	/**
	* You cannot seal an item that is already sealed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_WARNING_RESEAL = new SM_SYSTEM_MESSAGE(1400810);

	/**
	* You cannot trade sealed items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_WARNING_TRADE = new SM_SYSTEM_MESSAGE(1400811);

	/**
	* You cannot sell sealed items in a private store.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_WARNING_SHOP = new SM_SYSTEM_MESSAGE(1400812);

	/**
	* You cannot sell sealed items at the Broker.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_WARNING_AUCTION = new SM_SYSTEM_MESSAGE(1400813);

	/**
	* You cannot mail sealed items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_WARNING_MAIL = new SM_SYSTEM_MESSAGE(1400814);

	/**
	* You cannot store sealed items in the account warehouse.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_WARNING_ACCOUNT = new SM_SYSTEM_MESSAGE(1400815);

	/**
	* You cannot store sealed items in the legion warehouse.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_WARNING_GUILD = new SM_SYSTEM_MESSAGE(1400816);

	/**
	* You cannot enhance sealed items with enchantment stones.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_WARNING_UP = new SM_SYSTEM_MESSAGE(1400817);

	/**
	* You cannot enhance sealed items with manastones.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_WARNING_UP_MSTONE = new SM_SYSTEM_MESSAGE(1400818);

	/**
	* You cannot enhance sealed items with godstones.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_WARNING_UP_GSTONE = new SM_SYSTEM_MESSAGE(1400819);

	/**
	* You cannot modify the appearance of sealed items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_WARNING_LOOKCHANGE = new SM_SYSTEM_MESSAGE(1400820);

	/**
	* You cannot combine sealed items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_WARNING_MERGE = new SM_SYSTEM_MESSAGE(1400821);

	/**
	* You cannot destroy sealed items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_WARNING_DESTROY = new SM_SYSTEM_MESSAGE(1400822);

	/**
	* You cannot sell sealed items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_WARNING_SELL = new SM_SYSTEM_MESSAGE(1400823);

	/**
	* You cannot extract sealed items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_WARNING_EXTRACT = new SM_SYSTEM_MESSAGE(1400824);

	/**
	* You cannot remove manastones from sealed items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_WARNING_REMOVE = new SM_SYSTEM_MESSAGE(1400825);

	/**
	* You must unseal your items to complete that quest.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_WARNING_QUESTFINISH = new SM_SYSTEM_MESSAGE(1400826);

	/**
	* You cannot stack sealed items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_WARNING_OVERLAP = new SM_SYSTEM_MESSAGE(1400827);

	/**
	* You cannot use %0 while you are waiting for more than 3 items to be unsealed.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_WARNING_MAXWAIT(String value0) {
		return new SM_SYSTEM_MESSAGE(1400828, value0);
	}

	/**
	* Canceled unsealing %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_WARNING_UNSEALCANCEL(String value0) {
		return new SM_SYSTEM_MESSAGE(1400829, value0);
	}

	/**
	* You cannot use %0 on an item that is pending unsealing.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_WARNING_ALREADYUNSEAL(String value0) {
		return new SM_SYSTEM_MESSAGE(1400830, value0);
	}

	/**
	* %0 is not a sealed item.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_WARNING_NOTSEALED(String value0) {
		return new SM_SYSTEM_MESSAGE(1400831, value0);
	}

	/**
	* Cancel the pending unsealing of another item, and then try again.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_WARNING_TRYAGAIN = new SM_SYSTEM_MESSAGE(1400832);

	/**
	* %0 Premium Seal Breaking Scrolls have arrived. They will vanish in 60 minutes or if you log out.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_WARNING_SCROLLGET(String value0) {
		return new SM_SYSTEM_MESSAGE(1400833, value0);
	}

	/**
	* The Seal Obliterator has vanished.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_WARNING_SCROLLDESTROY = new SM_SYSTEM_MESSAGE(1400834);

	/**
	* You cannot use sealed consumable items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_WARNING_CANTUSE = new SM_SYSTEM_MESSAGE(1400835);

	/**
	* Promotion Item Test: You have acquired %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_GET_ALL_ITEM(String value0) {
		return new SM_SYSTEM_MESSAGE(1400836, value0);
	}

	/**
	* Group Leader Loot is not available when the group leader is a Mentor.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DONT_SELECT_LEADER_LOOTING_BY_MENTOR = new SM_SYSTEM_MESSAGE(1400837);

	/**
	* You cannot be a Mentor because all the other Group Members are Mentors.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANT_BE_MENTOR_BY_LAST_MENTEE = new SM_SYSTEM_MESSAGE(1400838);

	/**
	* Not available when the Group Leader is a Mentor.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LEADER_LOOTING_IS_UNAVAILABLE = new SM_SYSTEM_MESSAGE(1400839);

	/**
	* You have stopped Mentoring because the lowest level group member must be at least 10 levels lower than you.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANT_BE_MENTOR_BY_LEVEL_LIMIT = new SM_SYSTEM_MESSAGE(1400840);

	/**
	* You have stopped Mentoring because no group members need your help.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_MENTOR_PARTY_END_BY_LEAVE_ALL_MENTEE = new SM_SYSTEM_MESSAGE(1400841);

	/**
	* The Mentor group has been converted to an alliance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_MENTOR_PARTY_END_BY_CONVERT_BY_FORCE = new SM_SYSTEM_MESSAGE(1400842);

	/**
	* You cannot join the group/alliance because your character name is invalid.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANT_JOIN_PARTY_FORCE_NOT_NORMAL_CHAR_NAME = new SM_SYSTEM_MESSAGE(1400843);

	/**
	* You cannot seal %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_START_FAIL1(String value0) {
		return new SM_SYSTEM_MESSAGE(1400844, value0);
	}

	/**
	* You cannot seal %0 while it is equipped.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_START_FAIL2(String value0) {
		return new SM_SYSTEM_MESSAGE(1400845, value0);
	}

	/**
	* You cannot seal a quest item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_START_FAIL3 = new SM_SYSTEM_MESSAGE(1400846);

	/**
	* %0 cannot break the combination.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_WARNING_DICOMPOSITION(String value0) {
		return new SM_SYSTEM_MESSAGE(1400847, value0);
	}

	/**
	* You can only Mentor a group member at least 10 levels below you.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_MENTOR_CANT_START_WITHOUT_MENTOR_TARGET = new SM_SYSTEM_MESSAGE(1400848);

	/**
	* You can only be a Mentor when you're in a group.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_MENTOR_CANT_START_WHEN_NOT_IN_PARTY = new SM_SYSTEM_MESSAGE(1400849);

	/**
	* You belong to a Mentor Group. Use the [/Recruit Mentor [your text here]] command to post a message to <Recruit Mentor Group>.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANT_REGISTER_NORMAL_PARTY_IN_MENTOR_PARTY = new SM_SYSTEM_MESSAGE(1400850);

	/**
	* Because you belong to an Alliance, you cannot post a <Recruit Group> message. Use /RecruitAllianceMember and the <Recruit Alliance> window instead.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANT_REGISTER_NORMAL_PARTY_IN_FORCE = new SM_SYSTEM_MESSAGE(1400851);

	/**
	* Your posting to the Find Group window was canceled because you already belong to a Group or Alliance.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANT_REGISTER_APPLY_IN_PARTY_OR_FORCE = new SM_SYSTEM_MESSAGE(1400852);

	/**
	* You cannot combine items that are temporarily tradable.
	*/
	public static final SM_SYSTEM_MESSAGE STR_COMPOUND_ERROR_TEMPORARY_EXCHANGE_ITEM = new SM_SYSTEM_MESSAGE(1400853);

	/**
	* You can receive the daily quest.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_QUEST_LIMIT_RESET_DAILY = new SM_SYSTEM_MESSAGE(1400854);

	/**
	* You can receive the daily quest again at %0 in the morning.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_QUEST_LIMIT_START_DAILY(String value0) {
		return new SM_SYSTEM_MESSAGE(1400855, value0);
	}

	/**
	* You can receive the weekly quest.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_QUEST_LIMIT_RESET_WEEK = new SM_SYSTEM_MESSAGE(1400856);

	/**
	* You can receive the weekly quest again at %1 in the morning on %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_QUEST_LIMIT_START_WEEK(String value1, String value0) {
		return new SM_SYSTEM_MESSAGE(1400857, value1, value0);
	}

	/**
	* You cannot soul bind a sealed item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_CANT_SOUL_BIND = new SM_SYSTEM_MESSAGE(1400858);

	/**
	* %0 cannot break the combination.
	*/
	public static SM_SYSTEM_MESSAGE STR_DECOMPOUND_ERROR_NOT_DECOMPOUNDABLE_ITEM(String value0) {
		return new SM_SYSTEM_MESSAGE(1400859, value0);
	}

	/**
	* You cannot continue the quest with %0 equipped.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_QUEST_ERROR_UNEQUIP_QUEST_ITEM(String value0) {
		return new SM_SYSTEM_MESSAGE(1400860, value0);
	}

	/**
	* That doesn't work without a user of level 35-45.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DailyQuest_Li_12 = new SM_SYSTEM_MESSAGE(1400861);

	/**
	* That doesn't work without a Mentor.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DailyQuest_Li_13 = new SM_SYSTEM_MESSAGE(1400862);

	/**
	* That doesn't work without a user of level 25 - 35.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DailyQuest_Da_12 = new SM_SYSTEM_MESSAGE(1400863);

	/**
	* That doesn't work without a Mentor.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DailyQuest_Da_13 = new SM_SYSTEM_MESSAGE(1400864);

	/**
	* You check how %0 feels.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_PET_CONDITION_CARE_01(String value0) {
		return new SM_SYSTEM_MESSAGE(1400865, value0);
	}

	/**
	* %0 feels a little better.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_PET_CONDITION_UP_01(String value0) {
		return new SM_SYSTEM_MESSAGE(1400866, value0);
	}

	/**
	* %0 feels much better.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_PET_CONDITION_UP_02(String value0) {
		return new SM_SYSTEM_MESSAGE(1400867, value0);
	}

	/**
	* %0 feels a lot better.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_PET_CONDITION_UP_02_01(String value0) {
		return new SM_SYSTEM_MESSAGE(1400868, value0);
	}

	/**
	* You ask %0 to search the area.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_PET_CONDITION_SEARCH_01(String value0) {
		return new SM_SYSTEM_MESSAGE(1400869, value0);
	}

	/**
	* You cannot issue a command when your cube is full.
	*/
	public static final SM_SYSTEM_MESSAGE STR_PET_CONDITION_REWARD_FULL_INVEN = new SM_SYSTEM_MESSAGE(1400870);

	/**
	* %0 unearthed a buried %1 for you.
	*/
	public static SM_SYSTEM_MESSAGE STR_PET_CONDITION_REWARD_GET(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400871, value0, value1);
	}

	/**
	* You cannot glide while you are transformed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GLIDE_CANNOT_GLIDE_POLYMORPH_STATUS = new SM_SYSTEM_MESSAGE(1400872);

	/**
	* You cannot fly while you are transformed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_FLY_CANNOT_FLY_POLYMORPH_STATUS = new SM_SYSTEM_MESSAGE(1400873);

	/**
	* Pets cannot use this item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DOPING_PET_CANNOT_USE = new SM_SYSTEM_MESSAGE(1400874);

	/**
	* You cannot list an unusable item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DOPING_PET_MESSAGE02 = new SM_SYSTEM_MESSAGE(1400875);

	/**
	* The pet will now automatically loot items on your behalf, except for items that require confirmation (such as Dice Roll items.)
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LOOTING_PET_MESSAGE01 = new SM_SYSTEM_MESSAGE(1400876);

	/**
	* The pet can't pick up items that can be shared with other group members.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LOOTING_PET_MESSAGE02 = new SM_SYSTEM_MESSAGE(1400877);

	/**
	* You cannot use the Pet Loot function when the group is using the Free-for-All loot setting.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LOOTING_PET_MESSAGE03 = new SM_SYSTEM_MESSAGE(1400878);

	/**
	* Pet Auto-Buffing activated. Your pet automatically uses Buff Bag items to buff you as old buffs expire.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DOPING_PET_USE_START_MESSAGE = new SM_SYSTEM_MESSAGE(1400879);

	/**
	* Stop Pet Auto-Buffing.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DOPING_PET_USE_STOP_MESSAGE = new SM_SYSTEM_MESSAGE(1400880);

	/**
	* Deactivates the Pet Loot function.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LOOTING_PET_USE_STOP_MESSAGE = new SM_SYSTEM_MESSAGE(1400881);

	/**
	* The pet can only eat food.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DOPING_PET_USE_CATEGORY_FOOD = new SM_SYSTEM_MESSAGE(1400882);

	/**
	* The pet can only drink beverages.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DOPING_PET_USE_CATEGORY_DRINK = new SM_SYSTEM_MESSAGE(1400883);

	/**
	* The pet can only use scrolls.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DOPING_PET_USE_CATEGORY_SCROLL = new SM_SYSTEM_MESSAGE(1400884);

	/**
	* Your pet cannot pick up items that require your confirmation.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LOOTING_PET_ITEM_REMAIN = new SM_SYSTEM_MESSAGE(1400885);

	/**
	* Your pet cannot pick up items that you must share with other Group Members.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_LOOTING_PET_ITEM_REMAIN02 = new SM_SYSTEM_MESSAGE(1400886);

	/**
	* %0 has been conditioned to level %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ITEM_CHARGE_SUCCESS(DescriptionId descriptionId, int level) {
		return new SM_SYSTEM_MESSAGE(1400887, descriptionId, level);
	}

	public static SM_SYSTEM_MESSAGE STR_MSG_ITEM_CHARGE2_SUCCESS(DescriptionId descriptionId, int level) {
		return new SM_SYSTEM_MESSAGE(1401335, descriptionId, level);
	}

	/**
	* You cannot condition %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ITEM_CHARGE_FAIL_NOT_CHARGEABLE(String value0) {
		return new SM_SYSTEM_MESSAGE(1400888, value0);
	}

	/**
	* %0 has been conditioned as much as it can be. You cannot condition it to Level %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ITEM_CHARGE_FAIL_ALREADY_CHARGED(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400889, value0, value1);
	}

	/**
	* All equipped items are already conditioned. You cannot condition them further.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ITEM_CHARGE_ALL_FAIL_ALREADY_CHARGED = new SM_SYSTEM_MESSAGE(1400890);

	/**
	* The trade has been cancelled.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ITEM_CHARGE_CANCELED = new SM_SYSTEM_MESSAGE(1400891);

	/**
	* Successfully conditioned equipped item(s).
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ITEM_CHARGE_ALL_COMPLETE = new SM_SYSTEM_MESSAGE(1400892);

	/**
	* %0 has been conditioned to level %1, and the item's stats have changed.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ITEM_CHARGE_LEVEL_DOWN(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400893, value0, value1);
	}

	/**
	* All equipped items have been conditioned to their maximum level, and cannot be conditioned to level %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ITEM_CHARGE_ALL_FAIL_EQUIPED_ALREADY_CHARGED(String value0) {
		return new SM_SYSTEM_MESSAGE(1400894, value0);
	}

	/**
	* None of the equipped items are conditionable.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ITEM_CHARGE_ALL_FAIL_NO_CHARGEABLE_EQUIPMENT = new SM_SYSTEM_MESSAGE(1400895);

	/**
	* While the Pet Auto-Buffing is active, you cannot change the contents of the Buff Bag.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DOPING_PET_MESSAGE03 = new SM_SYSTEM_MESSAGE(1400896);

	/**
	* Please log out of the game and take a break.
	*/
	public static final SM_SYSTEM_MESSAGE STR_TIRED_REMAIN_PLAYTIME_CHINA_1 = new SM_SYSTEM_MESSAGE(1400897);

	/**
	* Your in-game gains have been reduced to 50% of normal values. Please log out and taking a break.
	*/
	public static final SM_SYSTEM_MESSAGE STR_TIRED_REMAIN_PLAYTIME_CHINA_2 = new SM_SYSTEM_MESSAGE(1400898);

	/**
	* You can't acquire any quest while fatigued. Please take a break until your fatigue level decreases, and then resume play.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANT_ACQUIRE_QUEST_FATIGUE = new SM_SYSTEM_MESSAGE(1400899);

	/**
	* Quests can't be continued or completed while you are fatigued. Please log out and take a break until your fatigue level decreases.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CANT_PROCEED_QUEST_FATIGUE = new SM_SYSTEM_MESSAGE(1400900);

	/**
	* %0 has been sealed by a GM. You cannot remove this seal.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ITEM_SEAL_STATUS_GMSEAL_UNSEAL_IMPOSSIBLE(String value0) {
		return new SM_SYSTEM_MESSAGE(1400901, value0);
	}

	/**
	* %0 has become the Legion Deputy.
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_MEMBER_RANK_DONE_GUILD_SUBMASTER(String value0) {
		return new SM_SYSTEM_MESSAGE(1400902, value0);
	}

	/**
	* %0 has become a Legion Member.
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_CHANGE_MEMBER_RANK_DONE_GUILD_NEWBIE(String value0) {
		return new SM_SYSTEM_MESSAGE(1400903, value0);
	}

	/**
	* You may be unable to use certain skills or items in this area.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ENTERED_SKILL_ITEM_RESTRICTED_AREA = new SM_SYSTEM_MESSAGE(1400904);

	/**
	* You cannot use %1 in %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_SKILL_ITEM_RESTRICTED_AREA(String value1, String value0) {
		return new SM_SYSTEM_MESSAGE(1400905, value1, value0);
	}

	/**
	* You cannot use %1 until you reach level %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_CANNOT_USE_ITEM_TOO_LOW_GUILD_LEVEL(String value1, String value0) {
		return new SM_SYSTEM_MESSAGE(1400906, value1, value0);
	}

	/**
	* You have already learned this motion.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CUSTOMANIMATION_ALREADY_HAS_MOTION = new SM_SYSTEM_MESSAGE(1400907);

	/**
	* %0 has been conditioned. You cannot condition it further.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ITEM_CHARGE_FAIL_ALREADY_FULLY_CHARGED(String value0) {
		return new SM_SYSTEM_MESSAGE(1400908, value0);
	}

	/**
	* The Outer Protective Wall is gone, and Weapon H is waking from its dormant state.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDStation_HugenNM_00 = new SM_SYSTEM_MESSAGE(1400909);

	/**
	* The Energy Generator is becoming unstable.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDStation_HugenNM_01 = new SM_SYSTEM_MESSAGE(1400910);

	/**
	* The Energy Generator has been destroyed and the power of the Protective Shield has been reduced.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDStation_HugenNM_02 = new SM_SYSTEM_MESSAGE(1400911);

	/**
	* The Energy Generator has been destroyed and the power of the Protective Shield has been greatly reduced.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDStation_HugenNM_03 = new SM_SYSTEM_MESSAGE(1400912);

	/**
	* The Energy Generator has been destroyed and the Protective Shield has disappeared.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDStation_HugenNM_04 = new SM_SYSTEM_MESSAGE(1400913);

	/**
	* You pet is sulky and can't feel better until you interact with it.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_PET_CONDITION_CARE_END = new SM_SYSTEM_MESSAGE(1400914);

	/**
	* You need the aid of a Mentor to open it.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DailyQuest_Ask_Mentor = new SM_SYSTEM_MESSAGE(1400915);

	/**
	* You need the aid of a lower level Group Member to open it.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DailyQuest_Ask_Mentee = new SM_SYSTEM_MESSAGE(1400916);

	/**
	* The %0 motion has expired and can no longer be used.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_DELETE_CASH_CUSTOMANIMATION_BY_TIMEOUT(String value0) {
		return new SM_SYSTEM_MESSAGE(1400917, value0);
	}

	/**
	* The Bridge to the Drana Production Lab has been raised.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDF4Re_Drana_01 = new SM_SYSTEM_MESSAGE(1400918);

	/**
	* Defeat all Drana Production Lab Section Managers to open the Laboratory Yard door.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDF4Re_Drana_02 = new SM_SYSTEM_MESSAGE(1400919);

	/**
	* The door to the Laboratory Yard is now open.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDF4Re_Drana_03 = new SM_SYSTEM_MESSAGE(1400920);

	/**
	* The door to the Laboratory Air Conditioning Room is now open.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDF4Re_Drana_04 = new SM_SYSTEM_MESSAGE(1400921);

	/**
	* The Laboratory Air Conditioning Room Ventilator is now open.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDF4Re_Drana_05 = new SM_SYSTEM_MESSAGE(1400922);

	/**
	* The Drana Production Lab walkway is now open.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDF4Re_Drana_06 = new SM_SYSTEM_MESSAGE(1400923);

	/**
	* The outer wall of the Bio Lab has collapsed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDF4Re_Drana_07 = new SM_SYSTEM_MESSAGE(1400924);

	/**
	* The Airship Weapon has appeared in your cube. Register it to the Skill Window to use it.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDStation_Zone3_Morph_01 = new SM_SYSTEM_MESSAGE(1400925);

	/**
	* The Recharger is filling your whole body with energy. It seems to be increasing!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDStation_Doping_01 = new SM_SYSTEM_MESSAGE(1400926);

	/**
	* The Shulack Drink is energizing you!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDStation_Doping_02 = new SM_SYSTEM_MESSAGE(1400927);

	/**
	* Round %0 begins!
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_START_ROUND_IDARENA(String value0) {
		return new SM_SYSTEM_MESSAGE(1400928, value0);
	}

	/**
	* You have eliminated all enemies in Round %0. 
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_COMPLETE_ROUND_IDARENA(String value0) {
		return new SM_SYSTEM_MESSAGE(1400929, value0);
	}

	/**
	* You have passed Stage %0!
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_COMPLETE_STAGE_IDARENA(String value0) {
		return new SM_SYSTEM_MESSAGE(1400930, value0);
	}

	/**
	* You join Stage %0 Round %1!
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_JOIN_ROUND_IDARENA(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400931, value0, value1);
	}

	/**
	* You failed the training and have been sent to the Ready Room.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_MOVE_BIRTHAREA_ME_IDARENA = new SM_SYSTEM_MESSAGE(1400932);

	/**
	* %0 failed the training and has been sent to the Ready Room.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_MOVE_BIRTHAREA_FRIENDLY_IDARENA(String value0) {
		return new SM_SYSTEM_MESSAGE(1400933, value0);
	}

	/**
	* You have acquired %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_GET_COIN_IDARENA(String value0) {
		return new SM_SYSTEM_MESSAGE(1400934, value0);
	}

	/**
	* You cannot use that because the wind has weakened.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_WindPathOff = new SM_SYSTEM_MESSAGE(1400935);

	/**
	* You cannot re-enter the Crucible until the cooldown time has expired.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANNOT_REENTER_INSTANCE_IDARENA = new SM_SYSTEM_MESSAGE(1400936);

	/**
	* You have acquired %num1 %0s.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_GET_COIN_MULTI_IDARENA(int num1, String value0s) {
		return new SM_SYSTEM_MESSAGE(1400937, num1, value0s);
	}

	/**
	* You have %0 kinah left in your daily sell limit, and this transaction would exceed that.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_DAY_CANNOT_SELL_NPC(long value0) {
		return new SM_SYSTEM_MESSAGE(1400938, value0);
	}

	/**
	* The %0 has crystallized in your cube.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_GET_HCOIN_02(String value0) {
		return new SM_SYSTEM_MESSAGE(1400939, value0);
	}

	/**
	* The item you bought has arrived.
	*/
	public static final SM_SYSTEM_MESSAGE STR_POSTMAN_NOTIFY_CASH = new SM_SYSTEM_MESSAGE(1400940);

	/**
	* Your trading partner has reached the daily Private Store trading limit, so the trade cannot be completed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DAY_CANNOT_PARTNER_SHOP = new SM_SYSTEM_MESSAGE(1400941);

	/**
	* You have reached the daily Private Store trading limit of %0 Kinah, so the trade cannot be completed.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_DAY_CANNOT_OWN_SHOP(String value0) {
		return new SM_SYSTEM_MESSAGE(1400942, value0);
	}

	/**
	* Your trading partner has reached the daily Trading limit, so the trade cannot be completed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DAY_CANNOT_PARTNER_TRADE = new SM_SYSTEM_MESSAGE(1400943);

	/**
	* You have reached the daily Trading limit of %0 Kinah, so the trade cannot be completed.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_DAY_CANNOT_OWN_TRADE(String value0) {
		return new SM_SYSTEM_MESSAGE(1400944, value0);
	}

	/**
	* You have reached the daily Broker limit of %0 Kinah, so the item cannot be listed.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_DAY_CANNOT_SELL_AUCTION(String value0) {
		return new SM_SYSTEM_MESSAGE(1400945, value0);
	}

	/**
	* You have reached the daily Mail attachment limit of %0 Kinah, so the kinah cannot be sent.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_DAY_CANNOT_SEND_MAIL(String value0) {
		return new SM_SYSTEM_MESSAGE(1400946, value0);
	}

	/**
	* You have reached the daily Mail attachment limit of %0 Kinah, so you cannot receive this kinah.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_DAY_CANNOT_RECEIVE_MAIL(String value0) {
		return new SM_SYSTEM_MESSAGE(1400947, value0);
	}

	/**
	* %0 has declined your invitation to the Mini Fortress Battle.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_TOWER_DEFENCE_REJECT_INVITATION(String value0) {
		return new SM_SYSTEM_MESSAGE(1400948, value0);
	}

	/**
	* %0 has joined the Mini Fortress Battle.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_TOWER_DEFENCE_ENTERED_PARTY(String value0) {
		return new SM_SYSTEM_MESSAGE(1400949, value0);
	}

	/**
	* Your trading partner has reached the daily Trading limit, so the trade has been canceled.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DAY_CANNOT_PARTNER_TRADE_LIMIT = new SM_SYSTEM_MESSAGE(1400950);

	/**
	* You have reached the daily Trading limit, so the trade cannot be completed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DAY_CANNOT_OWN_TRADE_LIMIT = new SM_SYSTEM_MESSAGE(1400951);

	/**
	* You have invited %0 to join the Mini Game.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_TOWER_DEFENCE_INVITED_HIM(String value0) {
		return new SM_SYSTEM_MESSAGE(1400952, value0);
	}

	/**
	* %0 cannot accept your Mini Game invitation right now.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_TOWER_DEFENCE_CANT_INVITE_WHEN_HE_IS_ASKED_QUESTION(String value0) {
		return new SM_SYSTEM_MESSAGE(1400953, value0);
	}

	/**
	* %0 is participating in another Mini Fortress Battle.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_TOWER_DEFENCE_ALREADY_MEMBER_OF_OTHER_GAME(String value0) {
		return new SM_SYSTEM_MESSAGE(1400954, value0);
	}

	/**
	* The power binding the soul of %0 has weakened, and %1 has vanished.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_DELETE_ITEM_CHANGE_TO_PUBLIC(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400955, value0, value1);
	}

	/**
	* The power binding the soul of %0 with %1 has weakened.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_WILL_DELETE_ITEM_CHANGE_TO_PUBLIC(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400956, value0, value1);
	}

	/**
	* The treasure chest has disappeared because you failed to destroy the monsters within the time limit.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDABRECORE_OOPS_REWARD_IS_GONE = new SM_SYSTEM_MESSAGE(1400957);

	/**
	* The Dredgion Generator has been destroyed. Its Protector is coming soon!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDStation_Zone2_Tower_01 = new SM_SYSTEM_MESSAGE(1400958);

	/**
	* Cannot find the Supplements.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ITEM_ENCHANT_ASSISTANT_CANNOT_FIND = new SM_SYSTEM_MESSAGE(1400959);

	/**
	* You cannot use sealed Supplements.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ITEM_ENCHANT_ASSISTANT_SEALED = new SM_SYSTEM_MESSAGE(1400960);

	/**
	* You cannot use those Supplements.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ITEM_ENCHANT_ASSISTANT_NO_RIGHT_ITEM = new SM_SYSTEM_MESSAGE(1400961);

	/**
	* %0 dropped out of training and left the Empyrean Crucible.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_FRIENDLY_LEAVE_IDARENA(String value0) {
		return new SM_SYSTEM_MESSAGE(1400962, value0);
	}

	/**
	* Training is in progress. You must stay in the Ready Room until you can join.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ENTERED_BIRTHAREA_IDARENA = new SM_SYSTEM_MESSAGE(1400963);

	/**
	* %0 has reentered the Illusion Stadium.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_FRIENDLY_MOVE_COMBATAREA_IDARENA(String value0) {
		return new SM_SYSTEM_MESSAGE(1400964, value0);
	}

	/**
	* You do not have enough kinah to condition that item.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ITEM_CHARGE_NOT_ENOUGH_GOLD = new SM_SYSTEM_MESSAGE(1400965);

	/**
	* All fatigue is gone. You have %0 Fatigue Recovery remaining.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_FATIGUE_STATE_RECOVERED(String value0) {
		return new SM_SYSTEM_MESSAGE(1400966, value0);
	}

	/**
	* You have reached maximum Fatigue, and so can obtain only limited XP, AP, and items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_FATIGUE_STATE_INFO_STATE_CHANGE = new SM_SYSTEM_MESSAGE(1400967);

	/**
	* You are very Fatigued, and so can obtain only limited XP, AP, and items.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_FATIGUE_STATE_INFO = new SM_SYSTEM_MESSAGE(1400968);

	/**
	* You feel refreshed, and your Fatigue is gone.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_FATIGUE_RESET = new SM_SYSTEM_MESSAGE(1400969);

	/**
	* You cannot extract items while %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_ITEM_CHARGE_INVALID_STANCE(String value0) {
		return new SM_SYSTEM_MESSAGE(1400970, value0);
	}

	/**
	* %0 quit the Mini Fortress Battle, and %1 became the leader.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_TOWER_DEFENCE_HOST_MOVED(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400971, value0, value1);
	}

	/**
	* Looted!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_PET_LOOTING_DIALOG = new SM_SYSTEM_MESSAGE(1400972);

	/**
	* Buff the Master!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_PET_DOPING_DIALOG = new SM_SYSTEM_MESSAGE(1400973);

	/**
	* %0 succeeded in crafting %1.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_COMBINE_BROADCAST_COMBINE_SUCCESS(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1400974, value0, value1);
	}

	/**
	* A Worthiness Ticket Box has appeared in the Illusion Stadium.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_S1_ResurBox1_01 = new SM_SYSTEM_MESSAGE(1400975);

	/**
	* A Worthiness Ticket Box has appeared in the Ready Room.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_S3_ResurBox1_01 = new SM_SYSTEM_MESSAGE(1400976);

	/**
	* A Worthiness Ticket Box has appeared in the Ready Room.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_S6_ResurBox1_01 = new SM_SYSTEM_MESSAGE(1400977);

	/**
	* You can earn an additional reward if you catch the Saam King.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_S2_SAAM_CTRL_01 = new SM_SYSTEM_MESSAGE(1400978);

	/**
	* King Saam will disappear in 30 seconds!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_S2_Saam1_01 = new SM_SYSTEM_MESSAGE(1400979);

	/**
	* King Saam will disappear in 10 seconds!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_S2_Saam1_02 = new SM_SYSTEM_MESSAGE(1400980);

	/**
	* King Saam will disappear in 5 seconds!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_S2_Saam1_03 = new SM_SYSTEM_MESSAGE(1400981);

	/**
	* The Drakies will appear soon!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_S4_Draky_CTRL_01 = new SM_SYSTEM_MESSAGE(1400982);

	/**
	* The Ornate Treasure Chest has appeared in the Illusion Stadium!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_S7_BookBox_01 = new SM_SYSTEM_MESSAGE(1400983);

	/**
	* Lightning Drakie has appeared!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_S9_DuskDraky_55_Ah_01 = new SM_SYSTEM_MESSAGE(1400984);

	/**
	* You must be under level %0 to join.
	*/
	public static SM_SYSTEM_MESSAGE STR_FACTION_JOIN_ERROR_MAX_LEVEL(String value0) {
		return new SM_SYSTEM_MESSAGE(1400985, value0);
	}

	/**
	* Administrator Arminos has appeared!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_S3_Elemeltal_CTRL_01 = new SM_SYSTEM_MESSAGE(1400986);

	/**
	* Administrator Arminos has appeared!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_S4_Draky_CTRL_00 = new SM_SYSTEM_MESSAGE(1400987);

	/**
	* 3...
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_S4_Draky_CTRL_02 = new SM_SYSTEM_MESSAGE(1400988);

	/**
	* 2...
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_S4_Draky_CTRL_03 = new SM_SYSTEM_MESSAGE(1400989);

	/**
	* 1...
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_S4_Draky_CTRL_04 = new SM_SYSTEM_MESSAGE(1400990);

	/**
	* Administrator Arminos has appeared!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_S6_Ghost_55_Ah_01 = new SM_SYSTEM_MESSAGE(1400991);

	/**
	* Lightning Drakie has disappeared!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_S9_DuskDraky_55_Ah_02 = new SM_SYSTEM_MESSAGE(1400992);

	/**
	* You must have a Mentor with you in order to complete this quest.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DONT_KILL_COUNT_WITHOUT_MENTOR = new SM_SYSTEM_MESSAGE(1400993);

	/**
	* You must be Mentoring someone in order to complete this quest.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DONT_KILL_COUNT_WITHOUT_MENTEE = new SM_SYSTEM_MESSAGE(1400994);

	/**
	* Cannot find the location for the selected quest step.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_NEW_MAP_QUEST_CANT_FIND_NPC = new SM_SYSTEM_MESSAGE(1400995);

	/**
	* The Surkana Supplier has overloaded.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDF4Re_Drana_08 = new SM_SYSTEM_MESSAGE(1400996);

	/**
	* The Surkana Steam Jet has generated an updraft.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDF4Re_Drana_09 = new SM_SYSTEM_MESSAGE(1400997);

	/**
	* Management Director Surama uses Collapsing Earth.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDF4Re_Drana_10 = new SM_SYSTEM_MESSAGE(1400998);

	/**
	* A large number of Balaur Troopers descend from the Dredgion.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDArena_01 = new SM_SYSTEM_MESSAGE(1400999);

	/**
	* Kamara explodes.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDArena_02 = new SM_SYSTEM_MESSAGE(1401000);

	/**
	* Norris's eyes turn red.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDArena_03 = new SM_SYSTEM_MESSAGE(1401001);

	/**
	* The eyes of King Consierd turn red.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDArena_04 = new SM_SYSTEM_MESSAGE(1401002);

	/**
	* The eyes of Takun the Terrible turn red.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDArena_05 = new SM_SYSTEM_MESSAGE(1401003);

	/**
	* The eyes of Gojira turn red.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDArena_06 = new SM_SYSTEM_MESSAGE(1401004);

	/**
	* The eyes of Andre turn red.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDArena_07 = new SM_SYSTEM_MESSAGE(1401005);

	/**
	* The eyes of Kamara turn red.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDArena_08 = new SM_SYSTEM_MESSAGE(1401006);

	/**
	* Unlimited Battle Temporary System Message
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDArena_09 = new SM_SYSTEM_MESSAGE(1401007);

	/**
	* Unlimited Battle Temporary System Message
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDArena_10 = new SM_SYSTEM_MESSAGE(1401008);

	/**
	* A Worthiness Ticket has appeared in your cube.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_ResurBox = new SM_SYSTEM_MESSAGE(1401009);

	/**
	* Spirits will disappear in 30 seconds!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDArena_S3_Bonus_01 = new SM_SYSTEM_MESSAGE(1401010);

	/**
	* Spirits will disappear in 10 seconds!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDArena_S3_Bonus_02 = new SM_SYSTEM_MESSAGE(1401011);

	/**
	* Spirits will disappear in 5 seconds!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDArena_S3_Bonus_03 = new SM_SYSTEM_MESSAGE(1401012);

	/**
	* Drakies will disappear in 30 seconds!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDArena_S4_Bonus_01 = new SM_SYSTEM_MESSAGE(1401013);

	/**
	* Drakies will disappear in 10 seconds!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDArena_S4_Bonus_02 = new SM_SYSTEM_MESSAGE(1401014);

	/**
	* Drakies will disappear in 5 seconds!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDArena_S4_Bonus_03 = new SM_SYSTEM_MESSAGE(1401015);

	/**
	* Administrator Arminos will disappear in 30 seconds!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDArena_S6_Bonus_01 = new SM_SYSTEM_MESSAGE(1401016);

	/**
	* Administrator Arminos will disappear in 10 seconds!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDArena_S6_Bonus_02 = new SM_SYSTEM_MESSAGE(1401017);

	/**
	* Administrator Arminos will disappear in 5 seconds!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDArena_S6_Bonus_03 = new SM_SYSTEM_MESSAGE(1401018);

	/**
	* Lightning Drakie will disappear in 30 seconds!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDArena_S9_Bonus_01 = new SM_SYSTEM_MESSAGE(1401019);

	/**
	* Lightning Drakie will disappear in 10 seconds!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDArena_S9_Bonus_02 = new SM_SYSTEM_MESSAGE(1401020);

	/**
	* Lightning Drakie will disappear in 5 seconds!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDArena_S9_Bonus_03 = new SM_SYSTEM_MESSAGE(1401021);

	/**
	* Because you belong to an Alliance, you cannot post a <Recruit Mentor Group> message. Use /RecruitAllianceMember and the <Recruit Alliance> window instead.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANT_REGISTER_MENTOR_PARTY_IN_FORCE = new SM_SYSTEM_MESSAGE(1401022);

	/**
	* You can see Omega's Recharger. Certainly there would be no harm in trying it.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDStation_Doping_01_AD = new SM_SYSTEM_MESSAGE(1401023);

	/**
	* You can see the Energy Drink Can that Shulacks often drink. Certainly there would be no harm in trying it.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDStation_Doping_02_AD = new SM_SYSTEM_MESSAGE(1401024);

	/**
	* You failed to purchase the item. Please try again later.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CASH_PURCHASE_ERROR_FAILED_RECEIVING_PRODUCT = new SM_SYSTEM_MESSAGE(1401025);

	/**
	* That item is invalid.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CASH_PURCHASE_ERROR_INVALID_PRODUCT = new SM_SYSTEM_MESSAGE(1401026);

	/**
	* You have acquired the %0 motion.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_GET_CASH_CUSTOMIZE_MOTION(String value0) {
		return new SM_SYSTEM_MESSAGE(1401029, value0);
	}

	/**
	* One of the Distribution Targets has reached the daily Trading limit, so the trade cannot be completed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DAY_CANNOT_SHARE_TRADE_LIMIT = new SM_SYSTEM_MESSAGE(1401034);

	/**
	* Dalia Charlands has vanished.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDF4Re_Drana_11 = new SM_SYSTEM_MESSAGE(1401036);

	/**
	* The Surkana Supplier has been broken.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDF4Re_Drana_12 = new SM_SYSTEM_MESSAGE(1401037);

	/**
	* System error. Please try again later.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CASH_PURCHASE_ERROR_SYSTEM_ERROR = new SM_SYSTEM_MESSAGE(1401038);

	/**
	* Your cube is full.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CASH_PURCHASE_ERROR_NOT_ENOUGH_SPACE = new SM_SYSTEM_MESSAGE(1401039);

	/**
	* You cannot summon a pet here.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_TOYPET_CANT_SUMMON_MOVING_STATE = new SM_SYSTEM_MESSAGE(1401040);

	/**
	* You cannot fight a duel here.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DUEL_CANT_IN_THIS_ZONE = new SM_SYSTEM_MESSAGE(1401047);

	/**
	* You have been disconnected from the Bid Withdrawal Server. Please try again later.
	*/
	public static final SM_SYSTEM_MESSAGE STR_ITEM_BILLING_SERVER_DOWN_SA2 = new SM_SYSTEM_MESSAGE(1401051);

	/**
	* You can not verify Pet Status in the current state.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_TOYPET_CANT_SHOPOPEN_STATE = new SM_SYSTEM_MESSAGE(1401052);

	/**
	* You have already requested entry into %WORLDNAME0 (Difficulty: %1).
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_CANT_INSTANCE_ALREADY_REGISTERED_WITH_DIFFICULTY(String worldname0, String value1) {
		return new SM_SYSTEM_MESSAGE(1401053, worldname0, value1);
	}

	/**
	* You cannot make more entry requests.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANT_INSTANCE_NO_MORE_REGISTER = new SM_SYSTEM_MESSAGE(1401054);

	/**
	* You have aborted entering %0 (Difficulty: %1). You may apply again in 10 seconds.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_REGISTER_CANCELED_WTH_DIFFICULTY(String value0, String value1) {
		return new SM_SYSTEM_MESSAGE(1401055, value0, value1);
	}

	/**
	* NEW
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_NOTICE_BLANK = new SM_SYSTEM_MESSAGE(1401057);
	
	/**
	 * You have entered %WORLDNAME0. Your allies are barred from joining you.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_DUNGEON_OPENED_FOR_SELF(int worldId) {
		return new SM_SYSTEM_MESSAGE(1400640, worldId);
	}

	/**
	* The time for group member recruitment has expired. You cannot recruit more group members.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_CANT_REINFORCE_MEMBER = new SM_SYSTEM_MESSAGE(1401058);

	/**
	* You cannot use the commands Invite to Group or Invite to Legion right now.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_CANT_INVITE_PARTY_COMMAND = new SM_SYSTEM_MESSAGE(1401059);

	/**
	* You cannot use the commands Assign Group Leader and Make Alliance Captain right now.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_CANT_CHANGE_LEADER_PARTY_COMMAND = new SM_SYSTEM_MESSAGE(1401060);

	/**
	* You cannot use the commands Leave Group or Leave Alliance right now.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_CANT_QUIT_PARTY_COMMAND = new SM_SYSTEM_MESSAGE(1401061);

	/**
	* You cannot use the commands Ban Group or  Ban from Alliance right now.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_CANT_BANISH_PARTY_COMMAND = new SM_SYSTEM_MESSAGE(1401062);

	/**
	* You cannot use the commands Distribute Cash to Group or Distribute Cash to Alliance settings right now.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_CANT_LOOT_PARTY_COMMAND = new SM_SYSTEM_MESSAGE(1401063);

	/**
	* You cannot change group or alliance members right now.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_CANT_ARRANGE_MEMBER_FORCE_COMMAND = new SM_SYSTEM_MESSAGE(1401064);

	/**
	* Poppy is running from the Dukaki Cooks. Eliminate them and help Poppy to reach the refuge.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDArena_Solo_SB1_START_BROADCAST = new SM_SYSTEM_MESSAGE(1401067);

	/**
	* There are 5 Dukaki Cooks remaining.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDArena_Solo_SB1_5Dead_BROADCAST = new SM_SYSTEM_MESSAGE(1401068);

	/**
	* Careful! Poppy's health is very low.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDArena_Solo_SB1_AllDead_BROADCAST = new SM_SYSTEM_MESSAGE(1401069);

	/**
	* Poppy has almost reached the refuge. Just a little bit further! 
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDArena_Solo_SB1_HideNear_BROADCAST = new SM_SYSTEM_MESSAGE(1401070);

	/**
	* Poppy has reached the refuge safely. A successful rescue! 
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDArena_Solo_SB1_HideSucc_BROADCAST = new SM_SYSTEM_MESSAGE(1401071);

	/**
	* You have eliminated all of the Dukaki Cooks and successfully rescued Poppy!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDArena_Solo_SB1_Succ_BROADCAST = new SM_SYSTEM_MESSAGE(1401072);

	/**
	* You already have a pet of this type.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_TOYPET_CANT_USE_ALREADY_HAS_PET = new SM_SYSTEM_MESSAGE(1401073);

	/**
	* You already have a pack pet with this functionality.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_TOYPET_ALREADY_SAME_WAREHOUSE_PET = new SM_SYSTEM_MESSAGE(1401074);

	/**
	* Poppy was captured by the Dukaki Cooks... and roasted whole!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDArena_Solo_SB1_Failed_BROADCAST = new SM_SYSTEM_MESSAGE(1401075);

	/**
	* The Dukaki Cooks attacked and wounded Poppy!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDArena_Solo_SB1_LowHP_BROADCAST = new SM_SYSTEM_MESSAGE(1401082);

	/**
	* Poppy was attacked by the Dukaki Cooks. They're planning to roast Poppy for dinner!
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_IDArena_Solo_SB1_LowHP2_BROADCAST = new SM_SYSTEM_MESSAGE(1401083);

	/**
	* Smash the Meat Barrel to lure and destroy the Starved Karnifs.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_IDArena_Solo_S4_System1 = new SM_SYSTEM_MESSAGE(1401084);

	/**
	* Smash the Aether Barrel to lure and destroy the Thirsty Spirits.
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_IDArena_Solo_S4_System2 = new SM_SYSTEM_MESSAGE(1401085);

	/**
	* Stop Gomju from perpetrating a senseless massacre!
	*/
	public static final SM_SYSTEM_MESSAGE STR_CHAT_IDArena_Solo_S4_System5 = new SM_SYSTEM_MESSAGE(1401086);

	/**
	* You cannot use the commands /RecruitGroupMember or /RecruitAllianceMember right now.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_INSTANCE_CANT_POST_PARTY_COMMAND = new SM_SYSTEM_MESSAGE(1401098);

	/**
	* This emblem is already registered.
	*/
	public static final SM_SYSTEM_MESSAGE STR_GUILD_ALREADY_POSTED_THIS_EMBLEM = new SM_SYSTEM_MESSAGE(1401142);

	/**
	* A Master cannot take Work Orders.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_DONT_GET_COMBINETASK_MASTER = new SM_SYSTEM_MESSAGE(1401182);

	
	/**
	 * UI Zone messages
	 */
	/**
	* You have already learned this title.
	*/
	public static final SM_SYSTEM_MESSAGE STR_TOOLTIP_LEARNED_TITLE = new SM_SYSTEM_MESSAGE(901714);

	/**
	* You do not have enough %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_INGAMESHOP_NOT_ENOUGH_CASH(String value0) {
		return new SM_SYSTEM_MESSAGE(901706, value0);
	}
	
	/**
	* You have already learned this emote.
	*/
	public static final SM_SYSTEM_MESSAGE STR_TOOLTIP_LEARNED_EMOTION = new SM_SYSTEM_MESSAGE(901713);
	
	/**
	* You can only use this when you have a Plastic Surgery Ticket.
	*/
	public static final SM_SYSTEM_MESSAGE STR_EDIT_CHAR_ALL_CANT_NO_ITEM = new SM_SYSTEM_MESSAGE(901752);
	
	/**
	* You can only use this when you have a Gender Switch Ticket.
	*/
	public static final SM_SYSTEM_MESSAGE STR_EDIT_CHAR_GENDER_CANT_NO_ITEM = new SM_SYSTEM_MESSAGE(901754);
	
	/**
	 * Coordinates of current location: %WORLDNAME0 Region, X=%1 Y=%2 Z=%3
	 */
	public static SM_SYSTEM_MESSAGE STR_CMD_LOCATION_DESC(int worldId, float x, float y, float z) {
		return new SM_SYSTEM_MESSAGE(230038, worldId, x, y, z);
	}
	
	/**
	* Busy in game
	*/
	public static final SM_SYSTEM_MESSAGE STR_BUDDYLIST_BUSY = new SM_SYSTEM_MESSAGE(900847);
	
	/**
	* You don't have enough Kinah. It costs %num0 Kinah.
	*/
	public static SM_SYSTEM_MESSAGE STR_MSG_NOT_ENOUGH_KINA(long num0) {
		return new SM_SYSTEM_MESSAGE(901285, num0);
	}
	
	/**
	* You cannot use it because you belong to a different race.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MOVE_PORTAL_ERROR_INVALID_RACE = new SM_SYSTEM_MESSAGE(901354);
	
	/**
	* You are not authorized to examine the corpse.
	*/
	public static final SM_SYSTEM_MESSAGE STR_LOOT_NO_RIGHT = new SM_SYSTEM_MESSAGE(901338);

	/**
	* The Legion was leveled up to %0.
	*/
	public static SM_SYSTEM_MESSAGE STR_GUILD_EVENT_LEVELUP(int newLevel) {
		return new SM_SYSTEM_MESSAGE(900700, newLevel);
	}
	
	/**
	* %0 disappears in 10 minutes because your Abyss Rank changed. 
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_UNEQUIP_RANKITEM_TIMER_10M(int value0){
		return new SM_SYSTEM_MESSAGE(1401327, new DescriptionId(value0));
	}
	
	/**
	* %0 disappears in 1 minute because your Abyss Rank changed.
	*/
	public static final SM_SYSTEM_MESSAGE STR_MSG_UNEQUIP_RANKITEM_TIMER_1M(int value0){
		return new SM_SYSTEM_MESSAGE(1401328, new DescriptionId(value0));
	}
	
	/**
	* %0 disappeared because your Abyss Rank changed.
	*/	
	public static final SM_SYSTEM_MESSAGE STR_MSG_UNEQUIP_RANKITEM(int value0){
		return new SM_SYSTEM_MESSAGE(1401329, new DescriptionId(value0));
	}
	
	// Housing messages
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_INS_OWN_SUCCESS = new SM_SYSTEM_MESSAGE(1401275);
	/**
	 * You are not authorized to enter.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_CANT_ENTER_NO_RIGHT2 = new SM_SYSTEM_MESSAGE(1401364);
	
	/**
	 * You cannot enter the house until it sells.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_CANT_ENTER_HAVE_TO_RECREATE = new SM_SYSTEM_MESSAGE(1401365);
	
	/**
	 * You must equip %0 to use it.
	 */
	public static SM_SYSTEM_MESSAGE STR_MSG_CANT_USE_HOUSE_OBJECT_ITEM_EQUIP(DescriptionId id) {
		return new SM_SYSTEM_MESSAGE(1401294, id);
	}
	
	/**
	 * You cannot use it as you don't have enough %0.
	 */
	public static SM_SYSTEM_MESSAGE STR_MSG_CANT_USE_HOUSE_OBJECT_ITEM_CHECK(DescriptionId id) {
		return new SM_SYSTEM_MESSAGE(1401199, id);
	}
	
	/**
	 * You are too far away.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_OBJECT_TOO_FAR_TO_USE = new SM_SYSTEM_MESSAGE(1401297);
	
	/**
	 * Only the owner can use it.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_OBJECT_IS_ONLY_FOR_OWNER_VALID = new SM_SYSTEM_MESSAGE(1401298);
	
	/**
	 * It is unavailable.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_OBJECT_ALL_CANT_USE = new SM_SYSTEM_MESSAGE(1401296);
	
	/**
	 * You have reached the maximum usage count.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_OBJECT_ACHIEVE_USE_COUNT = new SM_SYSTEM_MESSAGE(1401295);
	
	/**
	 * The item's cooldown time has yet to expire.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_CANNOT_USE_FLOWERPOT_COOLTIME = new SM_SYSTEM_MESSAGE(1401280);
	
	/**
	 * Another cabinet is already open.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_ALREADY_OPEN_ANOTHER_STORAGE = new SM_SYSTEM_MESSAGE(1401282);
	
	/**
	 * You can use it only once a day.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_OBJECT_CANT_USE_PER_DAY = new SM_SYSTEM_MESSAGE(1401260);
	
	/**
	 * You already have the %0% and cannot reuse %1.
	 */
	public static SM_SYSTEM_MESSAGE STR_MSG_CANNOT_USE_ALREADY_HAVE_REWARD_ITEM(int rewardNameId, int objectNameId) {
		return new SM_SYSTEM_MESSAGE(1401396, new DescriptionId(rewardNameId), calculateNameId(objectNameId));
	}
	
	/**
	 * It is already occupied.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_OBJECT_OCCUPIED_BY_OTHER = new SM_SYSTEM_MESSAGE(1401256);

	/**
	 * Using %0%.
	 */
	public static SM_SYSTEM_MESSAGE STR_MSG_HOUSING_OBJECT_USE(int objectNameId) {
		return new SM_SYSTEM_MESSAGE(1401257, calculateNameId(objectNameId));
	}
	
	/**
	 * %0 is worn out and useless.
	 */
	public static SM_SYSTEM_MESSAGE STR_MSG_HOUSING_OBJECT_DELETE_EXPIRE_TIME(int nameId) {
		return new SM_SYSTEM_MESSAGE(1401261, calculateNameId(nameId));
	}
	
	/**
	 * %0 is is no longer available.
	 */
	public static SM_SYSTEM_MESSAGE STR_MSG_HOUSING_OBJECT_DELETE_USE_COUNT(int nameId) {
		return new SM_SYSTEM_MESSAGE(1401262, calculateNameId(nameId));
	}
	
	/**
	 * You have acquired %1% from %0%.
	 */
	public static SM_SYSTEM_MESSAGE STR_MSG_HOUSING_OBJECT_REWARD_ITEM(int objectNameId, int rewardItemNameId) {
		return new SM_SYSTEM_MESSAGE(1401263, calculateNameId(objectNameId), new DescriptionId(rewardItemNameId));
	}

	/**
	 * You have removed the paint from %0.
	 */
	public static SM_SYSTEM_MESSAGE STR_MSG_ITEM_PAINT_REMOVE_SUCCEED(int objectNameId) {
		return new SM_SYSTEM_MESSAGE(1401435, calculateNameId(objectNameId));
	}

	/**
	 * You can only paint decor that you own.
	 */
	public static SM_SYSTEM_MESSAGE STR_MSG_ITEM_PAINT_ERROR_NOTOWNER = new SM_SYSTEM_MESSAGE(1401438);

	/**
	 * You cannot paint this decor.
	 */
	public static SM_SYSTEM_MESSAGE STR_MSG_ITEM_PAINT_ERROR_CANNOTPAINT = new SM_SYSTEM_MESSAGE(1401439);

	/**
	 * This decor is yet to be painted.
	 */
	public static SM_SYSTEM_MESSAGE STR_MSG_ITEM_PAINT_ERROR_CANNOTREMOVE = new SM_SYSTEM_MESSAGE(1401440);

	/**
	 * You have painted %0 with %1.
	 */
	public static SM_SYSTEM_MESSAGE STR_MSG_ITEM_PAINT_SUCCEED(int objectNameId, int colorItemNameId) {
		return new SM_SYSTEM_MESSAGE(1401436, calculateNameId(objectNameId), new DescriptionId(colorItemNameId));
	}

	/**
	 * Your cube is full.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_CANT_USE_HOUSE_OBJECT_INVENTORY_IS_FULL = new SM_SYSTEM_MESSAGE(1401200);
	
	/**
	 * You freed the object.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_OBJECT_CANCEL_USE = new SM_SYSTEM_MESSAGE(1401258);
	
	/**
	 * You reached your %0 usage goal.
	 */
	public static SM_SYSTEM_MESSAGE STR_MSG_HOUSING_FLOWERPOT_GOAL(int nameId) {
		return new SM_SYSTEM_MESSAGE(1401333, calculateNameId(nameId));
	}
	
	/**
	 * Changed House Settings.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_ORDER_OPEN_DOOR = new SM_SYSTEM_MESSAGE(1401379);
	
	/**
	 * Changed House Settings.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_ORDER_CLOSE_DOOR_WITHOUT_FRIENDS = new SM_SYSTEM_MESSAGE(1401380);
	
	/**
	 * Changed House Settings.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_ORDER_CLOSE_DOOR_ALL = new SM_SYSTEM_MESSAGE(1401381);
	
	/**
	 * Only Friends and Legion Members remain.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_ORDER_OUT_WITHOUT_FRIENDS = new SM_SYSTEM_MESSAGE(1401382);
	
	/**
	 * All were kicked out.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_ORDER_OUT_ALL = new SM_SYSTEM_MESSAGE(1401383);
	
	/**
	 * You were evicted by the house's owner.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_REQUEST_OUT = new SM_SYSTEM_MESSAGE(1401384);
	
	/**
	 * The house's owner has changed.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_CHANGE_OWNER = new SM_SYSTEM_MESSAGE(1401385);
	
	/**
	 * You need a house for that.
	 */
	public static final SM_SYSTEM_MESSAGE STR_HOUSING_TELEPORT_NEED_HOUSE = new SM_SYSTEM_MESSAGE(1401357);
	
	/**
	 * You need a studio to enter.
	 */
	public static final SM_SYSTEM_MESSAGE STR_HOUSING_ENTER_NEED_HOUSE = new SM_SYSTEM_MESSAGE(1401359);
	
	/**
	 * You cannot decorate in the current state.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_MODE_CANNOT_START = new SM_SYSTEM_MESSAGE(1401358);
	
	/**
	 * Only house owners and their friends may enter.
	 */
	public static final SM_SYSTEM_MESSAGE STR_HOUSING_TELEPORT_CANT_USE = new SM_SYSTEM_MESSAGE(1401244);

	/**
	 * You haven't had any interactions recently.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_NO_RELATIONSHIP_RECENTLY = new SM_SYSTEM_MESSAGE(1401504);
	
	/**
	 * %0 is gone.
	 */
	public static SM_SYSTEM_MESSAGE STR_MSG_HOUSING_OBJECT_DELETE_USE_COUNT_FINAL(int nameId) {
		return new SM_SYSTEM_MESSAGE(1401470, calculateNameId(nameId));
	}
	
	// House Bidding messages
	
	/**
	 * You made a bid for %addr0.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_BID_SUCCESS(int address) {
		return new SM_SYSTEM_MESSAGE(1401265, address);
	}
	
	/**
	 * You have been passed over in favor of a higher bid.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_BID_CANCEL = new SM_SYSTEM_MESSAGE(1401266);
	
	/**
	 * %addr0 is sold to you.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_BID_WIN(int address) {
		return new SM_SYSTEM_MESSAGE(1401267, address);
	}
	
	/**
	 * You listed %addr0 for auction.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_AUCTION_MY_HOUSE(int address) {
		return new SM_SYSTEM_MESSAGE(1401268, address);
	}

	/**
	 * You successfully auctioned %addr0.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_AUCTION_SUCCESS(int address) {
		return new SM_SYSTEM_MESSAGE(1401269, address);
	}
	
	/**
	 * Listed %addr0 was not auctioned.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_AUCTION_FAIL(int address) {
		return new SM_SYSTEM_MESSAGE(1401270, address);
	}
	
	/**
	 * Already listed. Please refresh your list.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_AUCTION_FAIL_ALREADY_REGISTED = new SM_SYSTEM_MESSAGE(1401372);
	
	/**
	 * You cannot make a bid now.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_CANT_BID_TIMEOUT = new SM_SYSTEM_MESSAGE(1401274);
	
	/**
	 * You cannot register now.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_CANT_AUCTION_TIMEOUT = new SM_SYSTEM_MESSAGE(1401308);
	
	/**
	 * You must complete %quest0 first.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_CANT_OWN_NOT_COMPLETE_QUEST(int questId) {
		return new SM_SYSTEM_MESSAGE(1401277, questId);
	}
	
	/**
	 * You already have a house.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_INS_CANT_OWN_MORE_HOUSE = new SM_SYSTEM_MESSAGE(1401276);
	
	/**
	 * You cannot place this bid because the amount exceeds the bid limit.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_CANT_BID_EXCESS_ACCOUNT = new SM_SYSTEM_MESSAGE(1401497);
	
	/**
	 * The home you have made an offer for has a new high bid of %num0 Kinah.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_PRICE_CHANGE(long kinah) {
		return new SM_SYSTEM_MESSAGE(1401324, kinah);
	}
	
	/**
	 * You cannot make a bid for your own house.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_CANT_BID_MY_HOUSE = new SM_SYSTEM_MESSAGE(1401221);
	
	/**
	 * You can only bid on a house one time.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_CANT_BID_SUCC_BID_HOUSE = new SM_SYSTEM_MESSAGE(1401222);
	
	/**
	 * You are currently the highest bidder for another house.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_CANT_BID_OTHER_HOUSE = new SM_SYSTEM_MESSAGE(1401223);
	
	/**
	 * You may bid after the grace period ends on your other house.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_CANT_BID_GRACE_HOUSE = new SM_SYSTEM_MESSAGE(1401224);
	
	/**
	 * You must be Level %0 or higher to bid on the house.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_CANT_BID_LOW_LEVEL(int minLevel) {
		return new SM_SYSTEM_MESSAGE(1401225, minLevel);
	}
	
	/**
	 * Your housing payment is due. Please pay your maintenance costs.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_OVERDUE = new SM_SYSTEM_MESSAGE(1401226);
	
	/**
	 * Your house has been seized against your unpaid maintenance fees.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_SEQUESTRATE = new SM_SYSTEM_MESSAGE(1401227);

	/**
	 * You cannot bid until you pay the maintenance fees on your house.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_CANT_BID_OVERDUE = new SM_SYSTEM_MESSAGE(1401349);

	/**
	 * There is no need to pay a maintenance fee for this house.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_F2P_CASH_HOUSE_FEE_FREE = new SM_SYSTEM_MESSAGE(1401445);

	/**
	 * You need to pay the maintenance fee to list it.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_CANT_AUCTION_OVERDUE = new SM_SYSTEM_MESSAGE(1401317);
	
	/**
	 * The script is too long to apply here.
	 */
	public static final SM_SYSTEM_MESSAGE STR_MSG_HOUSING_SCRIPT_OVERFLOW = new SM_SYSTEM_MESSAGE(1401399);
	
	private final int code;
	private final Object[] params;
	private boolean npcShout = false;
	private int npcObjId = 0;
	private int textColorId = 0x19;

	/**
	 * Constructs new <tt>SM_SYSTEM_MESSAGE </tt> packet
	 * 
	 * @param code
	 *          operation code, take it from SM_SYSTEM_MESSAGE public static values
	 * @param params
	 */
	public SM_SYSTEM_MESSAGE(int code, Object... params) {
		this.code = code;
		this.params = params;
	}

	public SM_SYSTEM_MESSAGE(boolean npcShout, int code, int npcObjId, int textColorId, Object... params) {
		this.npcShout = npcShout;
		this.code = code;
		this.npcObjId = npcObjId;
		this.textColorId = textColorId;
		this.params = params;
	}

	public SM_SYSTEM_MESSAGE(int code, Creature creature, Object... params) {
		this.code = code;
		this.npcObjId = creature.getObjectId();
		this.params = params;
	}

	public SM_SYSTEM_MESSAGE(SystemMessageId sm, Object... params) {
		this.code = sm.getId();
		this.params = params;
	}

	/**
	 * {@inheritDoc}
	 */
	@Override
	protected void writeImpl(AionConnection con) {
		writeC(textColorId);
		writeC(0x00); // to do for shoots text encoding (unk dialect)
		writeD(npcObjId);

		writeD(code); // msg id
		writeC(params.length); // count

		for (Object param : params) {
			if (param instanceof DescriptionId) {
				writeH(0x24);
				writeD(((DescriptionId) param).getValue());
				writeH(0x00); // unk
			}
			else
				writeS(String.valueOf(param));
		}

		if (npcShout)
			writeC(0x01);
		else
			writeC(0x00);
	}
}
